• Title/Summary/Keyword: 동일화함

Search Result 43, Processing Time 0.026 seconds

Consideration over Appropriation Activity of Design (디자인의 전유 행위에 대한 고찰)

  • Kim, yang-ho
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2009.05a
    • /
    • pp.993-997
    • /
    • 2009
  • Designs in the modernism era were produced for the purpose of standardization of items and devices centered on efficiency and functions, and the will of design consumers in the industrial era, when consumption exceeded production, was limited to the objects of consumption. But, after the post-modernism era, design consumers have started to entail acts of exclusive possession such as participation in the design idolization, partipation, tuning, control and parody as design consumers in the digital environment do not passively accept what is given to them anymore, and aggressively intervene in the process of design production and management. It is expected that designs will change from the system in which only professionals can produce and manage its production to that of cooperating with consumers to produce designs, and various forms of consumers' exclusive possession will change all sort of design environments including production methods surrounding design products and distribution. Therefore, this study seeks to induce efficient design production by understanding changes of consumers' cultural environment resisting standardization and structuralization with smoothy perception between producers and consumers through classification of consumers' appropriation into de-construction, re-signification and self-identification.

  • PDF

A study of Growth motif realization on Digital game (디지털 게임의 성장 모티프 구현 연구 -MMORPG를 중심으로-)

  • Lee, Jin;Jang, Jeong-Woon
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02b
    • /
    • pp.527-533
    • /
    • 2008
  • 본 연구는 기존 RPG에서 주요한 재미 요소로 기능하던 성장 모티프가 MMORPG(Massive Multi-user Online Role Palying Game)에서 어떤 식으로 변형되어 나타나는 지 살펴본다. 성장과 역할 수행을 통해 재미를 얻는 게임인 MMORPG는 성장 서사에서 많이 나타나는 구조인 여정형 혹은 탐색형의 구조를 보편적으로 차용하고 있다. 그러나 기존 서사물에서 성장 모티프가 정체성 찾기와 같은 내면적인 변화를 나타내기 위해 구조를 차용하는 반면, 게임에서는 위의 구조를 통해 얻은 성장의 결과물을 수치의 증가나 외적 형태의 변화를 통해 나타낸다. 즉, 경험치나 아이템을 통해 성장이 수치화되어 나타나는 것이다. 이는 여정형 탐색담이라는 성장 서사의 보편적 구조에서 게임적인 특수성이 더해진 것이라 할 수 있다. 성장 소설만의 서사적 유형이란 바로 주인공의 변화 양상이 미숙에서 성숙으로, 불완전에서 완전으로, 결핍에서 충족으로 변화하는 과정을 담고 있는 이야기적 특질을 의미한다. 그러한 미숙하고 불완전한 존재가 변화하게 되는 계기와 과정, 그리고 그 결과로 구조화된 유형적 특질을 갖고 있는 소설 양식이 성장소설이라 할 수 있는 것이다. 이러한 구조화된 유형적 특질은 신화나 민담에서는 탐색담이나 여행담으로 나타난다. 게임에서의 성장은 캐릭터의 성장과 직결된다. 본격적으로 플레이어와 동일시되어 성장을 대리 경험적으로 체험하는 것은 D&D 온라인을 거쳐, 현재 MMORPG의 형태를 구현해낸 울티마 온라인이 이후부터이다. 세부적으로 구현된 세계와 온라인을 통해 생성된 방대한 네트워크 안에서 플레이어는 자신과 동일화된 캐릭터를 플레이하면서 대리경험을 하게 된다. 즉, 플레이어가 캐릭터의 성장에 작용하는 여러 가지 변수를 선택하고, 조작해가면서 자신만의 캐릭터를 생성해 나가면서, MMORPG가 구현하는 게임 세계에 구성원이자 일원이 되는 것이다. MORPG는 기존의 RPG의 선형적인 성장에 비해 복합적인 양상을 보여준다. 문화에서의 성장 서사에서 일반적으로 발견되는 여정형의 탐색담은 개발자 서사인 배경 스토리에서 나타나며, 레벨시스템과 이에 따른 공간의 배치에 따라 플레이어에게 직접적인 영향'을 끼친다. 영속적인 세계와 플레이어 간의 상호작용을 통해 일어나는 사용자 서사는 완결된 형태의 캐릭터를 무의미하게 만든다. 플레이어는 비선형적인 성장을 끊임없이 계속하게 되는 것이다.

  • PDF

Type of attitude analysis of the Auto-play mobile games using user (모바일 게임 자동플레이 사용 유저의 유형별 태도분석)

  • Lee, Seung-Jae;Paik, Paul Chul-Ho
    • Journal of Korea Game Society
    • /
    • v.16 no.6
    • /
    • pp.163-172
    • /
    • 2016
  • This study analyzes the attitudes of users who use the automatic-play function of mobile-games. It also observes changes in different emotions to enjoyment. For the analysis, the Q methodology appropriate for the subjectivity study was used, and it classified two types of attitudes based on the analysis. After the classification, it defined the characteristic of each type based on Lazzaro's theory on classification of fun. Types with high rate of convenience feature dependency utilize automatic-play feature to play games for collecting and growth, and they prefer managing the game outdoors. Another type enjoyed the experience of problem solving through games. They want the process to be a good skill to possess in game-play. There was also a tendency to perceive oneself as the game's character. Both types were responded positively to using automatic-play to play mobile-games. This is expected to be used as important data for game production, leading to usability evaluation for analyzing the emotional sensitivity of mobile game users.

A Study on the Corporate Pavilion Planning and Design as Means of Image Communication (기업 이미지 커뮤니케이션과 기업관 계획에 관한 연구)

  • 김양희
    • Archives of design research
    • /
    • v.21
    • /
    • pp.161-170
    • /
    • 1997
  • The study as explained above has been progressed as follows: Through the theoretical required for projecting the corporate's exhibition at exposition, the justifiability of this study was recognized. To approach the pavilion of exhibition the importance of marketing communication at the corporate and its forming process were suggested, and the public information of the corporate as a medium of its marketing communication was under-stood. - With regard to the exhibiting event as its method, general constituents and contents of it were closely looked into, and on the exposition, as a kind of corporate's event and a place for the reciprocally exchangeable communication between the corporate and the public, a general study was done. - The importance of identification of the corporate's image for the corporate to participate in an exposition and its analytic method were refined in the stages of 'basic image' and 'serve image', and the general process in which the corporate is processing the image of its own pusiness since its participation in exposition was suggested in terms a model, dividing it into the stages of inspection & analysis and design.

  • PDF

Analysis on the Dynamic Characteristics of a DDV Actuation System of a FBW Aircraft (FBW 항공기의 DDV 구동장치에 대한 운동특성 해석)

  • Nam, Yun-Su;Park, Hae-Gyun
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.34 no.3
    • /
    • pp.74-80
    • /
    • 2006
  • This paper deals with the control and fault monitoring of a DDV hydraulic actuation system. A hydraulic servo system has a nonlinear dynamics of an orifice flow through a valve spool. A full nonlinear model for a DDV actuation system is driven, and linearized to a simple model which is convenient for a control loop and fault monitor design. A top level requirement on the performance and safety for the actuation system is introduced. A control system and fault monitoring structure which can meet these requirements are discussed. A simulation package for a DDV actuation system which has a triplex redundant structure is developed.

Performance Criterion-based Polynomial Calibration Model for Laser Scan Camera (레이저 스캔 카메라 보정을 위한 성능지수기반 다항식 모델)

  • Baek, Gyeong-Dong;Cheon, Seong-Pyo;Kim, Su-Dae;Kim, Sung-Shin
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.21 no.5
    • /
    • pp.555-563
    • /
    • 2011
  • The goal of image calibration is to find a relation between image and world coordinates. Conventional image calibration uses physical camera model that is able to reflect camera's optical properties between image and world coordinates. In this paper, we try to calibrate images distortion using performance criterion-based polynomial model which assumes that the relation between image and world coordinates can be identified by polynomial equation and its order and parameters are able to be estimated with image and object coordinate values and performance criterion. In order to overcome existing limitations of the conventional image calibration model, namely, over-fitting feature, the performance criterion-based polynomial model is proposed. The efficiency of proposed method can be verified with 2D images that were taken by laser scan camera.

Synesthetic Aesthetics in the Narrative, Painting and Music in the Film The Age of Innocence (영화 <순수의 시대>의 서사와 회화, 음악에 나타난 공감각적 미학 세계)

  • Shin, Sa-Bin
    • Journal of Popular Narrative
    • /
    • v.27 no.1
    • /
    • pp.265-299
    • /
    • 2021
  • The purpose of this research paper is to facilitate the understanding of the synesthetic aesthetics in the film The Age of Innocence through the intertextuality among the narrative, paintings, and music in the film. In this paper, a two-dimensional intertextual analysis of the paintings in relation to the narrative is conducted on the paintings owned by Old New York, the paintings owned by Ellen, the portraits of unknown artists on the street outside of Parker House, and Rubens' painting at the Louvre. A three-dimensional intertextual analysis of performances in relation to the narrative is conducted on the stages and the box seats at the New York Academy of Music, in which Charles F. Gounod's Faust is performed, and the Wallack's Theatre, in which Dion Boucicault's The Shaughraun is performed. An intertextual analysis of music in relation to the narrative is also conducted on the diegetic and non-diegetic classical music of the film, including Beethoven's Piano Sonata No. 8 and Mendelssohn's String Quintet No. 2, as well as Elmer Bernstein's non-diegetic music of the film. The constituent event of The Age of Innocence represents the passion trapped in the reflection of love and desire that are not lasting, and the supplementary event embodies the narrow viewpoint and the inversion of values caused by the patriarchal authority of Old New York. The characters in the film live a double life, presenting an unaffected surface and concealing the problems behind it. The characters restrain their emotions at both the climax and the ending. The most powerful aspect of the film is the type and nature of oppressive life, which are more delicately described with the help of paintings and music, as there is a limit to describing them only by acting. In intertextual terms, paintings and music in The Age of Innocence continuously emphasize "feeling of emotions that cannot be expressed in language." With a synesthetic image, as if each part were imprinted on the previous part, the continuity "responds to continuous camera movements and montage effects." In The Age of Innocence, erotic dynamism brings dramatic excitement to the highest level, switching between the satisfaction of revealing desire and the disappointment of hiding desire due to its taboo status. This is possible because paintings and music related to the narrative have made aesthetic achievements that overcome the limitations of two-dimensional planes and limited frames. The significance of this study lies in that, since the identification in The Age of Innocence is based on the establishment of a synesthetic aesthetic through audio-visual representation of the film narrative, it helps us to rediscover the possibility of cinematic aesthetics.

Studies on Flowering Habit and Cross-Fertility of some local cultivars in Angelica gigas NAKAI (참當歸(Angelica gigas NAKAI 지방종의 交雜親和性에 관한 연구)

  • 권오흔;김수용;임재하;오세명
    • Korean Journal of Plant Resources
    • /
    • v.14 no.2
    • /
    • pp.163-168
    • /
    • 2001
  • This study was conducted to obtain basic information on cross breeding for developing bolting resistant variety of Angelica gigas NAKAI which has been subjected to severe yield reduction resulted from flower-stalk initiation during the growth. Compatibility of selfing and/or crossing pollination among 5 local cultivars were tested. Results obtained are summarized as follows. In case of three year old plant, all cultivars emerged March 14 and bolted from May 12 to May 13. Ponghwa cultivar was flowered 3 to 5 days earlier than other cultivars. Flower duration continued 41 to 43 days. Interval of flowering date from main stem to first primary branch, from first to second or second to third primary branch was 9 to 13 days. Emergency of stamen proceeded 4~8 days of pistil initiation demonstrating that Angelica gigas NAKAI is protandrous plant. Furthermore initiation of first pistil was 1~4days later than formation of last stamen in the same flower cluster. Percent pollination of Angelica gigas NAKAI was 52% under natural condition, so called open-pollination, but bagging by enveloping flowers was as low as 0.4~2.4%. In the result of compatibility test, all local cultivars tend to show both of self-and cross-compatibility. Inpollination, ‘Muju’$\times$‘Muju’combination showed highest fertility up to 40.8% whereases cross pollination, ‘Pyeongchang’$\times$‘Inje’combination, showed 67.0% fertility.

  • PDF

Effects of Glucose Degradation Products on Human Peritoneal Mesothelial Cells (포도당분해산물이 사람 복막중피세포 활성화에 미치는 영향)

  • Song, Jae-Sook;Lee, Kyung-Lim;Ha, Hunjoo
    • Microbiology and Biotechnology Letters
    • /
    • v.33 no.4
    • /
    • pp.308-314
    • /
    • 2005
  • Both high glucose and glucose degradation products (GDP) have been implicated in alterations of peritoneal membrane structure and function during long-term peritoneal dialysis (PD). The present study examined the role of GDP including methylglyoxal (MGO), acetaldehyde, and 3,4-dideoxyglucosone (3,4-DGE) in HPMC activation with respect to membrane hyperpermeability or fibrosis. The role of reactive oxygen species (ROS) and activation of protein kinase C (PKC) in GDP-induced HPMC activation were also examined. Using M199 culture medium as control, growth arrested and synchronized HPMC were continuously stimulated by MGO, acetaldehyde, and 3,4-DGE for 48 hours. Vascular endothelial growth factor (VEGF) was quantified as a marker of peritoneal membrane hyperpermeability and fibronectin and heat shock protein 47 (hsp47) as markers of fibrosis. Involvement of ROS and PKC was examined by the inhibitory effect of N-acetylcystein (NAC) or calphostin C, respectively. MGO significantly increased VEGF (1.9-fold), fibronectin (1.5-fold), and hsp47 (1.3-fold) secretion compared with control M199. NAC and calphostin C effectively inhibited MGO-induced VEGF upregulation. Acetaldehyde stimulated and 3,4-DGE inhibited VEGF secretion. Fibronectin secretion and hsp47 expression in HPMC were not affected by acetaldehyde or 3,4-DGE In conclusion, MGO upregulated VEGF and fibronectin secretion and hsp47 expression in HPMC, and PKC as well as ROS mediate MGO-induced VEGF secretion by HPMC. This implies that PKC activation and ROS generation by GDP may constitute important signals for activation of HPMC leading to progressive membrane hyperpermeability and accumulation of extracellular matrix and eventual peritoneal fibrosis.

Observation Training Research of Stanislavski School for Creating the Role (역할 창조를 위한 스타니슬랍스키 학파의 관찰훈련 연구)

  • Ha, Byoung-Hun
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.1
    • /
    • pp.585-593
    • /
    • 2017
  • This study is about an observation, namely, the starting point of a role creation with playing a bridge role regarding the work of the role at the work with oneself in the actor training program of the stanislavsky school called the bible about the reenactment acting which is the most basic study of the performance, and in the circumstance of theatrical circles of Korea, which relatively have a lack of the research as mentioned earlier, it described the necessity, usefulness and types of the observation as well as methods of a stepwise observation. First of all, actors should capture observing targets suitable for a role in the play, and if the targets were captured, he needs to imitate and then learn it by using his own body In addition, it must go through the process of an extended application by an adjustment, an amplification, and the application depending on the circumstances of the role after understanding the principle of physical behavior. Also, in order to overcome the simple duplication of outward appearance, making it his own should be conducted through the process of learning it by body and identification by attempting empathy, and for become not the process of the observations which can be partially and fragmentarily finished but the whole acts handling the whole play, it requires the actors to continuously make efforts to create the role, designed to be appropriate for the role while comprehensively arranging each behavior of fragmented figures.