• Title/Summary/Keyword: 도구교과

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A Study of SMART Class Observation Based on 'Universal Design for Learning(UDL)' ('보편적 학습 설계(UDL)'에 기반한 SMART 수업관찰 연구)

  • Jeon, Young-Joo
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.113-114
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    • 2014
  • 미국 등 유럽에서는 UDL이 유치원에서부터 대학 교육까지의 모든 과목에 소개되어 모든 학습자가 소외됨 없이 수업에 참여하고, 학습효과를 얻고 있는 실정에 비하여 우리나라는 아직 UDL의 개념조차 교과교육계에 소개되어 있지 않고 있다. 이에 UDL을 통해 최근 교육계의 최대 이슈인 스마트 교육의 이론적 기반을 다지고, 더 나아가 UDL을 통해서 본 스마트 수업관찰 도구를 개발함을 본 연구의 목적으로 한다.

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A Comparative Analysis of Capacity and Weight in Elementary Mathematics Textbooks of Korea, Japan, Singapore, and the US (한국, 일본, 싱가포르, 미국의 초등학교 수학 교과서에 제시된 들이와 무게 지도 방안에 대한 비교·분석)

  • Pang, JeongSuk;Kwon, MiSun;Kim, MinJeong;Choi, InYoung;SunWoo, Jin
    • Journal of Elementary Mathematics Education in Korea
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    • v.20 no.4
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    • pp.627-654
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    • 2016
  • Despite the significance of the measurement strand in elementary mathematics education, it is not easy to teach it meaningfully. This study analyzed instructional methods related to capacity and weight in a series of mathematics textbooks of Korea, Japan, Singapore, and the US. The overall analysis was conducted in the following two aspects: (a) what and when to teach main learning content, and (b) how to teach the learning content tailored to the instructional components specific to the topics of measurement (i.e., the necessity of measurement unit, the meanings of measurement terms, appropriate choice of units, appropriate choice of measurement tools, and the necessity of calculation). The results of this study showed overall similarities in using real-life contexts to teach major topics on capacity and weight as well as emphasizing the relations among measurement units. However, noticeable differences were also analyzed in dealing with the meanings of measurement terms, appropriate choice of units, and appropriate choice of measurement tools. Based on these results, this study provides textbook writers with implications on what to further consider in dealing with capacity and weight.

Instructional Design of m-Learning for Effective PBL in Engineering Education (공학교육에서 효율적 PBL을 위한 m-러닝 교수설계)

  • Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.3
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    • pp.619-623
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    • 2018
  • This paper aimed to design a computer course teaching-learning strategy for (m-learning?) to be used in a Problem Based Learning (PBL) environment. The research findings were as follows. Firstly, learning contents were provided as educational tools for mobile device usage. The educational contents provided were designed for effective usage on mobile devices, such as smartphones, thereby making mobile devices suitable for use as learning tools. Secondly, learning contents for PBL were provided. PBL problems (for computer engineering courses) were made with the principles of teaching plans. The learning objectives were achieved through the problem-solving progress of the learners and their self-directed and cooperative learnings. Thirdly, learning resources were provided that were easily accessible through smartphones, laptops and PDAs. This study is about the PBL instructional design of creative engineering design subjects, which aims to foster talent. The PBL model developed in this study consists of Analysis, Design, Development, Implementation, and Evaluation. We made a plan for creative engineering design subjects based on PBL, and focused on the process of PBL. This research was able to establish the basis for PBL usage in Engineering Schools and help achieve its ultimate goal of endowing professional intellectuals with creative problem-solving abilities.

Development of Educational Program of STEAM-based Project for Circle Activities in Middle School: Focused on the Theme of "Photography of Earth" (중학교 동아리활동을 위한 STEAM 기반 프로젝트 교육 프로그램 개발: '지구사진 촬영' 주제를 중심으로)

  • Kim, Hyun-Jung;Kim, Young-Min;Kim, Jin-Yeon;Huh, Hye-Yeon;Kim, Jong-Nam;Kim, Ki-Soo
    • 대한공업교육학회지
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    • v.38 no.2
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    • pp.195-217
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    • 2013
  • The purpose of this study was to develop educational programs of STEAM-based project under the theme of "Photography of Earth" for the circle activities of the creative experiential activity, to be applied this program to them and to identify technology subject self-efficacy and change in attitude toward engineering. In order to achieve the research objectives, this program was applied to middle school student in Cheonan, STEAM-based circle during 9 class instruction. The results of this study are as follows. First, the STEAM program contents for circle activities were selected through utilizing a five-stage design model(preparation, design, development, implementation and evaluation) and analyzing the curriculum. After that we have developed a teaching plan, STEAM-Story, student activity sheets from the viewpoint of cultural fusion and have applied the circle activities of the creative experiential Activity during 4 months. Second, The result of the test(pre- and post-test) about STEAM program that has been developed were different about technology subject self-efficacy and attitude toward engineering. Therefore, we have verified that the effect of the STEAM-based project under the theme of "Photography of Earth" for the circle activities on the attitudes toward engineering and self-efficacy in middle school is effective.

Development and Instructional Effect of Digital Textbook for the Biological Evolution Unit in Middle School Science (중학교 '진화' 단원 디지털 교재 개발 및 적용)

  • Jeong, Yu-na;Cha, Heeyoung
    • Journal of The Korean Association For Science Education
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    • v.39 no.1
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    • pp.89-99
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    • 2019
  • The purpose of this study is to investigate the effect of students' formation of evolutionary concept and learning on the development of digital teaching materials. The explanation of biological evolution, which explains the changes that living organisms undergo over a long period of time, can provide various contents for use in a book. The production and editing of images in digital textbooks would provide explanation of difficult concepts in a fun way. For this study, we designed instructional materials consisting of four class hours using iBooks Author, an electronic book authoring tool based on the 5E learning cycle model. In order to verify the effectiveness of the developed digital textbooks, we compared instructions by the general textbooks to those using digital textbooks. Both teaching through general textbook form and teaching using digital textbook materials had a significant effect on the formation of the concept of evolution, but interest in biological science and evolution increased significantly only in the group taught using digital textbooks. As a result of testing the instruction effect by the digital textbooks by classifying the students by type, the group that is familiar with smart devices was more active and interesting in class depending on digital literacy. The satisfaction of the developed digital textbooks also showed a positive score in the group with high digital literacy. The results of this study suggest that the development of digital textbooks in the unit of evolution can be an instructional material for easy and interesting approach to difficult concepts in the teaching of evolution.

Guidelines for big data projects in artificial intelligence mathematics education (인공지능 수학 교육을 위한 빅데이터 프로젝트 과제 가이드라인)

  • Lee, Junghwa;Han, Chaereen;Lim, Woong
    • The Mathematical Education
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    • v.62 no.2
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    • pp.289-302
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    • 2023
  • In today's digital information society, student knowledge and skills to analyze big data and make informed decisions have become an important goal of school mathematics. Integrating big data statistical projects with digital technologies in high school <Artificial Intelligence> mathematics courses has the potential to provide students with a learning experience of high impact that can develop these essential skills. This paper proposes a set of guidelines for designing effective big data statistical project-based tasks and evaluates the tasks in the artificial intelligence mathematics textbook against these criteria. The proposed guidelines recommend that projects should: (1) align knowledge and skills with the national school mathematics curriculum; (2) use preprocessed massive datasets; (3) employ data scientists' problem-solving methods; (4) encourage decision-making; (5) leverage technological tools; and (6) promote collaborative learning. The findings indicate that few textbooks fully align with these guidelines, with most failing to incorporate elements corresponding to Guideline 2 in their project tasks. In addition, most tasks in the textbooks overlook or omit data preprocessing, either by using smaller datasets or by using big data without any form of preprocessing. This can potentially result in misconceptions among students regarding the nature of big data. Furthermore, this paper discusses the relevant mathematical knowledge and skills necessary for artificial intelligence, as well as the potential benefits and pedagogical considerations associated with integrating technology into big data tasks. This research sheds light on teaching mathematical concepts with machine learning algorithms and the effective use of technology tools in big data education.

A Study on the Applicability of WeDo 2.0 in Elementary School as a Tool for Robot Education Based on Constructivist Learning (구성의 학습원리에 기반한 초등 로봇 교육 도구로서의 WeDo 2.0 활용가능성 탐색)

  • Park, Hyeran;Yi, SoYul;Lee, Youngjun
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.179-182
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    • 2017
  • 로봇의 중요성이 강조됨에 따라 2019년부터 초등 실과 교과에 로봇 교육이 포함된다. 그러나 일부 초등학교에서 현행되고 있는 로봇 교육은 학습자가 완성된 형태의 로봇을 조작하는 데 그친다는 점에서 구성주의 학습원리에 어긋난다. 구성주의 학습원리에 따르면 학습자는 각자에게 의미 있는 독창적인 모델을 중심으로 자신만의 세계를 만들고 그 속에서 지식을 구성해 나가야만 진정한 학습이 일어난다고 할 수 있다. 본 연구에서는 구성주의 학습원리에 기반한 초등 로봇 교육의 도구로서 WeDo 2.0을 소개하고 로봇 교육 도구로서 WeDo 2.0이 갖는 활용가능성을 탐색하였다. WeDo 2.0은 학습자에게 첫째, 자발적 학습환경, 둘째, 창의적 학습환경, 셋째, 체계적 학습환경, 넷째, 통합적 학습환경, 다섯째, 구성주의 학습환경을 제공한다. 이에 따라 향후 초등 로봇 교육에서 WeDo 2.0을 활용한 구체적인 교육 프로그램의 개발 및 적용이 필요하다.

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A Study on the Development of Performance Assessment Tool in Reading Debate (독서토론의 수행평가 도구 개발에 관한 연구)

  • Jung, Jong-Kee
    • Journal of Korean Library and Information Science Society
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    • v.37 no.1
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    • pp.353-373
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    • 2006
  • The purpose of this study is to research the concepts of reading ability and debate ability, and the components of both abilities and to make the performance assessment's standards to apply them to the classroom for reading debate in the school libraries. For doing this, I studied the necessity of reading debate, assessment, and the components of reading/debate abilities. The components of the reading and debate abilities were derived from the theoretical researches and the performance assessment's standards for the reading debate were proposed in the viewpoint of the teacher librarians and classroom teachers in the school libraries in order that the teacher librarians and teachers could apply them to the reading debate classes and assess the performance achievement of the students.

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Analysis of Effectiveness in Project Based Learning Using Thinking Tool on IT Ethics Education for the Technical High School Students (전문계 고등학생의 정보통신윤리 교육에서 사고력 신장 도구를 활용한 프로젝트 학습의 효과 분석)

  • Son, Yu-Kyeong;Song, Hee-Heon
    • The Journal of Korean Association of Computer Education
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    • v.13 no.6
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    • pp.43-52
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    • 2010
  • In this paper, project based learning model using on-line thinking tool was designed and implemented, and the model is reflected in the instructional design on the IT ethics part included in 'General Computer' subject. This instructional design was applied to the class of the technical high school students. In-depth interview on the consciousness of IT ethics reveals that the positive changes occur in the consciousness of IT ethics, especially netiquette, Internet communications languages, copyright, and so on. Also, the result of the quantitative researches represents that a proposed model have a positive effect on academic self-efficacy of the technical high school students. These results show that the proposed model is able to apply to IT ethics education in the technical high school.

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Development of Play-Centered Korean Language Education Program for Low-End Elementary School Students Using Artificial Intelligence Tools (인공지능 도구 활용 초등 저학년 놀이 중심 한글교육 프로그램 개발)

  • Song, JeongBoem
    • Journal of Practical Engineering Education
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    • v.12 no.2
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    • pp.301-308
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    • 2020
  • There are concerns that the recent surge in multicultural families and the continuation of non-face-to-face education, such as remote classes caused by COVID-19, are causing educational gaps among lower grades in elementary school. In particular, the importance of reading, writing and listening to our language should be established in lower grades of elementary school. Therefore, the research has recently developed contents that can enhance understanding by utilizing highly interested artificial intelligence tools and provide interesting Korean language education through play. In the future, there will be various attempts for artificial intelligence tools to be used in lower-grade elementary school education.