• Title/Summary/Keyword: 디자인 방법/기술

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Generating Test Cases for Object-Oriented Design Specification (OCL로 기술된 객체지향 설계 명세의 테스트 케이스 생성)

  • Choe, Eun-Man
    • The KIPS Transactions:PartD
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    • v.8D no.6
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    • pp.843-852
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    • 2001
  • Statistics concerning software errors indicate that more errors are introduced in analysis and design phase than implementation phase. Therefore, it is needed to check whether the design modeling is appropriate for own function and structure. This paper discussed the effective test method for the object-oriented design model, i.e., UML. A new method was proposed for generating test data. This method consists of category partition theory by the representation each element in UML model with OCL (Object Constraint Language). Test data generated in this way can be used for testing the source code functionality as well as for checking the design model.

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Analysis of Applications of Industrial Rights in Eyewear Industry (안경산업에 있어서의 산업재산권 출원 현황 분석)

  • Jang, Jun-Young;Kim, Dae-Nyoun;Choi, Byung-Jin
    • Journal of Korean Ophthalmic Optics Society
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    • v.13 no.4
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    • pp.19-24
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    • 2008
  • Purpose: The purpose of this research is to induce domestic eyewear industry to invest in research and development of eyewear manufacturing technology and eyewear design. Methods: Analysis of Industrial Rights using data issued by Korea Intellectual Property Office and search results by 'Kipris' (Korea Intellectual Property Rights Information Service). Results: A number of Industrial Rights Application related to eyewear of eyewear industry has rapidly increased since 1980's. The ratio of Patent and Design Right applications related to eyewear by foreigner has continually decreased, 55%, 32.9% in 1980's, 40%, 22% in 1990's and 27%, 13.9% in 2000's. This shows domestic eyewear industry has developed technology and design on eyewear more and more. But numbers of Design Right applications in 1990's were about 60 in a year and those in 2000's were about 70 in a year. This may explain a few eyewear company have applied for Design Right. Conclusions: It is evident that domestic eyewear industry make an more effort and investment to develop eyewear manufacturing technology and design, but not enough. Actually, we don't know exactly how they develop and how much they invest. Now we need to research problems what they have and environments what they face.

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Verification Study on the Treasure #634 of Silla Face-Inlaid Glass Bead: Focusing on the Design and Cultural Symbolic Elements (보물 제634호 신라 인면 상감 유리구슬의 검증 연구: 디자인과 문화 상징요소를 중심으로)

  • Misuk Choi;Hyo Jeong Lee;Youngjoo Na
    • Science of Emotion and Sensibility
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    • v.26 no.4
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    • pp.71-92
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    • 2023
  • This study investigates the symbolism and meaning of the bead design, its relationship with the Silla culture, and the conditions of glass bead manufacturing to verify the theory of Silla's production of Silla face-inlaid glass beads with excellent artistry and technology. The research method includes investigating the design analysis, ancient documents, myths, relics, glass, and metal production techniques. Moreover, Hongshan cultural relics and other cases of inlaid glass beads were collected. There are records in the literature that the people of Makhan, Buyeo and Silla of ancient Korea people considered beads as treasures and used them for accessories. It was confirmed that all the design elements of the bead-patterned hair topknot, golden crown, birds, and flower trees were closely related to the myth of Kim Al-ji of Silla, the oviparous tales and the sacred birds and divine beasts of the north. Moreover, the pattern and arrangements were found to be similar in other Silla relics. The origin of beads and face pendants was Hongsan culture, and a stone cast for beads was discovered in Bukpyo of Gojoseon, the lower-level culture of Hajiajeom. In addition, excavating inlaid glass beads from Sik-ri tombs of Korea and a face-inlaid glass bead from Toganmori tombs in Japan confirms the theory of Silla's production. The fact that the Baekje people of ancient Korea had a glass bead manufacturing office in Japan in the fifth centuries suggests that the Silla people also had a manufacturing plant in Java, Indonesia, because this place was a crossroads of Silla's Sea Silk Road and a source of raw materials and labors with a close relationship to Silla. Therefore, the face-inlaid glass bead was indeed self-made by Silla, who possessed the tradition of bead myths and hair topknot, and the high-level skills such as gold crowns and metal inlays.

A Study on the Analysis of Technique and Artistic Expression Factors in the Process of 3D Animation Production (3D 애니메이션 제작 과정에서 기술 및 예술적 표현요소 분석에 관한 연구)

  • 백승만;조윤아
    • Archives of design research
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    • v.16 no.1
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    • pp.83-92
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    • 2003
  • Recently 3D animation can produce animation dose to real picture owing to rapid technical development of hardware and software and is used as entertainment factors for movie, ads, game and digital pictures. The process of making 3D animation needs the various making techniques and expression factors unlike traditional animation. Production technique and expression factors in making 3D animation are not acted as individual factor, but they can achieve an animation with high perfection when they should be combined. Therefore this study analyzes the technical expression methods based on hardware and software for operation by computer process and the artistic expression factors based on aesthetic, figurative, design and pictorial factors and then seeks a method of making animation with technical perfection.

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The Perception of Professionalism of the Design Practitioners Working in the Architectural Design Firms (건축설계디자인 실무 종사자의 직업의식)

  • Lim, Young-Sook
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.325-334
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    • 2007
  • This study examines the perception of professionalism of the design practitioners working in the architectural design firms. Data from the survey questionnaire were collected from 271 participants. Major findings were as follows: 1) Professional ethics and research were the two most important components of the profession. 2) Experience was the most important factor determining pay, promotion, and competency. 3) Job-related educational program was most highly supported by the company. 4) Participants' perceptions toward licensing and professional association were negative. 5) Self-accomplishment and aptitude were the main reasons to choose the profession. 6) Independent attitudes were found toward intellectual property. 7) Participants felt proud of their job but thought their social status was below medium.

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피지컬 인터페이스의 구현에 관한 연구

  • 오병근
    • Archives of design research
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    • v.16 no.2
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    • pp.131-140
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    • 2003
  • The input for computer interaction design is very limited for the users to control the interface by only using keyboard and mouse. However, using the basic electrical engineering, the input design can be different from the existing method. Interactive art using computer technology is recently emersed, which is completed by people's participation. The electric signal transmitted in digital and analogue type from the interface controled by people to the computer can be used in multimedia interaction design. The electric circuit design will be necessary to transmit very safe electric signal from the interface. Electric switch, sensor, and camera technologies can be applied to input interface design, which would be alternative physical interaction without computer keyboard and mouse. This type of interaction design using human's body language and gesture would convey the richness of humanity.

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A study on the method of developing Scenario for Service Design in Ubiquitous computing environment -Focused on UC service development for Future home life (유비쿼터스 컴퓨팅 환경 하의 서비스 디자인을 위한 시나리오 개발 방법론에 관한 연구 미래 가정의 UC(Ubiquitous computing) 서비스 개발을 중심으로)

  • 심민정;이은종;안재순;김창수;김성운
    • Archives of design research
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    • v.17 no.3
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    • pp.403-412
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    • 2004
  • Ubiquitous computing will bring on comprehensive changes of environment. We need to understand how this change will change human life and what will be needed in this circumstances. Then we have to develope the appropriate sonics in ubiquitous computing environment. The design of ubiquitous computing environment has the concept of designing human life. Thus to develope the scenarios which are able to predict human life is to make a foundation of developing design concepts effectively. However there is a gap due to the lack of the dear methodology between the analyzing trend of technology and the process of estimating the future life and developing the service scenarios. So, most of the scenarios which have developed up to now do not present the service that exactly reflects all the complicated and pluralistic sides of environment. The service in the ubiquitous computing environment should take the form of grasping the user's context and offering the information with the most adequate way. Therefore we have to know when they need services, where they use services and what kind of services they want. It means that we should understand the life and the environment of user clearly and wholly with the prospect of developing service. We also need the method for developing UC(ubiquitous computing) service based on this. This study focuses on the future family life and analyzes the user's context from a point of view of service development and in this ground, we have progressed the research about the methodology to develop the UC service scenario for suggesting the service. Through the applying of this methodology, we could analyze the user's context systematically and could make the best use of the analyzed data for proposal service idea. And the UC service scenarios which reflect future life on the basis of various use's context could be developed.

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Design and Application of User-Centered Design Concept in Smart City (스마트시티의 User Centered Design 개념 설계 및 활용)

  • An, Se-Yun;Kim, So-Yeon;Ju, Hannah
    • The Journal of the Korea Contents Association
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    • v.19 no.12
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    • pp.440-451
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    • 2019
  • Smart City is a future-oriented city that provides users with desired services through various devices anytime and anywhere using Information and Communication Technologies (ICTs). In order to provide the smart city service desired by the user, the user-oriented design concept should be based on above all. The design and development process must be based on the opinions and needs of everyone involved and needs to ideally reflect all user information and feedback, including users, designers and stakeholders at all levels. Participatory design approaches can be seen as an attempt to better understand and engage real users, and they are essential and important to create more appropriate and user-friendly smart-city services. This study has recognized the importance of developing a smart city service from the viewpoint of user - centered design and examined the methodology of design thinking and service design process for smart city service development. User - centered design concept model for smart city service design was designed, and serviceability case developed based on concept model was verified.

Plagiarism dispute Cases of Fashion Design and Undergraduate Students' Perceptions Regarding Plagiarism of Fashion Design (패션디자인의 표절 분쟁 사례와 대학생들의 패션디자인 표절에 대한 인식)

  • Kim, Jang-Hyeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.10
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    • pp.480-489
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    • 2020
  • Controversy and legal disputes over counterfeit fashion designs have recently arisen in the fashion industry. The purpose of this study is to examine cases of counterfeiting disputes over fashion designs, and how the perception of counterfeit fashion designs is fostered from the learner's point of view, suggesting implications for the counterfeiting problem. As a result of this study, first, counterfeiting disputes over fashion design started from a lack of utilization of the Design Protection Act and the ambiguity in counterfeit design criteria. Second, the negative perceptions of counterfeit designs were mainly about unethical behavior, inhibiting the growth of the fashion industry, and reducing consumers' willingness to buy the genuine article. Positive perceptions were mainly about the process of creation, the promotion of a developmental environment for the fashion industry, and the expansion of opportunities to promote new designs. The most common perception was the absence of clear criteria for judgments about counterfeiting. Third, the implications of the counterfeiting problem in fashion design require effective institutional improvement in the fashion industry, the establishment of standards to deal with counterfeiting, the development and practical introduction of education proposals regarding intellectual property rights, and changing the perception of counterfeiting in the fashion industry.

Current-fed LLC Resonant Converter with Low Electromagnetic Interference Employing Spread Spectrum Technique (스위칭 주파수의 대역확산기법을 적용한 전류원 LLC 공진형 컨버터)

  • Kim, Mina;Park, Hwa-Pyeong;Jung, Jee-Hoon
    • Proceedings of the KIPE Conference
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    • 2018.11a
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    • pp.211-212
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    • 2018
  • 스위칭 주파수의 대역 확산 기법(Spread Spectrum Technique; SST)은 전력 변환 장치에서 스위칭 시 발생하는 전자 방해 잡음(Electromagnetic Interference; EMI)을 추가 소자 없이 저감할 수 있는 기술이다. 하지만 공진형 컨버터의 경우 공진 네트워크의 전압 이득이 스위칭 주파수에 의해 결정되므로 SST를 적용하게 되면 출력 전압 리플이 크게 증가하게 된다. 본 논문에서는 전류원 LLC 공진형 컨버터에 SST를 적용하여 EMI를 줄이는 동시에 출력 전압 리플을 현저히 줄일 수 있는 공진 네트워크 디자인 방법을 제시하고자 한다. 제안하는 전류원 LLC 공진형 컨버터는 200 W의 시작품을 통해 성능을 검증하고자 한다.

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