• Title/Summary/Keyword: 디지털의복

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A Study on Material Analysis with Usability for Virtual Costume Hanbok in Digital Fashion Show (디지털 패션쇼를 위한 가상 한복 재질분석 및 사용성 연구)

  • Ahn, Duckki;Chung, JeanHun
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.351-358
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    • 2017
  • This study seeks to propose the virtual costume's pipeline production in digital fashion show which is based on the unique characteristic combining computer graphic technology and traditional fashion design. This study analyzed the fabric materials based on Korean traditional costume to create a virtual Hanbok for the digital fashion show, and conducted the group of professional's satisfaction statistics through the experiment to verify the realistic usability. The contents of primary process of producing virtual Korean costume is analyzed by summarizing the thickness, weight, and color as the three essential fabric properties required for virtual Hanbok. In addition, virtual costumes are compared with real Hanbok based on the usability survey to evaluate the positive research result by forty graphic experts. The purpose of this study is to present the guideline of essential material analysis of the fabrication to digital fashion show in the virtual clothing production.

A Study on The Influencing Factors of Purchase Intention for Smart Mountaineering Garments : An Extended Technology Acceptance Model (스마트 등산복에 대한 구매의도와 영향요인 분석 : 확장된 기술수용모형(TAM)을 바탕으로)

  • Park, Jaemin;Lee, Jung-Soo
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.261-275
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    • 2012
  • An increasing number of mountaineers are recently creating diverse consumer needs for mountaineering garments, thereby leading to a production of smart mountaineering garments with diverse-functions. Smart mountaineering garments are increasingly adding to comfort and safety, boosting their market size. This study researched on the Technology Acceptance Model (TAM) to examine factors that influence the intention of consumers to purchase buy mountaineering garments. For that purpose, 641 people aged 20-61 years who experienced in mountaineering were surveyed online. An extended TAM was designed by adding new variables such as fashion involvement and garment involvement associated with the characteristics of clothing products to the variables such as self-efficacy sense, technological innovativeness, perceived enjoyment. The findings of the study suggested that self-efficacy sense influenced perceived usefulness, perceived easiness of use, and perceived enjoyment, while garment involvement and fashion involvement influenced the perceived easiness of use and the perceived usefulness, respectively. Also, the perceived easiness of use influenced perceived usefulness and perceived enjoyment, while the perceived usefulness and perceived enjoyment directly influenced the intention of purchase. Based on the findings of this research, this study seeks to determine factors variables of smart garments purchase intention, and to explore measures to enhance such purchase intention, thereby offering working implications for developing smart mountaineering garments.

Trends and Synchronization of Transaction Amounts by Product group of Online Malls in Online Shopping Malls (온라인쇼핑몰에서 Online몰의 상품군별 거래액 동향과 동조화 현상)

  • Choi, Soo-Ho;Choi, Jeong-Il
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.151-160
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    • 2021
  • The purpose of this study is to classify online shopping malls into total transaction amount and transaction amount by product, and compare them to find synchronism. The data used in this study were collected from KOSIS for Food Services, Home Appliances·Electronics·Communication devices, Food & Beverages, House_Goods, Clothing, Computers & Peripheral Devices. The analysis period is a total of 44 monthly data from January 2017 to August 2020. In descriptive statistics, variability is relatively very stable in the case of food service, but is large in the case of clothing. In the correlation analysis, the total transaction amount shows a certain level of correlation with each product. In the analysis of the increase rate, Food Service increased by 1,039%, Home Appliances·Electronics·Communication devices increased by 325%, Food & Beverages increased by 296% and House Goods by 250%, but Clothing decreased slightly to 92.56%. In the Scatter Charts analysis, the distribution of Total transaction amount & House Goods, Total transaction amount & Home Appliances·Electronics·Communication devices is generally upward, showing a high level of synchronization. Due to Corona 19, we will have to continue our efforts to provide speed, stability, convenience and various services in preparation for the increase in transaction volume of online shopping malls.

A Study on the Emotionality of Digital Culture in Modern Fashion Design (현대 패션디자인에 나타난 디지털 문화의 감성성에 관한 연구)

  • Kim, Ji-Heui;Yoo, Tai-Soon
    • Journal of the Korean Society of Costume
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    • v.57 no.8
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    • pp.1-13
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    • 2007
  • The cold image of digital culture and its realistic limits force modern people to yearn for an emotional world characterized by a warm humanity. The kind of digital technology that appeals to such a human emotion is accepted as a new digital concept in the 21st century. The purpose of this study was to examine the characteristics of emotionality, which was a new trend in digital culture, and to discuss its form and meaning in fashion sector. It's basically meant to figure out a major trend in the 21st century's digital culture, to delve into its relationship with fashion reflecting sociocultural phenomena, and ultimately to describe in which direction future fashion would be led. Emotionality was highlighted as a reaction against an absolute pursuit of speed and cold digital technology. Emotionality of digital culture in fashion design were inserting of funology, Zen-based design and development of a clothing mixture. The emphasis of emotionality in digital culture is a new sociocultural trend that stresses the recovery of human nature. As futurologists predict that a human-centered and humanistic culture will reappear in the 21st century, fashion also will be in pursuit of human-oriented design.

Socioeconomic Determinants of Suicide Rate in Korea (경제적 양극화와 자살의 상관성: 1997년 외환위기를 전후하여)

  • Eun, Ki-Soo
    • Korea journal of population studies
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    • v.28 no.2
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    • pp.97-129
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    • 2005
  • Korean society recently witnesses a rapid lllcrease of suicide across all ages. In particular, suicide in old ages jumps up ill a very unexpected way. Furthermore, the order of suicide in the cause of death across all ages is becoming higher and higher in Korea. This study provides details of suicide that occurs in Korean society with the comparison to that of Japan at the descriptive level. It is not well known why suicide in Korean surges recently. Several previous research show the possibility that surging suicide is closely related to the worsened economic conditions especially since the economic crisis in 1997. They adopt economic growth, unemployment rate, income distribution, household finance index as economic indicators in their research. This study also adopts those indicators and conducts a correlation analysis in two periods, 1990-1997 and 1998-2004. It is found that there is no correlation between economic indicators and suicide in the period of 1990-1997. On the other hand, there is a very strong correlation between income distribution and suicide in the period of 1998-2004. Other economic indicators except income distribution does not have any significant correlation with suicide. This finding suggests that currently increasing suicide in Korea may be a result of economic polarization, which has been worsened since the economic crisis in 1997.

Development of Future Soldier Battle Jacket Design based on the Measurement by Motion Capture System (동작에 따른 체표변화 측정결과를 이용한 미래병사 전투복 설계안 개발 -Motion Capture System 계측법을 중심으로)

  • Park, Seon-Hyeong;Yang, Jin-Hui;Jeong, Gi-Sam;Chae, Jae-Uk;Kim, Hyeon-Jun;Choe, Ui-Jung;Lee, Ju-Hyeon
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.11a
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    • pp.206-209
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    • 2009
  • 미래의 정보전의 환경 하에서 병사들은 전투 상황 중에 각종 정보를 획득하고 이에 신속히 대응하는 하나의 체계(system)로서 전투 임무를 담당하게 될 것이며, 미래의 병사들은 각종 첨단 장비들을 신체에 부착하고 전투에 임하게 될 것이다. 첨단 디지털 기기들을 추가로 휴대하고도 기동성과 움직임에 저해 받지 않고, 오히려 정보력 상승으로 더 나은 전투력을 갖추기 위해 장치 구성품들을 의복에 내장시킨 '스마트 전투복'을 입을 것으로 생각된다. 본 연구는 정확한 모션 캡쳐 솔루션을 지원하는 VICON사의 Motion Capture System을 이용하여 동작에 따른 체표변화를 측정하고 해석하여 적절한 신체 부위에 기기를 배치함으로써 미래 전장에 적합한 스마트 전투복 디자인을 개발하는 것을 목표로 한다.

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A Study of Emotion evoked by colors and changes of color - Focused on the smart wear (스마트 의류에서의 색과 색 변화에 따른 정서)

  • Cho, Woon-Jung;Hyun, Ju-Ha;Kim, Soo-Hyun;Eom, Ki-Min;Han, Kwang-Hee
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1166-1170
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    • 2009
  • Colors convey emotions and feelings. This study investigated human's emotional responses on both single colors and changes of colors in clothing. From experiment 1, we found that the important possibility that color emotion also can apply on photonic clothing and it can play a significant role in expressing emotions. We also found there are differences in emotional dimensions between web colors and photonic colors.

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최근 디지털 섬유제품 개발동향

  • 손성군
    • Fiber Technology and Industry
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    • v.8 no.1
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    • pp.51-62
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    • 2004
  • 모든 상품에 있어서의 기능성은 인본주의에 입각해서 판단되고 창조된다. 갈수록 편리함과 편안함, 안락감과 쾌적함을 추구하는 등 소비심리는 갈수록 감성화 되어가고 있고, 이러한 소비심리를 충족시키기 위한 제조기술 또한 첨단화 되어가고 있다. 섬유산업에 있어서도 21세기 신 섬유로 다양한 기술들이 제안되고 있고 매일 새로운 기술들이 창조되고 있다. 신체를 가리고 외부 환경으로부터 몸을 보호한다는 단순 기능적인 차원을 넘어 입어서 쾌적함과 안락함을 느낄 수 있는 감성기능의 의류개발이 줄을 잇고 있고 주위 환경을 감지 대응함으로써 자발적인 변화기능을 갖는 정보형 섬유도 등장하고 있다. 구체적인 예로 태양 에너지로 전기를 발생시키는 의복, 운동을 하다가 부상 위험이 있으면 경적을 울리는 섬유, 그리고 심장박동과 생리적인 건강을 모니터링 할 수 있는 시트 등 섬유를 혁신시키는 최첨단 화학물질, 즉 지능형 고분자에 대한 관심도 점차 높아지고 있다.(중략)

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A Development of Design Prototype of Smart Battle Jacket for the Future Soldier System-Part I (미래병사체계를 위한 스마트 전투복의 프로토타입 디자인-제1보)

  • Woo Seung-Jung;Lee Young-Shin;Choi Eu-Jung;Kim Hyun-Jun;Lee Joo-Hyeon;Park Seon-Hyung
    • Science of Emotion and Sensibility
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    • v.8 no.3
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    • pp.277-290
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    • 2005
  • The purpose of this study is to develope a design prototype of 'Smart Battle Jacket' for the future soldier system. Future battle field is supposed to be the place where the information is the most important. Future soldiers are also supposed to get digital devices to have more possibility of survival in the battle field. To design the smart battle jacket that has digital devices inside, it's needed to forecast the body sizes and shape of the future soldiers, to research the human bodies and movements, and to study the functions of the digital devices and the relationship between the bodies and the devices. The usability of the 1st model for the Smart battle jacket had been tested, and the model had been corrected by the results from the test. After all, a smart battle jacket design prototype for the future soldier system has been developed.

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Digital Hanbok Modeling for Virtual Characters : A Knowledge-driven Approach (가상캐릭터의 디지털 한복 모델링을 위한 지식기반 접근법)

  • Lee Bo-Ran;Oh Sue-Jung;Nam Yang-Hee
    • The KIPS Transactions:PartB
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    • v.11B no.6
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    • pp.683-690
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    • 2004
  • Garment modeling and simulation is now one of the important elements in broad range of digital contents. Though there have been recent products on garment simulation, general users do not know well enough how to design a virtual costume that meets some requirements about its specific clothing pattern. In particular, Hanbok - the Korean traditional costume - has many different characteristics against western ones in the aspect of its pattern design and of draping. This paper presents a knowledge-driven approach for virtual Hanbok modeling without knowing how to make real Hanbok. First, parameterized knowledge for several fabric types art solicited using visual similarity assessment from simulated and real cloth. Secondly, based on the analysis of designer's knowledge, we defined multi-level adjustment processes of Hanbok measurements with regard to body shape features for different virtual actors. An experimental system is developed as the form of a Maya plug-in and the result shows the applicability of the proposed method.