• Title/Summary/Keyword: 디지털인재

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Performance Analysis of Korean Digital Key Practical Talent Training Program (한국형 디지털 핵심 실무인재양성훈련 프로그램의 성과 분석)

  • Young-bok Cho
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.573-577
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    • 2022
  • In this paper, the operation of the Korean digital key talent training project (K-Digital Training) supported by the Ministry of Labor in 2022 began in 2021, and through public offering in the second half of 2022, 403 training courses are held to secure 33,000 annual training personnel. Accordingly, because of performance analysis on learning satisfaction in each field of the state-led talent development program to respond quickly to future industrial changes by fostering digital talent, the overall satisfaction with the program was very high at 4.27 on average. However, the initial expectation for employment linkage is decreasing from 4.2 to 3.91 at the end of learning. Therefore, it is expected that the satisfaction level of the program can be continuously improved only when the organizations participating in the program are prepared in advance for employment linkage

Development of a Model of Animation Education Contents applied in STEAM (융합인재교육(STEAM)을 위한 애니메이션 교육콘텐츠 모형 제안)

  • Chang, Seyoung;Chung, Jeanhun
    • Journal of Digital Convergence
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    • v.13 no.2
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    • pp.333-341
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    • 2015
  • The purpose of this research is to study possibilities of animation education in art centered STEAM. We suggest not the animation education contents model of a functional skills of the past but the one for STEAM. In order to suggest the role of animation education, we should first study the convergence values of animation. And this study make a curriculum of animation for the creativity by convergence thinking. Finally, this study build the animation class model applied in STEAM by Fogarty's integrated education method. By studying, we can get the result that animation has the convergence characteristics and it has the effective role of art centered STEAM education for the convergence thinking. Also, it is expected that the results of this study will contribute to education and training of convergence of the global talent with creativity in STEAM.

A Case Study on Necessity of Computer Programming for Interdisciplinary Education (융합인재 양성을 위한 컴퓨터 프로그래밍 교육의 필요성에 대한 사례연구)

  • Kim, Kyungmi;Kim, Hyunsook
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.339-348
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    • 2014
  • As future society will be strengthened by interdisciplinary study and education, we have to prepare general education curriculum which provide critical thinking, problem-solving, creativity, communication abilities. Those curriculum will help to nurture students who lead our future society. Now we prepare new curriculum to train students to understand the computer science and software needed to create their own, and we could cultivate students having ability to create interdisciplinary study by using programming skill. So we ran a computer programming class during a semester for the freshmen's capacity building on computing-thinking ability using the Python language. We analyzed the effectiveness and showed that student's curiosity and motivation to want to learn computer programming occurred, their various skills for interdisciplinary ability were improved.

Research on International Cooperation Education Plan in game design (게임 디자인의 국제 산학협력 교육 방안에 대한 연구)

  • Ryu, Seuc-Ho;Kyung, Byung-Pyo
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.315-322
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    • 2015
  • Since 2012, the government has attempted to stimulate the human resources businesses need and substantial R&D technology by promoting "Leaders in INdustry-university Cooperation" (LINC). They use the natural the relationship between industry and university develop and spread a variety of industry-university cooperation for mutual growth model leading universities and industries of the region. More than recent cooperation education, at the level of practical use, field oriented talent needed in the industry demand Internationalized talent which can become members of a global community cultivated with International perspective and insight. Furthermore, while currently each university's circumstances and the position is different, and while this strategy, each unique, individual, specific international level's Cooperation Education Plan is Established and operating actively, Governments and businesses will be able to train desired international academic centers' advanced talent. We have come to hope that this will act as an important factor in furthering national competitiveness.

Employment Trends in the Fourth industrial Revolution Era : Analysis of Hiring Trends of Autonomous Automobile Industry Related Companies (4차 산업혁명 시대의 채용경향: 자율주행자동차산업 관련 기업의 채용경향성 분석)

  • Hu, Sungho;Chang, Hyeyoung
    • Journal of Digital Convergence
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    • v.17 no.1
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    • pp.1-8
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    • 2019
  • The purpose of this study is to analyze the employment trends of autonomous automobile industry which is related to the 4th Industrial Revolution. Previously, big data of the employment trends were divided into skill field and task field. As a result, if a company was employed in the field of skill field, it was required to have talent in which personality traits and innovation traits were prominent. Second, if the task field is a production worker, it is desirable to have talented person with outstanding personality traits. In addition, if the task field is management, it has been confirmed that communication qualities require outstanding talent. The results of this study suggest that it is possible to use the data as a basic data for finding an effective employment strategy by identifying the characteristics of the talented person and considering the suitability of the tendency of hiring.

Development process and limitations of science and technology manpower policy, and suggestions for future direction (과학기술인력정책의 발전과정과 한계, 미래 방향에 대한 제언)

  • Seongmin Hong;Eunhye Hwang
    • Journal of Technology Innovation
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    • v.31 no.3
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    • pp.111-138
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    • 2023
  • The purpose of this paper is to summarize the development process of major science and technology manpower policies and to derive desirable future policy directions in the policy environment of a paradigm shift in supply and demand. To this end, first, the development process of the science and technology manpower policy, which was promoted in earnest from the 2000s, with the topic of resolving the phenomenon of avoidance of science and engineering majors, was examined, focusing on the basic plan for supporting science and engineering majors. Next, we summarized the main contents and implications of the change in demand for science and technology personnel caused by digital transformation and the supply shock of demographic decline, that is, the paradigm shift in the supply and demand of science and technology talents. Based on this, the core direction of the future science and technology manpower policy was suggested to create a human-centered science and technology research ecosystem that promotes the continued growth and inflow of human resources, so that can be the foundation for the training and utilization of excellent science and technology talents.

A Study on Development of Integrated Sports Talents' Competency Model By Career Type (체육인재의 경력유형별 융합적 역량모델 개발 연구)

  • Kim, Jin-Se;Ahn, Jai-Han;Kim, Mi-Suk
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.423-433
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    • 2017
  • The purpose of this study was to develop a competency model by career type by designing the specified career paths through the analysis of career experience of the athletes in the professional sports field. For this purpose, career types were identified as sports administrators, judges, leaders, sports information analysts, and global sports talents based on literature analysis, career development type and path guide design, experts interviews. Competency candidates were derived from interviews and workshops on experts. In order to finalize the competency model, it was confirmed by completing the feasibility test of experts. As a result, it is divided into common competency, professional competency, and global professional competency. There are 6 common competencies such as global competence, OA utilization, 29 special competencies by 5 career types, and 2 global competencies like sports foreign affairs, job preparation for international sports organization and the sports league federation. Competency definitions and behavioral indicator were developed for all competencies and could be used to diagnose the competency level of sports talents and to establish career development academy programs based on the competency model.

IoT based Creative Convergence Human Resource Development (사물인터넷(IoT) 시대의 창조적 융합 인재 육성)

  • Hwang, eui-chul
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.353-354
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    • 2015
  • 디지털화로 기술과 세상변화의 속도가 갈수록 빠르다. 모든 사물과 사람이 하나로 연결된 초연결사회에서 이를 유기적 지능적 자율적으로 통제하는 'AtO(All to One, 합일제어)시스템'은 모든 사물인터넷(IoT) 플랫폼을 하나로 연결해 통제하는 기술이다. 지난 10년 동안 인터넷과 스마트폰이 세상을 어떻게 바꿔놓았는지, 앞으로 다가올 AtO세상을 창조적 인재육성으로 핵심 경쟁력과 글로벌 시장 활성화에 힘써야 할 것이다.

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