• Title/Summary/Keyword: 대화시스템

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A Disk Load Balancing Technique based on The Access Counter for Efficiently Providing VCR Functions in Disk Array Based VOD Servers (디스크 배열로 구성된 VOD 서버에서 효율적인 VCR 기능 지원을 위한 참조 카운터 기반의 디스크 부하 균등 기법)

  • 권춘자;김근혜;최황규
    • Journal of Korea Multimedia Society
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    • v.5 no.5
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    • pp.477-487
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    • 2002
  • In a VOD system, it is desirable to provide the user with interactive VCR functions such as fast-forward and fast-backward. Typically, these functions can be implemented using the segment interleaving technique in disk away based VOD servers. But the segment interleaving nay not ensure QoS of users because of the concentrated load within some disks. In this paper, we propose an efficient load balancing technique for evenly distributing the retrieval requests across the disks. The proposed technique maintains an access counter in each disk, which has the number of disk accesses. The fast-forward/backward can be achieved by choosing a segment to be accessed from the disk with the minimum number among the access counters. We conduct simulation experiments and then show that our proposed technique outperforms the previous ones.

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A Study on the Activation Method for Parents' Participation in School Education through Educational Information (교육정보화를 통한 학부모 학교교육 참여 촉진방안 연구)

  • Yu, Jeong-Su;Baek, Hyeon-Gi
    • Journal of The Korean Association of Information Education
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    • v.13 no.4
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    • pp.433-441
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    • 2009
  • In this research, we are looking for new ways to parents' participation in the school education through the educational information. The qualitative research about this research is not at all state. We use the method of study based on the grounded theory. The case analysis object is a outstanding school of the educational information in 2007, ten excellent schools of the cyber home service, two research schools 2 and two schools of research for NEIS. The parents make the learning check on situation of the students and communicate with school through the cyber home learning service and NIES. Also, It is bringing parents around the school closer through the SMS service and is communication path out of time and space. We make the things that make communications work through it. We know it is building trust with the parent and school.

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A Study on Image Evaluation System based on Prototype Theory (프로토타입 이론을 적용한 계층적 이미지 계측시스템)

  • 김돈한
    • Archives of design research
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    • v.14 no.1
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    • pp.27-34
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    • 2001
  • In order to design the products that impression or emotional taste influence the purchase, feedback is necessary as useful data for better idea sketches through users emotional evaluation in early stage of design process. On the other hand, it was required to make judgments individually in previous image evaluations for emotional evaluations such as semantic differential method (SD method) that objects have been considered as classified tendency. However those SD methods are not enough to reflect flexible human capability with similarity judgment in object perceptual process. Therefore, this study proposes a classification of stimulus based on intuitive judgment and a hierarchical image evaluation method based on analysis of hierarchical process and fuzzy integration. The evaluation will be conducted through the order of process, intuitive classification of objective stimulus and items, definition of representatives in each class. Evaluation for each image of the stimulus, calculation of prior raking based on fuzzy integration. The evaluation supportive software is developed to conduct this evaluation process under interactive environments.

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The Design and Implementation Navigation System For Visually Impaired Person (시각 장애인을 위한 Navigation System의 설계 및 구현)

  • Kong, Sung-Hun;Kim, Young-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.12
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    • pp.2702-2707
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    • 2012
  • In the rapid growth of cities, road has heavy traffic and many buildings are under constructions. These kinds of environments make more difficulty for a person who is visually handicapped to walk comfortable. To alleviate the problem, we introduce Navigation System to help walking for Visually Impaired Person. It follows, service center give instant real time monitoring to visually impaired person for their convenient by this system. This Navigation System has GPS, Camera, Audio and Wi-Fi(wireless fidelity) available. It means that GPS location and Camera image information can be sent to service center by Wi-Fi network. To be specific, transmitted GPS location information enables service center to figure out the visually impaired person's whereabouts and mark the location on the map. By delivered Camera image information, service center monitors the visually impaired person's view. Also, they can offer live guidance to visually impaired person by equipped Audio with live talking. To sum up, Android based Portable Navigation System is a specialized navigation system that gives practical effect to realize more comfortable walking for visually impaired person.

Motion Patches (모션 패치)

  • Choi, Myung-Geol;Lee, Kang-Hoon;Lee, Je-Hee
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.1_2
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    • pp.119-127
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    • 2006
  • Real-time animation of human figures in virtual environments is an important problem in the context of computer games and virtual environments. Recently, the use of large collections of captured motion data have added increased realism in character animation. However, assuming that the virtual environment is large and complex, the effort of capturing motion data in a physical environment and adapting them to an extended virtual environment is the bottleneck for achieving interactive character animation and control. We present a new technique for allowing our animated characters to navigate through a large virtual environment, which is constructed using a small set of building blocks. The building blocks can be tiled or aligned with a repeating pattern to create a large environment. We annotate each block with a motion patch, which informs what motions are available for animated characters within the block. We demonstrate the versatility and flexibility of our approach through examples in which multiple characters are animated and controlled at interactive rates in large, complex virtual environments.

Design of Context Awareness Middleware based Hierarchical Context Ontology Management (계층적 상황 온톨로지 관리를 이용한 상황 인식 서비스 미들웨어 설계)

  • Lee, Seung-Keun;Kim, Young-Min
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.1 s.39
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    • pp.185-194
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    • 2006
  • The ubiquitous computing environment focuses on recognizing the context and Physical entities, whereas, previous computing environments mainly focused on the conversational interactions between the computer and the user. For this reason, there has been an increase in the research of context aware computing environments. In previous researches , context services are designed using context ontology used in context aware middleware. So, context service cannot change the context ontology in execution time. We propose a hierarchical context ontology management for context aware service to change their ontology in execution time. And we also a resolution model for context conflict which is occurred in inference of context. We have designed a middleware based on this model and implemented the middleware. As the middleware is implemented on the OSGi framework, it can cause interoperability among devices such as computers, PDAs, home appliances and sensors. It can also support the development and operation of context aware services, which are required in the ubiquitous computing environment.

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A study on the Method of the Keyword Spotting Recognition in the Continuous speech using Neural Network (신경 회로망을 이용한 연속 음성에서의 keyword spotting 인식 방식에 관한 연구)

  • Yang, Jin-Woo;Kim, Soon-Hyob
    • The Journal of the Acoustical Society of Korea
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    • v.15 no.4
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    • pp.43-49
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    • 1996
  • This research proposes a system for speaker independent Korean continuous speech recognition with 247 DDD area names using keyword spotting technique. The applied recognition algorithm is the Dynamic Programming Neural Network(DPNN) based on the integration of DP and multi-layer perceptron as model that solves time axis distortion and spectral pattern variation in the speech. To improve performance, we classify word model into keyword model and non-keyword model. We make an experiment on postprocessing procedure for the evaluation of system performance. Experiment results are as follows. The recognition rate of the isolated word is 93.45% in speaker dependent case. The recognition rate of the isolated word is 84.05% in speaker independent case. The recognition rate of simple dialogic sentence in keyword spotting experiment is 77.34% as speaker dependent, and 70.63% as speaker independent.

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Effective Korean Speech-act Classification Using the Classification Priority Application and a Post-correction Rules (분류 우선순위 적용과 후보정 규칙을 이용한 효과적인 한국어 화행 분류)

  • Song, Namhoon;Bae, Kyoungman;Ko, Youngjoong
    • Journal of KIISE
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    • v.43 no.1
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    • pp.80-86
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    • 2016
  • A speech-act is a behavior intended by users in an utterance. Speech-act classification is important in a dialogue system. The machine learning and rule-based methods have mainly been used for speech-act classification. In this paper, we propose a speech-act classification method based on the combination of support vector machine (SVM) and transformation-based learning (TBL). The user's utterance is first classified by SVM that is preferentially applied to categories with a low utterance rate in training data. Next, when an utterance has negative scores throughout the whole of the categories, the utterance is applied to the correction phase by rules. The results from our method were higher performance over the baseline system long with error-reduction.

Concurrency Control for Updating a Large Spatial Object (큰 공간 객체의 변경을 위한 동시성 제어)

  • Seo Young Duk;Kim DongHyun;Hong Bong Hee
    • Journal of KIISE:Databases
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    • v.32 no.1
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    • pp.100-110
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    • 2005
  • The update transactions to be executed in spatial databases usually have been known as interactive and long duration works. To improve the parallelism of concurrent updates, it needs multiple transactions concurrently update a large spatial object which has a spatial extensions larger than workspace of a client. However, under the existing locking protocols, it is not possible to concurrently update a large spatial object because of conflict of a write lock This paper proposes a partial locking scheme of enabling a transaction to set locks on parts of a big object. The partial locking scheme which is an exclusive locking scheme set by user, acquires locks for a part of the big object to restrict the unit of concurrency control to a partial object of a big object. The scheme gives benefits of improving the concurrency of un updating job for a large object because it makes the lock control granularity finer.

Design and Implementation of Electronic Shelf Label System using Technique of Reliable Image Transmission (신뢰성 있는 이미지 전송 기법을 적용한 전자 가격표시 시스템의 설계 및 구현)

  • Yang, Eun-Ju;Jung, Seung Wan;Yoo, Geel-Sang;Kim, Jungjoon;Seo, Dae-Wha
    • Journal of Korea Multimedia Society
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    • v.18 no.1
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    • pp.25-34
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    • 2015
  • Recently, in distribution market, demand for electronic shelf label system is increasing gradually to provide the accurate price immediately and detailed product information to consumers and reduce operation costs. Most of electronic shelf label system companies develop the full-graphic display device to display a wide variety of product information as well as the exact price. Our system had introduced Go-Back-N retransmission method in the early. However, we encountered performance problems that it delayed updating of the electronic shelf label system and exhausted the battery life time. Proposed adaptive image retransmission technique based on the selective scheme is that tags of electronic shelf label system recognize idle time of transmission cycle and require partial image retransmission to sever by itself. As a result, it can acquire much more opportunities of partial image retransmission within the same period and increase reception rate of full image for each tags. The experimental result shows that adaptive image retransmission technique's reception rate of full image for each tags is approximately 4% higher than existing previous works. And total battery life time increases 30 hours because tag reduce wake-up time as it receive only lost data instead of whole data.