• Title/Summary/Keyword: 디지털 활용

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A Study on Digital Displays for Digital Restoration (디지털 복원을 위한 디지털 디스플레이 전시의 형태)

  • Kim, See Eun;Choi, Seung-Won
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.145-155
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    • 2021
  • Recently because of development of technology the old cultural properties and damaged artworks are stored as digital information using digital technology and produced related contents as well as moving images or digital contents. The regenerated information and contents through digital technology conveys correct information of ancient art and helps audiences appreciate it, as well as it also stores accurate information and can be used for restoration and preservation of the work. In this study, the range of digital restoration was defined in three directions, and the exhibition of digital content with an ancillary role that can be useful the understanding of the heritage of nature and mankind using digital technology was defined as the range of digital restoration. In addition, the Ojukheon Museum in Kangneung and The Museum of Natural History in New York, which installed various digital displays to analyze and compare the types of digital display exhibitions used for digital restoration of the range, were described as examples. Through this, it was discovered that digital display exhibitions for digital restoration can effectively deliver information and stimulate participation and interest of visitors in the museums, which is able to be a positive way to preserve the heritage of nature and mankind.

A Study of Influence of B anker's Big5 Personality Traits on Entrepreneurial Intention: Mediated Effect of Digital Media Utilization Capability (은행원의 Big5 성격요인이 창업의도에 미치는 영향: 디지털미디어 활용역량의 매개효과)

  • Kim, Kyong seon;Park, Woojin;Bae, byung Yun
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.15 no.2
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    • pp.209-220
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    • 2020
  • This study aimed to analyze characteristics of banker's personality who were engaged in five commercial banks (KB Kookmin Bank, Shinhan Bank, Woori Bank, KEB Hana Bank and NH Nonghyup Bank) with Big5 personality traits and also, investigate the influence of personality traits on entrepreneurial intention and digital media utilization capability, especially based on preceding research. Also, it analyzed mediated effect of digital media capability between Big5 personality traits and entrepreneurial intention. First, the analysis results of the influence of Big5 personality traits on the entrepreneurial intention showed that extroversion, openness had positive impact on the entrepreneurial intention but sincerity had negative impact on the entrepreneurial intention. Second, the friendliness, sincerity, openness had positive impact on contents utilization capability while openness had positive impact on the communication utilization capability. Third, the influence of communication utilization capability on the entrepreneurial intention was positive. Fourth, the mediated effect of digital media capability between Big5 personality traits and entrepreneurial intention discovered that the communication utilization capability mediated the openness and entrepreneurial intention. It's required to look for the bankers with extroversion, openness that positively influenced entrepreneurial intention and carry out systematic, practical entrepreneurship education to help set up actual business after retirement. This study successfully derive conclusion that it's in urgent need to improve entrepreneurship education program so that the bankers could strengthen their communication utilization capability and improve their capability to gather various information through entrepreneurship education and furthermore, create new value followed by starting their own business.

The Effect of the level of ICT Ability on Social Competency of Student in Digital Textbooks (디지털교과서 활용 시 정보 활용 능력 수준이 학생의 사회적 역량에 미치는 영향)

  • Ahn, Sung Hun
    • Journal of The Korean Association of Information Education
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    • v.22 no.5
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    • pp.565-574
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    • 2018
  • According to analysis of the effectiveness of digital textbooks for the last three years, it was turned out that student's ICT ability is the most effective factor, Also, that is the basic ability required to use digital textbooks. Therefore, in this paper, the effects of ICT ability on various factors were analyzed. For this purpose, after the level of learner's ICT ability was divided into upper, middle, and lower, and the effects of each level on social competency(communication ability, collaboration ability) were analyzed. As a result, It turned out that student's ICT ability has a close correlation with social competency(communication ability, collaboration ability), and has a significant effect on that. In particular, the group with lower level of ICT ability had the greatest influence on social competency(communication ability, collaboration ability), and the group with upper level had the greatest influence on that in score improvement. Therefore, this paper suggests that various types of ICT literacy education are needed to use effective digital textbooks.

자동차산업의 디지털 개발 프로세스 구축

  • Gang, Byeong-Sik
    • Journal of the KSME
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    • v.53 no.1
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    • pp.51-55
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    • 2013
  • 자동차산업은 CAx(CAS, CAD, CAE, CAM, CAT)로 대변되는 디지털 기법들을 '80년대부터 도입하여 개발효율을 높이고 제품품질을 향상시키는 데 활용해 왔다. 현재는 특정기법을 활용한 해당 부문의 업무효율을 높이는 단계를 넘어서, CAx 기법들을 차량개발프로세스에 접목하여 전체 개발효율을 극대화시키는 관점의 디지털 개발 프로세스 구축이, 선진 자동차사의 관심사이다.

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A Study on the Practical Use of Corpus in Digital Library (말모둠의 디지털도서관 활용에 관한 연구)

  • 성기주;이은정
    • Proceedings of the Korean Society for Information Management Conference
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    • 2001.08a
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    • pp.197-200
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    • 2001
  • 말모둠은 디지털화된 텍스트의 모음으로 주로 언어 연구를 위한 자료로 이용되었다. 그러나 말모둠의 구축사례가 늘면서 검색기법이 다양해지고 내용의 범위가 확대되어 말모둠의 역할은 보다 다양해지고 있다. 본 연구는 말모둠의 개념, 구축현황, 웹사이트에서의 제공 내용 등을 조사하여 디지털도서관에서의 말모둠 활용 가능성을 알아보았다.

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Study on Social Studies Critical Thinking and Problem-Solving Ability Improvement through Utilizing Digital Textbooks (디지털교과서 활용을 통한 사회과 비판적사고력 및 문제해결력 신장에 관한 연구)

  • Yu, Jeil;Kim, Jeongrang
    • Journal of The Korean Association of Information Education
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    • v.19 no.2
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    • pp.197-206
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    • 2015
  • The dissemination of smart appliances, along with the development of the latest information and communication technology has an effect on society. Their application can be seen in the smart learning environment, by use of digital textbooks with smart devices in the classroom. Hence in this study, the 4L-ACC activity using digital textbooks was applied in the third grade social studies class to improve critical thinking and problem solving skills of elementary school students. This study compared and analyzed the impact in critical thinking and problem-solving skills using digital textbooks versus standard social studies classes. As a result, in social studies classes that used the 4L-ACC activity compared to common social studies classes, elementary student's problem understanding, critical thinking, problem resolution, reflective thinking, and all lower areas of critical thinking and problem-solving were improved. In conclusion, using digital textbooks enhance student's ability to think critically and problem solve. This should provide learners a more comprehensive learning experience and therefore be integrated into more education environment.

A Study on the Application Development for the Drawing Test (디지털 기기에서의 그림검사를 위한 Application 개발 연구)

  • Kim, Sunhee K.;Kim, Sun-Joo
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.707-717
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    • 2021
  • The purpose of this study was to explore whether PPAT drawing using an application can be developed on digital devices for game addicts. The PPAT drawing test is useful and reliable for verifying problem-solving skills in how people pick apples. As a result of this study, the over-immersion group scored lower than the average user group in the "problem Solving" category of the PPAT drawing test using the PPAT drawing applicaion on digital devices, and expressed by not reaching for apples, or by picking apples without reasonable support. The findings in this study suggest that the PPAT drawing test application on digital devices has significantly demonstrated its original purpose of 'problem resolution', as well as future psychotherapeutic interventions for Internet over-immersion subjects as well as users who are familiar with digital devices.

디지털 휴먼의 현재와 미래

  • Seo, Yeong-Ho;O, Mun-Seok;Han, Gyu-Hun
    • Broadcasting and Media Magazine
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    • v.26 no.4
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    • pp.72-81
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    • 2021
  • 디지털 기술의 발전에 따라 메타버스가 콘텐츠 시장의 주요 트렌드로 자리하면서 고품질의 3D 모델을 생성하는 기술에 대한 수요가 급증하고 있으며, 최근 메타버스를 필두로 하여 혼합현실 서비스 및 콘텐츠 시장이 활성화되면서 디지털 휴먼으로 대표되는 고품질 3D 가상 인간에 대한 제작과 관련된 다양한 기술적 발전이 급격히 가속화되고 있다. 본 고에서는 정밀한 3D 인체모형을 생성할 수 있는 기술들의 현재 상황과 기술적 사례들을 바탕으로 구성하고자 한다. 1996년 최초의 가상 인간의 등장 이후 가상 인간을 통한 다양한 시도가 이루어져 왔으나 기술적 한계로 그 영향력을 발휘하지 못하였다. 그러나 최근 기술의 발전을 통해 가상 인간은 디지털 휴먼으로 다시 등장하게 되었다. 디지털 휴먼은 실제와 구분하기 어려울 정도로 인간의 모습과 행동이 유사한 3D 가상 인간이다. 최근 기술의 발전은 이러한 가상 인간의 제작을 용이하게 만들었고, 이들을 다양한 분야에서 활용할 수 있게 하고 있다. 그러나 다양한 활용 분야와 수요에도 불구하고 현실적인 제작 과정상의 한계로 인하여 아직까지는 디지털 휴먼의 개발과 사용의 범위가 제한되고 있다. 이에 따라 본 고에서는 디지털 휴먼에 대한 선행연구의 분석을 통해 디지털 휴먼을 다시 한번 정의하였고, 제작 기법에 대한 연구를 바탕으로 현재의 기술적 한계를 극복하고 혼합현실 환경에 적용할 수 있는 발전된 형태의 디지털 휴먼의 제작을 위한 가능성을 살펴보고자 한다.

A Study on Composition and Utilization of Digital Literacy Education elements Using Open Contents (오픈 콘텐츠를 활용한 디지털 리터러시 학습 요소 구성과 활용)

  • Hong, Myunghui;Lee, Soonyoung
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.711-721
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    • 2018
  • The development of artificial intelligence technology and the shift to a software-driven society are raising the need for digital literacy education on how to access, understand, use, create and share new open content in a variety of sustainable open content. At this point in time, this paper defines the digital literacy as the subliteracy concept for data, tools, and device elements. It is defined as a concept that includes cognitive and non-cognitive abilities and is stratified by computer literacy, ICT literacy, and information literacy. Open content is also defined as teaching-learning materials that can be used and shared freely by anyone, such as the Open Education Resource (OER) and the Open Access movement. Based on the two definitions, a three-step strategy for digital literacy education was developed to select open content in the digital environment, followed by a digital literacy education plan, and finally, an education frame to foster digital literacy capabilities.

A Study on Wikidata Utilization for Digital Archives (디지털 아카이브의 위키데이터 활용방안 연구)

  • Han, Sangeun;Park, Heejin
    • Journal of Korean Society of Archives and Records Management
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    • v.22 no.1
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    • pp.201-217
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    • 2022
  • This study aims to use Wikidata to increase access to archival resources and see ways to share and reuse constructed data. To this end, the status of digital archives locally and abroad was identified using the description standard of archival resources in the digital environment discussed in the archival science field and the research related to data management and sharing of digital archives. The structure and characteristics of Wikidata were identified, and cases of digital archives applying Wikidata were investigated. The case analysis suggested implications for data sharing and reuse as well as the considerations for applying Wikidata to digital archives. The results of this study can be used as preliminary data for developing services using Wikidata in the actual archive field by understanding the recent trends in data open and sharing related technologies in constructing digital archives.