• Title/Summary/Keyword: 디지털모델

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A Study of XrML-based Rights Business Model for Digital Contents Copyright Administration (디지털 컨텐츠 저작권 관리를 위한 XrML 기반의 저작권 비즈니스 모델에 관한 연구)

  • 최지훈;유윤식;임산송;김진수;정회경
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.289-292
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    • 2003
  • Digitalized multimedia contents is changing active digital contents in form passed from manufacturer directly to consumer though digital network of high speed, also face with big problem that is protection of rights to protect digital contents, to protect those and effort to active digital contents process height. Also, in situation that require change to more efficient system, the efficiency of rights document that is basic intermediate to be used in business of digital contents field is emphasized. Therefore, the design of common business model to share contents that have same purpose without depending on specific system to offer contents with another system is required. This paper designed adaptable rights business model to general digital contents, and designed and implemented rights document editing system to editable document for Right management according to designed business model.

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A study on the adoption-diffusion and use-diffusion of the digital convergence product : Focusing on the camera phone (디지털융합제품의 수용-확산 및 사용-확산에 관한 연구 : 카메라폰을 대상으로)

  • Yoo, Sang-Jin;Shon, Jung-Im
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.4
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    • pp.101-115
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    • 2009
  • This study analyzed the diffusion process of digital convergence products focused on camera phon to compare the traditional adoption-diffusion model with use-diffusion model proposed by Shih and Venkatesh(2004). The results suggested that observability, perceived usefulness, innovativeness, relative advantage have effects on the intention of repurchase in the adoption-diffusion model. On the other hand, the intention of repurchase has been affected by technological sophistication, satisfaction, innovativeness, relative advantage in the use-diffusion model. These results imply that the traditional adoption-diffusion model could be applied to the cases of the digital convergence products. In addition, the results also show that the use-diffusion model is superior to the traditional model in analyzing the diffusion of digital convergence products.

The Consideration on the Selection of Power System Model used for the Reach Test of Digital Protective Relay Using RTDS (RTDS를 이용한 디지털 보호계전기 Reach Test계통모델 선정 방안)

  • Lee Jae Wook;Cha Seung Tae;Choi Chang Yeol;Jang Byung Tae;Lee Jae Gyu;Kim Cheol Hwan
    • Proceedings of the KIEE Conference
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    • summer
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    • pp.388-390
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    • 2004
  • 디지털 보호계전기의 성능 검증에 있어서 RTDS(Real Time Digital Simulator)와 같은 디지털 시뮬레이터를 사용하는 경우가 점점 증가하고 있다. 특히 보호계전기의 동특성(Dynamic Performance) 시험에 있어서는, 디지털 시뮬레이터를 이용한 성능 검증이 거의 필수적이다. 본 논문에서는 디지털 보호계전기 중 거리계전기의 Reach Test에 있어서 성능 검증에 사용할 계통 모델 선정 방안을 PSCAD/RTDS에서의 구현 관점에서 기술하고 있다. 양단 전원을 가지는 4모선 2회선 송전선로를 Bergeron 모델을 이용하여 모델링하고, 모델의 유효성을 귀납적인 방법을 사용해서 검증하는 방안을 제시하고 있다.

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Digital TV Revenue Models and T-commerce strategies (디지털 TV 방송서비스 수익모델과 사업자별 T-commerce 통합전략)

  • 정충영
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.4
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    • pp.589-597
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    • 2003
  • This paper discusses revenue model of digital TV broadcast service(D-TV) and presents the basic framework for integrated strategy of applications. Also this paper presents the cases of D-TV in the frame of integrated model. The broadcasting operators should focus on interactive advertising and revenue generation utilizing customer participation. Also, they should utilize the strengths as a platform operator. The contents provider should be concerned about the retail revenue rather than commission revenue. The middle ware provider should develop new interactive D-TV service rather than system use fee or consulting fee.

A Study on Weighting for Digital Maturity Model & Indicators based on AHP Technique: Focusing on Digital Curation Maturity Model of Korea Institute of Science and Technology Information (AHP 기법 기반 디지털 큐레이션 성숙도 모델·지표 가중치 연구: 한국과학기술정보연구원 디지털 큐레이션 성숙도 모델을 중심으로)

  • Seonghun Kim;Jinho Park
    • Journal of the Korean Society for information Management
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    • v.40 no.2
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    • pp.243-262
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    • 2023
  • In the rapidly developing information technology environment, information management organizations need to effectively evaluate their digital maturity and clarify the direction of improvement to effectively respond to rapidly changing environments. This study derived weights for the digital curation maturity model developed by KISTI from the perspective of digital transformation to facilitate effective evaluation and direction setting of information management organizations. Relative importance was derived as a weight in the major and middle categories of the model through the AHP technique. Summarizing the results, when the major categories of the entire model are measured on the basis of 100 points, technology is 27 points, data is 24 points, strategy is 19 points, organization (manpower) is 16 points, and (social) influence is calculated as 14 points. In addition, weights for each subcategory were presented for each major classification based on a perfect score of 100 points. It is expected that a more objective and reasonable evaluation will be possible by applying the weights for each area derived from this study to the digital transformation maturity evaluation model.

Types of business model in the 4th industrial revolution (4차 산업혁명시대의 비즈니스 모델 유형)

  • Jung, Sang-hee;Chung, Byoung-gyu
    • Journal of Venture Innovation
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    • v.1 no.1
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    • pp.1-14
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    • 2018
  • The 4th Industrial Revolution is making a big change for our company like the tsunami. The CPS system, which is represented by the digital age, is based on the data accumulated in the physical domain and is making business that was not imagined in the past through digital technology. As a result, the business model of the 4th Industrial Revolution era is different from the previous one. In this study, we analyze the trends and the issues of business innovation theory research. Then, the business innovation model of the digital age was compared with the previous period. Based on this, we have searched for a business model suitable for the 4th Industrial Revolution era. The existing business models have many difficulties to explain the model of the digital era. Even though more empirical research should be supported, Michael Porter's diamond model is most suitable for four cases of business models by applying them. Type A sharing outcome with customer is a model that pay differently according to the basis of customer performance. Type B Value Chain Digitalization model provides products and services to customers with faster and lower cost by digitalizing products, services and SCM. Type C Digital Platform is the model that brings the biggest ripple effect. It is a model that can secure profitability by creating new market by creating the sharing economy based on digital platform. Finally, Type D Sharing Resources is a model for building a competitive advantage model by collaborating with partners in related industries. This is the most effective way to complement each other's core competencies and their core competencies. Even though numerous Unicorn companies have differentiated digital competitiveness with many digital technologies in their respective industries in the 4th Industrial Revolution era, there is a limit to the number of pieces to be listed. In future research, it is necessary to identify the business model of the digital age through more specific empirical analysis. In addition, since digital business models may be different in each industry, it is also necessary to conduct comparative analysis between industries

Business Process and Navigation Modeling for Web-based Information System including Digital Contents (디지털컨텐츠를 포함한 웹기반 정보시스템의 재구성을 위한 비즈니스 프로세스 및 항해 모델링)

  • Choi Sang-Su;Hwang Sung-Ha;Park Hark-Soo;Jang Soo-Jin;Lee Gang-Soo
    • Journal of Digital Contents Society
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    • v.3 no.1
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    • pp.23-35
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    • 2002
  • Recently, digital contents systems have been constructed by means of a Web-based Information Systems(WBIS). However, developers supper from the Web Crisis since there is no systematic methodology for development and maintenance of the WBIS. To partially cope with the problem, we propose web-based business process and navigation modeling methods for efficient restructuring of a WBIS. A Business Process Net model is the business process model. Additionally, system structure model, state transition model, and user interaction model are the navigation models. These models might be useful for development and restructuring of a WBIS which includes digital contents.

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A Study of Ubiquitous Network and RFID Tag Application (유비쿼터스 네트워크와 전자태그 응용에 관한 연구)

  • Gang, Hui-Jo
    • 한국디지털정책학회:학술대회논문집
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    • 2005.06a
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    • pp.257-264
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    • 2005
  • 유비쿼터스 컴퓨팅 이란 보이지 않은 작은 컴퓨터를 일상생활이나 비즈니스 공간 속에 존재하는 사물 등에 심고 유무선 네트워크로 연결하여 사용자가 언제, 어디서나, 어떠한 기기든지 상관없이 서비스를 이용할 수 있다. 본 논문에서는 유비쿼터스 네트워크 개념과 전자태그의 고도활용 모델, 표준화, 응용 등에 대하여 검토하기로 한다.

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Intelligent Digital Control of a Single Link Flexible-Joint Robot (단일링크 유연로봇의 지능형 디지털 제어)

  • Jang, Kwon-Kyu;Choi, Jae-Myeong;Joo, Young-Hoon;Kim, Kwang-Bae
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.2498-2500
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    • 2005
  • 본 논문에서는 복잡한 비선형 동력학 시스템에서의 신뢰성 있고, 융통성 있는 동작을 위한 디지털제어기의 퍼지 모델 기반 설계 도구를 제안하고, 연속시간 비선형 시스템을 위해 퍼지 모델 기반 제어기의 지능형 디지털 재설계를 위한 방법을 제안한다. 이를 위해, 연속시간 시스템에 대해 연속시간 TS 퍼지 모델이 구성되고, 그 다음 연속시간 퍼지 모델 기반 제어기는 등가의 이산시간 퍼지 모델 기반 제어기로 변환된다. 마지막으로 단일링크 유연로봇 시스템의 디지털 제어에 제안된 방법을 적용해 그 효용성을 입증한다.

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A Study of Technical Innovation Model of Digital Contents (디지털콘텐츠의 기술기반 진화모델연구)

  • Han, Chang-Wan
    • Cartoon and Animation Studies
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    • s.10
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    • pp.159-178
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    • 2006
  • Digital Media have been advanced and disseminated at the same time around the world. Digital contents have been evolved while Product Technology and Process Technology of 3D Digital Animation and On-line game have completed the innovative developments. First of all, several problems can be occurred when product technology can not lead the evolvement of digital contents. To accomplish the evolvement of both product technology and process technology of digital contents, the whole production system and process system must be modulized. Modulization of system can be completed by the consistent and stable integration of platform. Modulization of production system can bring out the modulization of product technology and then the modulization of technology can speed up the commercialization and market test.

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