• Title/Summary/Keyword: 디자인단계

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Fuzzy-Weighted Evaluation Method of Product Design (제품디자인의 퍼지가중평가방법 개발)

  • 정광태;박재희;김명석
    • Archives of design research
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    • v.13 no.1
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    • pp.131-138
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    • 2000
  • The evaluation of design is one of the most important steps in design process. However, because in most cases, design evaluation has been disregarded in comparison with other steps and has been performed by designer's subjective judgment. there are few studies for the development of systematic methodology. In this study, we developed the method of design evaluation using the fuzzy theory and the multi-criteria dedsion making model. This method consists of two steps. The first step is to obtain relative importance weights of design evaluation criteria, and the second step is to obtain and integrate scores for design evaluation criteria. AHP(analytic hierarchy process) and fuzzy theory were applied to the first and the second step, respectively. We applied the developed method to the sensible evaluation of cellular phone design. As the result, we verified that the developed method could be effectively used in the evaluation of product design.

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The Elements of E-Portfolio - Focused on the Portfolio of IT Company Designers (e-포트폴리오의 구성에 관한 연구-IT기업 디자이너 포트폴리오를 중심으로)

  • Park, Min-kyung;Jang, Sun-hee
    • The Journal of the Korea Contents Association
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    • v.19 no.6
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    • pp.204-213
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    • 2019
  • This study examines the ePortfolio structure of IT company design interns and the differences among companies in 'Cofolios' site for employment of design major students. First, we examine the common configuration steps of ePortfolios [1. Project Brief${\rightarrow}$2-1. Investigation and Analysis${\rightarrow}$2-2. Strategy development${\rightarrow}$2-3. Virtualization, Final Design${\rightarrow}$2-4. Presentation, Evaluation, and Improvement${\rightarrow}$3. Read More]. Secondly, all the sub-items used in the ePortfolio were organized into words and classified into 6 stages. Finally, this was analyzed by majors and companies. Through this, the interns of the IT companies can [2-2. Strategy development] and that they are actively utilizing the 'connectivity' attribute linking the links. In addition, interns confirmed that the ePortfolio was structured differently depending on their major and the desired company.

An Empirical Study on the Contextual Features of the Program Components during the Process of Social Work Program Design in the Social Service Agencies (사회복지 프로그램 구성요소개발활동의 실태 및 구성요소의 동질적인 범주성에 대한 실증적 연구 : 3단계 디자인 활동 중심으로)

  • Seo, In Hae;Kong, Gye Soon
    • Korean Journal of Social Welfare Studies
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    • v.44 no.3
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    • pp.237-269
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    • 2013
  • The purposes of the study are to describe the feature of the program components, and to identify their changes in the process of designing the social work programs in the community service agencies in Korea. In order to achieve these purposes, the researchers constructed an analytical framework including 24 program components derived from the related literatures. Data was collected by questionnaires answered by the social workers who were in charge of the program development and implementation. Descriptive statistics analysis and factor analysis were applied to exam the features of the program components in 195 social service programs developed by the funds from the Community Chest of Korea and a private funding foundation. As the result of the analysis, the three noticeable features are found; (1) the agencies have very actively involved in the designing work in the process of developing practice guideline, however they have less involved in the designing work in the process of implementing program; (2) program components which are low level in design activities are intervention models, staff education, and practical ethics; (3) 8 categories of components derived from the theoretical perspective are reduced to 6 categories in the process for developing practice guidelines, finally to 4 categories in the process for implementing the programs. The implications of major findings were discussed in academic and practical perspectives in Korea, including future research works in the area.

A Study in the Design Process management (디자인 프로세스 매니지먼트에 관한 연구)

  • 홍정표
    • Archives of design research
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    • v.20
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    • pp.243-250
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    • 1997
  • In these day, design process has not only visual and industrial departments but also there is an important part which is marketing. Elements of design process are not in accordance with the product and the circumstance of a company but a fundamental role of process is conformed. Moreover, design process is applied in accordance with the character of product and company. In this study, it is based on the concept of home appliances and also can be used in practical work so that there is four stages which are suggested to use for design process. These are planning & visual expression, idea development & expression, presentation & decision and check & control. As a way of development for the management in the design process, firstly, it has to be expressed the identity and the originality of a product, goods and a design strategy. Secondly, product directors should participate in the whole activities of a company, the planning of sales and the process of a design. Thirdly, designers should develop a new communication way so that the manager can be understand easily for a presentation. Finally. it should be systematized to improve the efficiency of design process by introducing various technical management.

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Suggestions for learning design patterns based on the Dreyfus model (드라이퍼스 모델 기반 디자인 패턴 학습 모델 제안)

  • Moon, HyunJun;Kim, Jungsun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.335-336
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    • 2021
  • 디자인 패턴은 클래스와 객체를 활용한 23가지의 개발자 의도를 만족시켜주는 최선의 실천법들을 정리한 것이다. 디자인 패턴은 설계 경험과 객체지향 패러다임의 기반 지식들을 필요하므로 실질적인 패턴 학습에 어려움이 있다. 디자인 패턴 학습에 대한 도움을 제시해 줄 수 있는 가이드라인으로 기술 습득 모델에 활용하는 드라이퍼스 모델을 적용하는 것을 제안하고자 한다. 드라이퍼스 단계별 모델을 기반으로 단계 별 디자인 패턴 학습 단계를 제시한다.

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A Proposal of Practical Management Process for Product Design (제품디자인을 위한 실무적 관리프로세스 제안)

  • 류승호
    • Archives of design research
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    • v.16 no.2
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    • pp.197-208
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    • 2003
  • A recent trend for product development requires that product design firms participate in every process in cooperations with clients. So, this study proposed an advanced practical management process for product design according to the new trend Because existing processes explain summary steps just including market research, design, engineering, manufacturing., to support the recent trend, an extended process which explains every steps should be prepared. Design development precesses include initial meeting, contact, kick-off meeting, market research, idea sketch, rendering, design drawing, design mock-up, design manual, engineering drawing, ES mock up, mold, manufacturing, and patent. To manage these whole design processes, designers should have abundant knowledge about them. This process has three merits: 1) understanding the whole processes, 2)the unity between design and manufactures, 3)collecting accurate information by market research, 4)elevating design quality. So, designers are able to manage whole product development processes. This practical management process proposes an advanced structure for product design development, and can be accepted for various product design development environments.

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Development of Computer-Assisted System for User-Centered Design (사용자 중심 디자인을 위한 컴퓨터 지원 시스템 개발에 관한 연구)

  • 이건표
    • Proceedings of the ESK Conference
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    • 1998.04a
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    • pp.59-64
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    • 1998
  • 근래에 들어 제품개발에 있어 사용자를 최우선에 놓아 디자인하려는 사용자 중심 디자인에 대한 연구가 활발해지면서 사용자 관찰법(user observation), 사용성 평가(usability testing) 등과 간은 다양한 방법이 활용되고 있다. 하지만 이러한 방법들은 아직 사용자 중심 디자인 을 위해 효과적으로 활용되기 어려운 실정이다. 이에 대한 이유는 여러 가지를 들 수 있으 나 우선 이들 방법의 활용시, 특히 수집된 데이터의 분석과 저장시 소요되는 많은 불필요한 노력과 시간이다. 다음으로 이들 각 방법들은 제품개발의 어떤 특정 단계만의 활용을 위해 개발되었기 때문에 전체적 개발 프로세스의 관점에서 상호 유기적으로 잘 연결되지 못한다는 문제가 있게 된다. 이에 본 연구는 제품개발 전 과정에 걸쳐 활용될 수 있는 사용자 중심 디자인 방법을 살펴보고 이들에 적용될 수 있는 통합적 컴퓨터 지원 시스템을 개발하는 것을 그 목적으로 하고 있다. 제품개발 프로세스를 사용자의 니즈 분석단계, 인터렉션 디자인을 위한 아이디어 도출단계, 컨셉의 개발단계, 제품의 사용성 평가단계로 나누고 이들 각단계 에 요구되는 각 방법들의 특성을 파악하여 컴퓨터 응용방법의 기본 프레임웍을 제시한다.

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The Snowballing system for product from Generation (제품형태 발상을 위한 스노우볼링 시스템 구축)

  • 이경화;김태호;홍정표;홍찬석;양종열
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.10a
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    • pp.78-79
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    • 1999
  • 신제품디자인개발은 시작에서 끝까지 여러 가지 단계가 존재하는 프로세스이다. 보편적으로 이 프로세스는 시장기회확보 단계로부터 시작하여 아이디어산출, 제품디자인, 제품디자인 평가 제품디자인 메니지먼트 및 제품 출시와 그 이후까지 계속되어 여러 부서 사람들에 의해 수행되는 활동이다. (중략)

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Suggestions of Bus Station Service in Gangnam - Using HCI methods - (서울시 강남역 광역버스 정류장 서비스 개선 제안 - HCI방법론을 중심으로 -)

  • Kim, Sora;Kang, Ji Yeon;Han, Hae Jung;Kim, Sora
    • Design Convergence Study
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    • v.13 no.5
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    • pp.131-145
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    • 2014
  • Considering the number of population commuting from Gyeonggi to Seoul, the development of the bus system is relatively slow. There are many problems to be solved but it has been overlooked, leaving the users in discomfort. The goal of this research is to improve the current system to satisfy the unmet needs, using HCI methods, which is composed of five steps, including Define, Find, Analyze & Synthesize, Ideation, Develop. In Define, we recruited the interviewees using the extreme user method to find their needs. In Find, we proceeded 'be the customer', shadowing for background research and in-depth interview. In Analyze & Synthesis, we analyzed the customer needs and clustered to similar needs to draw useful ideas. After that we suggested sophisticated ideas based on design principles from previous stage and visualized in user scenarios and mock-ups. Overall, the research suggests with text message service, informative light service and mobile application to improve the existing bus station.

A Study on the Corporate Pavilion Planning and Design as Means of Image Communication (기업 이미지 커뮤니케이션과 기업관 계획에 관한 연구)

  • 김양희
    • Archives of design research
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    • v.21
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    • pp.161-170
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    • 1997
  • The study as explained above has been progressed as follows: Through the theoretical required for projecting the corporate's exhibition at exposition, the justifiability of this study was recognized. To approach the pavilion of exhibition the importance of marketing communication at the corporate and its forming process were suggested, and the public information of the corporate as a medium of its marketing communication was under-stood. - With regard to the exhibiting event as its method, general constituents and contents of it were closely looked into, and on the exposition, as a kind of corporate's event and a place for the reciprocally exchangeable communication between the corporate and the public, a general study was done. - The importance of identification of the corporate's image for the corporate to participate in an exposition and its analytic method were refined in the stages of 'basic image' and 'serve image', and the general process in which the corporate is processing the image of its own pusiness since its participation in exposition was suggested in terms a model, dividing it into the stages of inspection & analysis and design.

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