• Title/Summary/Keyword: 디지털 혁명

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칼럼 / 새정부에 바란다

  • Hyeon, Dae-Won
    • Digital Contents
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    • no.2 s.117
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    • pp.26-27
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    • 2003
  • 지금 디지털콘텐츠 산업계는 두가지 변화에 주목하고 있다. 그 하나는 인터넷 혁명이 탄생시킨 노무현 대통령 당선자의 새로운 관련 정책 방향에 대한 것이다. IT수석 신설을 공약으로 내걸 정도로 관련 산업에 많은 관심을 가진 노 당선자의 정책이 과연 어떤 모습으로 나타날지는 최대의 관심사가 아닐수 없다. 최근 발표된 10대 국정지표에 관련된 산업에 대한 직접적인 언급은 없어도 디지털콘텐츠를 국가 핵심 전략 산업으로 양성하려는 현 정부의 기조가 그대로 이어질 것으로 기대하고 있다.

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e-러닝 성공전략 - 디지털 시대의 기업교육 패러다임 `e-러닝`

  • 김영순
    • Korea Information Communication Reporters Association
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    • s.6
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    • pp.20-21
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    • 2001
  • 집합식 교육의 대안으로서 최근 기업 환경에서 인식되고 있는 인재육성 방법이 바로 e-러닝이다. 이는 비즈니스와 정보기술 분야에서 나타나던 디지털 혁명의 영향력이 교육에서도 그 반향을 일으킨 것으로써, 교육의 틀 자체를 급속한 변화에 대처할 수 있도록 바꾸어 놓은 것이다. 과거처럼 획일적인 교육방법과 지식을 제공하는 대신에, e-러닝은 학습자가 다양한 학습환경 및 자원에 자유롭게 접근할 수 있게 함으로써 새로운 학습 경험을 할 수 있는 기회를 제공한다.

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인쇄 작업공정(workflow)의 재구조화; 디지털 네트워크

  • Kim, Won-Je
    • 프린팅코리아
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    • s.16
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    • pp.110-113
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    • 2003
  • 21세기 디지털시대에 즈음하여 인쇄출판분야에는 과거의 아날로그 제작시스템에서 미래지향적 디지털 커뮤니케이션 서비스로 이행하는 거대한 변혁이 발생하고 있다. 이러한 구조적 변화는 테크놀로지, 인프라, 시장, 비즈니스 조직, 프로세스, 기술(skill) 등에 직접적인 영향을 미치고 있다. 특히 경제적 추진력이 이러한 전환을 강력하게 밀어붙이고 있는데, 이는 과거 데스크탑이 창출한 혁명보다 더한 충격으로 다가오고 있다.

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Types of business model in the 4th industrial revolution (4차 산업혁명시대의 비즈니스 모델 유형)

  • Jung, Sang-hee;Chung, Byoung-gyu
    • Journal of Venture Innovation
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    • v.1 no.1
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    • pp.1-14
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    • 2018
  • The 4th Industrial Revolution is making a big change for our company like the tsunami. The CPS system, which is represented by the digital age, is based on the data accumulated in the physical domain and is making business that was not imagined in the past through digital technology. As a result, the business model of the 4th Industrial Revolution era is different from the previous one. In this study, we analyze the trends and the issues of business innovation theory research. Then, the business innovation model of the digital age was compared with the previous period. Based on this, we have searched for a business model suitable for the 4th Industrial Revolution era. The existing business models have many difficulties to explain the model of the digital era. Even though more empirical research should be supported, Michael Porter's diamond model is most suitable for four cases of business models by applying them. Type A sharing outcome with customer is a model that pay differently according to the basis of customer performance. Type B Value Chain Digitalization model provides products and services to customers with faster and lower cost by digitalizing products, services and SCM. Type C Digital Platform is the model that brings the biggest ripple effect. It is a model that can secure profitability by creating new market by creating the sharing economy based on digital platform. Finally, Type D Sharing Resources is a model for building a competitive advantage model by collaborating with partners in related industries. This is the most effective way to complement each other's core competencies and their core competencies. Even though numerous Unicorn companies have differentiated digital competitiveness with many digital technologies in their respective industries in the 4th Industrial Revolution era, there is a limit to the number of pieces to be listed. In future research, it is necessary to identify the business model of the digital age through more specific empirical analysis. In addition, since digital business models may be different in each industry, it is also necessary to conduct comparative analysis between industries

University education in the era of the 4th industrial revolution (4차산업혁명 시대의 대학교육 방향)

  • Hwang, eui-chul
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.137-138
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    • 2017
  • 새로운 기술혁명의 시대가 열리며 제4차산업혁명의 시대 속 소프트웨어 기술을 기반으로 생성되는 디지털 연결성이 사회를 근본적으로 변화시키고 있다. 미국, 독일, 영국, 일본, 중국 등 주요국가들은 국가의 미래를 걸고 있을 정도이다. 국내 4차산업혁명 주요기술수준이 미국 대비 빅데이터플렛폼 76.3%, 사물인터넷 80.9%, 소프트웨어 76.7%, 3D 프린터 73.1% 라 한다. 국내 빅데이터와 인공지능(AI) 전문가 확보에 나선 기업들은 국내 연구진이 턱없이 부족하다 한다. 인재 품귀 현상에 4차산업혁명 인프라구축을 위하여 국내 외 대학에서의 융합인재 양성현황과 대학교육의 방향에 대하여 알아보고자 한다.

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A Study on the Implications of Christian Education on the Relationship between the Formation of Faith and Digital Literacy (신앙형성과 디지털 리터러시의 관계에 대한 기독교교육적 함의점 연구)

  • Shin, Hyoung-Seop
    • Journal of Christian Education in Korea
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    • v.65
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    • pp.163-187
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    • 2021
  • The purpose of this study is to find the implications of Christian education on the relationship between the formation of faith and digital literacy in the Korean society, which is rapidly changing within the fourth Industrial Revolution today through critical conversations on educational contexts. Over the past decade, Korean society has lived in an era of rapid and radical change more than any other time through a new way of life called the Fourth Industrial Revolution. The Korean church is also facing the reality that it must fulfill its urgent mission to deliver the unchanging truth in an ever-changing era. With this in mind, this study (1) identifies digital literacy as an essential competency requested in the era of the fourth industrial revolution by examining the relationship with congregation's life as well as its definition and contents, (2) discovers educational rationale for the relationship between faith formation and digital literacy by applying educational context of Christian education with attention to the educational efficiency of digital literacy, and (3) finds educational implications of digital literacy by re-conceptualizing the contents, context, role of teachers and students, and evaluation in the context of Christian education. I hope that this study will help Christian education serve for the spread of the Gospel of Christ and the realization of the kingdom of God on this earth through digital media in the future more time-responsively and mission-practically.

Difference between Employees and Users of Welfare Institutions for the Disabled in Era of the 4th Industrial Revolution (4차 산업혁명시대의 장애인복지기관에 대한 종사자와 이용자간 인식)

  • Kim, Nam-Sook
    • Journal of Digital Convergence
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    • v.17 no.2
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    • pp.405-412
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    • 2019
  • This paper aims to identify differences between the perception of the fourth industrial revolution of the disabled who use the IL center or the disabled in the community and its workers. It surveyed 178 disabled users and 173 workers at eight centers of the handicapped in Busan and South Gyeongsang-do and conducted an analysis on their interests in the fourth industry, awareness of the latest technology, and prediction of changes in the disabled welfare center. Although worker's interest in the fourth industry was higher than their users, their perception of the degree of preparation by the disabled welfare centers indicated that the worker's level of future institutional readiness was lower than that of the users. The results will be used to help set directions for future guidelines and plans for the welfare of the disabled.

Influential Factors of Digital Customer Experiences on Purchase in the 4th Industrial Revolution Era - Focusing on Moderated Mediating Effects of Digital Self Efficacy- (4차 산업혁명시대의 디지털 고객경험과 구매간 영향관계 - 디지털 자기효능감의 조절된 매개효과를 중심으로-)

  • Jung, Sang Hee;Chung, Byoung Gyu
    • Journal of Venture Innovation
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    • v.3 no.1
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    • pp.101-115
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    • 2020
  • In the era of the 4th Industrial Revolution customers living began to come out, not inside the purchase funnel. Due to the diversity of product selection and the increase in digital channels, the way customers search for information and purchase it is changing innovatively. So, the customer journey in the digital age is much more complicated than the traditional funnel model suggests. Unlike many previous studies, this study was conducted for 1,200 customers in four product groups of fashion, automobile, cosmetics, and online shopping malls. As a result of the study, we investigated how digital self-efficacy plays a role in purchasing in a series of processes in which digital experience affects customer satisfaction and finally affects purchase. As a theoretical implication, as a result of introducing and testing digital self efficacy as moderated mediation effect. the digital self-efficacy between customer satisfaction and customer loyalty were determined to play a moderated mediation effect role. As a practical implication, it was necessary to actively utilize digital marketing for customers with high digital self-efficacy, but it was suggested that customers with low digital self-efficacy need to be careful about digital marketing fatigue.

A Study on the Teaching and Learning Method of Digital Literacy (디지털 리터러시 함양을 위한 교수·학습 방법 연구)

  • Lee, Cheol-Seung;Baek, Hye-Jin
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.351-356
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    • 2022
  • The era of the 4th industrial revolution is being built on the digital revolution. In order to understand and properly utilize these technological advances, digital literacy education is emphasized. This study investigated the components of digital literacy and proposed a curriculum & teaching and learning method improvement plan, and instructor digital literacy cultivation method. In order to improve the curriculum, it is necessary to improve the curriculum by expanding the ability to solve digital problems. As a plan to improve teaching and learning methods, it is necessary to present a linkage and convergence educational model based on communication, collaboration, and sharing between instructors and learners through the establishment of an interactive platform. In order to improve the digital literacy of instructors, it is very important to improve the educational environment that can easily design a learner-centered educational model. This study is meaningful in that it presented basic data for creating an educational environment based on communication and collaboration through digital literacy in an environment connected with digital technology.

The Prospect of Industrialization by the Increased Demand of Digital Dance Contents (디지털무용콘텐츠의 수요증가에 따른 산업화 전망)

  • Choi, Jong-hoan
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.237-238
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    • 2012
  • 전 세계가 디지털 혁명을 통해 새로운 미래로 향해가며 많은 콘텐츠들이 디지털화되고 있는 실정이다. 최근 케이팝과 같은 한류문화콘텐츠들이 국제적인 콘텐츠시장을 겨냥하며 새로운 콘텐츠들을 개발해 나아가고 있다. 또한 힙합, 발레, 비보이, 현대무용 등 다양한 무용콘텐츠들이 공연콘텐츠에서 영상콘텐츠로 범위가 확장되며 소셜미디어를 통해 수요가 증가하고 있다. 따라서 디지털무용 콘텐츠들의 수요 현황을 살펴보고 이에 따른 디지털무용콘텐츠의 산업화를 전망하여 본다.

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