• Title/Summary/Keyword: 디자인검증

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Effects on Aesthetic Response of Typicality According to Product Orientation and Price Levels (제품별 지향성과 가격수준에 따른 전형성이 심미적 반응에 미치는 효과에 관한 연구)

  • 이진렬;김진아;홍정표
    • Archives of design research
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    • v.14 no.1
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    • pp.103-110
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    • 2001
  • The purpose of this study is to test the typicality effects to aesthetic response according to product orientation (design-oriented vs function- oriented) and perceived purchase risk. This study overcame the limitations of existing researches which haven't had the consensus about the relationship between typicality and preference and consequently suggested the typicality effect to aesthetic response by analyzing this relationship with product orientation and perceived purchase risk. The results of this study showed the inverted U-shaped relationship in design-oriented products and no relationship in function-oriented products between typicality and preference.

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A Case Study of Risk Management factors in Web Design Project (웹 디자인 프로젝트에서 리스크 매니지먼트 요인에 대한 사례 연구)

  • 박은영
    • Archives of design research
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    • v.16 no.4
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    • pp.69-78
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    • 2003
  • Risk Management is one of the most important factors in web design project management. The purpose of risk management is to identify reasons of risk to avoid risky situation and successfully achieve final goal of the project. This paper first describes concept of the web design project management and its processes. Secondly this study presents planning principles for systematic risk management process. Also it suggests a model of risk management. Finally this paper demonstrates utility of the risk management model through case studies based on the suggested risk management model.

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Case Study: Children's Participatory Design associated with the Kindergarten (사례: 유아 교육 기관과 연계한 어린이의 참여적 디자인 방법)

  • Park, Hyun-Mi;Choi, Seung-Eok;Jin, Young-Gyu;Cho, Soo-Ho;Park, Sang-Hyun;Woo, Joo-Kyung
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.246-251
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    • 2006
  • 참여적 디자인은 사용자의 경험을 디자인 하기 위한 방법으로, 사용자 자신이 디자인의 주체가 되어 자신의 아이디어를 적극적으로 제안하고 반영하는 방법을 말한다. 우리는 만 3~5 세의 미취학 아동을 참여 디자인의 사용자 대상으로 하였으나, 이 연령대의 어린이는 자신의 의사를 제대로 표현할 수 있는 능력이 부족하여 자신의 느낌과 생각을 정확히 전달하기 어려우므로 전통적인 참여적 디자인 방법을 그대로 사용하는 것은 어렵다. 본 논문에서는 사례를 통하여 실제 어린이 사용자를 대상으로 한 참여적 디자인 방법을 소개한다. 실제 유치원과의 긴밀한 연계를 통해 진행하였으며 현직 유치원 교사가 전체 디자인 프로세스에 참여하였다. 디자인 아이디어를 도출하고 검증하는 단계와 프로토타입의 파일럿 테스트 단계에서 어린이들이 직접 참여하였으며, 그들의 반응과 의견이 디자인에 적극적으로 반영되었다. 본 연구는, 어린이 제품의 디자인을 위해 실제 어린이 교육 기관과 연계한 새로운 형태의 참여적 디자인 방법의 개발과 적용에 대한 사례를 보여준다.

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A comparative and interpretative study by quantitative analysis on modern and post modern ceramic's product design (Centering around form description by applying analysis model) (모던과 포스트모던 도자 제품디자인의 정량적분석에 의한 비교 및 해석에 관한 고찰 (분석모델을 적용한 형태기술을 중심으로))

  • 손연석
    • Archives of design research
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    • v.21
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    • pp.15-26
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    • 1997
  • The aim of this study is to suggest a comparative and interpretative study by quantatitative analysis (by applying information value's calculating rule that Shannon has developed) about modem and postmodem ceramics product design centering around form description among many evaluating and analyzing elements by applying analysis model that Hong ik university' professor, Kim Bock Young, has researched and developed

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Ubiquitous Context-aware Modeling and Multi-Modal Interaction Design Framework (유비쿼터스 환경의 상황인지 모델과 이를 활용한 멀티모달 인터랙션 디자인 프레임웍 개발에 관한 연구)

  • Kim, Hyun-Jeong;Lee, Hyun-Jin
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.273-282
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    • 2005
  • In this study, we proposed Context Cube as a conceptual model of user context, and a Multi-modal Interaction Design framework to develop ubiquitous service through understanding user context and analyzing correlation between context awareness and multi-modality, which are to help infer the meaning of context and offer services to meet user needs. And we developed a case study to verify Context Cube's validity and proposed interaction design framework to derive personalized ubiquitous service. We could understand context awareness as information properties which consists of basic activity, location of a user and devices(environment), time, and daily schedule of a user. And it enables us to construct three-dimensional conceptual model, Context Cube. Also, we developed ubiquitous interaction design process which encloses multi-modal interaction design by studying the features of user interaction presented on Context Cube.

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A Study on User's Value Consciousness toward Products and Patterns of Design Evaluation (제품에 대한 사용자의 가치의식에 따른 디자인 평가의 유형에 관한 연구)

  • Shong, Chang-Ho;Choi, Myoung-Sik
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.255-268
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    • 2006
  • This study raised a question about 'how user's psychological value consciousness influences design evaluation and evaluated 14 product samples. Three main categories were chosen to be analyzed; product evaluation by step, value consciousness toward products, and creation of shape image and design evaluation. In order to obtain results, four research hypotheses were established a and case study was conducted as part of 'conclusive research' for verification. 120 university students in their 20s majoring in product design were chosen as testees in a bid to increase the accuracy of data. With data collected, the whole flow was analyzed by simple tabulation and further analysis was carried out in three evaluation items. An analysis method was mainly quantitative, focusing on multivariate analysis like factor analysis, cluster analysis, etc. The empirical analysis of this study was verified at P<.05 significance level and SPSSWIN 12.0 program was used for statistic process. As a result, four conclusions were gained regarding 'user's value consciousness toward products and pattern of design evaluation'.

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Social Network based Sensibility Design Recommendation using {User - Associative Design} Matrix (소셜 네트워크 기반의 {사용자 - 연관 디자인} 행렬을 이용한 감성 디자인 추천)

  • Jung, Eun-Jin;Kim, Joo-Chang;Jung, Hoill;Chung, Kyungyong
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.313-318
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    • 2016
  • The recommendation service is changing from client-server based internet service to social networking. Especially in recent years, it is serving recommendations with personalization to users through crowdsourcing and social networking. The social networking based systems can be classified depending on methods of providing recommendation services and purposes by using memory and model based collaborative filtering. In this study, we proposed the social network based sensibility design recommendation using associative user. The proposed method makes {user - associative design} matrix through the social network and recommends sensibility design using the memory based collaborative filtering. For the performance evaluation of the proposed method, recall and precision verification are conducted. F-measure based on recommendation of social networking is used for the verification of accuracy.

Reliability Verification on MTS-based Transaction System (MTS기반 트랜잭션 시스템의 안전성 검증)

  • 윤일철;김형호;배두환
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04a
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    • pp.492-494
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    • 2000
  • 컴포턴트 기반 소프트웨어 개발(CBD)은 점차 대중화되어 가고 있는 소프트웨어 개발 방법이며, 최근에는 여러 미들웨어들이 서버 컴포넌트를 이용한 CBD를 지원하고 있다. 본 논문에서는 Microsoft Transaction Server(MTS)를 이용하여 서버 컴포넌트를 기반으로 안전한 트랜잭션 시스템을 디자인하고 검증하는 방법을 제시한다. 위의 목적을 위해 우선 MTS를 이용한 트랜잭션 시스템을 정형화하고, 정형화된 프레임워크를 이용해, 디자인한 시스템이 명세를 만족하는지 검증해 볼 것이다. 또, 위의 프레임워크를 위해 MSDN에 있는 은행 시스템을 예로 들어서 그 시스템이 만족해야 하는 명세를 위배한다는 것을 보이고, 명세를 위배하지 않도록 시스템의 설계를 변경할 것이다. 우리는 MTS에서 컴포넌트가 트랜잭션에 참여하는 방식이 시스템의 확장성과 안전성에 영향을 줄 수 있다고 생각하며, 그렇기 때문에, 우리가 제시한 프레임워크가 트랜잭션 시스템의 안전성과 확장성을 평가하는데 있어 유용할 것으로 기대한다.

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Data Visualization Analysis Tool for Service Design (서비스디자인을 위한 데이터 시각화 분석 도구)

  • Nam, you-seon;Ha, kwang-soo
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.69-70
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    • 2019
  • 서비스디자인 분야의 확장에 따라 서비스디자인 대상이 광범위해지면서 상황에 따른 적절한 방법론 선정이 어려워지고 있다. 본 연구에서는 수집된 다양한 데이터를 유형화하는 단계에서 데이터의 특성에 따라 서비스디자이너의 주관이 개입될 확률이 크다는 문제를 해결하기 위해 분석의 정확성을 높이기 위해 벤 다이어그램 활용을 제안하였다. 그 과정에서 기존에 많이 사용되고 있는 $2{\times}2$ 매트릭스 방법론과 벤 다이어그램을 비교하여 $2{\times}2$ 매트릭스의 한계를 지적하고, 보완된 형태의 벤 다이어그램을 3가지로 제안하고 검증하였다.

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The Effect of Design Personality on the Relationship between Design Personality and Consumer Response (디자인 개성과 소비자 반응 간의 관계에 대한 디자인 전형성 효과)

  • Na, Kwang Jin
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.5
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    • pp.65-76
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    • 2019
  • This research examines the effects of perceived design personality on consumer responses such as attitude toward products and purchase intention. Furthermore, the study analyzes if the design typicality moderates the effects of design personality on consumer responses. The research results found that when consumers are exposed to a typical design, they are more likely to perceive sincerity and ruggedness at a higher level. On the other hand, consumers tend to perceive a higher level of excitement and sophistication, as they are exposed to the atypical design. Besides, competence and ruggedness have positive effects on buying intention in the case of a typical design, while sincerity, excitement, and sophistication have positive impacts on buying intention in the case of an atypical design. Lastly, competence and ruggedness are found to have positive impacts on design attitude more in the typical design than in the atypical design, whereas sophistication showed positive impacts on design attitude more in the atypical design than in the typical design. Additionally, competence has more influence on product buying intention in the typical design and excitement has more effect on it in the atypical design.