• Title/Summary/Keyword: 디자인 형태

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A Study of on the design of bags applying TRIZ (트리즈를 적용한 가방 디자인 연구)

  • Paek, Kyung Ja
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.305-311
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    • 2022
  • In this study, we wanted to apply the creative problem-solving theory of TRIZ to explore the possibilities of applying it in fashion design as well, and to develop a creative bag design so that one product design can be transformed into a form for another purpose. Through TRIZ's 4 invention principles, Local Quality No. 3, Universality No. 6, Nesting No. 7, and Another dimension No. 17, the solution was derived and applied, and the final design was developed, and it was found to satisfy the functionality and usability of 2 types of bag form and apron shape. Accordingly, it was confirmed that TRIZ as an invention principle technique can be fully utilized in fashion design. It is hoped that it will increase the possibility of developing a converged design in the future and be used as a basic example material for designing products that are highly utilized in everyday life.

Medical Service with Design (의료 서비스와 디자인)

  • Choi, Won-Jae
    • Journal of the korean academy of Pediatric Dentistry
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    • v.43 no.4
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    • pp.473-479
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    • 2016
  • In connection with medical care, designs have been developed by forming relationships, typically supporting Visual Communication Design, Product Design and Environment Design healthcare environment aesthetically pleasing and convenient. However, in recent designs, expertise has increased, new areas specialized are merged with various areas and academic disciplines and subdivided. In addition, due to the development of technology, the design has been continuously changing, creating a new form of model by fusing with various industries, academics and services. Recognizing the changes and developments of these designs, we are promoting research on utilization of design in medical services, we can create a new value by getting out of design that we have limitedly used in areas of traditional design I will try to know about developing into a design.

Product Form Alignment Method Based on the Analysis of Formative Parameter Disposition (조형변수 성향 분석에 의한 정합적 제품 형태 전개 방법)

  • 김현
    • Archives of design research
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    • v.17 no.2
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    • pp.279-288
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    • 2004
  • Corporate design activities have expanded from being exclusive and passive responsibilities to active participation in planning, marketing, technology and corporate brand image differentiation for successful business. Thus the communications between designers and other functions come to include critical decision making, information sharing, and objective reasoning. Given that design activities now have to involve various functions in product development, the styling-related design process, which is still developed by designer's intuition and experience, poses as an obstacle not just between various functions involved, but even within the design function. To overcome this obstacle and to lead more effective design decision process, a means for product form development assessment and management is necessary. This research proposes a foundation for managing and assessing product form based on the hypothesis and demonstration of discovering a system of formative factor and order a product form expresses that can be shared as an objective and logical system. As a result of this demonstration, the form as a unique visual expression and the factors related to the form and its co-relationship are examined. The factors are called formative parameters and the system is named as the product form alignment method. Based on the logic derived from the system, the process for developing an image that aligns with the predefined goal is explained. The method defines a balance between a designer's intuitive creativity and the extracted logic, which can act as a basis for designers to share design language among themselves and for communication between design and other functions. Based on this system, designers are able to align design work with the set goal, and focus and limit the range of form development, which is anticipated to result in lead-time reduction and minimizing unnecessary obstacles and mistakes.

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A study on the Kineticism which was introduced to Boundary form in Interior Design (실내디자인에 있어서 경계의 형태에 도입된 키네티시즘에 관한 연구)

  • Choi, Joo-Yeun;Lee, Jin-Min
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.171-180
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    • 2005
  • The purpose of this research is to investigate the nature of direction of the design corresponding to a human-centered design, digitalism, ecological design, and culture-oriented design which is an issue of design in the 21st century, from the design of the inside of a room. As a method of approach to this objective, first, 1 understand the form of boundary structure appearing in space, through the theoretical investigation of a boundary form. This research is trying to elicit the expression characteristic of kineticism which was introduced to the boundary form as a factor constituting space, by investigating the characteristic of kinaticism which was expressed in plastic arts and other genres. As a process of the proceeding of this investigation, It is explained the background, purpose, and method of this study in Chapter I, and look into the characteristic of the unfolding and expression of kinetic arts as well as the structure of a boundary form of space in Chapter II. In Chapter III, I divide the aspect of modern architectural space into realistic movement, relative movement, and associational movement and examine them. In Chapter IV, I investigate a case of modern space in which the three types of the characteristic of movement mentioned in Chapter Three was expressed, and analyze to what boundary structure the space was introduced. Last of all, in Chapter V, I elicit the characteristic of a boundary form of kineticism which was the result that appeared through the above analysis, and present the nature of future direction of interior.

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A study on User-centered product design process proposal for materials adoption (소재 적용에 대한 사용자 중심의 제품디자인 프로세스 제안에 관한 연구)

  • Han, Sang-Yun;Kim, Hyun-Sung
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.27 no.4
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    • pp.186-190
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    • 2017
  • When a product is designed, user's requirements should be well analyzed and applied to the design so that the psychological and aesthetic factors of a product can be accurately conveyed to consumers. The essence of product development is to analyze the changes in the purchasing tendency of consumers and the needs of times, find out user experiences to apply to a design, and establish the objective of product development that well considers those. Designing should be recognized as one that designs even the sensitivity and experience created in the relationship with users, beyond the conventional notion of design that it draws the physical form of a product. As the subjects that design should consider have expanded like this, it has become important that today's design provides a new experience as well as simply develops formative elements based on the functions of an object. As a result, it becomes impossible to accomplish such objective only with the traditional design process that existing designers have stuck to so far. In this respect, this study is aimed to draw out a system and methodology for a user-oriented design process so that design can provide expanded experience to users from product form, applied material, and service.

Analysis of Formal Aesthetics of Fashion Designer's Works -Focused on Madeleine Vionnet & Christian Dior- (패션디자인 작품에 나타난 형태미 분석 -비요네와 디올의 작품을 중심으로-)

  • Yun, Ji-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.12 s.148
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    • pp.1582-1594
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    • 2005
  • The purpose of this study is to rediscover the value of form in fashion design by developing a new perspective of design appreciation. By examining and modifying the theories of Wolfflin and Belong, this paper tries to of for a new perspective for analyzing the characteristics of form in fashion designers' works. The three new perspective, Flat & Rounded, Closed & Opened and Part & Whole, can be used to analyze the formative aesthetic character of Vionnet's and Dior's works. Ten of Vionnet's and eleven of Dior's representative works selected and applied Delong's visual priority diagram to analyze their character. Vionnet and Dior, emphasized form and construction in their design and applied geometric shapes in their works. The main differences between Vionnet and Dior is that Vionnet's work transforms from geometric shapes in 2-dimentional space to drapery shapes in 3-dimensional space, Dior's work displays geometric shapes in 3-dimensional space. Vionnet created new formative art through the relationship between the clothes and human body. Vionnet's work has distinctively different qualities depending on whether the space is 2-dimensional or 3-dimensional showing transposition of form. In 2-dimensional space, Vionnet's works consist of triangles, rectangles and circles which are 'flat' and 'closed' in quality. These transform to solid forms by draping bias fabrics, which have a 'rounded' and 'open' quality. Dior tended to show artificial form rather than the natural lines of the body which is very different with Vionnet. Dior created clothes by using solid geometric form such as spheres, prisms, cylinders, pyramids and cubes in 3-dimensional space, which were visualized through constructive technique such as dart manipulation, boning, gathering, tucking, pleating, shirring and layering. Dior's works have their own form which does not relate with body shape. So his Works have a 'rounded' and 'closed' quality.

Schematic Design Using a Design Tool based on Three Dimensional Bubble Diagrammatic Technique (3차원 버블 다이어그램 기법을 지원하는 디자인 도구를 이용한 개략 디자인 방법에 관한 연구)

  • Lee, Yun-Gil;Park, Jae-Wan;Choi, Jin-Won
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.57-62
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    • 2006
  • 건축디자인 초기단계에서 다이어그램은 아이디어 및 디자인 해결방안을 도출하기 위한 분석 도구로써 중요한 의미를 지닌다(Wang, 1999; Do, 1997). 이러한 다이어그램은 시각적 디자인 피드백을 가능하게 함으로써 건축디자인 실무 및 교육에서 필수적인 디자인 도구라고 할 수 있다 (Schon and Wiggins, 1992; Gross, 1996; Kurmann, 1998). 최근에 IT 기술이 건축분야에 적용됨에 따라, 건축가들의 전통적으로 고려되어 왔던 인간의 행동, 자연현상, 건축재료, 건축부재, 대지조건 외에 다양한 IT 기술과 관련된 정보를 분석하고 고려할 필요성을 가지게 되었다. 그러나 이러한 다양한 IT 기술은 건축적인 요소들과 접목되어 적용되기 때문에 건축가들은 디자인 초기단계부터 IT 기술의 접목이 가능한 디자인 도구를 필요로 하게 되었다. 즉, 이는 IT 정보와 공간정보와의 관계 및 적용을 건축가가 빠르게 이해하고 분석하고 이를 디자인에 반영할 수 있도록 도와주는 시각적 다이어그램 표출이 가능한 디자인 도구가 필요하게 되었다. 본 논문에서는 다양한 IT 기술과 공간 정보의 다양한 형태의 관계를 나타내는 3 차원 버블 다이어그램을 이용한 계략 디자인 방법을 제안하고, 이를 기반으로 3 차원 버블 다이어그램을 지원하면서 건축 디자인 초기단계에 이용 가능한 디자인 도구를 개발한다. 본 연구에서 개발된 디자인 도구는 정보의 유형에 따라 다양하게 형태를 변화시킬 수 있는 노드(node)와 연결선(edge)로 구성되고, 저장된 특정 건축정보는 다이어그램으로 생성된 디자인 대안을 평가하는데 사용된다. 일종의 DSS(Decision Support System)인 본 시스템은 디자인 초기단계에서 3 차원 디자인 아이디어를 제공할 뿐만 아니라 다양한 디자인 대안을 빠르게 생성하고 이를 실시간으로 평가함으로써 디자인 효율성을 증가시킬 것이다. 본 시스템은 유비쿼터스 기술이 적용된 신도시에 생성될 통관관제센터 디자인에 실험적으로 적용되었다.

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