• Title/Summary/Keyword: 담론적 조작

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An analysis of discursive constructs of AI-based mathematical objects used in the optimization content of AI mathematics textbooks (인공지능 수학교과서의 최적화 내용에서 사용하는 인공지능 기반 수학적 대상들에 대한 담론적 구성 분석)

  • Young-Seok Oh;Dong-Joong Kim
    • The Mathematical Education
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    • v.63 no.2
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    • pp.319-334
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    • 2024
  • The purpose of this study was to reveal the discursive constructs of AI-based mathematical objects by analyzing how concrete objects used in the optimization content of AI mathematics textbooks are transformed into discursive objects through naming and discursive operation. For this purpose, we extracted concrete objects used in the optimization contents of five high school AI mathematics textbooks and developed a framework for analyzing the discursive constructs and discursive operations of AI-based mathematical objects that can analyze discursive objects. The results of the study showed that there are a total of 15 concrete objects used in the loss function and gradient descent sections of the optimization content, and one concrete object that emerges as an abstract d-object through naming and discursive operation. The findings of this study are not only significant in that they flesh out the discursive construction of AI-based mathematical objects in terms of the written curriculum and provide practical suggestions for students to develop AI-based mathematical discourse in an exploratory way, but also provide implications for the development of effective discursive construction processes and curricula for AI-based mathematical objects.

Process of Visualization in 2D-Geometric Problem Solving among Secondary School Students (중등 기하문제 해결에서 시각화 과정)

  • Ryu, Hyun-Ah;Chang, Kyung-Yoon
    • Journal of Educational Research in Mathematics
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    • v.19 no.1
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    • pp.143-161
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    • 2009
  • This study was designed to gain insights into students' visualization process in geometric problem solving. The visualization model for analysing visual process for geometric problem solving was developed on the base of Duval's study. The subjects of this research are two Grade 9 students and six Grade 10 students. They were given 2D-geometric problems. Their written solutions were analyzed problem is research depicted characteristics of process of visualization of individually. The findings on the students' geometric problem solving process are as follows: In geometric problem solving, visualization provided a significant insight by improving the students' figural apprehension. In particular, the discoursive apprehension and the operative apprehension contributed to recognize relation between the constituent of figures and grasp structure of figure.

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An Analysis of the Discourse on the Length Concept in a Classroom for the Length of Space Curve (곡선의 길이 수업에서 길이 개념에 대한 담론 분석)

  • Oh, Taek-Keun
    • School Mathematics
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    • v.19 no.3
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    • pp.571-591
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    • 2017
  • The purpose of this study is to understand the characteristics of mathematical discourse about the length in the class that learns the length of the curve defined by definite integral. For this purpose, this study examined the discourse about length by paying attention to the usage of the word 'length' in the class participants based on the communicative approach. As a result of the research, it was confirmed that the word 'length' is used in three usages - colloquial, operational, and structural usage - in the process of communicating with the discourse participants. Particularly, each participant did not recognize the difference even though they used different usage words, and this resulted in ineffective communication. This study emphasizes the fact that the difference in usage of words used by participants reduces the effectiveness of communication. However, if discourse participants pay attention to the differences of these usages and recognize that there are different discourses, this study suggests that meta - level learning can be possible by overcoming communication discontinuities and resolving conflicts.

Development Discourse and Its Representation in Middle School Geography Textbooks (중학교 지리 교과서에 재현된 개발 담론 분석)

  • Cho, Chul-Ki
    • Journal of the Korean association of regional geographers
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    • v.20 no.4
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    • pp.454-472
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    • 2014
  • This study is to analyze the approaches of development discourse and its representation in geography curriculum and textbooks for middle school in Korea. The paper examines the spectrum of development discourse in terms of modernization theory, dependency theory, neoliberalism, grassroots development, sustainable development, postcolonism, post-structuralism and post-development. The findings on geography textbook analysis based on them are as follows. First, Most of the textbooks don't include the definition and operational definition on development and sustainable development. Second, development indicators rely on normal economic indicators like GDP or GNI per capita. HDI that includes GDP per capita, level of education and life expectancy is treated in some of the textbooks, and gender index is never presented. Third, a textbook still uses biased terms such as developed and most developed countries instead of developing countries. Fourth, in plans to solve economic unequality and geographical problems, personal level is treated less than the global, nation and NGOs. Finally, statements on sustainable development contain only intergenerational equity, not intergenerational equity. And approaches on sustainable development are based on technocentric approaches more than ecocentric approaches. Thus geography textbooks should be carefully written on development discourse by authors.

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The Philosophical Perspective on Discussion of Human Body in Digital Media Era - focused on new media art cases (디지털 미디어 시대의 신체담론에 관한 철학적 고찰 - 뉴미디어 아트에 나타난 신체담론을 중심으로)

  • Kah, Eun-Young;Kim, Jong-Deok
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.109-114
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    • 2008
  • We have long kept our Cartesian tradition in which Mind privileges over Body; the invention of printing technology has accelerated the tradition in which the intelligence and legibility of media were considered as a higher human value. However, the development of media and technology are supporting the multisensory mechanisms of the body as it was in preliterate era when we communicated with our whole bodily experiences. The development and spread of mass-media and new technologies have broaden the boundary of human sensory that are largely dominated by visual information and expanded it to auditory, olfactory and even gustatory sensation. Since 1960's, some philosophers and artists have recognized the human body as a subjective matter, starting the movement in which the body plays a role as an essential factor in study of human perception and cognition, aesthetics in art, and sociology, and the changed perspectives are practiced vigorously in the field of new media art; the theory of Maurice Merleau-Ponty who clarified the body as a general means for the body's possession of world, so that recognize the importance of cognition of one's body and approved the embodiment could be applied and practiced here. Therefore, we discuss how Merleau-Ponty's philosophical theory can be practiced and how McLuhan's perspective could be applied on the notion of body's extension in media by analysing some new media art cases.

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Aesthetic Strategies in Steina and Woody Vasulka's Video Art (비디오아티스트 슈테이너 바술카와 우디 바술카의 미적 전략)

  • Lim, Shan
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.261-266
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    • 2020
  • As pioneers of the early video art, Steina Vasulka(1940-) and Woody Vasulka(1937-2019) had lead not only their own experimental arts, but also entire changes of contemporary avant-garde performance, music, and visual art. Two artists invented and developed electronic machines for video image-processing by collaborating with engineers, and performed creative experiment on transformation of digital image. For them, video art is not just a means of documentation. The Vasulkas' artistic practices were not bounded by conventional canons and rules in art world, and preferably were parts of active aesthetic strategies for coexistence of vision of human and vision of machine. Particularly, their video art recognized the video as the key medium in an era where media technology began to dominate the system of communication, and established artist's authority over manipulation of moving image electronically without depending on video camera. In that regard, we can value on their video art. Therefore, the paper reflects on the Vasulkas' art and life which have not yet been studied, and suggests academic interests in the context of their artistic activities and aesthetic strategies.

An Analysis on the Media Reports Frames regarding Special Naturalization of Foreign Athletes (외국인 운동선수 특별귀화 관련 언론보도 프레임 분석)

  • Lee, Jangwon;Lim, Seungyup
    • Journal of the Korea Convergence Society
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    • v.8 no.3
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    • pp.295-306
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    • 2017
  • The purpose of the study was to explore media frames and its contents regarding foreign athletes' naturalization to Korea. For data, 101 media reports from the year of 2014 to 2016 were collected and analyzed. As results, in the simple-fact-report frame, facts regarding foreign athletes' naturalization process and results of the matches were reported. In the economic frame, legitimacy of the naturalization was supported by emphasizing its benefits. In the humane-interest frame, personal history and difficulty as foreign athletes were described. In the conflict frame, negative effects by the foreign athletes' naturalization were mainly reported.. In the morality/responsibility attribution frame, Chelsey Lee's document forgery case was mostly highlighted that later issued naturalized athletes' morality and following legal actions.

A Study of Experimental Image Direction for Short Animation Movies -focusing in short film and (단편애니메이션의 실험적 영상연출 연구 -<탱고>와 <페스트 필름>을 중심으로)

  • Choi, Don-Ill
    • Cartoon and Animation Studies
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    • s.36
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    • pp.375-391
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    • 2014
  • Animation movie is a non-photorealistic animated art that consists of formative language forming a frame based on a story and cuts describing frames that form the cuts. Therefore, in expressing an image, artistic expression methods and devices for a formative space are should be provided in a frame while cuts have the images between frames faithfully. Short animation movie is produced by various image experiments with unique image expressions rather than narration for expressing subjective discourse of a writer. Therefore, image style that forms unique images and various image directions are important factors. This study compared the experimental image directions of and , both of which showed a production method of film manipulation. First, while uses pixilation that produces images obtained from live images through painting and many optical disclosure process on a cell mat, was made with diverse collage techniques such as tearing, cutting, pasting, and folding hundreds of scenes from action movies. Second, expresses non-causal relationship of characters by their repetitive behaviors and circulatory image structure through a fixed camera angle, resisting typical scene transition. On the other hand, has an advancing structure that progresses antagonistic relationship of characters through diverse camera angles and scene transition of unique images. Third, in terms of editing, uses a long-take short cut technique in which the whole image consists of one short cut, though it seems to be many scenes with the appearance of various characters. On the other hand, maximizes visual fun and commitment by image reconstruction with hundreds of various short cuts. That is, both works have common features of an experimental work that shows expansion of animated image expressions through film manipulation that is different form general animation productions. On top of that, delivers routine life of diverse human beings without clear narration through image of conceptualized spaces. expresses it in a new image space through image reconstruction with collage technique and speedy progress, setting a binary opposition structure.

The Labeling Effect and the Politics of hostile Exclusion in Korean Society - Centered on 'Pro-North Korean leftist Forces'/'Pro-Japanese Dictatorship Forces' - (한국사회에서의 낙인효과와 적대적 배제 정치 - '종북좌파'/'친일독재 세력'을 중심으로 -)

  • Sunwoo, Hyun
    • Journal of Korean Philosophical Society
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    • v.145
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    • pp.271-296
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    • 2018
  • In this article, I intend to reveal critically both the intrinsic crux and main problems of the politics of hostile exclusion based on the effect of labeling which was designed precisely as an impure political technique and has been operated for too long in Korean society by the conservative ruling class that centered on various negative ideological labels like 'pro-North Korean leftist forces.' Firstly, what is called the 'conservative ruling class' in Korean society is in itself an antinationalistic and antidemocratic pro-Japanese dictatorship group. Secondly, the conservative ruling class as a pro-Japanese dictatorship group has utilized politically the labeling effect which regards antigovernment Korean members as pro-North Korean or rebellious persons. This group's hostile politics, based on the ideological labelling effect, deprives antigovernment persons and groups of the qualification of Korean citizenship, in order to hold and retain their supreme power in Korean society. Thirdly, the conservative ruling class has attempted to stigmatize the citizens who participate in a movement for democracy as a pro-North Korean leftist force, but such a politically impure manner is typically completely unjustified groundless labeling. Fourthly, the attempt to define the conservative ruling class as a pro-Japanese dictatorship force is normatively justified and resonably appraised insofar as such a definition has been proved to be worthy of confidence. Finally, the trial to consider Roh's regime and pro-Roh (pro-Moon) groups as a kind of Yeongnam hegemonism by several critical intellectuals and current politicians from Honam region is not only merely a groundless and unconvincing labelling, but also the failed outcome of the attempt to systemize logically their emotional antipathy and repulsion toward Roh and pro-Roh (pro-Moon) groups.

The Impact of Virtual Reality on the Extensibility of Exhibition Space and the Usefulness of Outreach Program in the Museum (가상현실(VR)을 통한 박물관 전시공간의 확장 가능성과 아웃리치 프로그램에서의 효용성)

  • Kim, Hyun-a
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.5
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    • pp.83-92
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    • 2017
  • Because the exhibition space in the virtual reality is another kind of reality, which exits in another level, it enables us free from time and physical space, so using the virtual reality will be an effective practice for overcoming cultural divide and managing museums. Especially, virtual reality could transform a fixed physical space into portable contents, so this characteristic would be useful and meaningful when applying the outreach program, which claimed to stand for 'museum out of museum' as following. First, it will give more opportunities of experiencing museums to many people because of freedom of physical space, one of the advantages virtual reality has. Second, people will experience and understand the contents under the context, rather than simply exposing information of artifacts one by one. Third, even people who are far from a museum can experience identical contents at the same time, so this synchronicity will enhance communications among people and the society. Fourth, it will provide rich contents to people by putting a variety of exhibitions into one VR device. Fifth, it will be useful for archiving the exhibition with minimizing the loss of contents. Sixth, VR will convert museum visitors from observers to operators. Finally, VR can expand the target audience of the outreach program and develop a variety of education programs. Because museums is a public organization for overcoming cultural divide and enhancing communication, they should adopt virtual reality, which enables to extend the exhibition space and provide more opportunities of experiencing museums.