• Title/Summary/Keyword: 대화형 프로그래밍

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Processing large-scale data with Apache Spark (Apache Spark를 활용한 대용량 데이터의 처리)

  • Ko, Seyoon;Won, Joong-Ho
    • The Korean Journal of Applied Statistics
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    • v.29 no.6
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    • pp.1077-1094
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    • 2016
  • Apache Spark is a fast and general-purpose cluster computing package. It provides a new abstraction named resilient distributed dataset, which is capable of support for fault tolerance while keeping data in memory. This type of abstraction results in a significant speedup compared to legacy large-scale data framework, MapReduce. In particular, Spark framework is suitable for iterative machine learning applications such as logistic regression and K-means clustering, and interactive data querying. Spark also supports high level libraries for various applications such as machine learning, streaming data processing, database querying and graph data mining thanks to its versatility. In this work, we introduce the concept and programming model of Spark as well as show some implementations of simple statistical computing applications. We also review the machine learning package MLlib, and the R language interface SparkR.

A Facial Animation System Using 3D Scanned Data (3D 스캔 데이터를 이용한 얼굴 애니메이션 시스템)

  • Gu, Bon-Gwan;Jung, Chul-Hee;Lee, Jae-Yun;Cho, Sun-Young;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.17A no.6
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    • pp.281-288
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    • 2010
  • In this paper, we describe the development of a system for generating a 3-dimensional human face using 3D scanned facial data and photo images, and morphing animation. The system comprises a facial feature input tool, a 3-dimensional texture mapping interface, and a 3-dimensional facial morphing interface. The facial feature input tool supports texture mapping and morphing animation - facial morphing areas between two facial models are defined by inputting facial feature points interactively. The texture mapping is done first by means of three photo images - a front and two side images - of a face model. The morphing interface allows for the generation of a morphing animation between corresponding areas of two facial models after texture mapping. This system allows users to interactively generate morphing animations between two facial models, without programming, using 3D scanned facial data and photo images.

Semantic Virtual Environment Generation and Navigation Control for 3D Games (3차원 게임을 위한 시맨틱 가상환경 생성과 네비게이션 제어)

  • Jang, Hyun-Duk;Lee, Jae-Moon;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.209-214
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    • 2007
  • In conventional game systems, virtual environments usually have just the role of a background without the direct relationships for game characters. nev do not consider the semantics about virtual environments. In this paper, we develop a game navigation system that provides semantic information about virtual environments including geographical, historical or my other location-dependent information. Then, the game character obtains the geographical location and its related information when it navigates through a virtual environment. It can be an implementation method for a semantic virtual environment because it can have the environment maintain its semantics depending on the specific location. In addition, we describe a method that can control a character's motion in the semantic virtual environment interactively, and that can input specific information according to the location of the character.

Inducing Harmful Speech in Large Language Models through Korean Malicious Prompt Injection Attacks (한국어 악성 프롬프트 주입 공격을 통한 거대 언어 모델의 유해 표현 유도)

  • Ji-Min Suh;Jin-Woo Kim
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.34 no.3
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    • pp.451-461
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    • 2024
  • Recently, various AI chatbots based on large language models have been released. Chatbots have the advantage of providing users with quick and easy information through interactive prompts, making them useful in various fields such as question answering, writing, and programming. However, a vulnerability in chatbots called "prompt injection attacks" has been proposed. This attack involves injecting instructions into the chatbot to violate predefined guidelines. Such attacks can be critical as they may lead to the leakage of confidential information within large language models or trigger other malicious activities. However, the vulnerability of Korean prompts has not been adequately validated. Therefore, in this paper, we aim to generate malicious Korean prompts and perform attacks on the popular chatbot to analyze their feasibility. To achieve this, we propose a system that automatically generates malicious Korean prompts by analyzing existing prompt injection attacks. Specifically, we focus on generating malicious prompts that induce harmful expressions from large language models and validate their effectiveness in practice.

Automatic Adaptation Based Metaverse Virtual Human Interaction (자동 적응 기반 메타버스 가상 휴먼 상호작용 기법)

  • Chung, Jin-Ho;Jo, Dongsik
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.2
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    • pp.101-106
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    • 2022
  • Recently, virtual human has been widely used in various fields such as education, training, information guide. In addition, it is expected to be applied to services that interact with remote users in metaverse. In this paper, we propose a novel method to make a virtual human' interaction to perceive the user's surroundings. We use the editing authoring tool to apply user's interaction for providing the virtual human's response. The virtual human can recognize users' situations based on fuzzy, present optimal response to users. With our interaction method by context awareness to address our paper, the virtual human can provide interaction suitable for the surrounding environment based on automatic adaptation.