• Title/Summary/Keyword: 리그프레임

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A Design and Implementation of League of Legends Beginner Guide Chatbot (리그 오브 레전드 초보자 가이드 챗봇 설계 및 구현)

  • Lee, Won Joo;Yoon, Beop Gong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.461-462
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    • 2021
  • 본 논문에서는 봇 프레임워크의 Dialog와 HeroCard를 활용하여 게임 리그 오브 레전드의 초보자를 가이드 해 줄 수 있는 챗봇을 설계하고 구현한다. 이 애플리케이션은 게임 리그 오브 레전드 플레이어의 성향에 맞는 게임 속 캐릭터를 추천해 줄 수 있고 게임 내 요소에 대한 소개 및 설명을 할 수 있다.

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An Analysis on the Media Reports Frames regarding Special Naturalization of Foreign Athletes (외국인 운동선수 특별귀화 관련 언론보도 프레임 분석)

  • Lee, Jangwon;Lim, Seungyup
    • Journal of the Korea Convergence Society
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    • v.8 no.3
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    • pp.295-306
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    • 2017
  • The purpose of the study was to explore media frames and its contents regarding foreign athletes' naturalization to Korea. For data, 101 media reports from the year of 2014 to 2016 were collected and analyzed. As results, in the simple-fact-report frame, facts regarding foreign athletes' naturalization process and results of the matches were reported. In the economic frame, legitimacy of the naturalization was supported by emphasizing its benefits. In the humane-interest frame, personal history and difficulty as foreign athletes were described. In the conflict frame, negative effects by the foreign athletes' naturalization were mainly reported.. In the morality/responsibility attribution frame, Chelsey Lee's document forgery case was mostly highlighted that later issued naturalized athletes' morality and following legal actions.

A Development of the Design System of the Progressive Stamping Dies by using Boundary Representation and Its Application (경계표현법을 응용한 순차 금형 자동 설계시스템 개발 및 적용)

  • Kim Yong Yun
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.2
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    • pp.126-132
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    • 2005
  • In this paper, an auto-design system is introduced for a stamping tool based on commercial computer aided design system with its drafting language. The auto-design system consists of tool oriented product design subsystem which modifies and configures the product drawing, tool concept design subsystem which make a design of the punches and their punching progression and parts design subsystem that makes automatic dimension. The system is applied to the mechanical design of the stamping tool. The main logic of the system is based on half-edge theory, a kernel for the 3 dimensional CAD system, which is applied to 2 dimensional drafting auto-design system. The auto-design system enables to conspicuously reducing the designing time of the tool. In addition, there is little drafting error that had been about 3% without auto design program. It is effective to reduce the development time for new products because of rapid designing time of the tools, standardization of the stamping tool and the drafting rule for the auto-design system. The auto-design system yields high efficiency of the tool manufacturing system.

KBO Win/Lose Predict Using Innings Data in AI Environments (인공지능 환경에서 이닝별 데이터를 이용한 KBO 승패 예측)

  • Kim, Tae-Hun;Lim, Seong-Won;Koh, Jin-Gwang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.1028-1030
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    • 2020
  • 과거 몇 년간의 데이터를 기반으로 현재 KBO 승패를 예측하고자 하는 것으로, 경기 초반 페이스가 얼마나 승패에 영향을 미치는지 파악하고자 한다. 경기의 이닝별 데이터로 딥러닝·머신러닝을 이용해 승리 팀을 예측하여 리그 순위를 예측하고, Flask 웹 프레임워크를 통해 입력값을 받아 예측해 주는 웹사이트를 구축하였다.

Development of Web Application Service to Football Data Management (축구 데이터 운용 웹 서비스 개발)

  • Cho Kyu Cheol;Lee Hae Chan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.257-260
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    • 2023
  • 본 논문에서는 Vue.js와 Spring Boot 프레임워크를 사용하여 사용자 편의성을 제공하기 위해 Gird System, Data Table, Chart 등의 기능을 활용하여 축구 데이터를 표현한 웹 응용서비스를 개발하였다. Rapid API의 Open REST API 중 하나인 API-FOOTBALL에 액세스하여 국내에서 쉽게 찾아보기 어려운 세계 축구 리그의 순위표, 일정, 팀 및 선수의 세부 정보 데이터를 활용하였다.

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System Architecture for Digital Hologram Video Service (디지털 홀로그램의 비디오 서비스를 위한 시스템 설계)

  • Lee, Yoon-Hyuk;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.590-605
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    • 2014
  • The purpose of this paper is to propose a service system for a digital hologram video, which has not been published yet. This system assumes the existing service framework for 2-dimensional or 3-dimensional image/video, which includes data acquisition, processing, transmission, reception, and reconstruction. This system includes acquisition of color and depth image pairs from a image acquisition system with vertical rigs, rectification of acquired image pairs and generating digital hologram. Also it is designed to reduce the CGH (computer-generated hologram) generation time to 1/3. It also includes some additional and optional functions such as watermarking, compression, and encryption.

Research for the Project of KOFIC 3D Production -centering on 'Let's go to the amusement park again, Mom'- (KOFIC 3D 제작 프로젝트 연구 -'놀이동산에 또 놀러 와요, 엄마'를 중심으로-)

  • Kim, Eun-Joo
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.17-24
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    • 2012
  • Andre Bazin called the movie frame as "the window open to the world." This expression is close to realization through 3D films. The 'Avatar' released in 2009 was a new turning point for 3D films. Nowadays the theory and information about 3D films is overflowed. It is necessary to find practices and to accumulate data useful in production of 3D films. There are several ways of working to achieve high quality 3D films. In any way that's chosen, there are priorities to be considered to create well-balanced 3D films. The aim of this article is to review primary considerations in film-making and share the technical issues experienced during the production of "Let's go to the amusement park again, Mom." Because the current practical knowledge in making 3D film is shallow, this article will offer a possible reference for further research.

A New System Implementation for Generating Holographic Video using Natural Color Scene (실사 컬러 영상을 이용한 홀로그램 비디오 생성 시스템 구현)

  • Seo, Youngho;Lee, Yoon-Hyuk;Koo, Ja-Myung;Kim, Woo-Youl;Kim, Bo-Ra;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.149-158
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    • 2013
  • In this paper, we propose a new system which can generate digital holograms for natural color scene. The system consists of both a camera system for capturing images and softwares(SWs) for various image processings. The camera system uses a vertical rig with a depth and a RGB camera and a cold mirror which has the different transmittance according to wavelength for obtaining images with the same view point. The S/W is composed by the engines for processing and servicing the captured images and computer-generated hologram (CGH) for generating digital holograms using general-purpose computing on graphics processing unit (GPGPU). Each algorithm was implemented using C/C++ and CUDA languages, and all engines were integrated in LabView environment. The proposed system can generate 10 digital holographic frames per second using about 6K light sources.