• Title/Summary/Keyword: 리그

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Explanation of Run Productivity Using Weighted Adjusted OPS in Korean Professional Baseball (한국 프로야구에서 가중수정OPS를 이용한 득점력 설명)

  • Kim, Hyuk Joo;Kim, Yea Hyoung
    • The Korean Journal of Applied Statistics
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    • v.27 no.5
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    • pp.731-741
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    • 2014
  • We suggested an adjusted OPS and weighted adjusted OPS as indices to explain run productivity of teams using the slugging average and adjusted OBP from Korean professional baseball. First, we defined adjusted OBP by modifying currently used OBP. Next, we defined adjusted OPS as the sum of adjusted OBP and slugging average. We also defined weighted adjusted OPS as the weighted average of adjusted OBP and slugging average. Analysis of the data from all games in the regular seasons from 1982~2013 shows that adjusted OPS better explains runs than OPS. For 25 seasons out of 32 seasons, adjusted OPS explains runs better than OPS. Further, weighted adjusted OPS consisting of adjusted OBP (with weight 60%) and slugging average (with weight 40%) gives the best explanation of run productivity. Weighted adjusted OPS has been found to explain run productivity better than weighted OPS proposed in Kim (2012).

Study for independence of hits in professional baseball games (프로야구 경기에서 안타의 독립성에 대한 연구)

  • Kim, Byungsoo;Park, Youngwook;Jang, Nayoung
    • Journal of the Korean Data and Information Science Society
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    • v.24 no.6
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    • pp.1421-1428
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    • 2013
  • In this paper, we would like to test whether the hit at a particular bat has a dependency with the hitting results at the previous bats in professional baseball games. For this purpose, we used the 2011 Korean Baseball League data. We find out that the hitting percentage at a particular bat has no dependency with the hit at the previous bat, after reviewing the conditional probability of hit at each bat and the lift. From the independence test of hits at consecutive bats, and hit at a particular bat with no hits at previous bats, we can conclude that hits at particular bats are not dependent on the hits at previous bats in most cases. Hence, we can safely conclude that a hit at a particular bat is statistically independent from the hits at the previous bats.

Optical Properties Correction of a Heterogeneous Stereoscopic Camera (이종 입체 영상 카메라의 광학 특성 일치화)

  • Jung, Eun Kyung;Baek, Seung-Hae;Park, Soon-Yong;Jang, Ho-Wook
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.11
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    • pp.74-85
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    • 2012
  • In this paper, we propose a optical property correction technique for a low-cost heterogeneous stereoscopic camera. Three main optical properties of a stereoscopic camera are zoom, focus, and DOF(depth of field). The difference or mis-match of these properties between two stereoscopic videos are the main causes of the visual fatigue to human eyes. The proposed correction technique reduces the difference of the optical properties between the stereoscopic videos and produces high-quality stereoscopic videos. To correct the zoom difference, a LUT(look-up table) is established to match the zoom ratio between the stereoscopic videos. To correct the DOF difference, the magnitude of image edge is measured and the lens iris is changed to control the DOF of the camera. A vertical-type stereoscopic rig is developed for the experiments of the optical property correction. Based on the experimental results, we find that a low-cost heterogeneous stereoscopic camera can be implemented, which can yield low visual fatigue to human eyes.

Design and Application of a Winning Forecast Model of the AOS Genre Game (AOS 장르 게임의 승패 예측 모형의 설계와 활용)

  • Ku, Ji-Min;Yu, Kyeonah
    • KIISE Transactions on Computing Practices
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    • v.23 no.1
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    • pp.37-44
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    • 2017
  • Games of the AOS genre are classified as an e-sport rather than a recreational computer game. The involved statistical analyses such as game playing patterns and the season's characters gain importance due to the expertise-requiring nature of sports. In this study, the strategic analysis of computer games was conducted by using data mining techniques on League of Legend, a representative AOS game. We designed and tested a winning forecast model using winning percentage prediction techniques such as logistic regression analysis, discriminant analysis, and artificial neural networks. The game data analysis results were represented by a probabilistic graph and used in the visualization tool for game play. Experimental results of the winning forecast model showed a high classification rate of 95% on average with potential for use in establishing various strategies for game play with the visualization tool.

A New System Implementation for Generating Holographic Video using Natural Color Scene (실사 컬러 영상을 이용한 홀로그램 비디오 생성 시스템 구현)

  • Seo, Youngho;Lee, Yoon-Hyuk;Koo, Ja-Myung;Kim, Woo-Youl;Kim, Bo-Ra;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.149-158
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    • 2013
  • In this paper, we propose a new system which can generate digital holograms for natural color scene. The system consists of both a camera system for capturing images and softwares(SWs) for various image processings. The camera system uses a vertical rig with a depth and a RGB camera and a cold mirror which has the different transmittance according to wavelength for obtaining images with the same view point. The S/W is composed by the engines for processing and servicing the captured images and computer-generated hologram (CGH) for generating digital holograms using general-purpose computing on graphics processing unit (GPGPU). Each algorithm was implemented using C/C++ and CUDA languages, and all engines were integrated in LabView environment. The proposed system can generate 10 digital holographic frames per second using about 6K light sources.

Suggesting Korean Cinema's Alternative - 3D Cinema (한국 영화가 시도해 볼만한 대안 - 디지털 3D 시네마)

  • Lee, Chan-Bok
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.123-132
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    • 2010
  • Beginning in 1990's, 3D filmmaking reappeared. As almost every job in filmmaking is digitalized, 3D takes advantage of its new software and hardware, and digital friendly customers as well. One reason why Korean cinema should take 3D seriously is that it can resolve the old and tough problem of unemployed human resources in film production. Another reason is the cooperation programs in which universities and 3D companies can join. 3D cinema can create new cinema goers who don't belong the regular viewer. The totally new experience of 3D can bring people to the movie theaters, and this will add up the total movie customers that expand the whole film industry. The newly designed 3D also could take care of piracy of movie file uploading and downloading through internet. 3D cinema would be precious alternative for film industries of Korea.

A Case Study on the Connection of Volleyball Classes for Middle School Girls (중학교 여학생의 배구수업 연계에 관한 사례연구)

  • Han, Dong-Soo;Kim, Yun-Sang;Yi, Joo-Wook
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.463-473
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    • 2020
  • This study was a case study on the connection of volleyball classes for middle school girls. It presents concrete examples of girls' links in school and out of school. Data analysis was organized by classifying volleyball classes from regular curriculum, school sports clubs, club activities, school leagues, and community related classes. In addition, the meanings of the categories were analyzed and interpreted and reconstructed around the possibility of practice at school. The results of this study were divided into experiences in volleyball classes, volleyball lessons using creative and convergence classes. In the discussion, the study was analyzed as connected classes within the school and outside the school. Suggestions were given on teachers' practical studies, best case studies on class linkage, plans to link school sports-life sports-professional sports, and participation and connection of female students in class.

Design and Implementation of Clutch-by-wire System for Automated Manual Transmissions (자동화 수동 변속기의 CBW 시스템 개발)

  • Moon, Sang-Eun;Kim, Min-Sung;Yeo, Hoon;Song, Han-Lim;Han, Kwan-Soo;Kim, Hyun-Soo;Hwang, Sung-Ho
    • Transactions of the Korean Society of Automotive Engineers
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    • v.12 no.4
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    • pp.119-128
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    • 2004
  • With the growing traffic density and increasing comfort requirements, the automation of the drive train will gain importance in vehicles. The automatic clutch actuation relieves the drivers especially in urban driving and stop-and-go traffic conditions. This paper describes the dynamic modeling of a clutch actuator and clutch spring. The dynamic model of the clutch system is developed using MATLAB/Simulink, and evaluated by experimental data using a test rig. This performance simulator is useful to develop the clutch-by-wire (CBW) system for an automated manual transmission (AMT). The electro-mechanical type CBW system is also implemented as an automatic clutch for AMT. The prototype of CBW system is designed and implemented systematically, which is composed of an electric motor, worm gear and slider-crank mechanism. The test rig is developed to perform the basic function test of the automatic clutch, and the developed prototype is validated by the experimental data on the test rig.

A Study of Ignition Performance on the Annular Combustor with Rotating Fuel Injection System (회전분무시스템을 가진 환형연소기의 점화성능 연구)

  • Lee, Gang-Yeop;Lee, Dong-Hun;Choe, Seong-Man;Park, Jeong-Bae;Kim, Hyeong-Mo;Park, Yeong-Il;Go, Yeong-Seong;Han, Yeong-Min;Yang, Su-Seok;Lee, Su-Yong
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.31 no.10
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    • pp.60-65
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    • 2003
  • An experimental study was performed to understand ignition characteristics of gas turbine combustor with rotating fuel injection system. Liquid fuel applied to the inner surface of rotating fuel nozzle which was driven by high speed electrical motor is flung away by centrifugal forces. The real scale combustor and test rig was manufactured and tested under atmospheric condition in KARl combustion test facility. From the test results, this combustor ignition characteristics are highly dependent upon fuel nozzle rotating speed. Futhermore, combustor exit gas temperature was rapidly changed by increasing or decreasing the fuel nozzle rotating speed.

Anaerobic Biodegradation of Lignin by BMP Test and Measurement of Lignin-derived Compound Using GC & GC/MS (BMP법에 의한 리그닌의 혐기성 분해 및 GC와 GC/MS을 이용한 리그닌 분해산물 측정)

  • Kim, Seog-Ku
    • Journal of the Korea Organic Resources Recycling Association
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    • v.16 no.3
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    • pp.46-51
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    • 2008
  • The traditional view of the fate of lignin under anaerobic conditions is that it is recalcitrant because molecular oxygen is required for depolymerization. The presence of lignin is apparently the most important factor affecting the biodegradability of ligneous materials. The initial step in the degradation of ligneous material to smaller intermediates is catalyzed by enzymes secreted by microorganisms and is generally regarded as the rate limiting step in the microbial mineralization of organic matter. Biochemical methane potential (BMP) test, typically used to assess anaerobic biodegradability of liquid wastes with added nutrients and bacteria, have been adapted to assess initial biodegradation of ligneous material under anaerobic conditions. A method based on selective inhibition of microorganism activity, by 3% toluene, has been used to measure using the initial degradation rate of ligneous material and the accumulation of lignin-derived compounds.

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