• Title/Summary/Keyword: 디지털 기반 교육

Search Result 811, Processing Time 0.03 seconds

A study on the service model of digital library (디지털도서관의 서비스운영 모델에 관한 연구)

  • Nam, Young-Joon;Yi, Hyun-Jung
    • Proceedings of the Korean Society for Information Management Conference
    • /
    • 2010.08a
    • /
    • pp.97-104
    • /
    • 2010
  • 디지털도서관은 전통적인 도서관의 역할과 함께 새로운 형태의 전자자원과 웹자원을 열람할 수 있는 시설과 기기를 이용자에게 제공함으로써 IT환경에 익숙한 이용자들에게 검증된 어떤 형태의 정보자원도 제공하는 도서관이다. NDL은 국립중앙도서관의 부서이지만 별도의 공간에서 디지털정보자원만으로 도서관 서비스를 제공하여 명실상부한 디지털도서관의 원형을 구현하였다. 이에 따라 이 연구에서는 NDL의 구성원들의 디지털도서관의 운영고도화를 위한 설문을 바탕으로 디지털도서관 운영모델을 제안하였다. 디지털 도서관의 성공적인 운영을 위한 주요 요인은 조직의 전문성을 비롯하여, 제도적 정보자원의 확보, 정보활용교육에 기반한 홍보방안 수립 등이었다.

  • PDF

A Model for Constructing Learner Data in AI-based Mathematical Digital Textbooks for Individual Customized Learning (개별 맞춤형 학습을 위한 인공지능(AI) 기반 수학 디지털교과서의 학습자 데이터 구축 모델)

  • Lee, Hwayoung
    • Education of Primary School Mathematics
    • /
    • v.26 no.4
    • /
    • pp.333-348
    • /
    • 2023
  • Clear analysis and diagnosis of various characteristic factors of individual students is the most important in order to realize individual customized teaching and learning, which is considered the most essential function of math artificial intelligence-based digital textbooks. In this study, analysis factors and tools for individual customized learning diagnosis and construction models for data collection and analysis were derived from mathematical AI digital textbooks. To this end, according to the Ministry of Education's recent plan to apply AI digital textbooks, the demand for AI digital textbooks in mathematics, personalized learning and prior research on data for it, and factors for learner analysis in mathematics digital platforms were reviewed. As a result of the study, the researcher summarized the factors for learning analysis as factors for learning readiness, process and performance, achievement, weakness, and propensity analysis as factors for learning duration, problem solving time, concentration, math learning habits, and emotional analysis as factors for confidence, interest, anxiety, learning motivation, value perception, and attitude analysis as factors for learning analysis. In addition, the researcher proposed noon data on the problem, learning progress rate, screen recording data on student activities, event data, eye tracking device, and self-response questionnaires as data collection tools for these factors. Finally, a data collection model was proposed that time-series these factors before, during, and after learning.

Implementation of Multimedia Integrated Learning Systems for ICT Use in Schools (ICT활용교육을 위한 멀티미디어 통합학습시스템 제안)

  • Ahn, Mi-Lee;Cho, In-Jin
    • Journal of Digital Contents Society
    • /
    • v.1 no.1
    • /
    • pp.65-75
    • /
    • 2000
  • The 7th National Curriculum Guidelines strongly suggest the use of ICT for schools, and one of the best way to integrate ICT could be the implementation of Integrated Learning Systems (ILS). ILS is known to be a comprehensive system for learning that offer variety of multimedia contents and activities, textbooks, and networked systems. It is a comprehensive package for instruction and loaming tailored to fit specific curriculum. Thus, ILS is well-integrated and well-suited to individual learners' interest or capabilities. The school teachers who would have to use ICT in their courses required by the 7th National Curriculum Guidelines, ILS could be an innovative tool to be effective not only in teaching but also in using ICT. However, effective use and development of ILS, in Korea, should be supported by the educational decision makers and policies to fit Korean school curriculum. Thus, in this paper, we have studies to look at examplary ILS and a couple of cases to consider ILS for possible adoption in Korea.

  • PDF

The Development of a Non-Face-to-Face Instructional Design Model based on Digital Technology for Public Servants (국가공무원을 위한 디지털 기반 비대면 교수설계모델 개발 )

  • Youngeun Wee;Sungil Lee;Jiyoung Lee;Woocheol Kim
    • Journal of Practical Engineering Education
    • /
    • v.15 no.3
    • /
    • pp.557-570
    • /
    • 2023
  • The purpose of this study is to develop a digital-based non-face-to-face instructional design model for national public servants. For this purpose, we reviewed the direction of non-face-to-face instructional design based on previous research, and interviewed a total of 10 instructors and learners with experience in non-face-to-face education to identify the success factors of non-face-to-face instructional design for government employees. In addition, to ensure the validity of the instructional design model, a Delphi survey was conducted with experts in instructional design and educational management. As a result, the digital-based instructional design model for national public servants reflects the importance of learning objectives and content design to enhance learning motivation and improve educational effectiveness, and includes detailed implementation plans to support specific and clear performance activities for instructors in non-face-to-face education situations. The instructional design model developed through this study can be expanded as a standard for improving the quality of education in public human resource development, and can be used as a teaching and learning guide according to learner types and characteristics.

Vulnerability Analysis of the Creativity and Personality Education based on Digital Convergence Curation System (창의·인성 교육기반의 디지털 융합 큐레이션 시스템에 관한 취약점 분석)

  • Shin, Seung-Soo;Kim, Jung-In;Youn, Jeong-Jin
    • Journal of the Korea Convergence Society
    • /
    • v.6 no.4
    • /
    • pp.225-234
    • /
    • 2015
  • With the growing number of people that use web services, the perception of the importance of securing web applications is also increasing. There are many different types of attacks that target web applications. In the rapidly-changing knowledge and information society, which came into being with the advancements made in information and communication technology, there is currently an urgent need for building web sites for the purposes of developing one's creativity and character. In this paper, attack schemes that use SQL injections and XSS and target educational digital curation systems which provide educational contents with the aim of developing of one's creativity and character are analyze, in terms of how the attacks are carried out and their vulnerabilities. Furthermore, it suggests ways of dealing appropriately with these web-based attacks that use SQL injections and XSS.

Design of Teaching·Learning Model for Programming Language Education (프로그래밍 언어 교육을 위한 교수·학습 모델 설계)

  • Kang, Hwan Soo
    • Journal of Digital Contents Society
    • /
    • v.13 no.4
    • /
    • pp.517-524
    • /
    • 2012
  • This paper deals with the design of teaching learning model for programming language education. Various courses related to programming language education have opened at the university having many academic majors. In the meantime, a variety of programming languages have been developed, many integrated development environments of programming language have also been developed for users to make a program easily. But it is difficult for many novice learners to learn programming language still, likewise it is difficult for many teachers to teach the introduction course of programming language. In this paper, we have designed a teaching learning model based on scholastic achievements and blended learning for programming language education. The teaching learning model designed in this study was applied to a course opened in the second semester of 2011. According to the course evaluation result, the teaching learning model for programming language has shown to be an effective for novice learner.

A study on the System for Online education by Mobile (모바일 기반의 온라인교육 시스템에 관한 연구)

  • Song Eun-Jee
    • Journal of Digital Contents Society
    • /
    • v.6 no.3
    • /
    • pp.149-155
    • /
    • 2005
  • The various kinds of contents have been developed with the explosive increase of the internet users. The advantage of the contents could be extended to the extension of education. For the reason of no limit on space, on-line education such as cyber lecture and cyber university is getting popular. On-line education, however, could be faced to the problem of the management for attendance, homework and the exam. Therefore the proper supervision is requested so that students may get all the information for the calendar of test and other program which are necessary for the lesson. This study is to propose the system of education by mobile which is able to promote the efficiency of the study for the on-line education. The information of the lesson for cyber lecture could be accessed regardless the place and time by using the mobile phone which is usually carried.

  • PDF

A Study on the Digital Competency for the Fourth Industrial Revolution (제 4차 산업혁명 시대의 디지털 역량에 관한 고찰)

  • Choi, Sook Young
    • The Journal of Korean Association of Computer Education
    • /
    • v.21 no.5
    • /
    • pp.25-35
    • /
    • 2018
  • As one of the key competencies required in the era of the Fourth Industrial Revolution, interest and importance of digital competency is the growing. Digital competency means the ability to search and analyze necessary information using digital technology through collaboration and communication with other people to solve problems given in digital society and to produce the result. In this study, we will consider what factors should be included in the digital competence required in the era of the Fourth Industrial Revolution. To do this, we systematically classify factors that are considered to be important through analysis of relevant research on domestic and foreign digital literacy, and propose a digital competence model suitable for domestic reality based on this classification. In order to design a digital competence model, we first define the operational factors of the digital competence and then define and refine it by experts.

English Word Learning System with Smartphone Augmented Reality Interface (스마트폰 환경의 혼합현실 기반 인터페이스를 사용한 영어단어 학습 게임 시스템)

  • Kim, Jinguk;Lee, Jongweon
    • Annual Conference of KIPS
    • /
    • 2009.04a
    • /
    • pp.224-225
    • /
    • 2009
  • 본 논문에서는 스마트폰 환경의 혼합현실 기반 인터페이스를 사용한 영어단어 학습 게임 시스템을 제안한다. 제안한 시스템은 영어단어 학습 콘텐츠를 저작할 수 있는 저작도구와, 게임을 진행할 수 있게 해주는 스마트폰 인터페이스, 저작된 학습 콘텐츠를 실행하는 카드 매칭 게임 어플리케이션으로 구성되어있다. 이 시스템은 텍스트, 이미지, 비디오, 3D애니메이션 형식의 단어 카드를 제공하여 단순 이미지 형식을 사용한 방법보다 좀 더 구체적으로 단어를 묘사할 수 있다. 그리고 부모가 원활히 게임을 진행할 수 있도록 혼합현실 기반 인터페이스를 제공한다. 혼합현실 기반 인터페이스는 개인화된 정보를 부모에게 제공하여 부모가 사전 지식 없이 영어 단어 교육을 할 수 있도록 도움을 준다. 본 논문에서는 보급이 저조한 PDA와 UMPC대신, 최근 보급이 확산되고 있는 스마트폰에 혼합현실을 구현하여 인터페이스의 접근성을 높이고자 하였다.

A Study on Design of Data Literacy Model Based on Digital Humanities (인문학 기반 데이터 리터러시 모형 설계에 관한 연구)

  • Han, Sang Woo
    • Journal of the Korean Society for information Management
    • /
    • v.37 no.1
    • /
    • pp.179-195
    • /
    • 2020
  • As data becomes more important, data literacy has recently emerged as an significant term. The purpose of this study is to design data literacy model based on digital humanities. To attain this end, data literacy model was designed by combining the main contents derived from the digital humanities education program with specific capabilities extracted from research related to data literacy. By applying the data literacy model, which is the result of this study, it will be applicable to the data literacy courses in universities, and I would like to propose a follow-up study to evaluate the effectiveness of data literacy in the future.