• Title/Summary/Keyword: 디지털 휴먼

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Transformative and Transhumanism in the film (영화 <엘리시움(Elysium)>에 비춰진 트랜스포머티브와 트랜스휴머니즘)

  • Kim, Hee-Kyung
    • Journal of Digital Contents Society
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    • v.19 no.8
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    • pp.1481-1488
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    • 2018
  • Recently, the terms of the fourth industrial revolution, deep running, artificial intelligence, post-human, and trans-human are frequently heard. These terms suggest that the rapid development of science and technology will make the future different from the present. However, rather than giving priority to striking a different future phenomenon, I think it is first of all to understand what kind of future technology or phenomenon is in the present stage. Therefore, in this study, in particular, the actual cases of linking or combining science and technology to the human body are increasing. So if you want to call this human being what kind of characteristics you have. To do this, I first looked at the meaning of trance, transformative, and trans humanism. Next, I looked at the relationship between science and technology and transhumanism. Next, we analyzed four transformative characteristics in the film Elysium and examined how it affects the understanding of transhumanism. This process will be the starting point for understanding post-human and post-humanism in the future.

CONTENT PRISM / 레스페스트 디지털영화제 2003

  • Gwon, Gyeong-Hui
    • Digital Contents
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    • no.12 s.127
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    • pp.114-116
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    • 2003
  • 올해 영화제에는 국내작품 55편을 포함해 전 세계 300여편의 장ㆍ단편디지털 영화가 장편부문, 단편부문, 뮤직비디오부문 등 18개 섹션에 걸쳐 소개됐다. 올해 개막작은 문명세계의 탐욕과 반문명의 모순을 그린‘휴먼네이처’로 우리 관객에게도 친숙한 미셸 공드리감독의 특별전이 준비돼 공드리 감독의 뮤직비디오, CF 등 25편이 상영됐다. 폐막작으로는 스케이트보드를 다룬 영화‘스톡트’(Stoked)가 상영됐다.

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Generative AI, AI 휴먼 서비스

  • 한종호
    • Broadcasting and Media Magazine
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    • v.28 no.2
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    • pp.33-42
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    • 2023
  • AI 분야는 기존 분석적(Analytical) AI에서 점차 자가학습을 통한 새로운 디지털 이미지, 영상, 음성, 텍스트, 코드 등을 만드는 Generative AI로 너무 빠르게 진화하고 Generative AI 영역을 두고 세계 각 기업들이 비즈니스의 우위를 선점하기 위해 개발 속도에 열을 올리고 있다. 이미 Generative AI는 다양한 부분에서 활용되고 있는데 음악, 문학, 미디어 등 새로운 창작물을 생성할 뿐만 아니라 향후 지식경제의 생산성을 획기적으로 향상시킬 것이다. 이런 Generative AI가 AI 휴먼 서비스 발전에 어떠한 영향을 미치는지에 대해 논하고자 한다.

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Face Detection in Near Infra-red for Human Recognition (휴먼 인지를 위한 근적외선 영상에서의 얼굴 검출)

  • Lee, Kyung-Sook;Kim, Hyun-Deok
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.189-195
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    • 2012
  • In this paper, face detection method in NIR(Near-InfraRed) images for human recognition is proposed. Edge histogram based on edge intensity and its direction, has been used to detect effectively faces on NIR image. The edge histogram descripts and discriminates face effectively because it is strong in environment of lighting change. SVM(Support Vector Machine) has been used as a classifier to detect face and the proposed method showed better performance with smaller features than in ULBP(Uniform Local Binary Pattern) based method.

A Survey of Image-based Virtual Try-on Technology (이미지 기반 가상 착용 이미지 합성 기술 동향)

  • S.C. Park;J.A. Park;J.Y. Park
    • Electronics and Telecommunications Trends
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    • v.39 no.3
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    • pp.107-115
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    • 2024
  • Image synthesis has been remarkably developed in the computer vision domain and various researches have been proposed to generate realistic and high-resolution images. In particular, image-based virtual try-on is an application in fashion domain to simulate wearing clothes. Specifically, using input images of a fashion model and products, an realistic image of the model wearing the provided garments is synthesized. In this paper, we present a comprehensive review of technical trends in image-based virtual try-on technology. We first introduce relevant datasets and discuss their characteristics. Then, we categorize existing image synthesis methods into three main streams: warping-based methods, encoding-decoding-based methods, and diffusion-based methods. Finally, we explore other important research issues in the field of virtual try-on and analyze related researches aimed to tackling those challenges.

A Study of Musculoskeletal Disorders Reduction Scheme in Shipbuilding Process Using 3D Human Simulation (3차원 휴먼 시뮬레이션을 이용한 선박생산공정의 근골격계질환 감소방안 연구)

  • Min, Kyong-Cheol;Kim, Dong-Joon
    • Journal of Ocean Engineering and Technology
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    • v.22 no.5
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    • pp.119-125
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    • 2008
  • Musculoskeletal disorders(MSDs) are one of the major issues in shipbuilding industry. Main risk factors of MSDs include manual handling of heavy weight, awkward posture, repetitive tasks, prolonged static muscle contraction, and so on. in this study, Using the three-dimensional digital human modeling and simulation method we made up a worker and work posture on a virtual environment. To verify this simulation we compared both traditional ergonomic analysis on a real worker and digital program analysis on a digital human. And this paper shows that it is possible to reduce the rate of MSDs in the shipbuilding industry because it means we can change poor posture mid surroundings into better ones.

3D Volumetric Capture-based Dynamic Face Production for Hyper-Realistic Metahuman (극사실적 메타휴먼을 위한 3D 볼류메트릭 캡쳐 기반의 동적 페이스 제작)

  • Oh, Moon-Seok;Han, Gyu-Hoon;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.751-761
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    • 2022
  • With the development of digital graphics technology, the metaverse has become a significant trend in the content market. The demand for technology that generates high-quality 3D (dimension) models is rapidly increasing. Accordingly, various technical attempts are being made to create high-quality 3D virtual humans represented by digital humans. 3D volumetric capture is spotlighted as a technology that can create a 3D manikin faster and more precisely than the existing 3D model creation method. In this study, we try to analyze 3D high-precision facial production technology based on practical cases of the difficulties in content production and technologies applied in volumetric 3D and 4D model creation. Based on the actual model implementation case through 3D volumetric capture, we considered techniques for 3D virtual human face production and producted a new metahuman using a graphics pipeline for an efficient human facial generation.

An Interdisciplinary Approach to the Human/Posthuman Discourses Emerging From Cybernetics and Artificial Intelligence Technology (4차 산업혁명 시대의 사이버네틱스와 휴먼·포스트휴먼에 관한 인문학적 지평 연구)

  • Kim, Dong-Yoon
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.836-848
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    • 2019
  • This paper aims at providing a critical view over the cybernetics theory especially of first generation on which the artificial intelligence heavily depends nowadays. There has been a commonly accepted thought that the conception of artificial intelligence could not has been possible without being influenced by N. Wiener's cybernetic feedback based information system. Despite the founder of contemporary cybernetics' ethical concerns in order to avoid an increasing entropy phenomena(social violence, economic misery, wars) produced through a negative dynamics of the western modernity regarded as the most advanced form of humanism. In this civilizationally changing atmosphere, the newly born cybernetic technology was thus firmly believed as an antidote to these vices deeply rooted in humanism itself. But cybernetics has been turned out to be a self-organizing, self-controlling mechanical system that entails the possibility of telegraphing human brain (which are transformed into patterns) through the uploading of human brain neurons digitalized by the artificial intelligence embedded into computing technology. On this background emerges posthuman (or posthumanism) movement of which concepts have been theorized mainly by its ardent apostles like N. K. Hayles, Neil Bedington, Laurent Alexandre, Donna J. Haraway. The converging of NBIC Technologies leading to the opening of a much more digitalizing society has served as a catalyst to promote the posthuman representations and different narratives especially in the contemporary visual arts as well as in the study of humanities including philosophy and fictional literature. Once Bruno Latour wrote "Modernity is often defined in terms of humanism, either as a way of saluting the birth of 'man' or as a way of announcing his death. But this habit is itself modern, because it remains asymmetrical. It overlooks the simultaneous birth of 'nonhumaniy' - things, or objects, or beasts, - and the equally strange beginning of a crossed-out God, relegated to the sidelines."4) These highly suggestive ideas enable us to better understand what kind of human beings would emerge following the dazzlingly accelerating advancement of artificial intelligence technology. We wonder whether or not this newly born humankind would become essentially Homo Artificialis as a neuronal man stripping off his biological apparatus. However due to this unprecedented situation humans should deal with enormous challenges involving ethical, metaphysical, existential implications on their life.

Digital Human Empathy Index (DHEI) for the Era of Human-AI Symbiosis (AI와 인간 공생의 시대를 위한 디지털휴먼공감지표 개발)

  • Rhee, Hyunjung
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.1-16
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    • 2022
  • The current AI technology has been developing rapidly enough to realize or even exceed the level of abilities that only humans had in the past. In the near future, it is predicted that humans and AI will influence each other as members of the metaverse society. Therefore, this study emphasizes the importance of empathy as a core competency for humans to pursue happiness while maintaining the dignity of humans in the era when AI and humans will coexist in the metaverse. In this study, 'Digital Human Empathy Index (DHEI)' is developed that reflects the social nature of computer-mediated communication in the metaverse As a result, DHEI consisted of a total of 7 factors, which are Perspective Taking, Self/Other Awareness, Contextual Understanding of Systemic Barriers, Impact Assessment, Solidarity, Being Peaceful, and Anthropomorphism. This study is expected to contribute to setting the direction of future education by suggesting a new measure of empathy.