• Title/Summary/Keyword: 디자인 설계

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Bundled SW Design with Application Method of Diary Study (번들소프트웨어 디자인을 위한 다이어리 스터디 적용 연구)

  • Ha, Kwang Soo
    • The Journal of the Korea Contents Association
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    • v.12 no.11
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    • pp.49-57
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    • 2012
  • Recently as the user experience's importance has been emphasized, there has been many tries of various research methodology in order to understand the user. Specially, as the political investigation method's user understanding method based on the statistical analysis so far has encountered a limit, there has been a continuous tendency to try to introduce a humanitarian or cultural anthropological methodology. As part of this effort, there has been many tries of various approach methods of the Ethnography which is the cultural anthropological typical research methodology, but among those the Diary Study Method is mentioned as one of the effective methodologies. Therefore this thesis applies the Diary Study Method to the notebook PC bundle SW's attitude research and tries a deep rooted research about the user attitude. Also centered to the project of understanding the notebook PC bundle SW's user receptivity. it shows a specific example of the Diary Study applied to the user understanding. Through this process, we will examine the summary about the Ethnography research method, and will discuss an effective research methodology by through the process of analyzing and deducting the user inclination by applying and designing the Diary Study to the project. That is to say, it was progressed by actually applying the research methodology through a specific case, with the purpose of breaking away from the textbook discussion and progress with an application aspect discussion. Through the current research, we will verify an active user-inclined process about the user's notebook PC SW, and it is expected to be useful in establishing a SW UX strategy and distribution related to the bundle software.

Study on High Degree of Efficiency Chemical Reactor for Air Purification Using the Glow Discharge (글로우 방전을 이용한 고효율 공기 정화용 화학 반응기의 특성관찰에 관한 연구)

  • Kim, Gi-Ho;Bu, Min-Ho;Lee, Sang-Cheon
    • Journal of the Korean Chemical Society
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    • v.50 no.1
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    • pp.14-22
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    • 2006
  • the basic model of chemical reactor using glow discharge, we used cathode discharge cell with vacant cavity in the middle. Currently glow discharge is widely studied as a radiation source or atomization device in atomic spectroscopy and remarkable technological achievements are made through the graft with other analysis devices such as microanalysis and steel analysis.1 Additionally, as the characteristics of basic glow discharge and radiation have been reviewed many times, those results could be used in this experiment.2-3 In 1993, an article regarding the treatment of poisonous gas in the air using low temperature plasma was published. According to this article, if DC Glow Discharge is used under continuous atmospheric flow, poisonous gases such as SO2 and NO can be removed.4 Based on those findings, we designed highly efficient reactor where stable air plasma is composed and all air flow pass the negative glow area passing through the tube. It was observed that the cathode tube type glow discharge developed in this study would be economical, easy to use and could be used as radiation source as well.

Developing a Structural Equation Model of Drivers' Preference on Route Diagrams of Variable Message Sign (구조방정식 모형을 이용한 도형식 가변안내표지판의 운전자 선호도 평가 모형 개발)

  • Kwon, Hye Ri;Kim, Byung Jong;Kim, Won Kyu;Yu, Su In
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.13 no.3
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    • pp.47-65
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    • 2014
  • VMS(Variable Message Sign) helps drivers to choose their path to destinations on roadways. Some types of VMS often provide traffic information with clearly visible and comprehensible graphical route diagrams. Currently many diagramed types of VMS are installed on urban arterial and highways. This type of VMS surely enhances drivers' ability to comprehend traffic route information while they are driving on the roadway. Nevertheless, some of them are presented with so much information and design elements and they sometimes lead to decline of drivers' comprehensible level for traffic information. Drivers would fail to decide their preferable route in this state of information overflow. The purpose of this paper is to develop a drivers preference model for effective design principle including size and height of displaying font, and the amount of information in the route diagram considering driving speed, sex and age of the driver. This model is developed using structural equation modeling techniques. This model considers driver's emotional factor and, human factor and design component of route diagram. To collect data, we built driving simulator which is able to replicate real driving condition. 72 people who participated in the simulation were selected considering gender and age. The developed model showed that the amount of information, and visibility are more influential factors to the drivers' preference of the route diagram on VMS than design elements such as the shape and the font of the diagram.

A Study of a Virtual Reality Interface of Person Search in Multimedia Database for the US Defense Industry (미국 방위산업체 상황실의 인물검색 활동을 돕는 가상현실 공간 인터페이스 환경에 관한 연구)

  • Kim, Na-Young;Lee, Chong-Ho
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.67-78
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    • 2011
  • This paper introduces an efficient and satisfactory search interface that enables users to browse and find the video data they want from a massively huge video database widely used in various multimedia environment. The target user group is information analysts at US defense industry or governmental intelligence agencies whose job is to identify a certain person from a lot of video footage taken from CCTV(Closed-circuit Television) cameras. For the first user test, we suggested the CAVE-like virtual reality interface to be the most optimal for the tasks we designed for, so we compared this interface with desktop interface. The softwares and database developed and optimized for each task were used in this user test. For the second user test, we researched on what input devices would be most optimal for enhancing efficiency of search task in the CAVE-like virtual reality system. Especially we focused our effort on measuring the effectiveness and user satisfaction of three different types of devices that embody gestural interface input system that encourages users' ergonomic control of the interface. We also measured the time consumed for performing each task to find out the most efficient input device among the ones tested.

An Analysis of the Image Factor and Combination of Xi'an Castle Park in China (중국 서안시 성곽공원의 이미지 요인 및 조화도 분석)

  • Kim, Dong-Chan;Ma, Yuan
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.28 no.4
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    • pp.105-111
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    • 2010
  • This research aims to grasp the main factors of the image of Xi'an Ming City Wall Park and the harmony level with city walls and moat based on citizen's consciousness to improve the future design, field survey and the POE method are employed to analyze the image factor and harmony level of the Xi'an Ming City Wall Park. In the literature survey, the related materials were collected to obtain the most useful information for references, POE study of the Xi'an Ming City Wall Park were conducted. The instrument for survey is a questionnaire that includes a portion of questions regarding Xi'an Ming City Wall Park and the design intention of the surroundings of city wall. Data were analyzed using the Statistical Package for the Social Science (SPSS17.0 for Windows). Multiple regression analysis, and correlation analysis were employed along with the use of general descriptive data analysis. The factor analysis of the image of Xi'an Ming City Wall Park identified three factors, "environment" factor, "convenience" factor, "cultural aesthetics" factor, and the most important factor is "environment" factor. Among 14 landscape elements, paving, garden architectures and entrance spaces were identified as important variables which significantly affect the overall level of harmony with the city wall, and the space for rest; waterscape and paving were identified as important variables which significantly affect the overall level of harmony with the moat.

Effects of interactivity and usage mode on user satisfaction, usefulness, and intetion to use in text information presentation in mobile environment (모바일 환경에서의 텍스트 표현 방식의 상호작용성과 사용모드가 사용자의 만족도, 유용성, 사용의도에 미치는 영향)

  • Baek, Hyunji;Lee, Sangwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.223-226
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    • 2017
  • With the development of information technology, users are provided with information they want through mobile device in various situations. When users communicate with information, there is interaction through gesture activities such as tapping and experience in the process. Experience through interaction in mobile affect the user's psychology. This is important because it is related to the behavior of the user in the future. Various types of information presentation methods have been researched in mobile environment. However, there are more research focusing on functional interactivity. The purpose of this study is to investigate the effect of interaction and usage mode on satisfaction, usefulness, and intention to use for sound text presentation that is user-centered. As variables for my study, there are two factors which are interactivity and usage mode. The interactivity type is composed of two ways that are: High and Low depending on modality and message interactivity; and the usage mode is composed of Action mode and Goal mode depending on whether user has a task or not. The experimental design is $2{\times}2$. The same content is provided in (a) only Modality interactivity, and (b) Modality and Message interactivity are provided. Depending on usage mode, (a) Action mode is processed without a specific task, and (b) Goal mode is performed with a specific task to participants. The experimental study demonstrated that there is a difference in satisfaction, usefulness, and intention to use depending on the difference of interaction and usage mode when providing information in mobile environment. The results of this study are summarized as follows: interaction and usage mode have significant influence on mobile user's satisfaction, usefulness, intention to use.

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Effect of Tai-Chi on Grip Power, Pain and Fear of Falling in Elderly Person (태극권이 노인의 악력, 통증과 낙상공포에 미치는 효과)

  • Oh, Chung-uk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.5
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    • pp.631-636
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    • 2016
  • The purpose of this study was to test the effects of Tai Chi exercises on the grip power, pain and fear of falling in elderly persons. A quasi-experimental design was used. This study included 37 subjects who were living in C city. The subjects were divided into the experiment group (n=18) trained in the Tai Chi technique for 6 weeks and the control group (n=19). The experimental group practiced the 24 posture simplified form of Tai Chi for 6 weeks (5 times per day for 60 minutes each time). The effect of the treatment was measured by determining the grip power, pain and fear of falling before and after the 6 weeks of intervention. The experimental group showed a significant increase in grip power (P<0.001) and decrease in pain (P<0.001) compared to the control group. The fear of falling in the experimental group decreased significantly (P<0.002). Tai Chi exercises may be an effective intervention to prevent falling. The Tai Chi technique would therefore be a good method of improving the pain and body health index in elderly persons.

Design and Analysis of a Digit-Serial $AB^{2}$ Systolic Arrays in $GF(2^{m})$ ($GF(2^{m})$ 상에서 새로운 디지트 시리얼 $AB^{2}$ 시스톨릭 어레이 설계 및 분석)

  • Kim Nam-Yeun;Yoo Kee-Young
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.4
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    • pp.160-167
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    • 2005
  • Among finite filed arithmetic operations, division/inverse is known as a basic operation for public-key cryptosystems over $GF(2^{m})$ and it is computed by performing the repetitive $AB^{2}$ multiplication. This paper presents a digit-serial-in-serial-out systolic architecture for performing the $AB^2$ operation in GF$(2^{m})$. To obtain L×L digit-serial-in-serial-out architecture, new $AB^{2}$ algorithm is proposed and partitioning, index transformation and merging the cell of the architecture, which is derived from the algorithm, are proposed. Based on the area-time product, when the digit-size of digit-serial architecture, L, is selected to be less than about m, the proposed digit-serial architecture is efficient than bit-parallel architecture, and L is selected to be less than about $(1/5)log_{2}(m+1)$, the proposed is efficient than bit-serial. In addition, the area-time product complexity of pipelined digit-serial $AB^{2}$ systolic architecture is approximately $10.9\%$ lower than that of nonpipelined one, when it is assumed that m=160 and L=8. Additionally, since the proposed architecture can be utilized for the basic architecture of crypto-processor and it is well suited to VLSI implementation because of its simplicity, regularity and pipelinability.

Hybrid Buffer Structured Optical Packet Switch with the Limited Numbers of Tunable Wavelength Converters and Internal Wavelengths (제한된 수의 튜닝 가능한 파장변환기와 내부파장을 갖는 하이브리드 버퍼 구조의 광 패킷 스위치)

  • Lim, Huhn-Kuk
    • Journal of Internet Computing and Services
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    • v.10 no.2
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    • pp.171-177
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    • 2009
  • Optical packet switching(OPS) is a strong candidate for the next-generation internet, since it has a fine switching granularity at the packet level for providing flexible bandwidth, and provides seamless integration between WDM layer and IP layer. Optical packet switching have been studied in two categories: OPS in synchronous and OPS in asynchronous networks. In this article we are focused on contention resolution of OPS in asynchronous networks. The hybrid buffer have been addressed, to reduce packet loss further as one of the alternative buffer structures for contention resolution of asynchronous and variable length packets, which consists of the FDL buffer and the electronic buffer. The OPS design issue for the limited number of TWCs and internal wavelengths is important in the aspect of switch cost and resource efficiency. Therefore, an hybrid buffer structured optical packet switch and its scheduling algorithm is presented for considering the limited number of TWCs and internal wavelengths, for contention resolution of asynchronous and variable length packets. The proposed algorithm could lead to the packet loss improvement compared to the legacy LAUC-VF algorithm with only the FDL buffer.

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A Transmission Service Method for Processing Visual Recognition of Sender Information (발신자 정보에 대한 시각적 인식 처리를 위한 전송 서비스 기법)

  • 김기현
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.4
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    • pp.328-336
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    • 2004
  • Recently a mobile service is changing into a system environment that offers the customer various contents service. Representative example of service is a Calling Identity Del ivory Service(CID). Such service has the problem in the case which the receiver cannot remember the phone number of the sender; it has a difficult problem that cannot easily confirm whose the phone number it is. Therefore, it is desirable to design and implement visual services that can enhance the recognition of users. In this paper, we propose the architecture that is similar to a Calling Identity Delivery Service. We propose the architecture for communication service and system that is able to visually display the information of the sender using 2D image data in mobile environment. After that we set the image information to represent the user and this method is able to visually display the information of the sender by transmitting an image data through channels from switch station or base station using the server. When the receiver receives a phone call from the sender, this method provides an efficient service by transmitting visual data with bell sound. That is, the image information of sender is appeared on liquid crystal display(LCD) of the receiver at the same time. We investigate the concepts for processing real-time transmission of image data and describe an example of the implementation result that is based on system. This technology has a potential influence on the marketing and presents an efficiency of this method.