• Title/Summary/Keyword: 디지털 기반 교육

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Content Recommendation Techniques for Personalized Software Education (개인화된 소프트웨어 교육을 위한 콘텐츠 추천 기법)

  • Kim, Wan-Seop
    • Journal of Digital Convergence
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    • v.17 no.8
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    • pp.95-104
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    • 2019
  • Recently, software education has been emphasized as a key element of the fourth industrial revolution. Many universities are strengthening the software education for all students according to the needs of the times. The use of online content is an effective way to introduce SW education for all students. However, the provision of uniform online contents has limitations in that it does not consider individual characteristics(major, sw interest, comprehension, interests, etc.) of students. In this study, we propose a recommendation method that utilizes the directional similarity between contents in the boolean view history data environment. We propose a new item-based recommendation formula that uses the confidence value of association rule analysis as the similarity level and apply it to the data of domestic paid contents site. Experimental results show that the recommendation accuracy is improved than when using the traditional collaborative recommendation using cosine or jaccard for similarity measurements.

Pre-service teachers' eliciting student thinking about a long division algorithm: Approximation of teaching via digital simulation (나눗셈 알고리즘에 대한 학생 사고를 예비교사가 도출하기 : 디지털 시뮬레이션을 통해 가르치는 것에 근접하기)

  • Kwon, Minsung;Pang, JeongSuk
    • The Mathematical Education
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    • v.59 no.3
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    • pp.271-294
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    • 2020
  • The purpose of this study was to explore the possibility of digital simulation by which pre-service teachers (PSTs) can approximate the core teaching practice of eliciting student thinking. This study examined PSTs' questions to elicit student thinking, their use of "pause" session and peer feedback, and their reflections on doing a digital simulation. We analyzed a two-hour digital simulation session with 13 PSTs who enrolled in the elementary mathematics methods course. The results showed that PSTs shifted their general questions to more content-specific questions throughout the simulation and made a quick transition to comparing students' strategies. The number of lead PST-initiated "pause" ranged one to four times for various reasons. Their peer-coaches did not voluntarily "pause" the simulation session but actively shared what they noticed from the student work samples and suggested the next teaching moves. Without utilizing the pause session, the dramatic improvement of questioning was not observed. Even though the PSTs felt overwhelmed with interacting with the student-avatars in real-time, they highlighted the benefits of simulations, appreciated the opportunity to learn the core teaching practice, and viewed this digital simulation as "real" and "authentic" experience. The findings of this study provide implications for re-designing a practice-based teacher education program.

Development on e-Learning Standard Technology Frameworks of Digital Convergence for Smart Society (스마트사회의 디지털융복합 이러닝 표준기술 프레임워크 개발)

  • Han, Tae-In
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.159-166
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    • 2018
  • The ICT convergence and intelligence information technology has many influences on the whole smart society in the $4^{th}$ industrial revolution era. However, preparations degree of our country is not high as for the intelligence information technology. It is not easy to adopt a new technology on education for cultivating the creative future human resources to match a pace with intelligent smart society. In addition, it is hard work to find and derive the appropriate technology for education because proper and effective proof includes much difficulties. Therefore, this study develop the e-learning standard technology framework through the derivation of educational standard technology element and the suggestion of medium and long term standardization framework for the intelligence information society.

[Retraction] A study on the professionalism of planning experts in the fields of culture, art and education: Focused on job analysis ([논문철회] 문화, 예술, 교육 분야의 기획전문가 직업 전문성에 관한 연구: 직무분석을 중심으로)

  • Park, Hyun-Kyu
    • Journal of Digital Convergence
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    • v.18 no.11
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    • pp.13-18
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    • 2020
  • "Arts and Cultural Education Promotion Act" comes with institutionalization of arts and cultural education in Korea, and tends to mean facilitating occupational professionalism in historical perspectives. In particular, the nature of vocational identity of professional educators in arts and cultural education is the main focus of analysis and debate for human resource development. Accordingly, this study emphasizes the diversity of arts and cultural education practices and reveals that the vocational training of arts and cultural education experts should be based on various curriculum and programs which take an interdisciplinary approach. In this respect, excessive simplification of vocational identity of the experts may exert negative effect on the diversity and excellence of arts and cultural education. To meet the needs of the arts and cultural education, curriculum and training program for university level should be newly developed or revised through an interdisciplinary approach with the job analysis of practicing professionals.

Design and Implementation of Web Based Multimedia Courseware for Visual Basie Learning (Visual Basic 학습을 위한 웹기반 멀티미디어 코스웨어의 설계 및 구현)

  • Park, Sun-Young;Bang, Kee-Chun;Cha, Jae-Hyuk
    • Journal of Digital Contents Society
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    • v.1 no.1
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    • pp.111-124
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    • 2000
  • The coursewares available on the web are on active development by each country all over the world in accordance with web prevailing. Many Visual Basic language courseware is also into web-based education it is not improving the effect of learning. Hence through this study, in orer to be out of the said kind of approach, 1)by adding multimedia elements with making the best of web characteristics, 2)escalating the studying effect of learners' with experimental environment, and 3)providing proper feedbacks in assessment of learners' reactions 4)we invented web-based multimedia courseware with the technology of Real Encoder, Real Player, Active X etc. and tried adapting it to school education field on the basis of design model of professor-learning system.

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Considerations on Digital Autobiography of the Elderly in the Digital Age (디지털 자서전 연구를 위한 고려사항 - 디지털 기기에 익숙한 노년을 대상으로)

  • Joo, Seoni;Kim, Hanil
    • Smart Media Journal
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    • v.8 no.3
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    • pp.80-87
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    • 2019
  • Older generations may want a life review, a dynamic process of recall, evaluation, and aggregation, to fulfill their developmental task of "ego-integrity." Writing an autobiography is a tool for a life review based on narrative as "mode of consciousness." This study intends to find out what should be considered so that digital autobiography can fulfill its original role as a tool to achieve ego-integrity for the New Silver Generation. For this purpose, we will first examine theories about the process of ego-integrity through a life review. Then we will analyze different aspects of writing an autobiography including three characteristics of being narrative and the compositional qualities of autobiographical writing. Next, we will review the characteristics of digital narratives autobiography, and highlight some ideas to consider in the study of digital autobiographies for the New Silver Generation.

Digital Divide and Digital Literacy on the Perspective of Audience Welfare (디지털 격차와 디지털 리터러시: 수용자 복지 정책적 함의)

  • Ahn, Jung-Im
    • Korean journal of communication and information
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    • v.36
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    • pp.78-108
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    • 2006
  • This study examines the digital divide, one of the main issues in digital media environment, in relation with the digital literacy on the perspective of audience welfare. The study explores the current state of audience welfare policy with regard to the issue of digital divide which can be seen as the dark side of this flourishing digital technology society. The barriers and enablers of the digital divide are discussed with the question of how these factors are related with the digital literacy competence of audience. It has been criticized that both the research efforts and the policy implementations on the digital divide had been set within the limitation of physical access to the digital equipment and technology. Recent studies suggested that the digital divide should be viewed in dynamic interaction of a variety of factors such as psychological dispositions, inner attitudes toward digital media, competence and ability of audiences as well as socio-economic status of individuals. Despite the recent inclusive discussion, however, the role of digital literacy in the digital divide remains unexplored. It should be noted that the question of access is not just to do with equipment, but with skills and knowledge that are required to use equipment. This notion suggests an important implication for the digital divide policy establishment. This study proposes a two-stage solution for reducing the digital divide, in which the first stage focuses on physical access and technology education and the second stage on the digital literacy education.

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Digital Convergence Teaching Strategy System using Spearman Correlation Coefficients (스피어만 상관계수를 이용한 디지털 융합 강의 전략 시스템)

  • Lee, Byung-Wook
    • Journal of Internet Computing and Services
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    • v.11 no.6
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    • pp.111-122
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    • 2010
  • Since educating digital convergence is to unite various sciences and technologies with computer as the central figure, it has different range and methods of education. Therefore, it has problems with recommending limited conceptual information because of difficulties to standardize education plan and teaching strategies. In this paper, I propose education plan and teaching strategy system by using Spearman correlation coefficients. This system is to find a solution against disadvantage of recommending limited conceptual information by ranking relations of teaching strategies from the information based on the demand of industrial and academic fields, and then provides lists of teaching strategy information suitable for user's atmosphere and characteristics. Performance test is to compare effects of precision and recall with existing service systems. The test shows 90.4% of precision and 77.6% of recall.

An analysis of the Digital Reference Services of Teaching & Learning Aid Centers under the Metropolitan City and Provincial Offices of Education in Korea (국내 광역시.도 교육청 교수학습지원센터의 디지털참고봉사 제공과 이용 현황 분석)

  • Jung Jong-Kee
    • Journal of Korean Library and Information Science Society
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    • v.37 no.3
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    • pp.173-191
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    • 2006
  • Examinations and analysis were done to understand the digital reference services of the Teaching & Learning Aid Centers under 16 metropolitan city and provincial offices of education. The data used were collected from July 3. 2006 to July 15. 2006 by the direct contacts on their main homepages and recording the question and answer transcripts. It was proven that 13 of the 16 Teaching & Learning Aid Centers have done the reference services. In this study, several characteristics-whether the digital reference service was done or not, interface access level, its title, its communication tool, reference question number, reference question style, answer rate, etc-were analyzed. Tips for the future development were provided on the basis of the inadequacies and other findings revealed through this study.

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A Development of Design database structure and Database Application System applicable for design Foundation Courses. (디자인 데이터베이스 체계구축 및 운용시스템 개발에 관한 연구 -기초조형교육을 중심으로-)

  • 이종호
    • Archives of design research
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    • v.12 no.4
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    • pp.283-292
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    • 1999
  • As network and multimedia service has increased in educational environment, it is needed to study on digital system based educational scenarios, especially in art and design departments in which visual educational materials mainly used. Therefore, this study was conducted with three objectives: first, developing components of design database and their classification system, second, developing contents of database for fundamental form education in design, and third, developing application method of database. According to these objectives, the secondary research was implemented into two directions; the analysis of classification categories of design, and the analysis of contents and process of fundamental form design education. From the secondary research, it was found that design database should have a flexible structure with flexible components as well as fixed components to include subjective and aesthetic assessment. In the end, the application methods and user interface system of design database was developed based on design educational scenarios.

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