• Title/Summary/Keyword: 도구적 형성

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The relationship between young children's attachment to their mothers and teachers respectively and teachers' responsiveness (어린이집 이용 영유아의 어머니와 교사에 대한 애착과 교사의 반응성과의 관계)

  • Kim, Sook-Ryong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.215-221
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    • 2016
  • The subjects of this study were 64 young children aged 12 to 36 months old and their mothers and teachers. The attachment Q-set and an instrument for teachers' responsivity were used. Data were analyzed using SPSS 18.0, and Cronbach's and Pearson's r were calculated. The results were as follows. Teachers' consistency, warmth, and sensitivity were significantly correlated with the children's attachment to teachers. In addition, teachers' warm and sensitive responses were related to the children's attachment to mothers. Teachers' warm, sensitive, and responsive characteristics are emphasized for quality interactions between young children and teachers, since they contribute to the children's secure attachment to their mothers as well as teachers.

A Study on Serious Game Production Based on Jewish Play (유대인의 놀이를 주제로 한 기능성 게임 제작 방안에 관한 연구)

  • Lee, MyounJae
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.725-731
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    • 2013
  • The Jews has been cited as the most influential nations in the world of politics, economy, and culture in many areas. For these reasons, the study of Jewish economic life such as child-rearing, family life, and religious life is getting expanded to various areas. In this paper, we deal with the Jews's play for the various areas. Play is the best way to see the consciousness of a certain age on learning the structure and lifestyle. Therefore, the research is described to produce serious games based on by study of Jewish play using information in the internet, researched paper. Then, the investigated play's role of technology for production of functional game plans are discussed. As a result, the Jews play: 1) the history, traditions of wisdom, tools, 2) a medium for delivering educational messages, 3) the formation of community tools emotions 4) promise to play a role as a tool for learning. The development and Release of serious games based on Jews play can lead to a positive social learning effect.

A Study on Evaluation Index of the Panelizing Optimization for Architectural Freeform Surfaces (비정형 파라메트릭 건축부재형성 및 BIM 데이터 변환 프로세스 모델에 관한 연구)

  • Ryu, Jeong-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.1
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    • pp.287-294
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    • 2017
  • BIM technology has been used in the domestic AEC field since the middle 2000s. BIM has proved its worth in cutting-edge buildings, mega-buildings and freeform buildings in particular. Many freeform buildings could not be completed due to the low level of construction technique. However, many successful cases emerged after adopting digital technology, including BIM which encouraged architects to challenge freeform designs. The modeling software that can generate the freeform shape are not usually able to build the efficient BIM data type in the AEC industry. In this study a process model of the parametric freeform construction member generation and conversion to BIM data is shown and the prototype system is demonstrated.

Developing a Subjective Measure of the Quality of City Life (QCL) : The Case of Seoul (도시 생활의 질(Quality of City Life) 측정 도구의 개발 : 서울시를 중심으로)

  • Dong Jin Lee;Grace B. Yu
    • Asia Marketing Journal
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    • v.13 no.1
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    • pp.1-26
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    • 2011
  • Measuring the quality of city life (QCL) is important for city marketing given that QCL influences the city brand image and resident city relationship. Despite its importance, most previous measures of community well being were developed in the context of small towns, and limited attention has been given to a subjective measure of QCL in the context of a large city. This study develops and tests a subjective measure of quality of city life (QCL) in the context of a large metropolitan city. Quality of city life (QCL) refers to the degree of need satisfaction and feelings of happiness one experiences during the course of city life. The results from a survey of 507 residents from 25 major districts in Seoul indicate that the QCL measure has convergent and discriminate validity. The results also indicate that QCL has predictive validity in relation to satisfaction with city services, trust in the city government, word of mouth communication, and a sense of citizen pride. The managerial and policy implications of this study are discussed.

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Development of a Dynamic Motor on Smart Touch Control of one Point Linkage drag (1 포인트 드래그 연동 스마트 터치 제어용 다이나믹 모터 개발)

  • Kim, Hee-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.3
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    • pp.327-332
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    • 2015
  • Educational robot was introduced as an effective educational tool is to foster scientific creativity and learn the basic principles of science are applied to change the configuration of the educational after-school learning kits for science education. SMEs as a tool to foster scientific creativity center and a variety of educational robot technology and the wide range of games for students and robotic technology development, existing e-Learning by downloading mp3 music or learning content for the robot, such as the provision of specialized content Although the technology is still being developed to take advantage of the professional community formation is insufficient side. Currently, one-point linkage drag Smart Touch control dynamic motor development does not need this motor development is possible for users to easily.

The Development of Authoring Tool for Distance Education of Ubiquitous Environment (유비쿼터스 환경의 원격교육을 위한 저작도구의 개발)

  • Kim, Chi-Su;Yim, Jae-Hyeon
    • Journal of The Korean Association of Information Education
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    • v.8 no.3
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    • pp.365-372
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    • 2004
  • The purpose of this study is to develop FVU, which enables teachers effectively to construct self-page on the screen, to reduce the size of file for teaching, and to correct many different kinds of event which was already made in the previous. The instrument used in the development of this Editor is UML(Unified Modeling Language), which is object-oriented methodology. The Authoring tool developed in this study is named FVU. The first page which is needed in class can be constructed by using VUEditor in FVU. Using VUEditor can get Instructional Syllabus exported into VUAuthor through Vector-transformation. Through this procedure, the size of image file comes to be reduced into forming low band width, which results in solving the problem of network traffic. Also, Instructor can create image, shape and text, and delete and correct errors or mistakes which make in the course of constructing materials for teaching. In conclusion, this VUEditor enables program designer to construct the first page, even without using such applied program as Image Tool and Power Point. This VUEditor makes instructor to make some contents for teaching easily.

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Analysis of Learner Satisfaction by Contents in Basic Software Education of College of Humanities

  • Shin, Seung-Hun;Seo, Joo-Young
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.6
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    • pp.251-261
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    • 2020
  • Based on the recent consensus on the need for software education, software education has become mandatory in universities in Korea. However, the suitability of class contents and the relationship between class contents and learner satisfaction has not been fully discussed. Therefore, in this paper, we analyzed the suitability of the contents used in the basic software education for the humanities students from the learner's perspective. For this purpose, three types of curriculum, which are 'computer science', 'usage of tools, and humanities in the digital world' and 'computational thinking', were compared using the lecture assessment questionnaire. As a result, we found that the learners evaluated positively over the curriculum that focused on the use of tools, the humanities approach, or the thinking ability rather than the theoretical contents of computer science. We also found that the subjects related to computer science could not give high satisfaction due to their unfamiliarity, relatively low academic value was given to the tool-centered curriculum, and fatigue was expressed in discussion-based thinking ability education.

A study improvement Plan of computer education in elementary school for Analysis of ict literacy elementary education and ict application elementary education (정보 소양 교육과 정보 활용 교육의 활용 검증과 컴퓨터 교육의 개선 방안)

  • Kwon, Ki-Joe;Han, Sun-Gwan
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.211-219
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    • 2005
  • 체계적인 교육과정의 부재로 인한 학교 현장의 파행적 운영과 컴퓨터를 타 교과의 효율적 학습을 위한 도구로만 인식하는 활용 위주의 컴퓨터 교육은 정보 소양을 등한시 하는 결과를 낳았다. 미국, 프랑스, 영국, 일본 등 교육 선진국은 활용을 위한 컴퓨터교육 뿐 아니라 체계적인 정보 소양 교육을 실시하고 있고 현재 많은 현장의 초등 교사들도 정보 소양 교육의 체계적인 교육 과정의 필요성을 느끼고 있으며 현장에서 초등학생들에게 쉽게 적용할 수 있는 컴퓨터 교육 내용을 원하고 있다. 정보화 사회에서 초등학생에 맞는 교육 내용의 구성은 컴퓨터의 바른 인식과 그 과정에서 얻어질 논리적인 사고력의 자연적 학습이 가능 할 것이며 정보화 시대의 요구에 부응하는 인간 형성에 기여 할 것이다. 그러므로 정보화 시대를 살아갈 우리 아동들에게 초등 컴퓨터 교육의 올바른 방향은 정보 소양 중심의 컴퓨터 교육 과정으로 체계적인 교육과정과 교과로서의 독립적인 운영과 초등 수준에 맞는 교육 내용의 구성이다.

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Grounded Theoretical Approach to the Co-offending Implementation Process of Robbery and Burglary Crime (강·절도범죄의 공범실행 과정에 대한 근거 이론적 접근)

  • Kim, Jae Kyeong;Lee, Sun Beom
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.609-620
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    • 2019
  • The purpose of this study is to examine the co-offending implementation process of robbery and burglary crime. To this end, interview data for research projects conducted by the Korea Institute of Criminology in 2013(Advancing Knowledge About Co-Offending - Burglary and Robbery in Korea) were used as secondary data. Using secondary data, we attempted a grounded theory approach. Based on the procedure presented by Strauss&Corbin (1990), the open coding stage was derived from 51 concepts, 22 subcategories and 8 upper categories. According to an analysis tool called "coding paradigm," the causal condition is the cause of the robbery and burglary crime. Contextual conditions are the formation of co-offending relationship and the reason for selecting co-offending. The central phenomenon is the co-offending implementation of robbery and burglary crime. Interventing conditions are conflict between co-offenders and occurrence of arrest factor. The action/interaction strategy is arrested all co-offenders. The consequence consisted of ending the co-offending relationship. Finally, the selective coding stage selected 'the development of conflict between formation and end of co-offending relationship' as the core category, and newly established the co-offending relationship of robbery and burglary crime through the process of 'formation-implementation-conflict-arrest-end'.

Constructions of Local App Inventor 2 Private Server for Android App Development (안드로이드 앱 개발을 위한 로컬 앱인벤터2 서버 구축)

  • Lee, Sei-Hoon;Sung, Ki-Cheon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.61-64
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    • 2014
  • 본 논문에서는 MIT에서 개발한 앱인벤터 2 서버를 자체적으로 구축하여 서비스를 제공하고, 자체 서버에서 안드로이드 앱을 개발하는 과정을 분석한다. 앱인벤터 2는 프로그래밍 언어를 배우지 않은 사람도 원하는 기능의 스마트폰의 앱을 개발할 수 있는 공개 소프트웨어로 초증등 학생들의 창의 및 논리적 사고 형성에 많은 도움을 주고 있는 교육적이면서 기능적으로 확장성이 뛰어난 전 세계적인 도구이다. 하지만 지금 사용되고 있는 앱 인벤터 2 는 MIT 사이트에 접속하여야 하며, 구글 크롬 브라우저에서 작동이 되고, 구글 메일 ID를 생성해 로그인을 해야 함으로, 만 14세 미만은 사용할 수가 없다. 이러한 앱인벤터 2를 자체적인 서버로 구축하여 로컬 서비스를 함으로써 이러한 단점을 보완한다.

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