• Title/Summary/Keyword: 동적시각

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A Study on Human-Robot Interface based on Imitative Learning using Computational Model of Mirror Neuron System (Mirror Neuron System 계산 모델을 이용한 모방학습 기반 인간-로봇 인터페이스에 관한 연구)

  • Ko, Kwang-Enu;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.6
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    • pp.565-570
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    • 2013
  • The mirror neuron regions which are distributed in cortical area handled a functionality of intention recognition on the basis of imitative learning of an observed action which is acquired from visual-information of a goal-directed action. In this paper an automated intention recognition system is proposed by applying computational model of mirror neuron system to the human-robot interaction system. The computational model of mirror neuron system is designed by using dynamic neural networks which have model input which includes sequential feature vector set from the behaviors from the target object and actor and produce results as a form of motor data which can be used to perform the corresponding intentional action through the imitative learning and estimation procedures of the proposed computational model. The intention recognition framework is designed by a system which has a model input from KINECT sensor and has a model output by calculating the corresponding motor data within a virtual robot simulation environment on the basis of intention-related scenario with the limited experimental space and specified target object.

Development of a Prototype for an Earthwork BIM Environment (건설현장 굴착작업을 위한 토공 BIM 프로토타입 개발)

  • Moon, Sungwoo;Son, Jihong;Hong, Soonheon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.35 no.3
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    • pp.707-714
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    • 2015
  • The national government is pushing hard the adoption of the BIM (Building Information Modeling) technology in the construction industry. The BIM application provides a visualized environment where the construction manager can inspect the structure of buidling structures. The application also provides information on activity progresses as well as earned values. However, BIM is mostly applied to visualize a structural object with definite forms. The BIM technology needs to be extended to include an object with non-definite forms such as earthwork operations. The objective of this study is to present a prototype of earthwork BIM in the construction operation. The prototype has been built on the attributes of geological information, construction equipment and positioning. The prototype of earthwork BIM shows a 3D graphic simulation of construction equipment moving around for digging and loading.

Using the Cabri3D Program for Enhancing Problem Solving Ability (문제해결력 신장을 위한 Cabri3D의 교육적 활용)

  • Kim, Nam-Hee
    • Journal of Educational Research in Mathematics
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    • v.16 no.4
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    • pp.345-366
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    • 2006
  • In this study, we investigated the methods of using the Cabri3D program for education of problem solving in school mathematics. Cabri3D is the program that can represent 3-dimensional figures and explore these in dynamic method. By using this program, we can see mathematical relations in space or mathematical properties in 3-dimensional figures vidually. We conducted classroom activity exploring Cabri3D with 15 pre-service leachers in 2006. In this process, we collected practical examples that can assist four stages of problem solving. Through the analysis of these examples, we concluded that Cabri3D is useful instrument to enhance problem solving ability and suggested it's educational usage as follows. In the stage of understanding the problem, it can be used to serve visual understanding and intuitive belief on the meaning of the problem, mathematical relations or properties in 3-dimensional figures. In the stage of devising a plan, it can be used to extend students's 2-dimensional thinking to 3-dimensional thinking by analogy. In the stage of carrying out the plan, it can be used to help the process to lead deductive thinking. In the stage of looking back at the work, it can be used to assist the process applying present work's result or method to another problem, checking the work, new problem posing.

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Investigation to Teach Graphical Representations and Their Interpretations of Functions to Fifth Graders (함수의 그래프 표현 및 그래프 해석 지도 가능성 탐색 - 초등학교 5학년을 중심으로 -)

  • Lee, Hwa-Young;Ryu, Hyun-Ah;Chang, Kyung-Yoon
    • School Mathematics
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    • v.11 no.1
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    • pp.131-145
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    • 2009
  • This research was designed to investigate the possibility to teach function concept and graph representation of functions in explicit manner toward at elementary level. Eight class-hours instruction was given to four Grade 5(age 11) students, and dynamic geometry software GSP was partially used in the class. Results indicate that the students could conceptualize the function relation, interpret linear function graphs, recognize the meaning of their slopes, and discuss the relationships among linear graphs and real life situation. Results also indicate that GSP helped students to recognize the relation between dots and the linear graph clearly and that GSP-line graph did decisive role for children to understand the meaning of graph representation of function.

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Proposition for Retina Model Based on Electrophysiological Mechanism and Analysis for Spatiotemporal Response (전기생리학적 기전에 근거한 망막 모델의 제안과 시공간적 응답의 분석)

  • Lee, Jeong-Woo;Chae, Seung-Pyo;Cho, Jin-Ho;Kim, Myoung-Nam
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.39 no.6
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    • pp.49-58
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    • 2002
  • Based on electrophysiological retina mechanism, a retina model is proposed, which has similar response characteristics compared with the real primate retina. Photoreceptors, horizontal cells, and bipolar cells are modeled based on the previously studied retina models. And amacrine cells known to have relation to movements detection, and bipolar cell terminals are newly modeled using 3 NDP mechanism. The proposed model verified by analyzing the spatial response characteristics to stationary and moving stimuli, and characteristics for different speeds. Through this retina model, human vision system could be applied to computer vision systems for movement detection, and it could be the basic research for the implantable artificial retina.

Modelling Perceptual Attention for Augmented Reality Agents (증강 현실 에이전트를 위한 지각 주의 모델링)

  • Oh, Se-Jin;Woo, Woon-Tack
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.3
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    • pp.51-58
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    • 2010
  • Since Augmented Reality (AR) enables users to experience computer-generated content embedded in real environments, AR agents can be visualized among physical objects in the environments where the users exist, and directly interact with them in real-time. We model perceptual attention for autonomous agents in AR environments where virtual and physical objects coexist. Since such AR agents must adaptively perceive and attend to surrounded objects relevant to their goals, our model allows the agents to determine currently visible objects from the description of what virtual and physical objects are configured in the camera's viewing area. A degree of attention is assigned to each perceived object based on its relevance to achieve agents' goals. The agents can focus on a reduced set of perceived objects with respect to the estimated degree of attention. To demonstrate the effectiveness of our approach, we implemented an animated character that was overlaid over a miniature version of campus and that attended to buildings relevant to their goals. Experiments showed that our model could reduce the character's perceptual loads even when surroundings change.

Ontology-based User Intention Recognition for Proactive Planning of Intelligent Robot Behavior (지능형로봇 행동의 능동적 계획수립을 위한 온톨로지 기반 사용자 의도인식)

  • Jeon, Ho-Cheol;Choi, Joong-Min
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.1
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    • pp.86-99
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    • 2011
  • Due to the uncertainty of intention recognition for behaviors of users, the intention is differently recognized according to the situation for the same behavior by the same user, the accuracy of user intention recognition by minimizing the uncertainty is able to be improved. This paper suggests a novel ontology-based method to recognize user intentions, and able to minimize the uncertainties that are the obstacles against the precise recognition of user intention. This approach creates ontology for user intention, makes a hierarchy and relationship among user intentions by using RuleML as well as Dynamic Bayesian Network, and improves the accuracy of user intention recognition by using the defined RuleML as well as the gathered sensor data such as temperature, humidity, vision, and auditory. To evaluate the performance of robot proactive planning mechanism, we developed a simulator, carried out some experiments to measure the accuracy of user intention recognition for all possible situations, and analyzed and detailed described the results. The result of our experiments represented relatively high level the accuracy of user intention recognition. On the other hand, the result of experiments tells us the fact that the actions including the uncertainty get in the way the precise user intention recognition.

Economic Ship Routing System by a Path Search Algorithm Based on an Evolutionary Strategy (진화전략 기반 경로탐색 알고리즘을 활용한 선박경제운항시스템)

  • Bang, Se-Hwan;Kwon, Yung-Keun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.9
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    • pp.767-773
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    • 2014
  • An economic ship routing means to sail a ship with a goal of minimizing the fuel consumption by utilizing weather forecast information, and there have been various systems which have been recently studied. For a successful economic ship routing system, it is needed to properly control an engine power or change a geographical path considering weather forecast. An optimal geographical path is difficult to be determined, though, because it is a minimal dynamic-cost path search problem where the actual fuel consumption is dynamically variable by the weather condition when the ship will pass the area. In this paper, we propose an geographical path-search algorithm based on evolutionary strategy to efficiently search a good quality solution out of tremendous candidate solutions. We tested our approach with the shortest path-based sailing method over seven testing routes and observed that the former reduced the estimated fuel consumption than the latter by 1.82% on average and the maximum 2.49% with little difference of estimated time of arrival. In particular, we observed that our method can find a path to avoid bad weather through a case analysis.

Development of Horizontal Alignment Information System of Road Using Digital Photogrammetry (수치사진측량을 이용한 도로평면선형정보체계 개발)

  • 서동주;이종출
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.4
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    • pp.347-353
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    • 2003
  • Lately, Digital Photogrammetry has been increasingly applied to various hightech industries and becomes one of more interesting focuses of study than ever. Thus, this study aims to develop a Road Horizontal Alignment Information System by means of digital photogrammetry. Data acquired from digital photographic techniques were processed using Delphi, an object oriented programming language to develop a computer aided program, that allows us to build the information on Road Horizontal Alignment(Beginning Point of Curve, Ending Point of Curve, Radius, Intersection Point). The developed program could maximize visualization for better analysis compared with traditional programs because it utilizes many image data. Comparing with data from traditional horizontal alignment extraction programs based on the principle of least square method, the data acquired by Horizontal Alignment Information and kinematic GPS showed out of the developed road information systems the improved accuracy of IP value up to about 2m in the direction of X, Y axes, where the accuracy of curve radius(R) becomes enhanced up to about 2.5 m.

수학영재교육에서 스프레드 쉬트의 활용

  • Arganbright Deane
    • Proceedings of the Korea Society of Mathematical Education Conference
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    • 2006.04a
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    • pp.25-37
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    • 2006
  • 영재를 위한 수학교육은 우리의 당면과제 중 하나이다. 능력 있는 학생들의 학습이 속진에 한정되는 것 보다는 심화자료 및 수학적 소프트웨어와 함께 하는 것이 더 의미 있을 것으로 기대된다. 본 연구는 스프레트쉬트를 사용한 수학적 아이디어의 탐구에 관한 것이다. 다음에 대해 논의하기로 하겠다. i) 스프레드쉬트는 비전통적이면서도 이용이 용이하며, 수학적 통찰을 위한 매개물이다. ii) 풍부하고, 흥미릅고, 가치있는 수학적 주제에 대해 스프레드쉬트를 이용할 수 있다. iii) 스프레드쉬트를 사용하여 학생들이 수학적 아이디어에 대한 흥미를 고취시킬 수 있다. iv) 스프레드쉬트는 학생들에게 그들의 창의적인 시각화 기술을 공개할 기회를 줌으로써 수학에 대한 폭넓은 도식적 이해를 제공한다. v) animation을 포함한 스프레드쉬트 도식들의 적절한 사용은 유익하면서도 흥미롭다. vi) 학생들은 일상생활에 나타나는 수학의 흥미로움을 발견할 것이다. vii) 교사는 지금의 지도방식에 스프레드쉬트를 통합할 수 있다. 특히 스프레드쉬트는 다음과 같은 면모도 가지고 있다. i) 창의적인 수학적 스프레드쉬트 모델들의 실제 과정들이 그 자체로써 수학적 개념발달에 이용될수 있다. ii) 스프레드쉬트 모델은 심화된 주제의 탐색을 위한 의미 있는 탐구과제를 제공한다. iii) 스프레드쉬트는 현장에서 사용되는 실제적 수학 도구이다. - 과학자나 공학도들의 사용도 증가되고 있다. 이것의 사용은 학생들이 현장에서 사용할 기술을 취득하게 할 수 있고, 같은 컴퓨터의 소프트웨어를 사용하는 가족의 대화 수단이 되기도 한다. 본 연구에서 우리는 스프레드쉬트의 4가지 실증적 예를 들어 보겠다. 또한 다른 영역에서 발전된 스프레드쉬트 모델의 몇 가지 도식적 산출물도 포함 할 것이다. 우리는 가장 대중적인 스프레드 쉬트인 Microsoft Excel 프로그램을 사용하였다. Excel의 수행과 Excel 연산의 설명을 담은 CD와 함께 다양한 사례들에 대한 논의는 (8)을 참고하기 바란다. 본고에서는 graphic animation 기술, 스크롤바의 사용을 간단하게 개괄하겠다. '동적형상들(movies)'를 만들 수 있는 간단한 매크로의 사용 등의 내용들은 각 자료를 사용할 수 있는 Excel 파일의 예와 함께 [1]과 [8]에 설명하였었다. 많은 인쇄물과 on-line 참고문헌, 매체자료들도 함께 제공하였다.

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