• Title/Summary/Keyword: 디지털 표현

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Online Religious Culture in Korea: Focusing on Religious Activities and Special Cases of Religious Expression (한국의 온라인 종교문화에 대한 시론적 연구 - 온라인 종교활동과 종교적 표현상의 특이 사례를 중심으로 -)

  • Shim Hyoung-june;Lee Won-sub;Oh Joon-hyeok;Lee You-na
    • Journal of the Daesoon Academy of Sciences
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    • v.45
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    • pp.187-226
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    • 2023
  • In contemporary society, digital media has become an integral part of daily life that shapes how people interact with the world around them. This phenomenon has also influenced religious activities and practices. Studies on digital religion and religious practices among digital natives in the Western world have indicated that traditional religious practices are on the decline. Instead, more accessible and flexible forms of religious activities and beliefs are emerging. Given this context, it is important to investigate whether similar trends are occurring in Korea. This study aims to explore the religious activities and expressions of Korean individuals in the online environment. Specifically, the study focuses on four main areas: ①the online religious activities of established religions such as Protestantism, Buddhism, and Catholicism; ②the online religious activities related to divination belief systems such as the Four Pillars of Destiny (四柱 saju) and Tarot; ③online holy sites and wish comments or chats; and ④popular religious neologisms such as jileumshin (지름神 a god with the power to justify consumption) and gatsaeng (갓[God]生 one's best life). Through this review, it can be ascertained that religious ideas and practices are restricted by the attributes of digital media. This implies that the emergence of simplistic forms of religious ideas and activities is associated with the features of digital media and the consumption of digital content.

Analysis of Game-Like Internet Banner Advertisement Based on Display Factors (게임성향 인터넷 배너광고의 표현요소 도출)

  • Seo, Mi-Ra
    • Journal of Digital Convergence
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    • v.10 no.8
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    • pp.311-316
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    • 2012
  • With the growing market for the internet advertisement, the user perceptions of the importance of the Internet advertisement have been also changed. It is quite certain that the use of Internet banner advertising, which is much more cost-effective than other types of advertisement, is the most attractive to advertisers. At the same time, the interactivity of the internet banner advertisement has been recognized as an attractive portion of advertisement, which can make the users keep their attention toward the banner advertisement. The internet banner advertisement utilizes its characteristics, such as the additions of both visualized transformations and synesthetic concepts, to increase users' curiosity and interest. Hence, the present study analyzed the cases by exploring potential seven display factors of game-like internet banner advertisement based on previous literature with regard to the analysis of characteristics of the internet banner advertisement, components of design structures, and components of games.

3D Shape Reconstruction based on Superquadrics and Single Z-buffer CSG Rendering (Superquadric과 Z-버퍼 CSG 렌더링 기반의 3차원 형상 모델링)

  • Kim, Tae-Eun
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.363-369
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    • 2008
  • In this paper, we have proposed 3D shape reconstruction using superquadrics and single z-buffer Constructive Solid Geometry (CSG) rendering algorithm. Superquadrics can obtain various 3D model using 11 parameters and both superquadrics and deformed-superquadrics play a role of primitives which are consisted of CSG tree. In addition, we defined some effective equations using z-buffer algorithm and stencil buffer for synthesizing 3D model. Using this proposed algorithm, we need not to consider the coordinate of each 3D model because we simply compare the depth value of 3D model.

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Making Robust Stochastic Stabilizer for Uncertain T-S fuzzy Systems with Input Delay (입력지연을 갖는 불확실 T-S 퍼지 시스템의 강인 디지털 확률적 안정화기 설계)

  • 이호재;박진배;김정찬;주영훈
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.05a
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    • pp.321-324
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    • 2003
  • This paper discusses a robust stochastic stabilization of uncertain Takagi-Sugeno (T-S) fuzzy system with Markovian input delay. The finite Markovian process is adopted to model the input delay of the overall control system. It is assumed that the zero and hold devices are used for control input. The continuous-time T-S fuzzy system with the Markovian input delay is discretized for easy handling delay, accordingly, the discretixzd T-S fuzzy system is represented by a uncertain discrete-time T-S fuzy system with jumping parameters. The robust stochastic stabilizibility of the uncertain jump T-S fuzzy system is derived and formulated in terms of linear matrix inequalities (LMIs).

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A Study on Convergence of Color Characteristics (색채특성의 융합에 대한 연구)

  • Juan, Chen;Xu, Boa-Liang;Kim, Won-Seok
    • Journal of Digital Convergence
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    • v.16 no.10
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    • pp.421-426
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    • 2018
  • For an artwork, color, shape and structure are key factors to create emotional atmosphere of the wrok. And it is fair to say that color is the most important element of the work. The tone of color reflects the joys and sorrows of the picture and the severity of the work's plot. The audience is to be attractted by colors' harmonious or passionate in this visual feast. Fusion controlling of color tone is mainly determined by color gamut that accounted for the vast area of the picture.

Construction of Library for 3D Natural Phenomena Using 2D Images (2D 이미지를 이용한 3D 공간상의 자연현상 라이브러리 구축)

  • Kim, Jong-Chan;Kim, Jong-Seong;Kim, Eung-Kon;Kim, Chee-Yong
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.461-470
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    • 2008
  • There are two methods to express natural phenomena using image processing techniques. One is the presentation of simulations for natural phenomena and the other is the display of images based on script. A lot of people used to get the display using vast data and complicated math formulas. When we get the output images in this way, we will have some problems in time and cost. In this paper, we use fluid images excluding using the complicated math formulas, programming, and taking pictures to present the natural phenomena. We construct the library to express the natural phenomena effectively using 2D images and simulation of fog for the background of oriental painting in 3D space.

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A Study on Customized Visualization Model of Medical Examination Results (건강검진결과의 맞춤형 시각화 모델 연구)

  • Woo, Ji-In;Yang, Junggi;Kim, Hae-Na;Jung, Hye-Young;Chung, KyungYong;Lee, Youngho
    • Journal of Digital Convergence
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    • v.12 no.9
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    • pp.123-131
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    • 2014
  • The demand of the real-time data was promoted by significant development of network and IT technology. In particular, the entry of an aging society and income growth increase the demand for personal health related data which attempt to provide various and evolutional healthcare services by several healthcare institutions. Especially the presentation of the medical examination result is the most basic healthcare services which should be expressed to maximize understanding in personal health records for their own health. However according to absence of systematic visualization framework and visualization model, intuitive understanding of healthcare related data is difficult. Cosequently In this study, customized visualization representation based on the results of medical examination was provided to aviod consistent format for health examinee and establish a variety of data representations.

A Study on the Metal surface Design from Mokumegane technique (모꾸메가네 기법을 활용한 금속표면 디자인 연구)

  • Yoon, Jae-Won
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.431-437
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    • 2012
  • In today's modern society, since the Industrial Revolution took place, still lots of goods have been produced in quantity. However, human's instinct has been growing bigger and bigger that he or she wants to possess the works or products of scarcity and aesthetic value of a sculpture handmade by craftsmen, not mass-produced with the same design patterns. Accordingly, it is required that an artist be concerned about the value of figuring out and pursuing an individual's lifestyle, his/her needs and inherent desires. Moreover, by means of visualization technique, an artist should provide the public with several scenarios about the future, letting them choose the one they want democratically. Therefore, with the help of Mokumegane technique, one of the traditional metal crafts techniques, which shows certain organic patterns joining different metals, this research aims for the inheritance of traditional techniques and the objective preparation for high-quality crafts market, studying the patterns expressed on the surface of metals, which are hard to find through machines.

CEO's Twitter Message and Image: Exploring CEO's Twitter Messages and Followers (CEO의 트위터 메시지와 이미지 -CEO 트위터의 메시지 유형과 팔로워의 평가를 중심으로)

  • Cho, Seung-Ho;Hong, Sook-Yeong
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.83-92
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    • 2012
  • The purpose of this current study is to examine CEO image presented in messages of CEO twitter and perceived by CEO twit followers. To conduct this study, we selected two CEOs, ChanJin Lee and HyeonMyeong Pyo who are top ranking based on a number of followers in Korea. We investigated each CEO's Tweet, RT, Reply, and RT+Reply using three CEO image factors: CEO personality, CEO quality, and CEO outward characteristics. Also, followers were asked what image mostly they have based on those three image factors. The results showed that for ChanJin Lee, CEO quality were more presented in twitter than CEO personality and CEO outward characteristics, and CEO Lee's followers also perceived that Lee has more CEO quality image than others. Pyo, HyeonMyeong has CEO quality image in twitter than others, and his followers thought that he had more CEO outward characteristics image than others.

An Analysis Study on Convergence type of Character's Subject Matter of Expression in Broadcasting Kids TV Animation on EBS (EBS 방영 TV 유아동 애니메이션 캐릭터 표현소재의 융합유형 분석연구)

  • Kim, Suk-Rae;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.319-328
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    • 2015
  • Domestic kids TV animation industry is settled well in domestic animation industry by adding both entertainment value and educational value. Specially, the character that represents various rolls in the kids TV animation is the core visual element. This study is the analysis for character's subject matter of expression. For this, I established the tool which could classify character's subject matter of expression, and apply the tool to the character which were selected in broadcasting kids TV animations on EBS. Through this procedure, I analyzed character's subject matter of expression with the distribution chart as the final step. In addition, I hope the result of this study could intend to provide the index of the character creation in the kids TV animation and also informed the current situation about the character's subject matter of expression in the kids TV animation.