• Title/Summary/Keyword: 디지털교과융합교육

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Analysis of digital literacy presented in ICT subjects of special education curruculum (특수교육교육과정 ICT 관련 교과에 나타난 디지털 리터러시 분석)

  • Lee, Ok-in
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.6
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    • pp.663-670
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    • 2024
  • Recently, policies have been implemented to establish a digital-based delivery system and provide AI-based education for students with disabilities. In this study, three ICT-related subjects (common_Information/Technology, basic_Information Communication Utilization) within the special education curriculum were examined according to digital literacy analysis standards. As a result of the study, understanding and use of digital technology (194, 52.7%) appeared most frequently in the special education curriculum. Detailed competencies include tech_computing system (1.1, 52, 14.1%), tech_software utilization (1.2, 46, 12.5%), tech_latest technology issues (1.6, 45, 12.2%) & attitude_respect for life consciousness (2.1, 45, 12.2%) appeared most frequently in that order. This study shows that digital literacy education for students with disabilities needs to be improved into a balanced curriculum that can help students with disabilities develop civic and ethical awareness to adapt to the digital environment and develop digital thinking capabilities for self-directed problem solving. presented.

Needs Assessment of Preservice Teachers' AI & Digital Education (예비교사의 AI·디지털 교육 요구분석)

  • Kwon, Hyuk-il
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.6
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    • pp.451-460
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    • 2024
  • This study aimed to analyze the AI and Digital education needs of students at 'C University of Education' for the development of a 'AI and Digital Education' course. To achieve this objective, Importance-Performance Analysis (IPA) was conducted with 79 fourth-year students from 'C University of Education,' focusing on 18 AI and digital education competencies. The paired sample t-test revealed significant differences between the importance and performance scores for all 18 competencies. Using the Borich needs assessment model, the results indicated that the 'Data Utilization Feedback Competency' had the highest demand. Additionally, applying The Locus for Focus model to prioritize needs, nine competencies were identified as having very high priority, including 'Data Utilization Feedback Competency,' 'Understanding Basic Knowledge Related to AI and Digital ,' and 'Practical Learning Design Based on AI and Digital.' The needs assessment results identified in this study should be actively reflected as foundational data for the development of the 'AI and Digital Education' course.

Analyzing illustration in health textbooks of middle school in the convergent point of view (융합적 관점의 중학교 보건교과서 삽화분석)

  • Choi, Kyoung-Ho
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.461-468
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    • 2016
  • Illustration, which is shown in the textbook for educational purpose is used to explain basic educational theory, rather than carrying meaning itself. It has proper educational value when presented appropriately according to the process of knowledge acquirement. This research organized new analyzing criterion for the frame and content analysis subjected on 4 sanitation textbooks of middle school, moreover looked into actual situation by convergent analysis. This is for political suggestion that is helpful to further textbook development; by understanding improvement point required in reaching educational purpose presented in health education course manual. Results are as following. First, in the aspect of frame, diagrams with proper function to explain principle of health and sanitary activities should be more frequently suggested. Second in the aspect of content, illustrations for simple data providing or for decoration should be reduced while illustrations suggesting experimental results should be added, to reorganize health textbook according to the purpose of health education course.

Curriculum Development of Acoustics and Audio Engineering on Digital Convergence Environment (디지털 융복합 환경을 고려한 음향 및 오디오 기술 교육과정 개발)

  • Oh, Wongeun;Rhee, Esther
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.191-197
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    • 2013
  • In this paper, we present the college curriculum for the acoustics and audio engineering on digital convergence environment. For these purposes, we categorized the colleges which linked on the ASA and AES websites into three types according to their characteristics such as an acoustics-oriented type, an applied-acoustics type, and a convergence-oriented type. And a basic step-by-step curriculum model for the audio acoustics is suggested based on the characteristics of the category analysis. The proposed model can be effectively used to build an acoustics and audio technology course at the domestic colleges.

A Case study of engineering comprehensive design subject incorporating convergence with art (예술과의 융합을 접목한 공학 종합설계 교과목 사례연구)

  • Huh, Wonwhoi
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.195-201
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    • 2022
  • The core of the Fourth Industrial revolution, the topic of the 21st century, lies in the convergence of various technologies that are developing to the cutting edge. Therefore, convergence education is essential to solve problems from various perspectives. Above all, in order to solve the complex problem arising from the contact point between humans and technology in the future society, it was considered that insight through a humanities and artistic approach was necessary. Now, universities are trying to run a multidisciplinary comprehensive design to adapt to the new digital environment. In this study, an operation case of an engineering comprehensive design subject incorporating art operated by a researcher was described. The researcher presented an art convergence curriculum in a comprehensive design subject by applying 1. problem recognition and definition, 2. idea derivation and evaluation, 3. project development, 4. presentation, and demonstration process operation methods. Through this study, it is meaningful that it presented a method of operating art convergence in engineering comprehensive design subjects by allowing students to attempt an artistic aesthetic and emotional approach to project development.

A Study on the Curriculum Innovation of Department of Advertising and Career Education Improvement in Blockchain based Advertising Industry (블록체인 기반, 광고산업 변화에 따른 광고홍보학과 교육과정 혁신 및 진로교육 내실화 방안 연구)

  • Han, Sangpil
    • Journal of the Korea Convergence Society
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    • v.12 no.6
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    • pp.113-118
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    • 2021
  • The purpose of this study is to develop a program to improve the curriculum of the Department of Advertising and PR and to improve education in the 4th industrial revolution based on blockchain. This study is in charge of human resources department, planning, and production of advertising agencies with a high understanding of the direction of human resource development of advertising agencies and career education of universities. Six people were divided into two groups and an in-depth interview was conducted. It was found that the curriculum of the Department of Advertising and PR has not yet been reorganized, and the method of career education is still progressing in the traditional media era. In order to cultivate future advertising professionals, it is important that advertising education must operate courses and adopt the curriculum so that they can be trained as experts who can adapt to the revolutionary change engine of blockchain.

Learning Outcomes of Design and Software Convergence Major for Engineering Education Accreditation (공학교육인증을 위한 디자인과 소프트웨어 융합전공의 학습성과)

  • Choi, Ji-Eun;Jin, Sung-Hee
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.51-63
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    • 2019
  • In the rapidly changing society since the Fourth Industrial Revolution, the cultivation of convergence talents that can solve complex problems is emerging as an important issue. The purpose of this study is to propose the core competencies required to establish the program learning outcomes of the engineering and education curriculum, which is the accreditation standard of engineering education proposed by ABEEK(Accreditation Board for Engineering Education of Korea). Case study methodology was applied to achieve the purpose of the study. The case of analysis is design and software convergence majors of domestic and foreign universities. The educational objectives and course syllabi were analyzed. As a result of the research, four core competencies to be achieved in the design and software convergence majors were derived in addition to the ten program outcomes presented by ABEEK. New core competencies are convergence ability, creative thinking, entrepreneurship, and design ability. The result of this study is expected to contribute to the development of the evaluation system for the convergence engineering education field.

A Study on Convergence Curriculum Development for Idea Creation (아이디어 창작을 위한 융합 교육 과정 개발에 관한 연구)

  • Jang, Ji-Yeun;Lee, Keun-Ho;Yun, Sung-Hyun
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.571-576
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    • 2014
  • Convergence refers to create a new one by combining the different elements of two or more. Currently convergence has expanded academy, industry and education from the concept of combining heterogeneous inter-technology. The most important key to the convergence in success is to derive ideas for problem solving. However, the idea derivation is done in companies to hire professional people for letting the innovation of corporate planning and new product in most cases. It is hard to get the expected results of convergence's variety. In this research, the creation of the general public for their ideas is main focus on developing a curriculum. Development models are: 1) strengthening the internal capacity for creative thinking, 2) curriculum meets the consumer 3) an understanding of convergence technology 4) creative ideas and planning ability is composed of four concepts. It is expected that convergence man power having the creative idea is trained in case of applying the proposed education model to the convergence education.

Design of ePub-based Digital Textbooks Integrated Solution for Smart Learning (스마트러닝을 위한 ePub 기반 디지털교과서 통합 솔루션 설계)

  • Heo, Sung-Uk;Kang, Sung-In;Kim, Gwan-Hyung;Choi, Sung-Wook;Oh, Am-Suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.873-875
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    • 2013
  • 정보기술 발전에 따라 정보 활용 및 처리 역량이 상승하면서 교육 환경의 지능화, 네트워크화로 기술간, 서비스 간 융 복합을 통한 다양한 학습 내용 및 방법이 출현하였으며, 최근 e-러닝 산업에서 스마트기기 보급 확산과 상황 적응적이고 자기 주도적 학습에 대한 소비자의 니즈가 증가하면서 새로운 형태의 교육시스템인 스마트러닝이 부각되고 있다. 이러한 교육 패러다임의 변화에 따라 기존의 교육 콘텐츠를 스마트기기에 적용하기 위해서는 콘텐츠 및 솔루션 구조의 개선이 요구되며, 또한 서비스 제공의 측면에서 다양한 교육 콘텐츠 연동과 교육 서비스 융합을 위한 표준 플랫폼 적용이 필요하다. 이에 본 논문에서는 JVM 환경의 PC 인터페이스를 통해 ePub 표준의 교육용 멀티미디어 콘텐츠 제작기능과 기존 서책형 파일 포맷의 자료 정보를 응용하기 위한 정보변환 모듈, 스마트 기기용 ePub 전자책 뷰어를 포함하는 통합 솔루션 소프트웨어인 ePub Solution을 설계하였다.

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A Study on the Innovation of Advertising Education According to the Change of Corporate recruitment methods in the 4th Industrial Revolution (4차 산업혁명시대, 기업의 채용변화에 따른 광고학 교육의 혁신에 관한 연구)

  • Han, Sangpil;Choi, Yunseul;Han, Jihee
    • Journal of the Korea Convergence Society
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    • v.11 no.5
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    • pp.117-123
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    • 2020
  • The purpose of this research was to develop advertising curriculum demanded according to the change of company recruitment methods in the 4th Industrial Revolution. Focus group interview was conducted targeting advertising professionals in full-sized and digital advertising agencies. The results showed that the curriculum of advertising majors in Korean universities maintains the curriculum of the traditional media era, and the revision of the innovative curriculum suitable for the advertising environment in the 4th Industrial Revolution era was insufficient. In addition, there was a lack of career education suitable for the new hiring method of the company. On the basis of these findings, this study proposed an innovation plan for the major in advertising education.