• Title/Summary/Keyword: 디지털 표현

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The Meaning of Parody and the Freedom of Expression (패러디의 의미와 표현의 자유)

  • Jang, Yeon-Yi;Kim, Hee-Kweon
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1333-1339
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    • 2017
  • Parody is credited for one of the forms of artistic presentation, and the utilization has been increasing day by day. However, there is no clear regulation in legislation or case. Parody is usually made without authorization to exploit of original author, so there is a lot of controversy over its infringement of copyright. Constitutional Law guarantees the freedom of expression and that of art, but it protects the author's right as well. So it is important how settle the collision of fundamental rights. It is expected the development of a variety of discussion on parody from the views of the basic value the Constitution pursues and the improvement and development of the culture that is the purpose of Copyright Act.

A Study on Ontology in Stop-Motion Animation (스톱 모션 애니메이션에서 사물의 존재론에 대한 고찰)

  • Nah, So-Mi
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.489-494
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    • 2016
  • Stop-Motion Animation is the work that gives lives to the objects. In order to give lives to objects and to form story line to persuade the audience, it is important that the reason of choice of color, material, and texture has something to do with the narratives. For this study, among the Garri Bardin's animation, the ones with good representation of the objects have been chosen: Conflict (1983), Fioritures (1987), and Adagio (2000). With these animations, I would like to look for the meaning of existence of the objects, and to consider the importance of the relationship between the types of objects that are represented and the narratives.

A nonvocal communication system for emotional expression of characters in 2D games (2D 게임 캐릭터의 감정표현을 위한 비언어적 커뮤니케이션 시스템 제안)

  • Hong, Soo-Hyeon;Lee, Young-Suk;Lee, Mi-Young
    • Journal of Digital Contents Society
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    • v.12 no.3
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    • pp.397-407
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    • 2011
  • Characters' nonvocal communication plays an essential role in delivering lines and expressing emotions. A character in a game is represented with its nonvocal behavior combined with a large number of lines. In this paper, characters' nonvocal communication behaviors are categorized and analyzed. Furthermore, characters' gestures and movements are designed with bones for character gesture generation in 2D games. Besides, characters' movements are visualized. In brief, a nonvocal communication system for emotional expression of characters in 2D games is proposed.

A Study on Expressional Feature of <> by Art Spigelman (아트 슈피겔만의 <<쥐>>에 관한 표현적 특성 연구)

  • Choi, Ji-Young;Kim, Chee-Yong
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.413-422
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    • 2008
  • On Expressional Feature of by Art Spigelman who won the Pulitzer Prize in 1992, first in the works background of Spigelman, $60{\sim}70's$ the author sends an adolescence the ideological background of the work investigated a periodic situation and the environment where becomes the creation background of <> and researched. Second, in narrative special quality it was researched about fablelic narration, narration of documentary, doublespeak, frame formula configuration. Third, in formal quality, <> being based on Scott McClould's cartoon theories analyzed with structure. Last, <> was investigated in form.structural completion degrees with Spigelman peculiar expressive techniques, photos, informality illustrations, maps that were expressed the realism strongly were analyzed.

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The Mediating Effects of Self-perceived Competence on the Relationship between Covert Narcissism and Dysfuntional Anger Expression of Middle School Students (중학생의 내현적 자기애와 역기능적 분노표현양식의 관계에서 자기역량지각의 매개효과)

  • Youn, Myoung-hee;Kim, Soon-hye
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.541-551
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    • 2016
  • The purpose of this study was to examine the mediating effects of self-perceived competence on the relation between covert narcissism and dysfunctional anger expression of middle school students. The data collected from the questionnaire was analyzed by using the SPSS 20.0 program. The main results were as follows: Firstly, covert narcissism has statistically a significantly negative correlation to self-perceived competency. It also has a significantly positive correlation to dysfunctional anger expression. Secondly, the results revealed that the relation between covert narcissism and dysfunctional anger expression was partially mediated by 'physical appearance', 'behavioral conduct', 'social acceptance' and 'athletic ability' competencies. The result of this study is significant for providing the basic data for understanding the characteristics of the middle school students who have narcissistic tendencies due to a weak inner-self as well as helping their adaptational relationship through functional anger expressions.

Comparison of Health Habits, Stress and Alexithymia (고등학생의 소화기계 증상에 따른 건강습관과 스트레스 및 감정표현불능증 비교)

  • Jung, Eun-Sook;Shim, Moon-Sook
    • Journal of Digital Convergence
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    • v.10 no.8
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    • pp.249-256
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    • 2012
  • This study explored the relation of health habit, stress and alexithymia in high school students. The subjects were 1,201 high school students. Collected data was analyzed by using the SPSS 17.0 program for descriptive statistics, ${\chi}^2$ -test, unpaired t-test. In results, exercise were significantly different according to health habit between the gastrointestinal symptoms and had no gastrointestinal symptoms. For the relation among the health habit, stress and alexithymia between the gastrointestinal symptoms and had no gastrointestinal symptoms were significantly different on stress and alexithymia. Therefore, the high schools should evaluate the students'health habit and stress due to the gastrointestinal symptoms. Schools should develop the health promotion program and operate it. And also train the students about communication method to help them recognizing their own feeling and express it, and also give them opportunity.

Development achievement criteria of Creativity and Personality in Expressive Activity (체육과 표현활동 영역 창의·인성 성취기준 개발)

  • Hong, Hee-Jung
    • Journal of Digital Convergence
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    • v.14 no.6
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    • pp.519-525
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    • 2016
  • The purpose of the study was to develop achievement criteria of Creativity and Personality in Expressive Activity. For the study, a Delphi survey was conducted with the selected Delphi experts including doctors of sports pedagogic, physical education teachers and doctors of dance studies who have more than 10-year teaching experience in the expressive activity. In this way, the following study result was obtained. First, 27 elements of creativity in the expressive activity were suggested such as originality, sensitivity, trust, courage, moderation. Second, 54 achievement criteria which were drawn up based on the 27 Creativity and Personality-elements. Achievement criteria of creativity and personality was presented in a modular fashion that could be applied in the creation, representation, appreciation which was composed of main content in expressive activity. By using these modules, physical education teachers could plan a lesson by choosing a various factors of creativity and personality, depending on the intended educational goals.

Evaluation for Express of Brand Identity in Brand Experience Spaces -Mainly with Analysis on Domestic 4 Brand Experience Space- (브랜드체험관에서의 브랜드 정체성(BI) 표현에 관한 연구 -국내 4개의 브랜드 체험관을 중심으로-)

  • Lee, Seung-Yun;Kim, Bo-Yeon
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.427-434
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    • 2017
  • The purpose of this study is to analyze the BI elements of expression for four brand's experience spaces in Korea and propose a direction for improvements for such spaces. I started with the theoretical background of nowadays brand marketing and experiential BI elements through literature researches, and then researched the property of spatial expressions to analyze BI elements. Based on this research, I analyzed four domestic brand experience spaces. As a result, brand experience spaces must clearly express the brand image of the company through various contents and situations to effectively communicate and improve BI expressions. Also, they need long-term experience contents for sustained relationships rather than short-term experiences. I expect this study will be a good resource for BI expression research in brand experience spaces. I also believe that this study can guide other studies about BI expression in other fields.

A Study on the Expressional Characteristics and Elements of Contents Using Hologram (홀로그램을 활용한 콘텐츠의 표현특성 및 요소에 관한 연구)

  • Lim, Jung-Hee;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.15 no.4
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    • pp.405-411
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    • 2017
  • The purpose of this study is to identify the visual characteristics of image expression elements of contents based on hologram and to find ways to utilize hologram effectively. Therefore, I intend to analyze the characteristics and cases of hologram, and investigate efficient representation methods of hologram contents. As a research method, I considered the theoretical background of the hologram through the literature investigation and the precedent study related to the hologram technology, and derived the results from the case study analysis. The characteristics of expression of hologram contents are fusion of virtual and physical elements, interaction, visual extension of reality space. It becomes possible to produce scenes that were difficult to visualize, thereby enhancing the interest and immersion of the audience.

The Aesthetics of Death of Works of Comtemporary Art (현대 예술 작품에 나타난 죽음의 미학)

  • Wang, Xin-yu;Kim, Hyun-joo;Youn, Ji-young
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.439-451
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    • 2020
  • In order to deeply understand the significance of death aesthetics in contemporary art, this research first summarizes the development process of death aesthetics in art works with popular perspectives, and then classifies and discusses death aesthetics in modern art works. The results of this study are as follows: First, the aesthetic expressions of death are divided into two types: death reproducibility and death symbolism. Death reproducibility includes reproducibility of real objects and reproducibility of imaginary objects. The symbolism of death can be divided into external and internal manifestations. Secondly, in contemporary art, the reproducibility of death through the description of death scenes has increased the various problems and philosophical significance caused by death. Third, in contemporary art, the symbolism meaning of death is not just something directly related to death, it also shows the various psychological states brought about by death. Subsequent research will promote the artists' visual expression of the aesthetics of death in artworks, and the profound changes in meaning that result from it.