• Title/Summary/Keyword: 디지털 유형학

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The Application of Digital-Diagrams as Infographic Material in Multimedia Design (멀티미디어디자인에서 인포그래픽 도구로서 디지털다이어그램 활용에 관한 연구)

  • 류시천
    • Archives of design research
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    • v.17 no.3
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    • pp.133-146
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    • 2004
  • Diagrams have been deeply and widely used for supporting effective communication relating to design information and knowledge in most design fields. The results show that their role expands to "developmental design material" increasing the principle and method of design process. It's recent trend that Digital-Diagrams are aggressively used in multimedia design fields such as web contents, interactive movies and DVD Titles in order to support user's information understanding more effectively and to stimulate user's participation in information acquiring process. This study aims to clarify the essence of digital diagram corresponding to infographic material in multimedia design and application of multimedia contents development process . This study purpose leads to argue the substance of Digital-Diagrams as one of infographic types and identity of Digital-Diagrams which is relatively compared to existing Diagrams. Eventually, this study examines the application issues of Digital-Diagrams in multimedia design process. Regarding the identity of Digital-Diagrams, they are functionally utilized depending on hypertext based on language forms and interactivity based on graphical forms as core attributes. Therefore, they semantically enlarge user s information understanding by segmenting hierarchy of information expression and rather support user s acquisition of information control ability. Relating to multimedia design process, Digital-Diagrams are used by information designers and navigation designers as method for ‘modeling for realization based on information acquisition support for information-users. Especially, the study results show that the applications of Digital-Diagrams are performed for information representing methods for information designers and embodiment of useful functional factors of interface for navigation designersgation designers.

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A Study on Digital Humanities Education Programs at American Universities (미국 대학의 디지털 인문학 교육 프로그램 연구)

  • Lee, Jisu;Lee, Hye-Eun
    • Journal of the Korean Society for information Management
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    • v.36 no.4
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    • pp.107-128
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    • 2019
  • This study examines cases of digital humanities education programs at universities, university libraries and digital humanities centers in the United States. As a result of the research, it was analyzed that the university-centered education program operates in conjunction with other departments to take courses related to humanities and digital technology in general. The digital humanities education program is not operated as a full degree program, but most programs are operated as graduate certificate programs, and it is required to require a graduate degree in library and information science and humanities in advance. Most of the digital humanities centers run educational programs centered on faculty and postdoctoral researchers in universities in connection with universities and university libraries to support the humanities scholars. Lastly, the university's digital humanities education program is operated in the form of research support for students and researchers of all majors. In addition, the content of the educational program focused on the practice for digital projects rather than theory. Empowering digital literacy and supporting digital technology-based research has become a new role for university libraries, which requires libraries to play a central role in digital humanities education.

Analysis of the Digital Reference Services in Korean Public Libraries : A Longitudinal Study (우리나라 공공도서관의 디지털참고봉사에 대한 종단적 분석)

  • Chang, Hye-Rhan
    • Journal of the Korean Society for information Management
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    • v.24 no.2
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    • pp.105-122
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    • 2007
  • To understand the present status and the development of the digital reference service in Korean public libraries, a nationwide site observation was attempted in 2007. The collected data was analyzed, then compared with the previous analysis based on a 2003 data. For the 404 sites offering digital reference, operational characteristics, such as access level, service mode, link description, policy, web form, and FAQ, are analyzed, Performance analysis focused on the presence of question posting, volume of usage, response rate, and types of the questions, for the data collected for 15 days through question and answer transcript recording. Results reveal findings on the present situation as well as changes over 4 years. Related problems are identified. The conclusion includes suggestions for improving digital reference service.

우리나라 헌법상의 정보보호문제 고찰

  • 진승헌;정교일;이대기;유형준;김영국
    • Review of KIISC
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    • v.14 no.3
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    • pp.68-75
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    • 2004
  • 지식정보사회로의 변화가 점차로 심화되면서, 기존의 법 이론으로서는 설명하기 어려운 여러 가지 새로운 법적 현상이 나타나게 되었다. 디지털, 정보, 네트워크 등 정보사회의 특징은 아날로그, 유체물, 소유에 중점을 두고 있는 현재의 법 원리에 근본적인 변화를 요구하고 있다. 이에 정보 홍수 속에서 의사소통과 법 해석의 문제, 기본 권리, 무체물의 재산성, 액세스에서의 권리성 등 정보사회에 대한 법 이론적 논의가 필요하게 되었다. 본 고에서는 정보보호라는 차원에서 현행 우리 헌법에서 정보보호문제가 어떻게 다루어지고 있는 지에 대해 살펴보고, 정보보호관련 법규들을 우리 헌법상의 국민의 기본권으로서의 전체적인 시각에서 개괄적으로 고찰하여 보고자 한다.

소프트웨어 공급망 보안 관리를 위한 기술 동향 조사와 향후 발전 방향 제언

  • Kang, WooSeong;Pang, Hyunkjun
    • Review of KIISC
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    • v.32 no.5
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    • pp.21-25
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    • 2022
  • 디지털 트랜스포메이션(Digital Transformation)으로 인해 소프트웨어에 대한 의존성이 강화되면서 소프트웨어 공급망의 역할이 커지고 있다. 그러나 안전한 소프트웨어 개발 및 이용을 위한 소프트웨어 공급망 보안 관리는 사실상 어려운 실정이다. 공급망이 복잡해질수록 공급망 공격의 유형은 다각화되는 반면 공급망을 구성하는 공급업체 및 구성요소에 대한 식별 및 취약점 분석은 어려워지기 때문이다. 이에 저자는 국내외 소프트웨어 공급망 보안 관리를 위한 기술 동향에 대한 조사 분석을 수행하고 이를 기반으로 향후 적용할 수 있는 공급망 보안 관리 체계의 발전 방향에 대해 작성하였다.

A Study on the Misconceptions in the Self-directed Learning Using a Mathematics Digital Textbook: Focused on the Division of Fractions (수학과 디지털교과서 자기주도적 학습에서 나타난 오개념에 대한 연구: 분수의 나눈셈을 중심으로)

  • Heo, Hae-Ja;Choi, Jeong-Im
    • School Mathematics
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    • v.11 no.4
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    • pp.643-664
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    • 2009
  • This study was aimed to understand the problems that students experience during the self--directed study of a mathematics digital textbook and to find the implications for the design of digital textbook. For this study, we analyzed the process of self-directed learning on 'division of fractions with same denominator' using digital textbook by eight 6th graders. Students asked to use think aloud method while they study the unit. Their learning process was videotaped and analyzed by researchers after the experiment. After the self-directed learning, students filled out a test items and participated interview with a researcher. The result showed that students experienced several misconceptions and errors while using a digital textbook. The types of misconceptions and errors were cataegorized as "misconceptions and errors caused by a mathematics textbook" and "misconceptions and errors caused by a digital textbook". Especially, students showed several important misconceptions and errors because of the design factors. This implies we need to consider the causes of misconceptions for the design of a digital textbook.

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A Study on the Annotation of Digital Content (디지털 콘텐트의 어노테이션에 관한 연구)

  • Kwak, Seung-Jin
    • Journal of the Korean Society for Library and Information Science
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    • v.40 no.4
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    • pp.267-286
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    • 2006
  • Tools are needed to have access to more effective information and to select it in the environment of digital information where information pours in. and some of the advanced techniques to make up these tools are metadata and annotation. Annotation additionally records the marks for the supplementary explanation of and emphasis on a specific part of the original text and kas more various merits than metadata in terms of the search and use of digital resources. This research aims at suggesting methods that annotation. which has a range of functions including access to information. its reuse and sharing in the digital surroundings of late, can be applied to digital contents such as web services, digital libraries and electronic books. As to the research method, the case studies of annotation systems applied to web services and digital libraries have been carried out, and the metadata formation of the systems has been analyzed.

A Basic Study for Digital Archiving of Hallyu Popular Culture Contents: Based on the Current Status of Digital Archives (한류 대중문화 콘텐츠의 디지털 아카이빙을 위한 기초연구: 디지털 아카이브 현황 조사를 바탕으로)

  • Baek, Jae-Eun
    • Journal of the Korean Society for information Management
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    • v.38 no.3
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    • pp.215-238
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    • 2021
  • Hallyu pop-culture contents which has influenced the world has sufficient preservation value as a cultural asset. However, there is still a lack of awareness of long-term preservation of Hallyu pop-culture contents and digital archiving is not in full swing, too. We requires accurate understanding of the concept, characteristics, format, media, and relationship of contents for digital archiving of Hallyu pop-culture content. Thus, this study analyzed and organized the concept, characteristics, and preservation subject of Hallyu pop-culture contents, as basic study for digital archiving of Hallyu pop-culture contents. In addition, we investigated the current status of digital archives (systems/institutions) of Hallyu pop-culture contents and Hallyu pop-culture contents, and presented basic proposal based on the problem factors.

Analysis of the Characteristics of Smart Platforms by Type of Community Participation (커뮤니티 참여 유형별 스마트 플랫폼 특성 분석)

  • Kwang-Woo, NAM;Erlando, Sulistia
    • Journal of the Korean Association of Geographic Information Studies
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    • v.25 no.4
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    • pp.119-135
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    • 2022
  • Digital platforms play crucial roles in terms of enabling and sustaining online communities. However, who really benefits from digital platform development, and what are the benefits digital platforms provide for the development of smart communities. This paper explores this question, the goal was to understand the links between digital platforms and smart communities, using the clustering methodology process to have a better understanding of characteristic of each digital platform, Twenty nine digital platforms is clustered and used as a study case. This paper explores how the categorization of digital platform characteristics encourages participation by a smart community, thus improving information and service delivery. On another side, the rise of digital platforms brings new challenges for policy maker to foster a smart community and firms the digital platform also offer benefits to giving effective and efficient service.

국내 온라인 음악 DRM 비호환 현황 및 상호 호환을 위한 기술적 접근 현황 분석

  • Lee, Sang-Oh
    • Review of KIISC
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    • v.17 no.3
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    • pp.60-69
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    • 2007
  • DRM은 단순 보안 기술이 아니라 디지털 콘텐츠의 불법 유통과 복제 방지 및 불법 사용자의 콘텐츠 사용 차단, 지불, 결제 등이 결합한 과금 서비스 등이 결합된 보다 포괄적인 개념의 기술입니다. DRM을 적응하는데 있어서, 온라인 콘텐츠 저작자, 포털이나 이동통신사 등의 저작인접권자, 콘텐츠 소비자, MP3 플래이어나 PMP 등의 재생기기 제작자, 심지어 DRM 솔루션 개발회사 등 많은 이해 관계자들의 이해관계가 얽히게 되며, 따라서 DRM 현황을 이해하고 이슈들을 다루기 위해서는 현재의 비즈니스적인 현황과 기술적인 현황을 함께 고려할 필요성이 있습니다. 또한, 특정 유형의 콘텐츠, 예를 들어 온라인 음악 mp3 파일에 적용된 DRM 현황을 이해하는데 있어서, 다른 콘텐츠에서는 볼 수 없는 해당 콘텐츠 만의 시장 상황과 기술적인 요소들을 좀 더 세부적으로 다룰 필요성이 있습니다. 본 논문에서는 '온라인 음악 콘텐츠 DRM의 비호환'이라는 한정된 주제를 가지고 이에 대한 시장 현황, DRM 적용 현황 및 문제점, 기술 접근 유형 등에 대한 분석을 종합적으로 다루고자 합니다.