• Title/Summary/Keyword: 돌연변이 연산

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Edge detection method using unbalanced mutation operator in noise image (잡음 영상에서 불균등 돌연변이 연산자를 이용한 효율적 에지 검출)

  • Kim, Su-Jung;Lim, Hee-Kyoung;Seo, Yo-Han;Jung, Chai-Yeoung
    • The KIPS Transactions:PartB
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    • v.9B no.5
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    • pp.673-680
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    • 2002
  • This paper proposes a method for detecting edge using an evolutionary programming and a momentum back-propagation algorithm. The evolutionary programming does not perform crossover operation as to consider reduction of capability of algorithm and calculation cost, but uses selection operator and mutation operator. The momentum back-propagation algorithm uses assistant to weight of learning step when weight is changed at learning step. Because learning rate o is settled as less in last back-propagation algorithm the momentum back-propagation algorithm discard the problem that learning is slow as relative reduction because change rate of weight at each learning step. The method using EP-MBP is batter than GA-BP method in both learning time and detection rate and showed the decreasing learning time and effective edge detection, in consequence.

Path-finding Algorithm using Heuristic-based Genetic Algorithm (휴리스틱 기반의 유전 알고리즘을 활용한 경로 탐색 알고리즘)

  • Ko, Jung-Woon;Lee, Dong-Yeop
    • Journal of Korea Game Society
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    • v.17 no.5
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    • pp.123-132
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    • 2017
  • The path-finding algorithm refers to an algorithm for navigating the route order from the current position to the destination in a virtual world in a game. The conventional path-finding algorithm performs graph search based on cost such as A-Star and Dijkstra. A-Star and Dijkstra require movable node and edge data in the world map, so it is difficult to apply online games with lots of map data. In this paper, we provide a Heuristic-based Genetic Algorithm Path-finding(HGAP) using Genetic Algorithm(GA). Genetic Algorithm is a path-finding algorithm applicable to game with variable environment and lots of map data. It seek solutions through mating, crossing, mutation and evolutionary operations without the map data. The proposed algorithm is based on Binary-Coded Genetic Algorithm and searches for a path by performing a heuristic operation that estimates a path to a destination to arrive at a destination more quickly.

A Bayesian Sampling Algorithm for Evolving Random Hypergraph Models Representing Higher-Order Correlations (고차상관관계를 표현하는 랜덤 하이퍼그래프 모델 진화를 위한 베이지안 샘플링 알고리즘)

  • Lee, Si-Eun;Lee, In-Hee;Zhang, Byoung-Tak
    • Journal of KIISE:Software and Applications
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    • v.36 no.3
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    • pp.208-216
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    • 2009
  • A number of estimation of distribution algorithms have been proposed that do not use explicitly crossover and mutation of traditional genetic algorithms, but estimate the distribution of population for more efficient search. But because it is not easy to discover higher-order correlations of variables, lower-order correlations are estimated most cases under various constraints. In this paper, we propose a new estimation of distribution algorithm that represents higher-order correlations of the data and finds global optimum more efficiently. The proposed algorithm represents the higher-order correlations among variables by building random hypergraph model composed of hyperedges consisting of variables which are expected to be correlated, and generates the next population by Bayesian sampling algorithm Experimental results show that the proposed algorithm can find global optimum and outperforms the simple genetic algorithm and BOA(Bayesian Optimization Algorithm) on decomposable functions with deceptive building blocks.

Determination of Optimal Cluster Size Using Bootstrap and Genetic Algorithm (붓스트랩 기법과 유전자 알고리즘을 이용한 최적 군집 수 결정)

  • Park, Min-Jae;Jun, Sung-Hae;Oh, Kyung-Whan
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.1
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    • pp.12-17
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    • 2003
  • Optimal determination of cluster size has an effect on the result of clustering. In K-means algorithm, the difference of clustering performance is large by initial K. But the initial cluster size is determined by prior knowledge or subjectivity in most clustering process. This subjective determination may not be optimal. In this Paper, the genetic algorithm based optimal determination approach of cluster size is proposed for automatic determination of cluster size and performance upgrading of its result. The initial population based on attribution is generated for searching optimal cluster size. The fitness value is defined the inverse of dissimilarity summation. So this is converged to upgraded total performance. The mutation operation is used for local minima problem. Finally, the re-sampling of bootstrapping is used for computational time cost.

Nonlinear Elastic Optimal Design Using Genetic Algorithm (유전자 알고리즘을 이용한 비선형 탄성 최적설계)

  • Kim, Seung Eock;Ma, Sang Soo
    • Journal of Korean Society of Steel Construction
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    • v.15 no.2
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    • pp.197-206
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    • 2003
  • The optimal design method in cooperation with a nonlinear elastic analysis method was presented. The proposed nonlinear elastic method overcame the drawback of the conventional LRFD method this approximately accounts for the nonlinear effect caused by using the moment amplification factors of and. The genetic algorithm uses a procedure based on the Darwinian notions of the survival of the fittest, where selection, crossover, and mutation operators are used to look for high performance among the sections of the database. They satisfy constraint functions and give the lightest weight to the structure. The objective function was set to the total weight of the steel structure. The constraint functions were load-carrying capacities, serviceability, and ductility requirement. Case studies for a two-dimensional frame, a three-dimensional frame, and a three-dimensional steel arch bridge were likewise presented.

A Comparative Study of Genetic Algorithm and Mathematical Programming Technique applied in Design Optimization of Geodesic Dome (지오데식 돔의 설계최적화에서 유전알고리즘과 수학적계획법의 비교연구)

  • Lee, Sang-Jin;Lee, Hyeon-Jin
    • Proceeding of KASS Symposium
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    • 2008.05a
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    • pp.101-106
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    • 2008
  • This paper describes a comparative study of genetic algorithm and mathematical programming technique applied in the design optimization of geodesic dome. In particular, the genetic algorithm adopted in this study uses the so-called re-birthing technique together with the standard GA operations such as fitness, selection, crossover and mutation to accelerate the searching process. The finite difference method is used to calculate the design sensitivity required in mathematical programming techniques and three different techniques such as sequential linear programming (SLP), sequential quadratic programming(SQP) and modified feasible direction method(MFDM) are consistently used in the design optimization of geodesic dome. The optimum member sizes of geodesic dome against several external loads is evaluated by the codes $ISADO-GA{\alpha}$ and ISADO-OPT. From a numerical example, we found that both optimization techniques such as GA and mathematical programming technique are very effective to calculate the optimum member sizes of three dimensional discrete structures and it can provide a very useful information on the existing structural system and it also has a great potential to produce new structural system for large spatial structures.

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Effective Robot Path Planning Method based on Fast Convergence Genetic Algorithm (유전자 알고리즘의 수렴 속도 향상을 통한 효과적인 로봇 길 찾기 알고리즘)

  • Seo, Min-Gwan;Lee, Jae-Sung;Kim, Dae-Won
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.4
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    • pp.25-32
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    • 2015
  • The Genetic algorithm is a search algorithm using evaluation, genetic operator, natural selection to populational solution iteratively. The convergence and divergence characteristic of genetic algorithm are affected by selection strategy, generation replacement method, genetic operator when genetic algorithm is designed. This paper proposes fast convergence genetic algorithm for time-limited robot path planning. In urgent situation, genetic algorithm for robot path planning does not have enough time for computation, resulting in quality degradation of found path. Proposed genetic algorithm uses fast converging selection strategy and generation replacement method. Proposed genetic algorithm also uses not only traditional crossover and mutation operator but additional genetic operator for shortening the distance of found path. In this way, proposed genetic algorithm find reasonable path in time-limited situation.

A Control of Inverted pendulum Using Genetic-Fuzzy Logic (유전자-퍼지 논리를 사용한 도립진자의 제어)

  • 이상훈;박세준;양태규
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.5
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    • pp.977-984
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    • 2001
  • In this paper, Genetic-Fuzzy Algorithm for Inverted Pendulum is presented. This Algorithms is combine Fuzzy logic with the Genetic Algorithm. The Fuzzy Logic Controller is only designed to two inputs and one output. After Fuzzy control rules are determined, Genetic Algorithm is applied to tune the membership functions of these rules. To measure of performance of the designed Genetic-Fuzzy controller, Computer simulation is applied to Inverted Pendulum system. In the simulation, In the case of f[0.3, 0.3] Fuzzy controller is measured that maximum undershoot is $-5.0 \times 10^{-2}[rad]$, maximum undershoot is $3.92\times10^{-2}[rad]$ individually however, Designed algorithm is zero. The Steady state time is approximated that Fuzzy controller is 2.12[sec] and designed algorithm is 1.32[sec]. The result of simulation, Resigned algorithm is showed it's efficient and effectiveness for Inverted Pendulum system.

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Development of Optimization Algorithm Using Sequential Design of Experiments and Micro-Genetic Algorithm (순차적 실험계획법과 마이크로 유전알고리즘을 이용한 최적화 알고리즘 개발)

  • Lee, Jung Hwan;Suh, Myung Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.38 no.5
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    • pp.489-495
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    • 2014
  • A micro-genetic algorithm (MGA) is one of the improved forms of a genetic algorithm. It is used to reduce the number of iterations and the computing resources required by using small populations. The efficiency of MGAs has been proved through many problems, especially problems with 3-5 design variables. This study proposes an optimization algorithm based on the sequential design of experiments (SDOE) and an MGA. In a previous study, the authors used the SDOE technique to reduce trial-and-error in the conventional approximate optimization method by using the statistical design of experiments (DOE) and response surface method (RSM) systematically. The proposed algorithm has been applied to various mathematical examples and a structural problem.

A Genetic Algorithm for a Large-Scaled Maximal Covering Problem (대규모 Maximal Covering 문제 해결을 위한 유전 알고리즘)

  • 박태진;황준하;류광렬
    • Journal of KIISE:Software and Applications
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    • v.31 no.5
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    • pp.570-576
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    • 2004
  • It is very difficult to efficiently solve a large-scaled maximal covering problem(MCP) by a genetic algorithm. In this paper, we present new crossover and mutation operators specially designed for genetic algorithms to solve large-scaled MCPs efficiently. We also introduce a novel genetic algorithm employing unexpressed genes. Unexpressed genes are the genes which are not expressed and thus do not affect the evaluation of the individuals. These genes play the role of reserving information susceptible to be lost by the application of genetic operations but is suspected to be potentially useful in later generations. The genetic algorithm employing unexpressed genes enjoys the advantage of being able to maintain diversity of the population and thus can search more efficiently to solve large-scaled MCPs. Experiments with large-scaled real MCP data has shown that our genetic algorithm employing unexpressed genes significantly outperforms tabu search which is one of the popularly used local neighborhood search algorithms for optimization.