• Title/Summary/Keyword: 독자성

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Proxy Server based IoT Interoperability (Proxy Server 기반 사물인터넷 상호운용성)

  • Youn, Joosang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.997-998
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    • 2016
  • 최근 사물인터넷 서비스 활성화로 인해 다양한 사물인터넷 기술이 개발 중이다. 특히, 사물인터넷, 플랫폼, 시메틱, 네트워킹 기술 등은 여러 표준기구에서 독자적 표준기술로 개발이 진행 중이다. 이는 글로벌 서비스 인프라 역활을 수행해하는 사물인터넷 기능이 제 기능을 수행하지 못하는 요인이다. 최근 이런 문제를 해결하기 위해 각 표준기구에서는 각 기술간 상호운용성을 보장하기 위한 논의가 진행 중이며, 관련 기술을 개발 중이다. 본 논문에서는 다양한 상호운용성 기술 중 네트워크 측면에서 상호운용성 기술에 대한 문제를 정의하고 필요 기술을 제안한다.

An Analysis of the Comparative Importance of Systematic Attributes for Developing an Intelligent Online News Recommendation System: Focusing on the PWYW Payment Model (지능형 온라인 뉴스 추천시스템 개발을 위한 체계적 속성간 상대적 중요성 분석: PWYW 지불모델을 중심으로)

  • Lee, Hyoung-Joo;Chung, Nuree;Yang, Sung-Byung
    • Journal of Intelligence and Information Systems
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    • v.24 no.1
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    • pp.75-100
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    • 2018
  • Mobile devices have become an important channel for news content usage in our daily life. However, online news content readers' resistance to online news monetization is more serious than other digital content businesses, such as webtoons, music sources, videos, and games. Since major portal sites distribute online news content free of charge to increase their traffics, customers have been accustomed to free news content; hence this makes online news providers more difficult to switch their policies on business models (i.e., monetization policy). As a result, most online news providers are highly dependent on the advertising business model, which can lead to increasing number of false, exaggerated, or sensational advertisements inside the news website to maximize their advertising revenue. To reduce this advertising dependencies, many online news providers had attempted to switch their 'free' readers to 'paid' users, but most of them failed. However, recently, some online news media have been successfully applying the Pay-What-You-Want (PWYW) payment model, which allows readers to voluntarily pay fees for their favorite news content. These successful cases shed some lights to the managers of online news content provider regarding that the PWYW model can serve as an alternative business model. In this study, therefore, we collected 379 online news articles from Ohmynews.com that has been successfully employing the PWYW model, and analyzed the comparative importance of systematic attributes of online news content on readers' voluntary payment. More specifically, we derived the six systematic attributes (i.e., Type of Article Title, Image Stimulation, Article Readability, Article Type, Dominant Emotion, and Article-Image Similarity) and three or four levels within each attribute based on previous studies. Then, we conducted content analysis to measure five attributes except Article Readability attribute, measured by Flesch readability score. Before conducting main content analysis, the face reliabilities of chosen attributes were measured by three doctoral level researchers with 37 sample articles, and inter-coder reliabilities of the three coders were verified. Then, the main content analysis was conducted for two months from March 2017 with 379 online news articles. All 379 articles were reviewed by the same three coders, and 65 articles that showed inconsistency among coders were excluded before employing conjoint analysis. Finally, we examined the comparative importance of those six systematic attributes (Study 1), and levels within each of the six attributes (Study 2) through conjoint analysis with 314 online news articles. From the results of conjoint analysis, we found that Article Readability, Article-Image Similarity, and Type of Article Title are the most significant factors affecting online news readers' voluntary payment. First, it can be interpreted that if the level of readability of an online news article is in line with the readers' level of readership, the readers will voluntarily pay more. Second, the similarity between the content of the article and the image within it enables the readers to increase the information acceptance and to transmit the message of the article more effectively. Third, readers expect that the article title would reveal the content of the article, and the expectation influences the understanding and satisfaction of the article. Therefore, it is necessary to write an article with an appropriate readability level, and use images and title well matched with the content to make readers voluntarily pay more. We also examined the comparative importance of levels within each attribute in more details. Based on findings of two studies, two major and nine minor propositions are suggested for future empirical research. This study has academic implications in that it is one of the first studies applying both content analysis and conjoint analysis together to examine readers' voluntary payment behavior, rather than their intention to pay. In addition, online news content creators, providers, and managers could find some practical insights from this research in terms of how they should produce news content to make readers voluntarily pay more for their online news content.

A study on a flow of the technological convergence in webtoon - Focused on the interactiontoon of webtoon (기술 융합형 웹툰의 몰입도 연구 -인터랙션 툰 <마주쳤다>를 중심으로)

  • Baek, Eun-Ji;Son, Ki-Hwan
    • Cartoon and Animation Studies
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    • s.50
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    • pp.101-130
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    • 2018
  • Since the advent of the Smart Devices, the smartphone has become a popular tool to view Webtoon. This phenomenon has caused the convergence of cutting-edge technologies and Webtoons in diverse forms, creating unique versions of Webtoons including, but not limited to Smart-toon, Effect-toon, Cut-toon, Dubbing-toon, Moving-toon, AR-toon, VR-toon, and Interaction-toon. By comparison to these rich diversities of Webtoons in the online industry, there is a lack of academic research on this topic. There are some papers which talk about the different types of multimedia technology conversion and its case presentation or the effectiveness and problems of visual effect, but the effects of these convergence technologies on comic readers' concentration and reading effectiveness have never been investigated so far. Therefore, this paper will discuss the unique method of immersive storytelling that is often used in comics and analyze each aspects of immersive method in technology-converged Webtoons along with its problems. Furthermore, this paper will analyze different aspects of "immersion" and interaction elements that can be found in the popular Interaction-toon, (Encountered). Through this, this paper discusses the positive influence of the interaction elements on comic readers' immersion level and its limitation. To classify the technology-converged Webtoons in terms of the immersion level, the Effect-toon sometimes interferes viewer's flow by using excessive use of multimedia effect, creating information overload. The Smart-toon which applied motions to each frame under horizontal mode of smartphones was a good try, but it hindered the readers' activeness and made it hard for the readers to be fully absorbed in the story. The VR-toon, which utilizes virtual reality gadgets to allow viewers to explore the world of Webtoon was also a nice try to overcome the limitation of vertical screens. However, it often caused dispersion of user's attention and reduced the users' immersion level. The Moving-toon which only emphasized the reading convenience also invaded readers' activeness and disturb users' concentration. On the other hand, the cartoonist Il-Kwon Ha applied high technologies such as face recognition technology, augmented reality techniques, 360-degree panorama technology, and haptic technology to his cartoon (Encountered). This allowed the readers to form a sense of closeness towards the cartoon characters which let the readers to identify themselves with the characters and interact with them. By this way, the readers can be fully immersed in the story. However, technology abuse, impractical production and hackneyed storylining often showed later in the story remains as its limitations.

Reading the text of transformation from Seoljanggo Nori to dance - Regarding the transformation of Honam Udo Farmers' Music Lee Gyeonghwa Seoljanggo Dance - (설장고 놀이로부터 춤 변용으로의 텍스트 읽기 - 호남우도농악 이경화 설장고춤의 변용에 관해 -)

  • Kim, Ji-Won
    • (The) Research of the performance art and culture
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    • no.19
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    • pp.161-190
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    • 2009
  • This study presents matters of how to analyse the dance of artistic form on the course of transforming folk art to be separated from leisure to become the art form. In particular, the traditional art of dance in Korea has been of collective act like dureh, rather than of individual art, that it had to choose the repeated style of same form and rhythm. In this respect, before it can be said that the dance in its own form became more sophisticated and adopted the artistic segment in the time of modernisation, it is viewed that in the very heart of folk dance there was sufficient ability of artistic material to seek its own right. In this regard, the artistic transformation of seoljanggo nori into seoljanggo dance is an art form which is found in Korea, and expressing rhythm and playfulness is evident and sought attention. Therefore this study puts its importance in analysing how, in the aspect of the course of life of traditional arts, dance is formed in its own right and developed a form of art from fun entertainment. I have chosen, among them, seoljanggo, which used to be a form of fun entertainment and later transformed into a form of art on stage, in particular LeeGyeongh wa seoljanggo dance which maintains the style of Honam Udo farmers' music, and tried to read the text from it. It has resulted in that, Lee Gyeonghwa seoljanggo dance did a new try on tradition, in its development of expressing art through dance and onto more technical sophistication, found in the style of tune and choreography fused into its distinctive form. The art of traditional dance concerns here that seoljanggo has changed from agrarian entertainment to modern stage art, which shows how tradition can be adopted to the contemporary cultural life or to be reinvented to the needs of the aesthetic style that the current society consumes. Thus, it is necessary to think about its role in education and to represent cultural creativity from local developments.

A Study on the Application and Problems of ISBN System (우리나라에서의 ISBN 활용사례와 문제점에 관한 연구)

  • 이재원;최원태
    • Proceedings of the Korean Society for Information Management Conference
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    • 1998.08a
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    • pp.247-250
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    • 1998
  • ISBN은 완전 자동화 된 도서 유통시스템의 중요한 요소이다. 본 연구에서는 우리나라에서의 ISBN 활용사례를 분석하고 그 문제점을 제시함으로써 도서의 출판에서 독자에게 이르는 출판정보의 유통과정을 통합하여 출판정보의 최신성을 확보하고 이를 기반으로 출판유통의 정보화를 이룩하고자 하였다.

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전시회 - 둥둥둥~ 파주출판도시에 울려퍼진 '파주북소리 2013'

  • Im, Nam-Suk
    • 프린팅코리아
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    • v.12 no.11
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    • pp.74-75
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    • 2013
  • '파주북소리 2013'이 지난 9월 28일부터 10월 6일까지 파주출판도시에서 열렸다. 올해로 3회를 맞은 파주북소리는 첫해는 축제의 정체성 확보, 지난해는 국제화가 목표였다면 올해는 탄탄한 토대 위에서 독자들과 함께 만들어가는 대중성의 신장에 집중했다. 대한인쇄문화협회와 청주고인쇄박물관도 파주북소리에 참가해 세계 최고의 금속활자본인 '직지'를 비롯한 고인쇄문화 체험 및 홍보활동을 펼쳤다.

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N.R.A와 가축사료

  • 구리하라
    • KOREAN POULTRY JOURNAL
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    • v.6 no.6 s.56
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    • pp.113-115
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    • 1974
  • 다음은 미국농무성의 외곽단체인 N.R.A 극동사무소 축산사료담당 '구리하라'박사가 N.R.A의 업무활동을 월간양계 독자를 위해 간략히 소개하고 있다. N.R.A(National Renderes Association)라고 하면 시료용 동물성 유지(Feed Grade Animal Fats)위 율곡분(Meat and Bone Meal), 우모분(Feather Meal)등을 공급하고 있는 대단위 단체인 것이다. 구리하라박사가 소개하고 있는 최근의 업무활동과 N.R.A의 사업을 소개한다.

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특집-하반기 디지털콘텐츠 성장전망 'OK'-모바일콘텐츠 분야 성장성 '최고'

  • Sin, Jong-Hun
    • Digital Contents
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    • no.6 s.121
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    • pp.56-61
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    • 2003
  • 월간 [디지털콘텐츠]는 지난간 10년을 반성하고, 앞으로의 10년을 더욱 알차게 준비하기 위해 정기구독자들을 대상으로 잡지 선호도 및 국내 디지털콘텐츠 시장 전망에 대한 설문조사를 실시했다. 독자들은 과연 [디지털콘텐츠]를 어떻게 평가하고 있으며, 디지털콘텐츠 시장을 어떻게 바라보고 있을까? [디지털콘텐츠] 구독자들 가운데 랜덤 샘플링 방식을 통해 800면(응답자 120명)을 추출, 설문조사를 실시했다.

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잠수함 기술자립의 필요성

  • Sin, Yeong-Gyun
    • Defense and Technology
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    • no.1 s.239
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    • pp.92-103
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    • 1999
  • 이제 우리는 잠수함을 독자 설계할 수 있는 문턱에 서 있으며 이 문턱을 넘기 위해서는 정부의 보다 확고한 의지와 국민의 성원이 필요하고 조선소를 포함한 국내 기술진의 합쳐진 힘과 노력이 더 없이 중요한 시기임에 틀림없다. 우리 손으로 직접 설계.건조한 차세대 한국형 잠수함이 조국 해양 수호에 기여할 시기가 빨리 도래하기를 기대하며 그 동안의 경험적 사실을 토대로 "잠수함 기술자립 방안"을 제시 하고자 한다

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Advanced 3-D mounting device - Innovations to realize ultra-small device - (진화된 3D실장 디바이스 - 경박 단소화를 실현하기 위한 혁신 -)

  • Makinaga, Hitoshi
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.397-398
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    • 2008
  • 종래의 MID 기술을 마쯔시타 전공의 독자적인 기술을 심화 확충하여, 차기 시장이 요구하는 "소형 고성능 고 신뢰성의 3차원 실장 Device"를 개발하였으므로 아래와 같이 보고 한다. MIPTEC이란, "Microscopic Integrated Processing Technology"로 마쯔시타 전공의 기술 브랜드를 말한다.

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