• Title/Summary/Keyword: 대화적 구조

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Husband's Time Spent Structure and Husband and Wife's Perceptions of the Family Life Problem (남편의 생활시간구조와 가족생활시간에 관한부부의 지각)

  • 이기영
    • Journal of Families and Better Life
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    • v.12 no.1
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    • pp.145-160
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    • 1994
  • 이 논문의 목적은 남편의 장시간노동이 사회적 문제로 부각되는 실정에서 남편이 직업노동과 관련해서 소비하는 시간이 어느정도나 되며 이것이 다른 생활시간배분에 어떤 영향을 주고 또 가정생활시간에 어떤 영향을 주는지를 분석해보는 것이다. 연구결과는 요약 하면 다음과 같다 1) 남편의 총직업노동시간의 실태를 보면 평일 11시간 43분 토요일이 8시 간 21분 일요일이 1시간 13분으로 나타났다 평일 직업노동시간을 5집단으로 나누어 다른 생 활시간에 미치는 영향을 살펴본 결과 전반적으로 직업노동시간이 긴 집단이 짧은 집단에 비 해서 다른 모든 생활시간- 생리적, 가사적, 사회문화적 시간-에 소비하는 시간이짧은 것으 로 나타났다 . 2) 남편의 장시간노동으로 인한 가정생활문제에 대한 지각에 있어서는 남편 은 주로 자신의 피로회복문제나 스포츠.여가시간 부족문제 생활의 여유가 없다는 문제 가 족단란시간 부족문제 자녀와의 접촉시간 부족문제 등을 심각하다고 지각하고 있었고 부인은 남편의 건강염려 남편의 자녀접촉시간 부족 가족단란시간 부족 남편과 취미 스포츠를 할 시 간 부족 부부간 대화시간 부족등이 문제가 된다고 지각하였다 3)남편의 장시간노동으로 인 한 가정생활문제에 대한 지각은 남편의 경우에는 연령 부인의 취업여부 막내자녀연령, 직업 노동시간, 직업노동시간에 대한 태도에 따라서 부인의 경우에는 연령, 부인의 취업여부, 막 내자녀연령, 남편의 직업노동시간에 대한 태도, 성역할태도 따라서 차이가 나타났다.

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A Case Study on the Visually Impaired Secondary Students' Conception of the Changes of State of Water (시각장애 중고등학생의 물의 상태변화 개념에 대한 사례 연구)

  • Kim, Hak Bum;Cha, Jeongho
    • Journal of the Korean Chemical Society
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    • v.62 no.1
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    • pp.43-51
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    • 2018
  • In this study, visually impaired secondary students' conception of "changes of state of water" was explored. Science inquiry activity for students with visual impairments was implemented to 16 middle school students and 15 high school students from school for the blind. 14 of them were totally blind, 13 had low vision and the others were not identified. Inquiry activities were conducted by communicating with the researcher while students were individually exploring the molecular models of water and ice developed for the study. After the exploration, students were asked to explain the concept of changes of state of water with the model they explored. Opinion on the need and the usability of this kind of tactile model was also asked to them. All conversations were recorded, transcribed, and analyzed. As a result, students with visual impairments answered exactly about the materials used for the model and their numbers. However, they didn't know what the model stood for. They had experiences of learning molecule of water and changes of state of water, but it was a phenomenon and superficial understanding. Students got to understand the molecular structures of water and ice, and had a positive perception on the need and the usability of the model. Based on these results, educational implications were discussed.

Hermeneutical Philosophy and Philosophical Hermeneutics (해석학적 철학과 철학적 해석학)

  • Lee, Kyeong-bae
    • Journal of Korean Philosophical Society
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    • v.142
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    • pp.165-192
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    • 2017
  • The purpose of this thesis is to explain the difference between Heidegger's hermeneutical philosophy and Gadamer's philosophical hermeneutics. The difference is to say that Heidegger's philosophy begins with Aristotle's theory of category and transcendental philosophy. On the other hand, the beginning of Gadamer's philosophical research is Plato's dialog, philosophy and Hegels dialectic. 2. Heidegger regards humanism as a variant of the modern ideal of human beings. On the contrary, Gadamer understands humanism as a place where romantism leads to the ideals of human education. 3. Heidegger says that the hermeneutical circle is still a logical and existential structure of the circle. On the contrary, Gadamer understands the circle as a circle between the whole and the part. This circle is the law of traditional hermeneutics derived from the tradition of rhetoric. 4. Heidegger says Plato's philosophy is the first beginning of the substance metaphysic, Hegel's philosophy the end of the subject metaphysic. On the contrary, Gadamer says the hermeneutical understanding and the hermeneutical interpretation is endless. 5. Heidegger's ontology is as Sein zum Tode a future oriented and eschatological. On the contrary, Gadamer's hermeneutic is as Sein zum Text always the way to a past, the infinite openness.

Perceived Interaction in Online Classes and Technology Acceptance Model to Student Satisfaction (원격교육환경에서 기술수용모델과 상호(相互)작용이 고객만족에 미치는 영향)

  • Lee, Jung-Wan;Kim, Young-Ei
    • Journal of Distribution Science
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    • v.7 no.3
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    • pp.25-48
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    • 2009
  • This paper examines an augmented technology acceptance model, which includes perceived interaction as a mediator in the relationships between the technology acceptance model (perceived ease of use, perceived usefulness) and student satisfaction in online classes, and its impact on student satisfaction. Data has been collected from 842 undergraduate students in online universities. The data is analyzed by using factor analysis and structural equation modeling techniques. The results demonstrate that perceived ease of use, perceived usefulness, and perceived interaction serve as predictors for student satisfaction in online classes. Perceived usefulness has a positive relationship with perceived interaction while perceived ease of use has no effect on interaction.

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Microcomputer-Based Post-Processorfor Large Finite Element Analysis (대규모 유한요소해석에 활용되는 소형컴퓨터용 후처리 그래픽 프로그램)

  • 이성우;이선구;이태연
    • Computational Structural Engineering
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    • v.2 no.4
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    • pp.69-77
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    • 1989
  • Until recently post-processing of finite element model has been heavily relied on expensive graphic peripheral devices. With the aid of inexpensive microcomputers, very economical post-processor graphics program called MICRO-POST has been developed. Model geometry or results of analysis for the unlimited meshes can be easily presented in a number of low-cost graphic devices. The paper presents the procedure obtaining the device-independent graphics, and the structure and functions of the program. It also describes efficient I/O scheme to overcome the memory limitation, and dialogue-type input technique to control the plot operation in an interactive manner. Through the post processing examples for the general purpose finite element programs, it demonstrates the usefulness of the program.

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3D Facial Modeling and Synthesis System for Realistic Facial Expression (자연스러운 표정 합성을 위한 3차원 얼굴 모델링 및 합성 시스템)

  • 심연숙;김선욱;한재현;변혜란;정창섭
    • Korean Journal of Cognitive Science
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    • v.11 no.2
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    • pp.1-10
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    • 2000
  • Realistic facial animation research field which communicates with human and computer using face has increased recently. The human face is the part of the body we use to recognize individuals and the important communication channel that understand the inner states like emotion. To provide the intelligent interface. computer facial animation looks like human in talking and expressing himself. Facial modeling and animation research is focused on realistic facial animation recently. In this article, we suggest the method of facial modeling and animation for realistic facial synthesis. We can make a 3D facial model for arbitrary face by using generic facial model. For more correct and real face, we make the Korean Generic Facial Model. We can also manipulate facial synthesis based on the physical characteristics of real facial muscle and skin. Many application will be developed such as teleconferencing, education, movies etc.

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A conversation training program that combines reason and sensitivity -Using the P-A-C technique of Transactional analysis- (이성과 감성을 융합시켜 만든 대화훈련프로그램 -교류분석의 P-A-C기법을 활용하여-)

  • Kim, Kwang-Jo
    • Journal of Convergence for Information Technology
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    • v.8 no.2
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    • pp.149-155
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    • 2018
  • The purpose of this study is to create a program that will revitalize as an autonomous person through dialogue training that integrates reason and emotion when the personality formed as a child does not help life and growth of reality. The research method is to analyze the current personality as five ego states and find a way to correct or complement the result. Study results found a way to complement the external ego states shown in the state to self-activation techniques, The inner part is to achieve autonomy through the change of Trinity, the ultimate goal of change of Transactional Analysis(TA) namely, the change of three abilities: self-awareness, spontaneity, and intimacy. This is the ability to use all the resources of an individual to solve problems, or to make recovery look real.

An Interactive Search Agent based on DotQuery (닷큐어리를 활용한 대화형 검색 에이전트)

  • Kim Sun-Ok
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.4 s.42
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    • pp.271-281
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    • 2006
  • Due to the development of Internet, number of online documents and the amount of web services are increasing dramatically. However, there are several procedures required, before you actually find what you were looking for. These procedures are necessary to Internet users, but it takes time to search. As a method to systematize and simplify this repetitive job, this paper suggests a DotQuery based interactive search agent. This agent enables a user to search, from his computer, a plenty of information through the DotQuery service. which includes natural languages. and it executes several procedures required instead. This agent also functions as a plug-in service within general web browsers such as Internet Explorer and decodes the DotQuery service. Then it analyzes the DotQuery from a user through its own program and acquires service results through multiple browsers of its own.

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Characteristic of Dynamic Social Interaction with a Graphing Calculator (계산기 사용 환경에서 사회적 상호작용의 역동성)

  • 고호경
    • Journal of Educational Research in Mathematics
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    • v.14 no.3
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    • pp.327-345
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    • 2004
  • This study attempts to discuss holistic information in order to identify the characteristics of interactions using a graphing calculator. The use of a graphing calculator was divided into three stages: Visual, Analytical, and Self-regulated. The last stage can be called the Self-regulated instrument stage, because this last stage, the use of the calculator, is generally characterized as students actively controlling their ongoing efforts through self-regulating. The accomplishments of the operation can be divided into three levels: Immature, Maturing, and finally, Mature level. First, the characteristics of the Leading Statements were investigated to figure out who has the main role in cooperative learning. This study can support the previous study, which showed that computers could help improve the self-esteem of low-level students. Second, the point of transformation is referred to as the Turning Point. Several functions were observed in the Turning Point: student, instrument, and teacher. Third, when the students convert-sations reach a lull in class and then resume due to certain primary factors without the teachers intervention, this is a case of what is referred to as Structuralization. And last, in this study, the graphing calculator can be used as an auxiliary stimulus to help students control their stress and their attitudes, which in turn can also improve students social interaction.

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TV용 전원장치 기술

  • Han, Sang-Gyu
    • KIPE Magazine
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    • v.27 no.3
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    • pp.31-37
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    • 2022
  • 20세기 디스플레이의 중심에 서 있던 브라운관이 1990년대 이후 PDP나 LCD 등 박형 평판디스플레이로 대체되면서 현재까지 스크린 사이즈의 중대형화, 고해상도화, 저소비전력화, 저가격화 등 다양한 노력들이 지속적으로 이루어져 왔다. 특히 TV와 디스플레이 산업에 있어 우리나라는 2004년 이후 세계 점유율 1위의 위치를 꾸준히 유지해 오고 있으나 2020년에 들어서면서 중국과의 격차가 1%대로 좁혀지고 있는 등 TV 시장에 대한 후발주자의 공세가 점차 거세지고 있다. 이에 따라 LCD에서 OLED나 마이크로 LED 등 차세대 디스플레이로의 사업구조 전환을 서두르고 있으며 후발주자의 추격 또한 만만치 않은 상황에 있다. 이러한 가운데 코로나 19를 계기로 비대면 문화가 확산되면서 IT 제품 수요가 지속적인 강세를 보이고 있으며 TV와 디스플레이도 대형 및 프리미엄 TV를 중심으로 그 수요가 빠르게 확대 개선되고 있는 추세로서 100인치대 내외의 대화면, 8K UHD와 같은 초고해상도, 5-10mm 수준의 초슬림에 대한 요구가 절정을 이루고 있다. 이를 위해 TV와 디스플레이를 구성하는 핵심 요소인 전원장치 또한 고전력밀도와 초솔림화를 위한 많은 연구 개발이 이루어지고 있으며 특히 최근 EU의 에코디자인 규정에 따라 디스플레이의 소비전력과 효율 또한 매우 중요한 이슈로 부각되고 있다. 한편, 최근까지 주류를 이루고 있는 LCD TV와 디스플레이용 전원장치의 경우 역률 개선을 위한 PFC(Power Factor Correction) 단과 LED 백라이트 및 영상보드의 전원공급을 위한 절연형 DC/DC 단으로 구성되며, OLED와 같은 저전압 대전류 디스플레이 소자의 경우 전반적인 전원장치의 구성은 유사하나 비절연형 DC/DC컨버터가 추가적으로 요구되기도 한다. 본고에서는 상기한 바와 같은 최근 추세에 따라 TV 및 디스플레이용 전원장치의 각 구성요소별로 고효율, 고밀도, 초슬림을 위한 전원회로 기술에 대해 간략히 소개한다.