• Title/Summary/Keyword: 동적 네트워크 환경

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A Cell Loss Constraint Method of Bandwidth Renegotiation for Prioritized MPEG Video Data Transmission in ATM Networks (ATM망에서 우선 순위가 주어진 MPEG 비디오 데이터 전송시 대역폭 재협상을 통한 셀 손실 방지 기법)

  • Yun, Byoung-An;Kim, Eun-Hwan;Jun, Moon-Seog
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.7
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    • pp.1770-1780
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    • 1997
  • Our problem is improvement of image quality because it is inevitable cell loss of image data when traffic congestion occurs. If cells are discarded indiscriminately in transmission of MPEG video data, it occurs severe degradation in quality of service(QOS). In this paper, to solve this problem, we propose two method. The first, we analyze the traffic characteristics of an MPEG encoder and generate high priority and low priority data stream. During network congestion, only the least low priority cells are dropped, and this ensures that the high priority cells are successfully transmitted, which, in turn, guarantees satisfactory QoS. In this case, the prioritization scheme for the encoder assigns components of the data stream to each priority level based on the value of a parameter ${\beta}$. The second, Number of high priority cells are increased when value of ${\beta}$ is large. It occurs the loss of high priority cell in the congestion. To prevent it, this paper is regulated to data stream rate as buffer occupancy with UPC controller. Therefore, encoder's bandwidth can be calculated renegotiation of the encoder and networks. In this paper, the encoder's bandwidth requirements are characterized by a usage parameter control (UPC) set consisting of peak rate, burstness, and sustained rate. An adaptive encoder rate control algorithm at the Networks Interface Card(NIC) computes the necessary UPC parameter to maintain the user specified quality of service. Simulation results are given for a rate-controlled VBR video encoder operating through an ATM network interface which supports dynamic UPC. These results show that dynamic bandwidth renegotiation of prioritized data stream could provided bandwidth saving and significant quality gains which guarantee high priority data stream.

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Design and Implementation of the Digital Photo Frame based on Ubiquitous (유비쿼터스 기반 전자액자의 설계 및 구현)

  • Lee, Joa-Hyoung;Park, Chong-Myung;Heo, Nan-Sook;Jo, Young-Tae;Kwon, Young-Wan;Han, Woo-Ram;Seon, Ju-Ho;Kim, Jong-Wook;Yoo, Jae-Wook;Lee, Kang-Hee;Jung, In-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.9
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    • pp.1703-1710
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    • 2008
  • As the performance of digital camera keeps going on, the digital camera becomes into wide use recently so that the number of digital images taken by digital camera is increased rapidly. Given the augmentation of digital images, the digital photo frame has appeared for storing and enjoying the digital image and receives attention as the price of digital frame becomes down. However, users with the existing digital frame only could display the digital images and stream media stored in local disk. In the paper, we design and implement a new digital photo frame baled on ubiquitous which could provide a more variety of service to the user. With the proposed digital photo frame, the user could obtain the environment information and the digital image from multimedia sensor network. The users also could enjoy the various stream media stored in the remote streaming server seamlessly. In addition, the user could update the digital image through the web site at anywhere.

Design of Music Recommendation System Considering Context-Information in the Home Network (홈 네트워크에서 상황정보를 고려한 음악 추천 시스템 설계)

  • Song Chang-Woo;Kim Jomg-Hun;Lee Jung-Hyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.9
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    • pp.650-657
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    • 2006
  • The music is a part of our daily life in these days. And when the people listen to the music, they are affected by the context. However, previous researches on the music recommendation system have the problem that they didn't consider the proper contextual information efficiently. They only used the content-based filtering or the method to use musical metadata (genre, artist, etc.). Recently, there are some researches about the music recommendation system which applies the status(temperature, humidity, etc.) of environments. But, it is difficult to be accepted by the contextual information. Therefore, we propose the music recommendation system that is dynamically applied by the contextual information as well as the metadata in the previous researches. And the system can provide users with the music that they want to listen to, and then the users can be more satisfied. Also, the services can be improved by the feedback of the users. In order to solve this problem, the context-information for selecting a music list is defined and the music recommendation system is designed by using the content-based filtering method. The system is suitable for the user's taste and the context. The music recommendation system we are proposing uses an OSGi framework in the home network. As a result, the satisfaction of users and the quality of services will be improved more efficiently by supporting the mobility of services as well as the distributed processing.

Design and Implementation of Factory Equipment Monitoring System using Grid-based Key Pre-Distribution (그리드 기반 키 선분배 방식을 사용하는 공장 설비 모니터링 시스템 설계 및 구현)

  • CHO, YANGHUI;PARK, JAEPYO;YANG, SEUNGMIN
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.11
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    • pp.51-56
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    • 2016
  • In this paper, we propose an Arduino-based plant monitoring system. The proposed system is based on the Arduino platform, using an environmental sensor and a pressure sensor for measuring temperature, humidity and illuminance in order to monitor the state of the environment and the facilities of the plant. Monitoring data are transmitted to a ZigBee coordinator connected to a server through a radio frequency transceiver. When using a pressure sensor and the environment sensor data stored on the host server, checking the pressure in the environment of the plant and equipment is intended to report any alarm status to the administrator. Using a grid line-based key distribution scheme, the authentication node dynamically generates a data key to protect the monitoring information. Applying a ZigBee wireless sensor network does not require additional wiring for the actual implementation of a plant monitoring system. Possible working-environment monitoring of an efficient plant can help analyze the cause of any failure by backtracking the working environment when a failure occurs. In addition, it is easy to expand or add a sensor function using the Arduino platform and an expansion board.

Design of V2I Based Vehicle Identification number In a VANET Environment (VANET 환경에서 차대번호를 활용한 V2I기반의 통신 프로토콜 설계)

  • Lee, Joo-Kwan;Park, Byeong-Il;Park, Jae-Pyo;Jun, Mun-Seok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.12
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    • pp.7292-7301
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    • 2014
  • With the development of IT Info-Communications technology, the vehicle with a combination of wireless-communication technology has resulted in significant research into the convergence of the component of existing traffic with information, electronics and communication technology. Intelligent Vehicle Communication is a Machine-to-Machine (M2M) concept of the Vehicle-to-Vehicle. The Vehicle-to-Infrastructure communication consists of safety and the ease of transportation. Security technologies must precede the effective Intelligent Vehicle Communication Structure, unlike the existing internet environment, where high-speed vehicle communication is with the security threats of a wireless communication environment and can receive unusual vehicle messages. In this paper, the Vehicle Identification number between the V2I and the secure message communication protocol was proposed using hash functions and a time stamp, and the validity of the vehicle was assessed. The proposed system was the performance evaluation section compared to the conventional technique at a rate VPKI aspect showed an approximate 44% reduction. The safety, including authentication, confidentiality, and privacy threats, were analyzed.

An Implementation of Dynamic Gesture Recognizer Based on WPS and Data Glove (WPS와 장갑 장치 기반의 동적 제스처 인식기의 구현)

  • Kim, Jung-Hyun;Roh, Yong-Wan;Hong, Kwang-Seok
    • The KIPS Transactions:PartB
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    • v.13B no.5 s.108
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    • pp.561-568
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    • 2006
  • WPS(Wearable Personal Station) for next generation PC can define as a core terminal of 'Ubiquitous Computing' that include information processing and network function and overcome spatial limitation in acquisition of new information. As a way to acquire significant dynamic gesture data of user from haptic devices, traditional gesture recognizer based on desktop-PC using wire communication module has several restrictions such as conditionality on space, complexity between transmission mediums(cable elements), limitation of motion and incommodiousness on use. Accordingly, in this paper, in order to overcome these problems, we implement hand gesture recognition system using fuzzy algorithm and neural network for Post PC(the embedded-ubiquitous environment using blue-tooth module and WPS). Also, we propose most efficient and reasonable hand gesture recognition interface for Post PC through evaluation and analysis of performance about each gesture recognition system. The proposed gesture recognition system consists of three modules: 1) gesture input module that processes motion of dynamic hand to input data 2) Relational Database Management System(hereafter, RDBMS) module to segment significant gestures from input data and 3) 2 each different recognition modulo: fuzzy max-min and neural network recognition module to recognize significant gesture of continuous / dynamic gestures. Experimental result shows the average recognition rate of 98.8% in fuzzy min-nin module and 96.7% in neural network recognition module about significantly dynamic gestures.

Instagram Users Behavior Analysis in a Digital Forensic Perspective (디지털 포렌식 관점에서의 인스타그램 사용자 행위 분석)

  • Seo, Seunghee;Kim, Yeog;Lee, Changhoon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.2
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    • pp.407-416
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    • 2018
  • Instagram is a Social Network Service(SNS) that has recently become popular among people of all ages and it makes people to construct social relations and share hobbies, daily routines, and useful information. However, since the uploaded information can be accessed by arbitrary users and it is easily shared with others, frauds, stalking, misrepresentation, impersonation, an infringement of copyright and malware distribution are reported. For this reason, it is necessary to analyze Instagram from a view of digital forensics but the research involved is very insufficient. So in this paper, We performed reverse engineering and dynamic analysis of Instagram from a view of digital forensics in the Android environment. As a result, we checked three database files that contain user behavior analysis data such as chat content, chat targets, posted photos, and cookie information. And we found the path to save 4 files and the xml file to save various data. Also we propose ways to use the above results in digital forensics.

An Implementation of the Mobile Communication Simulator using a Object-Oriented Simulation Platform (객체지향적 시뮬레이션플랫폼을 이용한 이동통신 시뮬레이션 구현)

  • Yoon, Young-Hyun;Kim, Sang-Bok;Lee, Jeong-Bae
    • The KIPS Transactions:PartC
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    • v.11C no.5
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    • pp.613-620
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    • 2004
  • Traditionally, simulation method was used to test and evaluate the performance of communication protocol or functional elements for mobile communication service. In this Paper, PCSsim(Personal Communication System Simulator) was realized that can evaluate and review the call process of mobile communication service or to predict its performance by using the object-oriented simulation platform. PCSsim can simulate the base station and mobile host by considering the user's mobility, call generation rate and call duration time. In this paper, based on the simulation, presented the simulation results of hand-off generation ratio according to call generation, user's moving speed and call duration time both in residence area and commercial area, and it was confirmed that the hand-off rates in simulation and actual service environment have similar features. PCSsim can be used in adjusting the characteristics of base station fellowing the dynamic hand-off buffering or the characteristics of user's call in the design stage, and also can be used in building new mobile communication network by reflecting the characteristics of region where the base station is located and the mobility of the user.

Survey for U-Greenhouse System Technology (U-온실 시스템 기술에 대한 분석)

  • Park, Sang-Oh;Lee, Yang-Sun;Kim, Se-Han;Park, Ji-Soo;Yi, Ki-Jung;Park, Jong-Hyuk
    • Journal of Advanced Navigation Technology
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    • v.16 no.1
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    • pp.89-95
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    • 2012
  • This paper introduces domestic and international trends and researches related with U-Greenhouse systems. USN (Ubiquitous Sensor Networks), along with the development of networks as well as science and technology, is a new computing paradigm which is the convergence of user-oriented physical activity space and virtual space of electronics and computing and also provides services according to change in surrounding environment at anytime and anywhere. The U-Greenhouse system is to apply USN to agricultural production, logistics and distribution management which are relatively insufficient to utilize IT technology. Thus, applying u-IT technology to agriculture can reinforces international competitiveness of the agricultural sector through the effects such as cost cutting as a rise in output, logistics and distribution management.

Application-Aware Fast Handover for Multimedia Streaming Service in Wireless LAN (무선 랜에서 멀티미디어 스트리밍을 위한 응용 인지 기반 고속 핸드오버)

  • Park, Jong-Tae;Nah, Jae-Wook;Yun, Sung-Hwa;Oh, Kyung-Yoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.11B
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    • pp.968-980
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    • 2008
  • Providing handover with guaranteed QoS for real-time multimedia service such as VoIP, video/audio streaming, and video conferencing in wireless LAN is a challenging task. In this paper, we present efficient layer 2 handover mechanism in wireless LAN, which can provide fast handover with guaranteed QoS for real-time multimedia service. To this end, the scanning period and the number of channels per scanning for handover are dynamically adapted to the type of applications and wireless networking environment, so that both the degradation of application service quality and signaling overhead are minimized simultaneously. The performance of the proposed mechanism is verified by the simulation. The simulation results show that the proposed mechanism guarantess QoS of each multimedia application with minimal power consumption.