• Title/Summary/Keyword: 디자인 방법론

Search Result 541, Processing Time 0.027 seconds

A study of metal environment sculptures using good design (굿디자인을 활용한 금속환경조형물 연구)

  • Ko, Seung-Geun
    • Journal of Industrial Convergence
    • /
    • v.20 no.6
    • /
    • pp.1-6
    • /
    • 2022
  • This study started with the design methodology for externally installed metal sculptures. As the scope and meaning of design grows, the concept of design is also used for externally installed sculptures, and there is a demand for a sculpture design that contains the story of the installation environment while being suitable for the surrounding environment. This concept is defined as an environmental sculpture only among formative artists. The concept of environmental sculptures is not fully known and academic research is also insufficiently performed. Therefore, in order to define externally installed sculptures as environmental sculptures, this study elaborated the concept and conditions of good design and the concept and role of environmental sculptures as a theoretical background, and classified the concepts and conditions of good design and the concepts and roles of environmental sculptures. Based on the previous theoretical studies, by utilizing the conditions of good design and the role of environmental sculptures, this study suggested that design development elements were completed as metal environmental sculptures and research works were presented. In conclusion, the design methodology for metal environmental sculptures has been presented, and various environmental sculpture design studies will continue and various paradigms of convergence environmental sculptures will be studied.

Incorporating Users into System Design Processes: Overview and a Proposed User Model (이용자 중심의 시스템 디자인 방법론에 대한 개략 및 이용자 모델 제시)

  • Ju, Bo-Ryung
    • Journal of the Korean Society for information Management
    • /
    • v.22 no.4 s.58
    • /
    • pp.23-38
    • /
    • 2005
  • In order to make interactive computing systems, including information systems, usable it is important to bring users into the design process. This article surveys and introduces several major system design approaches that are widely accepted as approaches from a users' perspective. A user model developed by the author is introduced following these existing approaches. This user model is developed from actual users' understanding of their goals and strategies to solve their information needs by using Dervin's Sense-Making Theory with Sense-Making Timeline Interviews. This user model reveals a different timeline from the default menu presentation orders that originally comes with the software. Steps for developing a user model from the Sense-Making Timeline Interviews are suggested for further application and guidelines in developing user models for system design and evaluation.

A study on the selection methodology of materials by design process in manufacturing process (제조공정에서 디자인 프로세스에 의한 소재선정 방법론 연구)

  • Song, Sung-il;Kang, Seung-min
    • Journal of the Korean Crystal Growth and Crystal Technology
    • /
    • v.29 no.1
    • /
    • pp.39-44
    • /
    • 2019
  • This study renewed the 'RE_Double Diamond' design process on the importance that material selection should reflect the needs of the consumer as much as possible in product development. In addition, the provider-centered secondary stakeholder map process among existing double-diamond methodologies has been applied, and the selection of materials through communication between designers and engineers, including the construction of information focused on visualization.

An Encounter with the Bauhaus being the origin of Modem Design and Formative Education (현대 디자인과 조형교육의 기원인 바우하우스(Bauhaus) 사람들과의 만남)

  • 최성운
    • Archives of design research
    • /
    • v.16 no.3
    • /
    • pp.361-370
    • /
    • 2003
  • We have understood Bauhaus being the origin of Modern Design and Formative Education to systematic semantic aspects to date. the facts that matter to us need to be understood on Bauhaus's education philosophy and the way of administration than Bauhaus's education contents. Bauhaus as designer has been informed to us how a design should be approached to viewpoints handling Objects, Methodology fixing up problems and Social viewpoints. But Bauhaus's design principle or Methodological solution is not setup by specific person but actualized by Masters and professors in charge of curricula. From these standpoints, inquiring into their characters and individual statements for design could be said to upright order. Especially Bauhaus has trio out lots of changes through inner discord and external challenge, taken great pains for the social function of design. So I would like to help right understanding on Bauhaus based on Bauhaus's statements.

  • PDF

Design Thinking Methodology for Social Innovation using Big Data and Qualitative Research (사회혁신분야에서 근거이론 기반 질적연구와 빅데이터 분석을 활용한 디자인 씽킹 방법론)

  • Park, Sang Hyeok;Oh, Seung Hee;Park, Soon Hwa
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.13 no.4
    • /
    • pp.169-181
    • /
    • 2018
  • Under the constantly intensifying global competition environment, many companies are exploring new business opportunities in the field of social innovation using creating shared value. In seeking social innovation, it is a key starting point of social innovation to clarify the problem to be solved and to grasp the cause of the problem. Among the many problem solving methodologies, design thinking is getting the most attention recently in various fields. Design Thinking is a creative problem solving method which is used as a business innovation tool to empathize with human needs and find out the potential desires that the public does not know, and is actively used as a tool for social innovation to solve social problems. However, one of the difficulties experienced by many of the design thinking project participants is that it is difficult to analyze the observed data efficiently. When analyzing data only offline, it takes a long time to analyze a large amount of data, and it has a limit in processing unstructured data. This makes it difficult to find fundamental problems from the data collected through observation while performing design thinking. The purpose of this study is to integrate qualitative data analysis and quantitative data analysis methods in order to make the data analysis collected at the observation stage of the design thinking project for social innovation more scientific to complement the limit of the design thinking process. The integrated methodology presented in this study is expected to contribute to innovation performance through design thinking by providing practical guidelines and implications for design thinking implementers as a valuable tool for social innovation.

Study in Analyzing Method of Web Interface Design (웹 인터페이스디자인 분석방법 연구)

  • 이현주;이정현;방경락;류성현;신계옥;이은주
    • Archives of design research
    • /
    • v.14 no.2
    • /
    • pp.209-216
    • /
    • 2001
  • With rapid growth of internet uses and the new media, web has become a new medium of communicating and sharing of information. Therefore, the methodology of web interface design must be set to improve the efficiency of communicating and sharing information The study has researched on analyzing method of web interface design for effective uses of web. The study is a precedent research of methodology of web interface design based on the following structures-grouping web contents, information architecture, web page design, structural elements of interface design. Accordingly, the study provides the analyzing method of web interface design with the basis of its structural elements. The analyzing method of web interface design is divided into three steps-grouping of web sites, analyzing structural elements, and evaluation. As a result, grouping and embodying of interface design brings usability guideline for design development as well as collecting of data for examining further results through design processes.

  • PDF

A Design Technique of Homogenous Hot Spot for Object-Oriented Components (객체지향 컴포넌트 개발을 위한 동질 Hot Spot 설계 기법)

  • 박동혁;김수동
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 1999.10a
    • /
    • pp.444-446
    • /
    • 1999
  • 컴포넌트 기반의 개발과 컴포넌트 개발에 대한 관심이 높아지면서 이를 위한 개발 방법론과 개발 도구들의 도입이 확산되고 있다. 또한 컴포넌트의 재사용 범위를 확장시키기 위해 컴포넌트 개발 시 나타나는 Hot Spot 처리를 위한 분석, 설계기법에 대한 관심이 높아지고 있다. 따라서 본 논문에서는 Hot Spot 처리시에 나타나는 의존적인 Hot Spot을 디자인하는 방법을 제시하고 그 방법을 적용하여 의존적인 Hot Spot을 디자인 할 때 발생되는 Hot Spot 간의 결합도 줄이고 디자인 모델의 가독성을 높인다. 본 논문에서는 디자인 모델링을 위한 표기법으로서 객체지향 모델링 기법인 (UML(Unified Modeling Language)를 이용하여 모델링한다.

  • PDF

A Method of Extracting Significant Design Attributes using PRETREE Model (PRETREE 모형을 이용한 중요 디자인 속성 추출 방법)

  • Lee, Yuri;Park, Sang-June
    • Science of Emotion and Sensibility
    • /
    • v.15 no.4
    • /
    • pp.565-574
    • /
    • 2012
  • This study focuses on a consumer-based design process that overcomes practical drawbacks of the previously used design process. On the contrary of the existing method of attracting design attributes by designers' own insights, it present the PRETREE model that attracts the important design attributes of the products based on consumer preferences. The PRETREE model has the advantage that it does not require identifying design attributes a priori. For the wire-wireless telephones, this study presents the identifying process the important design attributes empirically using PRETREE Model. The PRETREE Model has been widely used in the fields of psychology, consumer science, economics and business administration. It might also be useful in the design field because it can identify the important design attributes objectively without designers' own insights.

  • PDF