• Title/Summary/Keyword: 디스페이스

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A Conceptual Design Of The Motioncode (모션코드의 개념적 설계)

  • Park, Hyung-Kun;Lee, Yill-Byung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.505-508
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    • 2011
  • 유비쿼터스 환경에서 객체들과의 데이터 통신은 매우 중요하다. 특히 서버와의 교신 없이 객체들로부터 직접 충분한 정보를 확보해야 할 때에 이는 더욱 중요하다. 온라인 기반 네트워크를 이용하는 경우, 대량의 데이터를 고속으로 전송할 수 있다는 장점이 있으나, 해당 통신을 지원할 수 있는 모듈이 각각의 객체에 설치되어 있어야 하고 온라인 상태를 유지하고 있어야 한다는 부담이 있다. 태그 인터페이스와 카메라 비전 기술을 주로 사용하는 오프라인 기반 네트워크를 이용하는 경우, 특별한 통신모듈 없이도 물리적 객체와 디지털 객체 사이에서 효과적인 데이터 전송이 가능하다는 장점이 있으나, 온라인 기반 네트워크를 이용하는 경우에 비해 극히 소량의 데이터만을 전송한다는 단점이 있다. 이 경우 전송하는 데이터 량을 늘리기 위해 우회적으로, 온라인 기반 네트워크로의 링크 정보를 전달하는 방법을 사용하고 있으나, 결국 온라인 기반 네트워크를 이용하는 경우에 발생하는 한계를 지니게 된다. 본 논문에서는 온라인 기반 네트워크를 이용할 수 없는 제한된 오프라인 환경에서, 디스플레이와 카메라만을 이용하여 기존의 오프라인 태그 인터페이스 특히 이미지 코드에서보다 자체적으로 서버와의 교신 없이 좀 더 많은 데이터를 전송하기 위한 방법으로 모션 코드를 제시한다.

Design of 3-Axis Focus Mechanism Using Piezoelectric Actuators for a Small Satellite Camera (소형 위성 카메라의 압전작동기 타입 3-축 포커스 메커니즘 설계)

  • Hong, Dae Gi;Hwang, Jai Hyuk
    • Journal of Aerospace System Engineering
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    • v.12 no.3
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    • pp.9-17
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    • 2018
  • For Earth observation, a small satellite camera has relatively weak structural stability compared to medium-sized satellite, resulting in misalignment of optical components due to severe launching and space environments. These alignment errors can deteriorate the optical performance of satellite cameras. In this study, we proposed a 3-axis focus mechanism to compensate misalignment in a small satellite camera. This mechanism consists of three piezo-electric actuators to perform x-axis and y-axis tilt with de-space compensation. Design requirements for the focus mechanism were derived from the design of the Schmidt-Cassegrain target optical system. To compensate the misalignment of the secondary mirror (M2), the focus mechanism was installed just behind the M2 to control the 3-axis movement of M2. In this case, flexure design with Box-Behnken test plan was used to minimize optical degradation due to wave front error. The wave front error was analyzed using ANSYS. The fabricated focus mechanism demonstrated excellent servo performance in experiments with PID servo control.

The Semantic Zooming Method for Efficient Web Browsing on Internet-connected Digital Television (IPTV 환경에서 효율적인 웹 탐색을 위한 시맨틱 주밍 기법)

  • Chung, Ji-Hye;Lee, Hye-Jeong;Lea, Jong-Ho;Kim, Yeun-Bae
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.579-583
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    • 2008
  • Web pages with complex layout and small font size do not display well on large screen display such as TV because it has limited capabilities: long distance view, passive user attitude, limited input device like a legacy remote controller. We have designed and implemented new semantic zoom browsing facilities to support effective navigation on Internet-connected digital television with limited capabilities. Our browser performs partitioning of an HTML document content into semantic blocks. Semantic blocks present summarized information with more readable style and modified layout for optimal reading and browsing. Individual blocks can be selected by the user and zoomed in more detail information by the user. The scrolling on large display device needs more user interaction. Our browser modifies the layout of an HTML document with removing horizontal scrolling and minimizing vertical scrolling. This method allows users to easily view the web page by converting into optimal reading style and layout and to easily seek the information just with zooming.

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The Institutional Repository Development and Revitalization Methods in Korea - Focused on the KAIST's KOASAS - (국내 기관 레포지터리 구축 및 활성화 방안 - KAIST의 KOASAS 사례를 중심으로 -)

  • Lee, Jae-Min;Son, Chung-Ki;Lee, Mi-Young
    • Journal of Information Management
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    • v.39 no.3
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    • pp.179-204
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    • 2008
  • Researchers' performances have been evaluated by contributing to the academic journals officially, and academic journals expanded both quantitatively and qualitatively since academic societies, publishers, and universities has concentrated on publishing journals. Recently, access and usage of academic information was restricted due to commercialization strategies and sudden rising of prices, and against this situation, OA movement came out arguing that academic information should be open to everyone freely. This article studies the case of KOASAS which is based on DSpace, one of the typical institutional repositories, and intends to show up the necessity to construct repositories in institutions universities and suggest the method to make full use of repositories.

Construction of VR Experience Pavilion Using Multi-display and ZA Sensor (멀티디스플레이와 ZA센서를 이용한 가상현실 체험관 구축 방법)

  • Joo, Jae-Hong;Lee, Hyeon-Cheol;Kim, Eun Seok
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.28-32
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    • 2008
  • The displays and the interactive interfaces are important factors to enhance immersion in the VR experience pavilion. In the VR experience pavilion displaying 3D Virtual environment, it is difficult to have multi-display with single viewpoint because of the field of view. Also it costs a lot to construct a large size display. The interaction device between user and VR environment necessary to immersion has used mainly the touchscreens with the restricted display area or the button-based input devices so far. In this paper, we suggest a method for constructing extensible multi-display which are showing VR environment in realtime and a method for interaction using a ZA Sensor which is wireless and guarantees the user's unrestricted movement. The proposed method can make a VR experience pavilion more immersive at less cost.

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Design and Experiments of Pneumatic Tactile Display for Haptic Interaction (햅틱 인터렉션을 위한 공기촉감 제시장치의 개발 및 실험 - 손끝 부착 형 공기촉감 제시장치의 개발 및 심리 물리학적 실험 -)

  • Kim, Yeong-Mi;Oakley, Ian;Ryu, Je-Ha
    • Journal of the HCI Society of Korea
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    • v.1 no.2
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    • pp.19-26
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    • 2006
  • This paper presents a novel pneumatic tactile display that can deliver some useful information. The air-jet display forms 5 by 5 arrays and features air nozzles with an external diameter of 2.4mm and internal diameter of 1.5 mm. In comparison with other tactile displays such as vibrotactile, there is little concrete psychophysical data relating to pneumatic displays, a fact which hinders their adoption. This paper addresses this challenge, and presents brief psychophysical studies examining localization rate, the two point threshold, stimulus intensity and the temporal threshold of cues produced by pneumatic air jets. Two groups of subjects were used in these studies, subsequently termed groups A and B. Both were comprised of eight participants. In the case of localization study we obtained 58.13% and 85.9% of localization rates each for dense display and sparse display. Two-points threshold test showed the length of gap between two air-jet stimuli which subjects can detect. However, it was formidable to find out precise temporal resolution of PTI owing to the limitation of capability of the pneumatic valves. Lastly, the results of stimulus intensity study suggest that by varying the size of a pneumatically created tactile stimulus, we can effectively vary its perceived magnitude.

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Traditional Cooking Edutainment Contents based on the Tabletop Display Interface (테이블탑 디스플레이 인터페이스를 활용한 전통 요리 에듀테인먼트 콘텐츠)

  • Yang, Hee-Kyung;Park, Jae-Wan;Kim, Jong-Gu;Choi, Yoon-Ji;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.194-204
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    • 2011
  • Tabletop display can take the benefits of the interactive device due to its possible user friendly input and display facilities simultaneously. Using this device, immersive edutainment content is effectively implemented with the convenient interactive interface. So considering this usefulness, tabletop display can be a very efficient device for constructing the edutainment system. In this paper, we describe a digitalized cooking edutainment contents based on the tabletop display interface. Enjoying our contents, we use the intuitive touch gestures for handling a variety of cooking actions. In the education effects such as the immersive strengthening and co-operation, the proposed system is more efficient interface than any other existing system. We implement the contents with the tabletop display and make sure about the efficiency of our proposed system. In the future, we will add more gestures to enhance the applicability of the intuitive interactive interface.

A Virtual Sculpting System using Haptic Interface (햅틱 인터페이스를 이용한 가상 조각 시스템)

  • Kim Laehyun;Park Sehyung
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.12
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    • pp.682-691
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    • 2004
  • We present a novel haptic sculpting system where the user intuitively adds to and carves out material from a volumetric model using new sculpting tools in the similar way to handling real clay Haptic rendering and model deformation are implemented based on volumetric implicit surface. We enhance previous volume-based haptic sculpting systems by presenting fast and stable force computation on 3D models to be deformed. In order to bridge the gap between fast haptic process (1 KHz) and much slower visual update frequency(~30Hz), the system generates intermediate implicit surfaces between two consecutive physical models being deformed. It performs collision detection and force computation on the intermediate surface in haptic process. The volumetric model being sculpted is visualized as a geometric model which is adaptively polygonized according to the surface complexity. We also introduce various visual effects for the real-time sculpting system including mesh-based solid texturing, painting, and embossing/engraving techniques.

An Affective 3D Facial Makeup Simulation Using a Multi-sensory Interaction (다중 감각 인터랙션을 이용한 감성적 3차원 얼굴 메이크업 시뮬레이션)

  • Kim, Jeong-Sik;Kim, Hyeon-Joong;Choi, Soo-Mi
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.500-506
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    • 2007
  • 얼굴에 대한 시각적 인지는 오랫동안 인간에게 중요한 문제로 인식되어 왔다. 수 세기 동안 이루어져 왔던 미용 화장과 성형, 치아 교정 등의 다양한 연구는 사람의 얼굴을 감성적 측면에서 어떻게 하면 아름답게 만들 수 있는 가에 초점을 두었다. 본 논문에서는 휴먼 입출력 인터페이스로서 햅틱 장치와 스테레오 디스플레이를 혼합한 다중 감각 인터랙션 기반의 감성적인 3차원 얼굴 메이크업 시뮬레이션 프레임워크를 개발한다. 본 연구는 3차원 스캐너 장비로부터 사용자의 얼굴 모델을 추출하고, 그 데이터를 이용하여 자연스럽고 직관적인 얼굴 메이크업 시뮬레이션을 수행하는 것을 목표로 하고 있다. 이를 위하여 본 연구에서는 surface elements 표현 기반의 3차원 얼굴 필터링 방법과 얼굴 메이크업을 지원하는 페인팅 방법을 개발한다. 우선 사용자의 얼굴 모델을 3차원 스캐너로 획득한 후, 전처리 얼굴 필터링을 수행하여 조명, 그리고 사용자 얼굴 피부 상태에 기인하는 에러 및 속성들을 보정하고 피부 톤을 사용자가 선호하는 색으로 변경한다. 최종적으로 사용자는 햅틱 및 스테레오 디스플레이 장치를 이용하여 두 개의 레이어로 구성된 페인팅 표면 모델에 메이크업을 수행한다. 본 연구에서 적용한 surface elements 표현 기반의 그래픽 렌더링은 일반적인 메쉬 기반 페인팅의 문제점인 텍스쳐 왜곡 현상을 완화하고, 3차원 스캐너 장치에 기인하는 표면 에러를 보정한다. 그리고 전처리 얼굴 필터링과 메이크업 페인팅 방법은 사용자 중심의 감성적인 3차원 얼굴을 재구성하도록 한다. 결과적으로 본 연구에서 개발한 이러한 기술들이 다중 감각 인터페이스 기반의 메이크업 시뮬레이터의 기본 프레임워크가 되어, 차후 메이크업이나 코디네이션 분야 등의 디지털 콘텐츠 산업에서 활용될 수 있음을 확인하였다.

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The Design and Implementation of Template Markup Language Script Processor for Electronic Shopping Mall based on XML (XML기반 전자 쇼핑몰을 위한 템플릿 마크업 언어 스크립트 처리기의 설계 및 구현)

  • 김규태;이수연
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.2
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    • pp.169-174
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    • 2002
  • According to the expansion of the E-Commerce based on Internet, the Interoperability between shopping malls and the expansibility of B2B has been needed. Also, Intelligent User Interface has been needed. The XML based Script Processor, the solution of the problem, is good for Interoperability and if a shopping mall is build by it, it is possible to do customer oriented display that an XML document is displayed with different looks by other style sheet according to customer's preference. In the proposed system, the TMP(Template Markup Language), an auto XML generation script, is defined by XML and the script processor is implemented to work on the shopping mall on the Web.