• Title/Summary/Keyword: 디자인 언어

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The Development of a Translater for the VRML Implementation Model from the ADL Model (ADL 모델로부터 VRML 구현 모델을 위한 변환기 개발)

  • Kim Chi-Su
    • The KIPS Transactions:PartD
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    • v.13D no.2 s.105
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    • pp.235-240
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    • 2006
  • Software architectures may be described using text-based architecture description language(ADL). The key goals of an ADL are to communicate alternate designs between different stakeholders, to detect reusable structures, and to record design decisions. This paper provided a solution to the representation problem by creating a tool for three-dimensional representation of architectural viewpoints. The tool consisted of an architecture description language(VTADL) to first describe the software architectures and viewpoints on the architectures; and a VTADL-to-VRML translator to translate each viewpoint into a separate virtual reality world The goal of the paper was to devise algorithms for translating an ADL into effective VRML representations based on the desired viewpoint. The VRML representations were intended to enhance comprehension on the overall design and to improve communications between diverse stakeholders.

A Study on the Potential Use of ChatGPT in Public Design Policy Decision-Making (공공디자인 정책 결정에 ChatGPT의 활용 가능성에 관한연구)

  • Son, Dong Joo;Yoon, Myeong Han
    • Journal of Service Research and Studies
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    • v.13 no.3
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    • pp.172-189
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    • 2023
  • This study investigated the potential contribution of ChatGPT, a massive language and information model, in the decision-making process of public design policies, focusing on the characteristics inherent to public design. Public design utilizes the principles and approaches of design to address societal issues and aims to improve public services. In order to formulate public design policies and plans, it is essential to base them on extensive data, including the general status of the area, population demographics, infrastructure, resources, safety, existing policies, legal regulations, landscape, spatial conditions, current state of public design, and regional issues. Therefore, public design is a field of design research that encompasses a vast amount of data and language. Considering the rapid advancements in artificial intelligence technology and the significance of public design, this study aims to explore how massive language and information models like ChatGPT can contribute to public design policies. Alongside, we reviewed the concepts and principles of public design, its role in policy development and implementation, and examined the overview and features of ChatGPT, including its application cases and preceding research to determine its utility in the decision-making process of public design policies. The study found that ChatGPT could offer substantial language information during the formulation of public design policies and assist in decision-making. In particular, ChatGPT proved useful in providing various perspectives and swiftly supplying information necessary for policy decisions. Additionally, the trend of utilizing artificial intelligence in government policy development was confirmed through various studies. However, the usage of ChatGPT also unveiled ethical, legal, and personal privacy issues. Notably, ethical dilemmas were raised, along with issues related to bias and fairness. To practically apply ChatGPT in the decision-making process of public design policies, first, it is necessary to enhance the capacities of policy developers and public design experts to a certain extent. Second, it is advisable to create a provisional regulation named 'Ordinance on the Use of AI in Policy' to continuously refine the utilization until legal adjustments are made. Currently, implementing these two strategies is deemed necessary. Consequently, employing massive language and information models like ChatGPT in the public design field, which harbors a vast amount of language, holds substantial value.

Creative Design Thinking with Analogy of Verbal/Visual Information (언어/시각정보의 유추에 의한 창조적 디자인 사고)

  • 우흥룡
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.10a
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    • pp.14-15
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    • 1999
  • 디자인은 일반적으로 목적지향의 창의적인 문제해결 과정으로 볼 수 있으며, 그 결과로 구체적인 대상이 세상에 존재하게 되는 것이다. 즉 무형적인 컨셉트를 가시적인 대상으로 전환시키는 산업 디자인분야에서 시각심상의 표현을 통한 조형성과 창의성은 디자이너의 중요한 소양중의 하나가 된다. (중략)

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Action Research to Improve the Curriculum for Early Childhood Language Education Based on Design Thinking for Prospective Kindergarten Teachers (예비유아교사를 위한 디자인씽킹 중심의 유아언어교육 교과목 개선을 위한 실행연구)

  • Bae, Jee-Hyun
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.119-131
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    • 2021
  • The purpose of this study is to improve the curriculum of major subjects by constructing and applying design thinking centered 'early childhood language education' for prospective kindergarten teachers, and to cultivate their teaching ability in the classroom. As a result of the study, it is as follows. First, in the improvement of 'early childhood language education' subjects centered on design thinking, the "plan" stage recognizes the problem of interest in language education and the execution of language areas. In the "action" step, they created a interesting stationery for plays that can be actively expressed for young children who are hard to write. In the "re-action after reflection" steps, they have developed creative writing based on the diverse experience of the who have been working on a kindergarten field practice, Second, The meaning of the implementation for the major classes based on the design thinking is listening to young children than given practice, and self-reflection and growth through sympathy and cooperation. The implications of this study are needed to change the various major classes and the experience of problem solving is that it is also helpful for the autonomy and expertise of prospective kindergarten teachers.

A Study on the Characterization of Post-Modernism Interior Design inAttri Language bute (언어성에서 본 포스트모더니즘 실내디자인의 특성연구)

  • 이춘섭
    • Archives of design research
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    • no.18
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    • pp.15-23
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    • 1996
  • Interior is composed of void spaces decided by many substances and the function of the spaces which creat its valuation. Accordingly interior space makes peculiar forms by synthesizing each interior elements and its abstractness. Therefore characteristic of the expressed word and symbolic system become interior wholeness. The focus of this paper is to analyze interior words and the symbolic systems scientifically. The content is composed of 5 major parts. The 1st and 2nd chapter deal with Introduction and the Characterization of Interior Design. Linguistic symbol and metaphor which decide Post-Modern interior style were studied in the 3rd chapter. In the 4th chapter. this paper analysed linguistic character of interior words which need to express character of tradition. decoration, and publicity, expccially through code and metaphor. Finally Thematic I-louse library interior space designed by Charles Jencks was linguistically researched as a study model.

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A Study on Preference of Smoking Booth Design (흡연 부스 디자인의 선호도 조사 연구)

  • Yang, Keun-Young
    • The Journal of the Korea Contents Association
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    • v.17 no.1
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    • pp.183-192
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    • 2017
  • This study aims to suggest improved design for both non-smokers and smokers to minimize inconvenience of smoke, at the same time, allow smoking in comfortable environment. The study was researched in three categories: First, consciousness research regarding smoking booth, second, preference research regarding product design, and third, research on emotional words about smoking booth by emotion evaluation. The result of design preference research was, first of all, smoking booth for smokers should be designed in both notable and familiar shape rather than stiff and rough shape. Second, color for the booth should apply warm colors such as white, pastel, and bright tone rather than prime colors. Third, the internal circulation filter in smoking booth should be managed thoroughly. In addition, extra seats and ventilation design is necessary to prevent passive smoking. The result of emotion evaluation was that people recognized certain words in four aspects. Each image word for factor 1 was "functional emotion', factor 2 was "psychological emotion", factor 3 as "color emotion", and factor 4 as "shape emotion". User-centered service design is necessary for both smokers and non-smokers, to minimize the damage by smoke and to spend time for short break.

스파크2008 팬타어워드 플래티넘상 수상 - 지속 가능한 유니버설 디자인 설계

  • Jeong, Yeong-Su
    • The monthly packaging world
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    • s.189
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    • pp.111-113
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    • 2009
  • 애경의 대표적인 세탁세제 '스파크'가 2008 팬타어워드(PENTAWARDS)에서 생활용품 카테고리 내 1위인 플래티넘상을 수상, "어느 나라를 막론하고 언어가 필요 없이도 제품의 용도를 아주 명확히 알 수 있는 진정한 유니버설 디자인"이라는 극찬을 받는 등 열광적인 호응을 얻었다. 글로벌 패키지디자인 공모전인 팬타어워드는 세계의 유수한 회사들과 디자인 전문업체가 참가하는 패키지 디자인 어워드로 이번 디자인 어워드에는 세계 39개국에서 6백88점의 작품이 출품, 국내 기업 중에서는 애경이 수상했다. 애경산업 디자인센터 정영수 대리에게 수상 소감 및 스파크 패키지디자인에 대한 견해를 들어보았다.

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A structural analyzation of knowledge-based Image DataBase System. (지식기반형 이미지 DBMS의 기능적 구성에 관한 고찰)

  • 이종호;홍석기
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.05a
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    • pp.36-37
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    • 1999
  • 디자인 프로세스상에 이미지를 중심으로 하는 시각언어를 통한 디자인 컨셉 커뮤니케이션은 이미 여러 디자인분야에서 여러 가지 방향으로 진행되고 있다(스타일 스케치보드, 이미지 맵, 컬러맵, 캐털로그 리뷰 등). 그러나 대부분의 경우, 디자인 리서치에 사용되어진 이미지들은 리서치 이후 저장되지 않고 폐기되어지기 때문에, 새로운 디자인 작업에서 재활용되어지지 못하는 프로세스상의 단점을 가지고 있다.(중략)

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