• Title/Summary/Keyword: 다양성 추구

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5G 이동통신을 위한 무선접속 기술

  • Gang, Gil-Mo;Kim, Hyeon-Min;Sin, O-Sun
    • Information and Communications Magazine
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    • v.31 no.12
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    • pp.106-112
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    • 2014
  • 본 고에서는 차세대 5G 이동통신 무선접속 후보 기술에 대해 살펴본다. 4G 이동통신 기술은 OFDM 전송 기술의 적용으로 인해 데이터 전송률 향상 및 서비스 다양화 등의 측면에서 큰 성능 향상을 이루었다. 하지만 4G에 비해서도 월등히 향상된 성능을 추구하는 5G 이동통신 구현을 위해서는 근본적으로 주파수 효율성 향상이 필요하다. 본 논문에서는 주파수 효율성 향상을 위한 연구 중 하나로서 새로운 무선접속(Air Interface) 기술에 대한 최근 연구 동향을 살펴보고 후보 기술들이 OFDM 기술을 비롯한 다른 방식들에 대해 갖는 장단점을 분석한다.

A Study on Dietary Behavior of Chinese Consumers Segmented by Dietary Lifestyle (중국 현지 소비자들의 식생활 라이프스타일 세분화에 따른 식행동 연구)

  • Oh, Ji Eun;Yoon, Hei-Ryeo
    • Journal of the Korean Society of Food Culture
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    • v.32 no.5
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    • pp.383-393
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    • 2017
  • This study was conducted to analyze the dietary lifestyle of local Chinese consumers and to classify dietary characteristics according to their dietary lifestyle factors and dietary behaviors. This investigation was conducted for 1 month from 1 January 2017 targeting 300 adult males and females living in China using the online survey company surveymonkey. Four factors relating to dietary lifestyle were identified, gourmet factor, healthy factor, convenience factor and economic factor, and these were grouped into 4 clusters according to their dietary lifestyle factor scores. Group 1, the gourmet economy group, showed a high percentage of living alone and a high frequency of eating out, but a relatively low percentage of three regular meals per day. Their dietary lifestyle was sensitive to gourmet factors and economic factors, but less sensitive to health and convenience factors. Group 2, the wide interest group, contained a high percentage of individuals in their 30s, as well as more highly educated individuals and a higher income than other groups. Because their dietary lifestyle scores tended to be higher than those of other groups, they sought a variety of new foods and gourmet meals for enjoyment of dining and life, as well as well-being food materials and foods related to health. Group 3, the health economic group, constituted a family-type consumer group with lower income level than the other groups. Members of this group were seeking health food and natural food in their dietary lifestyle and tended to pursue a high economic profit ratio when purchasing food. Finally, group 4 showed a relatively higher percentage of women over 30 and individuals with a college level or higher education than the other groups. This group was more interested in health and taste than price and convenience, and showed the highest LOHAS orientation among middle aged Chinese women. Moreover, members of this group directly utilized their knowledge regarding nutrition in real life.

Implications in UNESCO's Concept of 'Cultural Diversity' and Its Application to the 「World Geography」 Subject (유네스코 '문화 다양성' 개념의 함축과 「세계지리」 과목에서의 실천 방안)

  • Jeon, Jong-Han
    • Journal of the Korean Geographical Society
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    • v.51 no.4
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    • pp.559-576
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    • 2016
  • The concept of 'cultural diversity' has emerged as a key concept and the buzzword of the 21st century's international community in education, science and culture sectors since UNESCO's "World Declaration on Cultural Diversity"(2001). However, the appropriate and correct implementation in educational level and in a subject scale can not be pursued without special understanding of multilateral implications of UNESCO's 'cultural diversity' because the concept of cultural diversity has been distributed to various applications according to individual scholars and institutions before the "World Declaration on Cultural Diversity" was released. The ultimate orientation of 'cultural diversity', the concept presented in "World Declaration on Cultural Diversity" is 'world peace' and 'the coexistence of various cultures of mankind'. In this regard, 'cultural diversity' has special 'educational' meaning to the next generation as well as the current one. Also, it is meaningful to take educational practices on cultural diversity in case of the "World Geography" subject in view of that international society of geographical education came up with "International Declaration of Geographical Education for Cultural Diversity" in the IGU(International Geographical Union) 2000. From this point of view, the author proposes that the 'cultural diversity' concept implies four folds of meanings as an ideology, as a symbol, as a vision, and as a epistemological turn based on the analysis of literatures on 'cultural diversity' of UNESCO, then presents an educational practice centering around the examples and its usage of teaching materials of cultural diversity.

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소셜벤처 창업 초기에 플랫폼 전략 채택의 중요성에 관한 연구 -점프!의 사례를 중심으로-

  • Park, Jae-Hong;Hwang, Geum-Ju
    • 한국벤처창업학회:학술대회논문집
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    • 2017.04a
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    • pp.22-22
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    • 2017
  • 소셜벤처는 기존의 일반적인 벤처기업과 달리 기술, 경영 혁신 등의 방법으로 경영 활동을 수행하는 기업 형태에 사회적 가치를 추구해야 하는 기업 형태를 결합한 조직이다. 소셜벤처에게는 창업 초기의 전략 수립과 이에 따른 비즈니스 모델 설정이 일반 벤처보다 더 어려울 수밖에 없는데 이는 소셜벤처들이 경제적 가치 추구와 함께 사회적 가치를 동시에 추구해야 하는 소셜벤처만의 이중적인 사업 목적을 가지고 있기 때문이다. 이런 이중적인 사업 목적을 달성하기 위한 새로운 또는 효과적인 사업 전략의 필요성이 대두되고 있으며, 관련 그룹들을 플랫폼에 모아 네트워크 효과를 창출하고 새로운 기업생태계를 구축하는 플랫폼 전략(Platform Strategy)이 주목된다. 본 논문에서는 국내 소셜벤처중에 점프!라는 기업의 사례를 주목하게 되는데 이 회사는 2011년 5월에 창업한 이래 현재까지 지난 7년동안 사업의 내용과 규모를 확장하면서 지속적인 성장을 이루어 냈기 때문이다. 그런데 이러한 성장의 배경에는 타 소셜벤처가 시도하지 않았던 플랫폼 전략을 시도하여, 다양한 참여자들을 유인하고, 이들이 새로운 혁신과 성장을 리드하였다는 것이 큰 작용을 했다는 사실이 존재한다. 본 논문을 통해 소개되는 소셜벤처 점프!의 창업과 성장 사례를 통해서 소셜벤처에게 창업 초기부터 플랫폼 전략을 적용하는 것이 지속 가능한 성장에 유의미한 효과를 발생시키는지를 알아보고 기업생태계를 넘어 사회전체적인 생태계를 통한 사회적 대공진화를 논의해 보고자 한다.

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The Relationships between Benefit Seeking and Brand Loyalty of Fashion Luxury Goods (패션제품의 명품 추구혜택과 상표충성도의 관계 연구)

  • 황진숙;양정하
    • Journal of the Korean Society of Clothing and Textiles
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    • v.28 no.6
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    • pp.862-871
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    • 2004
  • This research is ultimately to understand the general behavior of luxury goods consumers and to diversify the consumer groups according to the relationships between their benefit seeking and brand loyalty. The subjects used for the research were 223 female consumers who purchased fashion luxury goods. The data were analyzed by factor analysis and multiple regression. The results showed that there were four factors in benefit seeking of luxury goods; self-improvement, aesthetics, uniqueness and quality. Each of the factors was analyzed in relation to brand loyalty and brand variety seeking motivations. Brand loyalty's factors were continuous brand loyalty, trademark brand loyalty and devoting brand loyalty. Brand variety seeking motivation factors were change/novelty seeking motivation, quality/recommendation, discounted price and unique types of product line. The consumers who were seeking self- improvement were showing trademark brand loyalty rather than continuous or devoting brand loyalty. Meanwhile, the quality benefit seeking customers showed continuous or devoting brand loyalty. The most important motivations in brand variety seeking was change/ novelty seeking. The implications and marketing strategies of the research were discussed.

GQM 방법을 이용한 EA 평가모형 개발 프레임워크

  • Mun, Seong-Uk;Hong, Sa-Neung
    • 한국경영정보학회:학술대회논문집
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    • 2007.11a
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    • pp.111-116
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    • 2007
  • 체계적인 정보화 투자 및 관리를 위한 전사적 아키텍처(EA)를 도입한 기관과 기업이 늘어남에 따라, EA 도입의 성과를 명확하게 평가해야 할 필요성도 높아지고 있다. EA를 도입한 나라의 약 36%에서 EA의 도입 현황과 성과를 측정하고 있으며, 국내에서도 범정부 정보기술아키텍처 성숙도 평가모형을 개발하는 등, 다양한 접근 방법으로 EA 평가를 위한 방안을 연구하고 있다. 그러나 EA를 통해 추구하는 목적이 매우 다양하고, EA의 활용과 관리에 대한 표준체계가 없어 EA 평가모형의 적용 범위와 효용성은 매우 제한적이다. 본 연구는 조직의 EA 평가목적에 적합한 평가 대상 및 척도를 체계적으로 도출하기 위한 EA 평가모형 개발 프레임워크를 제안한다. 프레임워크는 IEEE Std 1471의 아키텍처 표현 개념 프레임워크를 EA에 적용하여 EA 평가모형 체계를 구성하고, EA 내부와 외부 이해당사자의 관심사항을 토대로 GQM 기법을 적용하여 EA 평가의 대상인 관점(viewpoint)과 평가 척도(metric)를 도출한다. 제안된 프레임워크를 적용하면 기업 및 조직의 EA 이해당사자가 의도하는 목적이 반영된 EA 평가모형을 개발할 수 있다. 모형의 상세화와 더불어 프레임워크를 실무에 적용하기 위해서 필요한 객관적인 평가기준과 모형 개발과 적용을 지원하는 도구에 대한 연구가 향후 과제이다.

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A Study on Realization of In-game Animation (인 게임 애니메이션의 실재화에 관한 연구)

  • Lee, Seon-Young
    • Cartoon and Animation Studies
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    • s.42
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    • pp.177-194
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    • 2016
  • This study investigated an evolutionary process of In-game Animation and researched on the action of realization establishing virtual reality. In-game Animation, functioning as contents to visualize games, is responsible for conveying information to achieve goals of games. In-game Animation which is affected by graphic technology was initiated with setting up indicators by dot and line. Followed by the development of technology, In-game Animation has pursued realization, after passing through processes of iconography, materialization, and dimensionalization. The realization of In-game Animation does not simply imitate the real world but creates meaning of reality by establishing space with various factors such as characters and background along with the story, under the premise of virtuality. The realization of In-game Animation is very important to provide the experience of immersion, as it forms a sense of presence through such visual tactility. The process to create meaning of reality provides gamers with experiences, and leads them to expand senses through visual perception and finally absorb the virtuality as reality. Therefore, the image of In-game Animation does not simply imitate the real world but creates meaning of reality by establishing space with various factors such as characters and background along with the story, under the premise of virtuality. The realization of In-game Animation is not limited to blindly portray a realistic image. In addition, the process of realization pursued by In-game Animation is an action to immerse in the game rather than a mere product of technological development.

East-Asiatic thoughts on Symbiotic Multiculturalism (다문화적 공생 사유의 동아시아적 전개 - 장자의 사물 인식과 최한기의 운화론을 중심으로 -)

  • Rhee, Myung-Su
    • The Journal of Korean Philosophical History
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    • no.41
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    • pp.247-270
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    • 2014
  • Multiculturalism may be deeply connected with the diversities of cultures and enlightenment discussed in the context that we live together with the specification of cultures derived from any spatial conditions overtly and covertly. People live on their own customs compatible with their space and the time, and they make their boundaries of races, nations, and national memories. In such a way each of them treats each other exclusively and is inclined not to recognize being of the others. Also people are apt to recognize the others unessentially and overlook the others's value and way of life. As a result they might destroy the foundation of symbiotic livings conditions on their own. On the other hand they pretend to search for the cultural diversities of the others and include them under their own universalities, resulting in conflicts. Hence it is required that we should make an efforts to prepare the fields for living together through getting over the problem of the recognition of matters and affairs before us. From the above-told critical mind this thesis seeks the multicultural relativities and more arrives at the relationalities discussed by East-Asiatic philosophers of Chuang Tzu and Ch'oe Han-gi. Especially by gazing at the idea of the interconnectedness which means activities, changeabilities and mobilities, appeared on the idea of Ch'oe Han-Gi's revolving transformation, it is stressed that the communications of the local with each other in the various aspects of, e.g. materials, regions and cultures should be achieved.

The Relation between Regional Identity and National Identity in Regional Learning - A Case Study of Regional Textbook in Jeju Province - (지역학습에 있어서 민족정체성과 지역정체성의 관계 - 제주 지역교과서 분석은 사례로 -)

  • 남호엽;김일기
    • Journal of the Korean Geographical Society
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    • v.36 no.4
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    • pp.483-494
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    • 2001
  • The purpose of this study is to analyze the relation between regional identity and national identity in a regional textbook in Korea. In geography education, regional textbooks are curriculum materials which represent regional identity based on territorial difference from other regions. In local curriculum level, the harmony between national unity and regional identity is to be pursued as educational objective. However, this harmony appears to be distorted in the school textbook in Je-Ju Province, a case region. For example, Confucian cultural landscapes are represented as otherness in regional discourses, but togetherness in the regional textbook. Also, the regional textbook implies that the boundary of external territorialization is mainly not regions but nations, and it seems to intend that leasers get a sense of place towards their region as periphery of nation. Therefore, we argue that regional identity, which must be stressed in a regional textbook, is marginalized in a case region.

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A Study on Product Identity of Nokia design (노키아의 프로덕트 아이덴티티에 관한 연구)

  • Lee, Sang-Hwa
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.65-74
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    • 2006
  • As the world approaches to a keen competition for design, corporations began to be interested in CI (Corporate Identity), PI (Product Identity) as a way of enhancing the valve of corporation that has competitive power. PI (Product Identity) leads communication to an affirmative direction that is formed when the consumer uses products and feels the image of corporation. It is said to be important that it is part of synthetic and systematic strategy of corporation to gain an advantage over competitor in the market place with an unified corporate image. Even though mobile phones are sensitively changed according to a trend and public fancy, PI (Product Identity) of mobile phones is also important. The study purports to ascertain the propensity of Nokia's PI (Product Identity) and to analyze their unique PI.

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