• Title/Summary/Keyword: 디지털콘텐츠 기반 교육

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A Study on Teachers' perceptions and attitude toward students' piracy of digital contents (학생들의 디지털 콘텐츠 불법복제에 대한 교사들의 인식과 태도에 관한 연구)

  • Kim, Mi-Ryang;Kim, Deok-Jeong
    • The Journal of Korean Association of Computer Education
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    • v.15 no.3
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    • pp.49-59
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    • 2012
  • This study focuses on a comprehensive set of potential determinants of teachers' attitude and efforts for preventing students' piracy of digital contents. The proposed model is based on the theory of reasoned action, developed by Ajzen and Fishbein. The model was tested using responses from 177 teachers. Partial least square method was used to analyze the results. The hypothesized model was largely supported by this analysis, and the overall results indicate that intention for preventing students' piracy of digital contents is mostly influenced by the attitude and the social influence. The perceived level of recognition as well as the punishment for digital contents piracy has also been found to have some direct and indirect impact on the intention. But, on the contrary to our expectation, the teachers' efficacy has no influence on either the attitude or intention. As a conclusion, the academic and practical implications of these findings are discussed.

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Development of a Medical Terminology Learning App for Smart Education (스마트교육을 위한 의학용어 학습 앱 개발)

  • Lee, Byeong-Ki
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.25-33
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    • 2017
  • The development of ICT and the popularization of smart devices are affecting not only politics, economics and culture but also even education. Smart education, a concept that promotes active learning based on the latest mobile technology, is being noted for a new paradigm in education of the $21^{st}$ century. The aim of this study was to develop a mobile application, Smart Medical Terminology(SMT), allows health science students to learn medical terminology anytime, anywhere, easily and conveniently. The SMT makes learners interested in and motivated to learn medical terminology. It also provides various learning methods that enable self-direction learning in accordance with the level of learners.

Design & Implementation of Video Information Management System based on Remote Education (원격 교육 기반의 동영상 정보 관리 시스템의 설계 및 구현)

  • Ahn, Byeong-Tae;Sim, Myeong-Sun;Kim, Min-Sun;Ryu, Si-Kook;Kang, Hyun-Syug
    • Journal of Digital Contents Society
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    • v.10 no.1
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    • pp.97-105
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    • 2009
  • For effective remote education using multimedia, it is necessary to develop efficient management techniques of video information. This requires real-time processing of video information which should be managed and retrieved in a compressed forms. The main technology of compressing video is currently MPEG-2. This implies that it is very important to manage and retrieve video compressed in MPEG-2, and then to process the video in real-time for the remote education environment using multimedia. This paper is to develop the management system of video information which is one of the most critical requirements in remote education systems for managing and retrieving MPEG-2 video.

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Preservice teachers' evaluation of artificial intelligence -based math support system: Focusing on TocToc-Math (예비교사의 인공지능 지원시스템에 대한 평가: 똑똑! 수학탐험대를 중심으로)

  • Sheunghyun, Yeo;Taekwon Son;Yun-oh Song
    • The Mathematical Education
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    • v.63 no.2
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    • pp.369-385
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    • 2024
  • With the advancement of digital technology, a variety of digital materials are being utilized in education. For their appropriate use of digital resources, teachers need to be able to evaluate the quality of digital resource and determine the suitability for teaching. This study explored how preservice teachers evaluate TocToc-Math, an Artificial Intelligence (AI)-based math support system. Based on an evaluation framework developed through prior research, preservice teachers evaluated TocToc-Math with evidence-based criteria, including content quality, pedagogy, technology use, and mathematics curriculum alignment. The findings shows that preservice teachers positively evaluated TocToc-Math overall. The evaluation tendencies of preservice teachers were classified into three groups, and the specific characteristics of each factor differed depending on the group. Based on the research results, we suggest implications for improving preservice teachers' evaluation abilities regarding the use of digital technology and AI in mathematics education.

A Study on the Application of EduTech for Multicultur al People (다문화 구성원을 위한 에듀테크 적용 방안에 관한 연구)

  • Back, Seungcheol;Jo, Sunghye;Kim, Namhee;Choi, Mikyung;Noh, Kyoo-Sung
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.55-62
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    • 2016
  • Today, demand for job training of married immigrants is increasing. This research aims to propose developmental Edu-Tech based on the demand for education contents and the characteristics of multicultural family. Based on analysis such as FGI(focus group interview) and expert interview, this paper presents a four methods for development of EduTech for multicultural people, such as language skills, the recommendation technology of customized training contents, contents design based on gamification and user experience design. This research contributes to the direction of the method to use EduTech as a tool for gaps in education and welfare state.

Building Education Practice Environment through Container-based Virtualization (컨테이너 기반 가상화를 통한 교육 실습환경 구축)

  • Yoon, JunWeon;Song, Ui-Sung
    • Journal of Digital Contents Society
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    • v.19 no.3
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    • pp.453-460
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    • 2018
  • Virtualization technology is characterized by the ability to isolate the user's system environment and to support the computing resources flexibly and extensively on demand. However, virtualization technology of cloud computing, which is already well known, must overload the guest OS and the hypervisor to manage it. Container technology is emerging to solve such OS-based virtualization problems. This technology can isolate the processes under which the application is running, thus creating a virtualization-like environment with minimal overhead. In this work, we construct a container-based education practice system using Docker instead of the existing cloud-based environment. To do this, we analyze the requirements for the establishment of the training practice environment. We also analyze the functions of the container and study the method to meet the requirements. This can take advantage of the existing flexible and scalable cloud computing. Also, it maximizes the availability of limited resources by minimizing the performance load.

A Case Study On Digital Education Design In Foreign Countries By Analysis Education Condition (선진학교 교육현황 분석을 통한 디지털 교육매체 디자인 국외 사례 연구)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.30
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    • pp.201-219
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    • 2013
  • Development of digital media in education field at America, UK, Japan etc bring big progress on digital device if education. Japan bring huge progress on digital education by nationally. UK use huge a national budget at digital education development and Sweden which is advanced country of education and a welfare state. Especially UK and Sweden's digital education markets are full now aspect more high quality design. Korea which is advanced country of IT adopted digital text book 2007 with mathematics, through science and English digital text book through the state. Korea's digital text book is in a transition period. that needs case study of advanced country of education for setting design guide and educational effect to digital education media and device plan. All researches are based on LG europe design center at London. Analysis by using KJ method, survey of questionnaire, heuristic method at 4 schools in UK and Sweden. Through analytical researches want to more reality simulation at digital education, and high quality contents with digital socialization. co-work with analog, can get any where, anytime user want without any difficulty. Also interactive GUI design of digital education device to easy to access for user. When plan Digital text book content and design needs methodical design guide for target who students and environment an in-depth study of the appraisal and method. The results of the research are introduce the design plan as a basic research and giving useful design plan to make digital educational media in Korea industrial aspect.

Analysis on Creativity and Solving-Problem Ability with Hackathon-based Elementary SW Education (해커톤 기반 초등 SW교육이 창의성과 문제해결력에 미치는 효과성 분석)

  • Lee, Si-Hoon;Han, Jeong-Hye
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.995-1000
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    • 2017
  • The purpose of this study is to analyze the educational effect on creativity and solving-problem ability based on hackathon of elementary SW education. We divided into control and experimental groups with activities of physical computing or robots. The control groups conducted by traditional project based learning collaboratively and the experimental group in hackathon. The outcomes from students were evaluated to by elementary teachers with questionnaire and analyzed to the creativity and solving-problem ability of physical computing or robot productions. As a result, a group of hackathon showed significant positive results in the accuracy on creativity and solving-problem skills statistically. We concluded that the free atmosphere of hackathon for communication and consultation have been attributed to various ideas of students.

A Study on the Intention to Use of Augmented Reality-based Educational Content (증강현실 기반 교육콘텐츠 이용의도에 관한 연구)

  • Cho, Hang-Min;Kim, Chan-Won
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.541-551
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    • 2022
  • The purpose of this study is to propose implications that can be effectively applied to the educational field by exploring the intention to use of augmented reality-based educational contents for college students. To this end, a survey was conducted with college students, and confirmatory factor analysis, correlation analysis, reliability analysis, and path analysis were performed using the SPSS 21.0 program and the AMOS 21.0 program. The results of the study were presented as follows. First, individual innovativeness influenced positively on perceived ease of use, perceived usefulness, and perceived enjoyment. Second, social influence influenced positively on perceived ease of use, perceived usefulness, and perceived enjoyment. Third, perceived enjoyment influenced positively on perceived usefulness. Fourth, perceived ease of use influenced positively on perceived usefulness and perceived enjoyment. Fifth, except for perceived ease of use, perceived usefulness and perceived enjoyment influenced positively on intention to use.

Implementation of Multimedia Integrated Learning Systems for ICT Use in Schools (ICT활용교육을 위한 멀티미디어 통합학습시스템 제안)

  • Ahn, Mi-Lee;Cho, In-Jin
    • Journal of Digital Contents Society
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    • v.1 no.1
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    • pp.65-75
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    • 2000
  • The 7th National Curriculum Guidelines strongly suggest the use of ICT for schools, and one of the best way to integrate ICT could be the implementation of Integrated Learning Systems (ILS). ILS is known to be a comprehensive system for learning that offer variety of multimedia contents and activities, textbooks, and networked systems. It is a comprehensive package for instruction and loaming tailored to fit specific curriculum. Thus, ILS is well-integrated and well-suited to individual learners' interest or capabilities. The school teachers who would have to use ICT in their courses required by the 7th National Curriculum Guidelines, ILS could be an innovative tool to be effective not only in teaching but also in using ICT. However, effective use and development of ILS, in Korea, should be supported by the educational decision makers and policies to fit Korean school curriculum. Thus, in this paper, we have studies to look at examplary ILS and a couple of cases to consider ILS for possible adoption in Korea.

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