• Title/Summary/Keyword: 다중 객체

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Adaptation for Object-based MPEG-4 Content with Multiple Streams (다중 스트림을 이용한 객체기반 MPEG-4 컨텐트의 적응 기법)

  • Cha Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.3
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    • pp.69-81
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    • 2006
  • In this paper, an adaptive algorithm is proposed in streaming MPEG-4 contents with fluctuating resource amount such as throughput of network conditions. In the area of adaptive streaming issue, a lot of researches have been made on how to represent encoded media(such as video) bitstream in scalable way. By contrast, MPEG-4 supports object-based multimedia content which is composed of various types of media streams such as audio, video, image and other graphical elements. Thus, it can be more effective to provide individual media streams in scalable way for streaming object-based content to heterogeneous environment. The proposed method provides the multiple media streams corresponding to an object with different qualities and bit rate in order to support object based scalability to the MPEG-4 content. In addition, an optimal selection of the multiple streams for each object to meet a given constraint is proposed. The selection process is adopted a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different scalability levels. The proposed algorithm enforces the optimal selection process to maintain the perceptual qualities of more important objects at the best effort. The experimental results show that the set of selected media stream for presenting objects meets a current transmission condition with more high perceptual quality.

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Multi-Object Tracking Based on Keypoints Using Homography in Mobile Environments (모바일 환경 Homography를 이용한 특징점 기반 다중 객체 추적)

  • Han, Woo ri;Kim, Young-Seop;Lee, Yong-Hwan
    • Journal of the Semiconductor & Display Technology
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    • v.14 no.3
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    • pp.67-72
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    • 2015
  • This paper proposes an object tracking system based on keypoints using homography in mobile environments. The proposed system is based on markerless tracking, and there are four modules which are recognition, tracking, detecting and learning module. Recognition module detects and identifies an object to be matched on current frame correspond to the database using LSH through SURF, and then this module generates a standard object information. Tracking module tracks an object using homography information that generate by being matched on the learned object keypoints to the current object keypoints. Then update the window included the object for defining object's pose. Detecting module finds out the object based on having the best possible knowledge available among the learned objects information, when the system fails to track. The experimental results show that the proposed system is able to recognize and track objects with updating object's pose for the use of mobile platform.

Multi-Object Tracking based on Reliability Assessment of Learning in Mobile Environment (모바일 환경 신뢰도 평가 학습에 의한 다중 객체 추적)

  • Han, Woo ri;Kim, Young-Seop;Lee, Yong-Hwan
    • Journal of the Semiconductor & Display Technology
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    • v.14 no.3
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    • pp.73-77
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    • 2015
  • This paper proposes an object tracking system according to reliability assessment of learning in mobile environments. The proposed system is based on markerless tracking, and there are four modules which are recognition, tracking, detecting and learning module. Recognition module detects and identifies an object to be matched on current frame correspond to the database using LSH through SURF, and then this module generates a standard object information that has the best reliability of learning. The standard object information is used for evaluating and learning the object that is successful tracking in tracking module. Detecting module finds out the object based on having the best possible knowledge available among the learned objects information, when the system fails to track. The experimental results show that the proposed system is able to recognize and track the reliable objects with reliability assessment of learning for the use of mobile platform.

Multiple-Background Model-Based Object Detection for Fixed-Embedded Surveillance System (고정형 임베디드 감시 카메라 시스템을 위한 다중 배경모델기반 객체검출)

  • Park, Su-In;Kim, Min Young
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.11
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    • pp.989-995
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    • 2015
  • Due to the recent increase of the importance and demand of security services, the importance of a surveillance monitor system that makes an automatic security system possible is increasing. As the market for surveillance monitor systems is growing, price competitiveness is becoming important. As a result of this trend, surveillance monitor systems based on an embedded system are widely used. In this paper, an object detection algorithm based on an embedded system for a surveillance monitor system is introduced. To apply the object detection algorithm to the embedded system, the most important issue is the efficient use of resources, such as memory and processors. Therefore, designing an appropriate algorithm considering the limit of resources is required. The proposed algorithm uses two background models; therefore, the embedded system is designed to have two independent processors. One processor checks the sub-background models for if there are any changes with high update frequency, and another processor makes the main background model, which is used for object detection. In this way, a background model will be made with images that have no objects to detect and improve the object detection performance. The object detection algorithm utilizes one-dimensional histogram distribution, which makes the detection faster. The proposed object detection algorithm works fast and accurately even in a low-priced embedded system.

Engine Technology Design of On-line 3D Game (온라인 3D 게임의 엔진 테크놀러지 디자인)

  • Choi, Hak-Hyun;Kim, Jung-Hee
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.579-586
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    • 2007
  • The process of developing a online 3D game engine involves designing details of the engine, alpha test, adjustment, supplementation, beta test and introduction, and an online 3D game engine is made of a server engine and client engine. The server engine, which is made of server construction part, distribution center and DB construction part for building asymmetric multiple servers, is developed by Linux, and the client engine, which is made of a graphic part, sound part, AI part and object management part, is developed by using DirectX in Windows, and it proposes an engine configuration and method based on 3D engine technology by analyzing the network technology, which is a common engine technology.

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Volume Calculation Using Stereo Camera and Non-uniform Mesh (스테레오 카메라와 비균일 메시를 이용한 체적 계산 알고리즘)

  • Lee, Young-Dae;Cho, Sung-Yun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.429-432
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    • 2012
  • In this paper, we proposed the algorithm computes the waste volume periodically for the way of waste repository standard. For the construction of safe and clear urban environment, it is necessary that we identify the rubbish waste volume and we know the accuracy volume. After camera calibration, we obtained the point cloud on the surface of the object and took this as the input of the calculation algorithm of the object volume. We proposed the two volume calculation algorithms based on the triangularmeshing methods and verified the validity of the algorithm through simulation and real experiments. The proposed algorithm can be used not only as the volume calculation of the waste repository but also as the general volume calculation of a three dimensional object.

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A Design and Implementation of Java Library for Multiple Access Control Models (다중 접근제어 모델을 위한 Java 라이브러리의 설계 및 구현)

  • Oh, Se-Jong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.6
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    • pp.1394-1401
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    • 2007
  • Secure access control is a hot issue of large-scale organizations or information systems, because they have numerous users and information objects. In many cases, system developers should implement an access control module as a part of application. This way induces difficult modification of the module and repeated implementation for new applications. In this paper we implement a Java API library for access control to support system developers who use Java. They can easily build up access control module using our library. Our library supports typical access control models, and it can offer new types of access control. Furthermore, it is able to run multiple access control models at the same time.

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New Data Model for Efficient Search and Reusability of XML Documents (XML 문서의 효율적인 검색과 재사용성을 지원하는 데이터 모델)

  • Kim Eun-Young;Chun Se-Hak
    • Journal of Intelligence and Information Systems
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    • v.10 no.3
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    • pp.27-37
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    • 2004
  • XML has been proposed as a document standard for the representation and exchange of data on the WWW, and also becoming a standard for the search and reuse of scattered documents. When implementing a XML contents management system, special consideration should be imposed on how to model data and how to store the modelled data for effective and efficient management of the semi-structured data. In this paper, we proposed a new data model for the storage and search of XML document data. This proposed data model could represent both of data and structure views of XML documents, and be applied to the new data system for XML documents as well as the existing data systems.

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Overlap Removal and Background Updating for Associative Tracking of Multiple Vehicles (다중 차량 연관 추적을 위한 겹침 제거 및 배경영상 갱신)

  • Lim, Jun-Sik;Kim, Soo-Hyung;Lee, Chil-Woo;Lee, Myung-Eun
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.1
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    • pp.90-94
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    • 2010
  • In this paper, we propose a vehicle tracking method that can be applied in the intelligent traffic information system. The proposed method mainly consists of two steps: overlap removal and background updating. In order to remove overlap, we detect the overlap based on the location of the vehicle from successive images. Background updating is to calculate a background using statistical analysis of successive images. We collected a set of test images from the traffic monitoring system and experimented. The experimental results show more than 96% of tracking accuracy.

Point Cloud Registration Algorithm Based on RGB-D Camera for Shooting Volumetric Objects (체적형 객체 촬영을 위한 RGB-D 카메라 기반의 포인트 클라우드 정합 알고리즘)

  • Kim, Kyung-Jin;Park, Byung-Seo;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.765-774
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    • 2019
  • In this paper, we propose a point cloud matching algorithm for multiple RGB-D cameras. In general, computer vision is concerned with the problem of precisely estimating camera position. Existing 3D model generation methods require a large number of cameras or expensive 3D cameras. In addition, the conventional method of obtaining the camera external parameters through the two-dimensional image has a large estimation error. In this paper, we propose a method to obtain coordinate transformation parameters with an error within a valid range by using depth image and function optimization method to generate omni-directional three-dimensional model using 8 low-cost RGB-D cameras.