• Title/Summary/Keyword: 다이렉트쇼

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Design of Filter Cut-off Technology based on Directshow (다이렉트쇼 기반의 필터차단기술 설계)

  • Kim, Dae-Jin;Choi, Hong-Sub
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.77-85
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    • 2009
  • As the multimedia technology has become in popular, many software packages that are for using those multimedia contents have also been developed. Directshow is a media framework which makes the development of such multimedia software simple, quick and regular process. In the Directshow, data are processed through the connections between filters. In general, Filtergraph is utilized to be set as 'Intelligent Connection' for filter connection. However, when we use this 'Intelligent Connection' option, they can show non-expected results or fail to connect with filter's pins together. So in this paper, we propose non-necessary filter cut-off method for connecting only just wanted filters. There are two methods such as inner filter cut-off method and outer filter one. The inner filter cut-off method is good at connection's compatibility and able to quickly connect with each other filter. But in the outer filter cut-off method, filter source is not necessary and connection is exactly done with other filter. In the end, we propose Directshow based filter cut-off model which compose of wanted filter connection and minimize error probability, through mixing up the advantages of two filter cut-off methods.

Implementation of Video Watermarking and Transcoding for High Compression and Copyright protection based on Directshow Environment (다이렉트쇼 환경 기반에서 고압축과 저작권 보호를 위한 비디오 트랜스 코딩과 워터마킹 구현)

  • Yong-Jae Jeong;Tae-Il Jung;Jong-Nam Kim;Kwang-Seok Moon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.1500-1503
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    • 2008
  • H.264와 같은 고압축 비디오처리 기법의 등장으로 기존의 MPEG2와 같은 비디오 압축에서 H.264로의 비디오 트랜스코딩이 증가되고 있지만, 고압축 비디오 콘텐츠의 온라인과 오프라인에서 불법배포는 현재 문제가 되고 있다. 본 논문에서는 다이렉트쇼 환경 기반에서 고압축과 저작권 보호를 위한 비디오 트랜스 코딩과 워터마킹을 구현한다. 제안한 방법은 다이렉트쇼의 필터를 이용하여 MPG,WMV를 H.264로 비디오 트랜스코딩을 하고 이와 함께 비디오의 공간영역 특성을 이용하여 저작권 보호를 위한 강인한 워터마킹을 구현한다. 실험 결과 MPG,WMV를 H.264로 트랜스코딩에서 H.264의 QP(Quantization parameter)를 15로 하고 화면간 반복을 10프레임으로 하였을 경우 저작권 보호를 위하여 삽입된 워터마크는 평균 99% 검출됨을 확인하였고, 또한 트랜스코딩중 워터마크삽입에 따른 시간지연은 전체 트랜스코딩시간의 5.7%가 됨을 확인할 수 있었다. 제안한 방법은 저작권 삽입 기능가지는 트랜스코딩 소프트웨어를 필요로 하는 Digital TV방송, IPTV, DVD 사업에 사용 될 수 있을 것이다.

Directshow-­based multi-­channel surveillance system architecture for simultaneous real time and non-­real time remote monitoring on the internet (인터넷상에서 실시간과 비 실시간의 동시 원격 모니터링을 위한 Directshow 기반의 다채널 감시 시스템 구조 연구)

  • 박용대;노병희
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10c
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    • pp.424-426
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    • 2003
  • 영상의 전송에 있어서 단일 채널인 경우 지금까지 많은 연구가 진행되어왔다. 그러나 다채널의 영상을 전송 할 경우에, 여러 채널을 하나로 묶어서 전송하게 되는데. 이 방법에 대한 논의는 그리 활발하지 못하였다. 우리는 이 연구를 통해서 다채널의 영상을 하나로 묶어서 전송하는 시스템과 수신하는 시스템을 설계하고 구현하였다. 이번 연구의 최종 목표는 H.263인코더$^{[1][2]}$ 를 사용하고 마이크로소프트 다이렉트쇼(Directshow$^{TM}$)기술을 이용하여 4 채널의 감시카메라 시스템을 구현하는 것이다.

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Real-time Geometric Calibration for Omni-Display in Ubiquitous Computing (유비쿼터스 환경의 디스플레이를 위한 실시간 기하보정)

  • Kyoung, Dong-Wuk;Lim, Hun-Gyu;Jung, Kee-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.871-873
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    • 2005
  • 최근 프로젝터를 기반으로 사용자가 원하는 위치에 영상을 제공하기 위한 많은 연구가 진행중에 있다. 프로젝터는 투사 방향이 정확하지 않으면 영상왜곡이 발생되며, 영상왜곡은 일반적으로 기하보정 변환행렬을 사용하여 보정한다. 기존의 연구는 선행작업으로 그물형태의 점을 투사하거나 또는 특정 마커를 설치해서 기하보정 변환행렬을 계산한다. 이 방법들은 투사방향이 변화될 때 마다 선행작업을 요구하므로 실시간 기하보정을 수행할 수 없다. 본 논문은 투사방향이 변화될 때에도 기하보정 변환행렬을 동시에 계산하여 보정된 영상을 제공하는 실시간 기하보정 시스템을 제안한다. 우리의 시스템은 웹카메라를 사용하여 실시간으로 기하보정 변환행렬을 계산하여, 다이렉트쇼(Directshow) 기술을 사용하여 동영상 프레임을 추출하고, 추출된 프레임이미지를 기하보정 변환행렬을 사용하여 워핑(warping) 함으로써 수행한다.

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Design of EPG Information Player System using DCT based Blind Watermark (DCT기반의 블라인드 워터마크를 이용한 EPG 정보 재생기 설계)

  • Kim, Dae-Jin;Choi, Hong-Sub
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.1-10
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    • 2011
  • While the broadband network and multimedia technologies have been developing, the commercial market of digital contents has also been widely spreading with recently starting IPTV. Generally, PC player can display digital contents obtained through middleware like a settop box and can only bring the informations about contents like CODEC, bitrate etc. useful for only experts. But general users want to know more optional informations like content's subject, description etc. So unlike previous PC player, we proposed a player system that can get inserted informations, namely EPG(Electronic Program Guide), without database after bringing contents to PC through settop box. In addition, we also proposed DCT(Discrete Cosine Transform) based blind watermark generating method to insert EPG informations. We can extract watermark without original image and insert robust watermark in proportion to coefficients in frequency domain. And we analyzed and parsed PSI data from MPEG-TS. So we could insert wanted information using watermark from EPG. And we composed UI by extracting EPG information from watermark interted contents. Finally we modularized whole system into the watermark insert/extract application and directshow filter based player. So we tried to design this system so that the general developer can do in a way that is easier and faster.

Object Tracking System for Additional Service Providing under Interactive Broadcasting Environment (대화형 방송 환경에서 부가서비스 제공을 위한 객체 추적 시스템)

  • Ahn, Jun-Han;Byun, Hye-Ran
    • Journal of KIISE:Information Networking
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    • v.29 no.1
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    • pp.97-107
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    • 2002
  • In general, under interactive broadcasting environment, user finds additional service using top-down menu. However, user can't know that additional service provides information until retrieval has finished and top-down menu requires multi-level retrieval. This paper proposes the new method for additional service providing not using top-down menu but using object selection. For the purpose of this method, the movie of a MPEG should be synchronized with the object information(position, size, shape) and object tracking technique is required. Synchronization technique uses the Directshow provided by the Microsoft. Object tracking techniques use a motion-based tracking and a model-based tracking together. We divide object into two parts. One is face and the other is substance. Face tracking uses model-based tracking and Substance uses motion-based tracking base on the block matching algorithm. To improve precise tracking, motion-based tracking apply the temporal prediction search algorithm and model-based tracking apply the face model which merge ellipse model and color model.

A Study on the Formative Process of Genre and Storytelling in Observation Entertainment Programs - Focusing on the Role of Observer (관찰 예능의 장르화 과정과 스토리텔링 연구 -관찰자의 역할을 중심으로)

  • Lee, Hyun-Joong
    • Journal of Popular Narrative
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    • v.25 no.2
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    • pp.217-245
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    • 2019
  • Recently, the interest among Korean broadcasters in the 'observation entertainment' genre has intensified. This study aims to analyze the genre and storytelling of observation entertainment programming from a narratological perspective. The origin of the Korean observation entertainment program began with the 'reality-variety show'. There was a 'real-life' debate in these reality-variety shows, and as an alternative, the observation entertainment program appeared. Documentary filming, omnibus composition, and spatialization of 'everyday' life have led to the recognition of observation entertainment as a single genre. In particular, 'observers' have become a key factor in the observation entertainment program. The subject of the program is determined by who the observer is. The variability of the program format is the same. The observer looks at the observation target on behalf of the viewer. At the same time, he or she serves as a narrator of the program. The observer functions as the most influential factor in the storytelling of the observation entertainment program. In the observation entertainment program, 'observation' is only a form. It is the observer who creates a narrative within this same format to make the difference between each program. Also, voyeurism has been considered a problem in reality shows such as observation entertainment programs. However, the form communicated by observers is not a direct peek, so much of the problem of voyeurism is mitigated. Such observation entertainment programs analyzed through observers are meaningful in that they make people understand the cultural meaning of "reality" in TV and the storytelling of contemporary Korean TV entertainment.

Research on the Design of TPO(Time, Place, 0Occasion)-Shift System for Mobile Multimedia Devices (휴대용 멀티미디어 디바이스를 위한 TPO(Time, Place, Occasion)-Shift 시스템 설계에 대한 연구)

  • Kim, Dae-Jin;Choi, Hong-Sub
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.9-16
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    • 2009
  • While the broadband network and multimedia technology are being developed, the commercial market of digital contents as well as using IPTV has been widely spreading. In this background, Time-Shift system is developed for requirement of multimedia. This system is independent of Time but is not independent of Place and Occasion. For solving these problems, in this paper, we propose the TPO(Time, Place, Occasion)-Shift system for mobile multimedia devices. The profile that can be applied to the mobile multimedia devices is much different from that of the setter-box. And general mobile multimedia devices could not have such large memories that is for multimedia data. So it is important to continuously store and manage those multimedia data in limited capacity with mobile device's profile. Therefore we compose the basket in a way using defined time unit and manage these baskets for effective buffer management. In addition. since the file name of basket is made up to include a basket's time information, we can make use of this time information as DTS(Decoding Time Stamp). When some multimedia content is converted to be available for portable multimedia devices, we are able to compose new formatted contents using such DTS information. Using basket based buffer systems, we can compose the contents by real time in mobile multimedia devices and save some memory. In order to see the system's real-time operation and performance, we implemented the proposed TPO-Shift system on the basis of mobile device, MS340. And setter-box are desisted by using directshow player under Windows Vista environment. As a result, we can find the usefulness and real-time operation of the proposed systems.

Development of the Real-Time Multiplex Channel Media Player to Heighten the Dramatic Effect of an Advertisement (광고 효과 증대를 위한 실시간 다중 채널 미디어 재생기의 개발)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.50-55
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    • 2011
  • This paper describes methodology which enables user in order to play multiplex channel media at realtime to augment a various advertisement effect efficiently. This method implemented from the computer environment where DirectX SDK, DirectShow and MS Visual Studio 2008 etc. are established. This media player have or hide the menu interface for reads the media. The experimental data which are used in the media player is mostly video. We added the area where has the function of Banner Ticker and GIF Animation in the media player in order augmenting an advertisement effect. All medias come to separate with video and audio by Splitter. Then that respectively execute Decoder and Render. Also the media player are possible video mixing using an alpha channel. This paper used VMR-9 of DirectShow for this. The player which sees to use multiplex channel, to remake the various medias simultaneously. Therefore, this player which sees advertisement effect of the form which is various positively in the users, has the advantage which is the possibility to recognize. This paper use tried the media player using experimental data and compare the existing media player and the media player which proposes from functional differences for an advertisement effect.