• Title/Summary/Keyword: 디자인 방법/기술

Search Result 865, Processing Time 0.033 seconds

An Objected-Oriented Design and C++ Implementation of MiTS Communication Protocol Specified in State Transitions (상태 천이로 명세된 MiTS 통신 프로토콜의 객체지향 설계 및 C++ 구현)

  • Park, Hyu-Chan;Lee, Jang-Se;Jang, Kil-Woong
    • Journal of Advanced Marine Engineering and Technology
    • /
    • v.34 no.1
    • /
    • pp.147-153
    • /
    • 2010
  • MiTS Communication Protocol is a standard for the integrated processing and exchange of information on shipboard. It is specified in the form of state transitions as normal communication protocols. The design and implementation of such communication protocol require huge amount effort and time. To alleviate such burden, some systematic methodologies need to be devised. The design pattern may be the most adoptable one. This paper describes an object-oriented design and C++ implementation of MiTS Communication Protocol by adopting such methodology.

A Multiuser Realtime VR System for Interior Design (다중사용자의 실시간 가상현실 인테리어 디자인 시스템)

  • Jung, Myong-Muck;Kim, Goo;Choi, Jung-Il;Chae, Chang-Byong;Lee, Myeong-Won
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 1998.10c
    • /
    • pp.603-605
    • /
    • 1998
  • 본 논문에서는 웹 상에서 널리 사용되고 있는 표준 VRML을 이용하여 구성한 가상환경에 대해 클라이언트/서버의 통신 환경에서 다중사용자에 의한 상호작용으로 그 가상환경을 변경하는 방법과 공동작업을 가능하게 하는 시스템 개발에 대해 기술한다. 본 시스템은 일반적인 웹 브라우저에서 작동할 수 있도록 하기 위해 웹 브라우저의 플러그인으로 개발하였다. 이 시스템을 기반으로하여 개발한 가상현실 인테리어 디자인 시스템은 VRML로 작성된 인테리어 파일을 일반적인 가상현실 브라우저의 특성인 일반적인 브라우징 작업 외에 가상현실 내에 객체 조작과 변형 및 새로운 객체 첨가 등의 일련의 작업을 할 수 있다.

  • PDF

A Case Study on the Application of Evaluation Methods for Building Web Usability Test Process (웹 사용성 평가 프로세스 구축을 위한 평가 방법들의 적용 사례 연구)

  • 박창민;이건표
    • Proceedings of the Korea Society of Design Studies Conference
    • /
    • 2000.11a
    • /
    • pp.36-37
    • /
    • 2000
  • 20세기말부터 제2의 산업혁명으로까지 불리며 텔레비전 이후 가장 중요한 커뮤니케이션 수단으로 부상한 인터넷은 일상 생활, 가치관을 비롯하여 거의 모든 인간 활동 분야에 있어서 일대의 구조적 전환기를 맞게 했다 그러나 웹의 양적인 팽창에 비해 웹에 대한 체계적인 논의나 연구들이 아직까지는 급속한 웹 기반 기술의 발전에 비해 뚜렷한 학문적 성과로 병행 발전되지 못하고 있는 편이다. (중략)

  • PDF

Customer Purchase Behavior Modeling using Association Rule Mining (연관 규칙을 활용한 고객구매 제품 분석)

  • Cho Byong Sok
    • Annual Conference of KIPS
    • /
    • 2008.11a
    • /
    • pp.322-324
    • /
    • 2008
  • 패션 시장은 항상 경쟁이 치열하고 고객의 변화 및 이탈이 심한 시장이다. 경쟁의 요소가 품질 등의 가격적인 요소에서 디자인 및 서비스 등 비 가격 적인 요소의 중요성이 부각되고 있다. 이에 따라 고객 정보에 대한 분석을 기반으로 한 마케팅 및 판매 전략이 중요한 것은 두말할 필요가 없다. 정보 기술과 다양한 분석 기법은 다양한 방법으로 고객의 행동을 분석하여 고객의 구매 형태를 분석 및 예측하여 고객별로 차별화된 마케팅과 서비스를 제공할 수 있도록 한다.

Virtual Landscape Classification Standards and Representative Spatial Types in Digital Games (디지털 게임 내 가상경관 분류 기준 확립 및 대표 유형 산출)

  • Kim, IkHwan;Lee, Injung;Lee, Ji-Hyun
    • Journal of Korea Game Society
    • /
    • v.16 no.6
    • /
    • pp.19-28
    • /
    • 2016
  • Digital games are generating various types of virtual landscape and the importance of virtual landscape has been arises. However, there has not been any research done how to design the virtual landscape. To establish virtual landscape design methodology, establishing the classification system and suggesting the representative type of virtual landscape is needed. With this research, I collected the classification standard and established five standards; story, cooperation, interaction level, dimensions and shape of the space. With that system, I classified digital game and could prove the effectiveness. Also by classifying cases through 20 years of timeline, I could come out with three representative types. This result will work as a reference to the future research; establishing design methodology on virtual landscape.

A study on digital jewelry design through reinterpretation of symbolic element of Peony flower in Minwha with Linguistic analysis (민화 '모란' 의 언어학적 상징요소 재해석을 통한 디지털 주얼리 디자인 연구)

  • Lee, Ji-Won;Nah, Ken
    • Journal of Digital Convergence
    • /
    • v.14 no.8
    • /
    • pp.407-413
    • /
    • 2016
  • This research is aimed to discuss for Korean cultural contents; symbol structure of Minwha painting which not only expresses openness, flexible expression and methods of communication of our ancestors but also possibly passes down as precious cultural heritage to modern society with new developed mediums. From this perspectives, as a method of research, modern jewelry design is created through digital process with linguistics analysis of its symbol structure that contains universal wishes of people. As a result, this research showed jewelry design and design process, titled "Blossom" and "Big Smile" grafting modern technology of 3D digital tool onto universal meaning symbolized by Peony flower, wealth and honor, and also grafted modern manufacturing methods of 3D printing and laser cut onto openness and flexible thinking in symbol structure in Minwha.

The influence of beauty makeups lips design on the impression formation (뷰티메이크업의 입술 디자인이 인상형성에 미치는 영향)

  • An, Eun-Jae
    • Journal of the Korean Applied Science and Technology
    • /
    • v.38 no.6
    • /
    • pp.1654-1666
    • /
    • 2021
  • In this study, the impression formation according to the lip design of beauty makeup, preferred lips and its reasons have been empirically analyzed. The research method is a questionnaire survey using SPSS program. As a result of the study, it has been founded the significant influence of the color and shape of the lips on the impression formation, and the modern people's views on lip makeup could be identified. The most preferred lip color was red, and the preferred lip shape was the standard type. As a result of factor analysis, red color showed the highest capability factor, and pink color showed the highest sociability factor among lip colors. It hopefully is expected that this study will be utilized as basic data for beauty design.

Interpretation on User Interface from the Design Point of View (디자인 관점으로의 사용자 인터페이스의 해석)

  • 박영목
    • Archives of design research
    • /
    • v.17 no.2
    • /
    • pp.189-198
    • /
    • 2004
  • User interlace comes out from the combination of various school systems. It may be a strong point but could be a weak point, as the characteristics and peculiarity of specific school system cannot be well reflected. Therefore, the study aims to find the oughtness of developing the user interface system on which the characteristics and peculiarity of design area are reflected, and to find the necessary features and viewpoint in development. To make this, this study examines the relationship of human and target, and technical form and meaning of the relationship regarding the user interface, and analyzes the similarity and difference through the design comparison. In addition, this study looks the background for the introduction of user interface in design area and analyzes the cause to study the relationship between the design and user interface. Consequently, the concept and system of the user interface can be included in the broad sense of design, but has not been developed into the appropriate system for the characteristics of design. Therefore, it is necessary to develop the concept, method and knowledge considering the characteristics of design upon concept interpretation and development process.

  • PDF

A Study on the Community Facility Design Convertible to Refuge in case of Emergency (비상시 대피시설로 전환가능한 주민시설 디자인에 관한 연구)

  • Kim, Hee-Kyo
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.15 no.4
    • /
    • pp.2503-2510
    • /
    • 2014
  • This study chiefly aims to find out the efficient ways of designing community facility convertible to refuge in case of emergency. In order to reach this goal, this study analyzed (1) definition of terminologies regarding disaster and refuge space, (2)present situation of regarding acts and standards, (3)function and spatial specialties of existing community facilities. Besides, in order to clarify the efficient design methods of 'function-convertible-type' community facility, this study executes archival research on (1)spatial requirements, (2)methods of designing futuristic community facility. When making design directives of community facilities, it is important to consider (1)vertical integration of rescue related function, (2)spatial division and architectural installation concerning privacy, (3)proper layout of locker room, shower room, toilet, etc. (4)appropriate size of unit space. It is desirable to execute the refuge function with minimum psychological anxiety in case of disaster through design guideline for 'function-convertible-type' community facility.

Comparative Analysis on Goods of Organic Cotton Brand for Infant Wear at Korea and USA (한국과 미국의 오가닉 코튼 영아복 브랜드의 제품 디자인 비교 분석)

  • Park, Hea-Ryung;Jung, Jin-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.19 no.1
    • /
    • pp.188-198
    • /
    • 2018
  • Since infants' skin is very weak and has poor adaptability to environment, they are vulnerable to dermatitis caused by chemicals. Organic cotton for baby wear with the same functions in inner and outer wears can be considered the most suitable fiber. Therefore, this study analyzes products and colors of Korean and U.S. baby wear brands which use organic cotton. Of the total of seven organic brands of baby wear examined in this study, three were Korean baby wear brands and four were U.S. brands. and design colors of total 331 items were examined on the web. The results of comparative analysis showed that there were more U.S. brands than Korean brands in designs by uses. Color analysis showed that Korean natural cotton color was preferred and Y, G colors are commonly used, but colors of U.S. brands featured increased variety compared with Korean brands. Therefore, the Korean infant and toddler brand using organic cotton requires more diverse designs and delicate and broad colors.