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Analysis of Learner Satisfaction by Contents in Basic Software Education of College of Humanities

  • Received : 2020.03.19
  • Accepted : 2020.06.10
  • Published : 2020.06.30

Abstract

Based on the recent consensus on the need for software education, software education has become mandatory in universities in Korea. However, the suitability of class contents and the relationship between class contents and learner satisfaction has not been fully discussed. Therefore, in this paper, we analyzed the suitability of the contents used in the basic software education for the humanities students from the learner's perspective. For this purpose, three types of curriculum, which are 'computer science', 'usage of tools, and humanities in the digital world' and 'computational thinking', were compared using the lecture assessment questionnaire. As a result, we found that the learners evaluated positively over the curriculum that focused on the use of tools, the humanities approach, or the thinking ability rather than the theoretical contents of computer science. We also found that the subjects related to computer science could not give high satisfaction due to their unfamiliarity, relatively low academic value was given to the tool-centered curriculum, and fatigue was expressed in discussion-based thinking ability education.

최근 소프트웨어 교육의 필요성에 대한 공감대 형성에 따라 대학에서도 소프트웨어 교육이 의무화되었으나 학습자 관점에서의 콘텐츠 적합성 및 만족도는 여전히 논의가 필요한 문제이다. 따라서 본 논문에서는 인문계열 학생 대상 SW 교과에서 활용하는 콘텐츠의 학습자 관점 적합성을 살펴보았다. 이를 위해 '컴퓨터 과학', '도구의 활용과 디지털 시대의 인문학' 및 '컴퓨팅 사고'를 중심 주제로 구성된 세 가지 유형의 교과과정을 강의 평가 설문을 활용해 비교하였다. 분석결과, 학습자들은 컴퓨터 과학과 같은 이론적인 접근보다는 도구의 활용이나 인문학 측면에서의 접근, 혹은 사고력을 중심으로 한 교과과정을 더 긍정적으로 평가하였다. 또한, 컴퓨터 과학 관련 주제에 대해서는 생소함과 거부감 등으로 인해 만족도가 높지 않았고, 도구 중심 교육은 학문적 가치를 낮게 평가하였으며, 토론 중심의 사고 역량 개발 교육에서는 피로감을 표현하였다.

Keywords

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