• Title/Summary/Keyword: 레벨 3

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A Proposal of Level Design Guidelines through Attribute Analysis of Cover Pattern on FPS Game by Theme (테마별 FPS게임의 엄폐물 패턴 속성분석을 통한 레벨 디자인 가이드라인 제안)

  • Cheon, Yu-Chan;Kim, Mi-Jin
    • Journal of Korea Game Society
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    • v.12 no.5
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    • pp.35-42
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    • 2012
  • Main focus of FPS game's play is securing vantage points in space based on specific theme and removing enemies. It could be more directly interacted with players' game space than other genres. This paper analyzes design patterns on FPS game of nine types consisted of three themes : past war, modern war, near future war, which is based on 10 different patterns of near future theme-oriented by Hullett and Whitehead. As an outcome, an important function of 'element of cover' was found additionally as a main pattern besides the 10 different patterns. And by analyzing its attributes, it is suggested the efficient way to use the 'cover' pattern for level-design. This result can be utilized as an empirical guideline for level-design of FPS games by theme.

Field Application of H-Bridge Multi-level Inverter for Fluidized Bed Combustion Boiler Secondary Air Fan (200MW 석탄화력 순환 유동층 보일러 이차공기송풍기용 H-브릿지 멀티레벨 인버터 현장적용)

  • Kim, Bong-Suck;Ryu, Ho-Seon
    • The Transactions of the Korean Institute of Power Electronics
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    • v.12 no.5
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    • pp.424-431
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    • 2007
  • This thesis proposed H-Bridge Multi-Level Inverter for Fluidized Bed Combustion Boiler Secondary Air Fan in 200MW thermal power plant. The adjustable speed drive systems improve the efficiency in lightly load condition and extend the life span of motor by limiting the over current at starting. H-Bridge Multi-level Inverter is composed of the several series low voltage power cell inverters, which have the independent isolated do link, in each phase. KEPRI(Korea Electric Power Research Institute) has successfully completed to develop, install, and commission H-Bridge Multi-level Inverter(6.6kV, 1MVA). This thesis gives a full detail about H-Bridge Multi-level Inverter, proposed boiler DCS(Distributed Control System) logic, and commissioning test result.

On-line Recognition of Cursive Korean Characters Based on Hidden Markov Model and Level Building (은닉 마르코프 모델과 레벨 빌딩 알고리즘을 이용한 흘림체 한글의 온라인 인식)

  • Kim, Sang-Gyun;Kim, Gyeong-Hyeon;Lee, Jong-Guk;Lee, Jae-Uk;Kim, Hang-Jun
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1281-1293
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    • 1996
  • In this paper, we propose a novel recognition model of on-line cursive Korean characters using HMM(Hidden Markov Model) and level building algorithm. The model is constructed as a form of recognition network with HMM for graphemes and Korean combination rules. Though the network is so flexible as to accomodate variability of input patterns, it has a problem of recognition speed caused by 11, 172 search paths. To settle the problem, we modify the level building algorithm to be adapted directly to the Korean combination rules and apply it to the model. The modified algorithm is efficient network search procedure time complexity of which depends on the number of HMMs for each grapheme, not the number of paths in the extensive recognition network. A test with 15, 000 hand written characters shows recognition rat 90% and speed of 0.72 second per character.

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A G-Learning Model of Interworking with Gameplay and Learning Play by Motivation Mechanisms (동기유발 기제를 한 게임플레이와 학습플레이 연동형 G러닝 모델)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.3-11
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    • 2011
  • The learning by computer games, is in the spotlight as an effective education method for the game generation. The current design methods for educational games is to design all needed game elements and learning elements which should be included in. So to design an educational game for motivation and learning effects, is generally difficult. In this paper, we propose the G-learning model IGLM which is interworked with gameplay and learning play by motivation mechanism, in order to solve the difficult problem. The comparative analysis of the proposed model IGLM on the design difficulty with the current design methods for educational games or G-learning, shows the proposed method can be a solution of the design difficult problem and is the best on the difficulty of, the freedom of, and the scope of designing the component parts of educational games or G-learning.

Compensation of Unbalanced Neutral Voltage for Grid-Connected 3-Phase 3-Level T-type Photovoltaic PCS Using Offset Voltage (오프셋 전압을 이용한 계통 연계형 3상 3레벨 T-type 태양광 PCS의 중성점 전압 불평형 보상)

  • Park, Kwan-Nam;Choy, Ick;Choi, Ju-Yeop;Lee, Young-Kwoun
    • Journal of the Korean Solar Energy Society
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    • v.37 no.6
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    • pp.1-12
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    • 2017
  • The DC link of Grid-Connected 3-Phase 3-Level T-type Photovoltaic PCS (PV-PCS) consists of two series connected capacitors for using their neutral voltage. The mismatch between two capacitor characteristics and transient states happened in load change cause the imbalance of neutral voltage. As a result, PV-PCS performance is degraded and the system becomes unstable. In this paper, a mathematical model for analyzing the imbalance of neutral voltage is derived and a compensation method using offset voltage is proposed, where offset voltage adjusts the applying time of P-type and N-type small vectors. The validity of the proposed methods is verified by simulation and experiment.

Torque ripple reduction in DTC of induction motor driven by 3-level inverter (3레벨 인버터로 구동되는 유도전동기 직접토크제어의 토크리플 저감법)

  • Lee, Kyo-Beum;Song, Joong-Ho;Choy, Ick;Yoo, Ji-Yoon
    • The Transactions of the Korean Institute of Power Electronics
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    • v.5 no.6
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    • pp.620-631
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    • 2000
  • A torque ripple reduction technique of direct torque control(DTC) for high power induction motors driven by 3-level inverters with the inverter switching frequency limited around 0.5-1.0kHz level is presented. It is noted that conventional DTC algorithms to reduce torque ripple are devised for applications with relatively high switching frequency above 2-3kHz. Such conventional algorithms can not accomplish satisfactory torque ripple reduction for 3-level inverter systems with lower switching frequency. A new DTC algorithm, especially for low switching frequency inverter system, illustrates relatively reduced torque ripple characteristics all over the operating speed region. Simulation and experimental results show the effectiveness of the proposed control algorithm.

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DC Power Control for 3-Level Converter. (3-레벨 컨버터에 의한 직류전력제어)

  • 정연택;이사영;함년근
    • Proceedings of the KIPE Conference
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    • 1996.06a
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    • pp.126-129
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    • 1996
  • This paper study on the control method of 3-level converter. The control of converter is composed of active power control for controlling a output voltage and of reactive power control for high power factor drives. And also, output central voltage is controlled by sensing a each condensor voltage of bank connected the part of dc.

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