• Title/Summary/Keyword: 능동 시각

Search Result 147, Processing Time 0.03 seconds

A study on the Development of 3D web-map using VRML and java (Web-Map 개발을 위한 VRML과 Java의 적용)

  • 양인태;김동문;박형근
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.21 no.1
    • /
    • pp.81-87
    • /
    • 2003
  • It is very difficult assignment that grasp three-dimensional real life in Web base network environment. But, the recent simulation tools embody third dimension elements within 2 dimensions screen that is limited through third dimension implementation technology. Many GIS tools are offering excellent functions for third dimension data creation. But, research about design of third dimension GIS that use virtual reality technique in Web environment is status that is unprepared. So, in this research embodied third dimension topography map using virtual reality modelling language to produce active third dimension VR map that can supply visual information for direction, visual point that want in World Wide Web without support of expensive Map exclusive use program. And these 3D Web-Map is thought that possibility is enough as next generation map medium.

A study on the Image Augmented Reality Card using Augmented Reality (증강현실을 이용한 이미지기반 AR카드 활용방안 연구)

  • Park, Ki-Deok;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.12 no.8
    • /
    • pp.467-474
    • /
    • 2014
  • Augmented reality in the smart environments is the interaction between the user and the media through the expansion of a variety of experiences is provided. How to use the location information, how to use markers, utilizing real-time marker-less interaction with the real world and the virtual world, such as the mapping method intermediary situated in real-time. Expansion of the elements of experience, and augmented reality as a tool of information being utilized. Educational Edutainment AR card to take advantage in terms of content was a real-time marker-less approach to create an image map image map was constructed urbanization. Stereoscopic 3D environment, taking advantage of the object produced by combining augmented reality and way of interaction, educational content. Help in terms of active and passive involvement pra realistic interest leads to a way of giving tangible.

Responsive Digital Heritage Experience with Haptic Deformation (햅틱 변형을 이용한 반응형 디지털 문화 체험)

  • Lee, Beom-Chan;Park, Jeung-Chul;Kim, Jong-Phil;Lee, Kwan-H.;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02a
    • /
    • pp.210-218
    • /
    • 2006
  • 본 논문은 광주과학기술원(GIST)에서 개발하고 있는 전남지역 '운주사'의 천불천탑 설화를 근간으로 한 반응형 가상 문화 체험 시스템(Responsive Multimedia System for virtual storytelling)의 햅틱 변형 상호작용에 관한 것이다. 기존의 디지털 문화재 체험 시스템은 사실적인 체험을 제공하기 위해 시각 및 청각 기술 개발에 많은 연구 및 노력이 이루어져왔다. 그러나 최근 인간의 인지 체계의 중요 요소인 촉감 상호작용의 중요성이 증대 됨에 따라, 본 논문에서는 가상 문화재 체험을 위한 햅틱 변형 알고리즘 및 상호작용 시스템을 개발하여 가상 불상을 만져보고 그 표면을 변형시키게 함으로써 몰입감을 증대하고 재미를 주는 시스템을 제공하였다. 아울러 체험의 몰입감 증대를 위해 본 시스템은 시/청각과 더불어 청각 효과를 가미하여 체험 시 발생되는 주변 환경의 소리(새, 물, 바람소리)를 제공하고, 기존의 문화체험 시스템과의 차별성을 위해 3 차원 입력장치를 이용하여 체험자가 직접 가상 불상을 변형시키면서 체험자 고유의 작품을 만들어낼 수 있는 상호작용을 제공한다. 따라서 제안된 햅틱 변형 상호작용 시스템은 체험자의 능동적 참여 및 흥미 유발을 통하여 문화 유산에 대한 교육적 효과 및 관심 증대에 기여할 수 있을 것이라 여겨진다.

  • PDF

A Comparison between Various CFD Solvers for Analysis on Thermal Load in Smart Farm(Fluent, Open-FOAM, Blender) (스마트팜 열부하 분석을 위한 CFD 해석 도구 비교)

  • Lee, Jun-Yeob;Oh, Jong-woo;Lee, DongHoon
    • Proceedings of the Korean Society for Agricultural Machinery Conference
    • /
    • 2017.04a
    • /
    • pp.170-170
    • /
    • 2017
  • 기후변화 따른 스마트팜 돈사 외부 환경의 변화에 대응하고, 사육 환경을 능동적으로 개선하기 위한 연구가 수행 중이다. 돈사 내 열전달 요소 간 상호 역학성 분석을 위해서 고려해야할 사항은 입기구, 보온 등, 열풍기, 단열제, 위치, 방향, 돈사의 연평균 온도, 습도, 연중 일사량, 가축의 열복사 등 상호 복잡하게 연관되어 있는 물리량이다. 돈사 전체 열손실, 자연발생 에너지량, 강제발생 에너지량, 난방용량 등을 고려한 순간 열부하 산정을 위한 여러 방법 중 우선적으로 CFD(Computational Fluid Dynamics)를 이용하였다. 순간 열부하 산정을 위한 해석 도구 선정에 있어서 다양한 유체 및 기체 전산 유체역학 Solver(Fluent, Open-FOAM, Blender)를 고려하였다. 공간 Mech를 수행하기 위한 도구로는 공개 소프트웨어 인 FreeFem++ 3.51-4 (http://www.freefem.org)를 이용하였다. 이 과정에서 일부 기체 (암모니아)의 농도를 난수로 변화시키는 기법을 적용하여 가상적으로 돈사의 환경을 Pseudo 시뮬레이션 하였다. 결과적으로 Fluent에 비하여 OpenFOAM을 이용하여 얻은 열유동의 방향(속도)과 크기 백터가 상대적으로 크게 나타났다. Fluent가 시계열 상에서 혼합 기체 물리량 변화를 무시할 수 있는 안정되고 균일한 환경에 적합하기 때문인 것으로 판단되었다. Blender의 경우 Lattice Boltzmann methods 과 Smoothed-particle hydrodynamics 방법을 이용한 유체/입자 동력학 모델링을 제공함에 있어 시각적 효과를 강조하는 기능에 중점을 두었다. Fluent와 Blender에서 제공하는 해석 연산 모듈의 정확성 검증을 위해선 공간 분해능을 높인 정밀 계측 시스템을 이용하여 검증할 필요가 있다. Open-FOAM를 이용한 열부하 분석 수행이 상대적으로 높은 절대값을 보이는 특성은 열부하 제어 시스템의 Overshoot를 유발할 가능성이 있으므로 이에 대한 해석 모델의 보정이 추가적으로 필요할 것이다. CFD의 한계인 시간 복잡도를 낮추고 상대적으로 높은 시계열 분해능을 확보할 경우 돈사 내 환기시스템에 맞는 소요 환기량 실시간 산정이 가능해지고 외부기상 및 돈사내부 복사열을 활용함과 동시에 돈군 순환에 상응하는 실시간 열부하 관리 시스템 도출이 가능할 것이다.

  • PDF

Chaos-Theoretical Approach to Media Convergence on Internet Media (인터넷미디어 중심의 매체융합 현상에 대한 카오스 이론적 접근)

  • Lee, Keun-Yong
    • Korean journal of communication and information
    • /
    • v.19
    • /
    • pp.185-211
    • /
    • 2002
  • Media convergence is prevalent all over the world, and is expected to change our lives dramatically in near future. Chaos theory is a new emerging theoretical approach to various social phenomena including organization management, economic system, stock market fluctuation, and so on. This thesis is intended to explain media convergence phenomena centered on internet media using basic concepts of chaos theory such as self-organization, co-evolution, and feedback loop. The implications of this tentative study are that we can apply chaos theory to media convergence as other social or natural phenomena, and that maintaining chaos state of media system is useful for accelerating creativities, and that developing media system as an organic system to cooperate with other relevant systems is helpful for promoting life qualities, and that establishing moral order or root value is desirable for implementing communicatopia.

  • PDF

The Comparative Study on Contemporary Cultural Facilities in the City Environment (도시 환경과 디자인 계획으로 본 현대 문화시설 비교 연구)

  • 김선영
    • Archives of design research
    • /
    • v.16 no.4
    • /
    • pp.323-334
    • /
    • 2003
  • This study examines the multi-functionality of the cultural facilities and explores the architectural characteristics of cultural facilities in city environment. For this purpose, 1 examine the major cultural facilities in USA and Singapore. Recently, the inter-cultural communication methods have been diversified and the cultural facilities need to be designed to effectively accommodate the public's interests in these activities. It is also necessary to reexamine cultural facilities' functions in terms of how the multi-functionality facilities reflect the surrounding environment. This study also sheds a new light on the meaning of the relationships between cultural activity, and the cultural facility design. For this, I primarily look at the various design categories of cultural buildings and their main functions. Finally, I demonstrate how both cultural activity and cultural facility design elements are embodied in the city environment.

  • PDF

Students' Conceptual Metaphor of Differential Equations: A Sociocultural Perspective on the Duality of the Students' Conceptual Model (학생들의 미분방정식 개념에 대한 수학적 은유의 분석: 개념적 모델의 이중성에 대한 사회문화적 관점)

  • 주미경;권오남
    • School Mathematics
    • /
    • v.5 no.1
    • /
    • pp.135-149
    • /
    • 2003
  • We present an understanding about students' conceptual model of differential equations, based on the discourse data that were collected in a differential equations course at a university in Korea. An interpretive approach is taken to analyze classroom discourse. This paper consists of three main parts. First, we completely analyze the students' use of conceptual metaphor in a university differential equations class. Secondly, we identify conceptual metaphors representing students' conceptual model of differential equations. Finally, we describe the mathematical characteristics of the conceptual metaphors identified in detail. Among other things, this paper reveals that there exists dual aspects of the students' conceptual model of differential equations. In other words, in the differential equations course observed we found that the students very often used two kinds of conceptual metaphor,“machine metaphor”and“fictive motion metaphor”, that have contrastingly different mathematical characteristics. In order to interpret the duality, we take a sociocultural perspective, and this perspective suggests and helps us to realize the significance of understanding of cognitive diversity in mathematics classroom.

  • PDF

Strategy on Web-based Presentation Learning to Improve Interaction (상호작용 증진을 위한 웹 기반 발표학습 전략)

  • Lee, Jae-Un;Kim, Seong-Sik
    • Journal of the Korea Computer Industry Society
    • /
    • v.8 no.4
    • /
    • pp.207-220
    • /
    • 2007
  • Recording to development of info-communication, recent educational paradigm asks not for a passive transmitter but an active constructor who can solve the various complicated problems in real situations. Such a change asks for the educational setting which includes sharing ideas and information rather than possessing them by themselves. Learning through presentation has many problems which are few chances of presentation as well as reusing of presentation data. etc. This study suggested the strategy which are promoting interactions through presentation class and using practically. For this, role of the presentation data provider and learner was suggested, also strategies to implement of the presentation learning support system step by step. Through the strategy of this paper could maintain the active communicating relationship between the learners. Without the limitation of the time and space, the real time communication is made while looking at the presentation data of the other party, the teaming effect by the presentation teaming strategy is expected to be high.

  • PDF

Development of Measurement Method and Contents for Unilateral Neglect using Eye-tracking Technique (시선추적기법을 적용한 편측무시 측정 방법 및 개선 콘텐츠 개발)

  • Choi, Junghee;Shin, Sung-Wook;Moon, Ho-Sang;Goo, Sejin;Chung, Sung-Taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.18 no.5
    • /
    • pp.187-195
    • /
    • 2018
  • In this study, using real-time gaze tracking and head tracking method, we intended to quantitatively evaluate the deviation between the patient's head and gaze direction while minimizing inspection errors due to apraxia of conventional paper-based examination respectively. As a result, we developed a software that can quantitatively measure gaze and head movement information, and computerized the line bisection and star cancelation test, which are generally used as conventional paper test. In addition, for the rehabilitation training, contents corresponding to the visual technology of Warren's visual hierarchical model lower level are implemented and can be performed repetitively and independently. This allows the patient to actively participate in rehabilitation and quantitatively compare the degree of improvement.

A Study on Education Application of Digital Concrete Poetry through the Web Interactivity (웹 인터랙티비티를 통한 디지털 구체시의 교육적 활용에 관한 연구)

  • Park, Min-Hee;Kim, Jung-A;Yim, Sung-Yul;Choung, Yu-Jean;Kim, Dong-Ho
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02b
    • /
    • pp.97-102
    • /
    • 2008
  • In this paper, we propose an educational content which can be applied to the web interactivity. Rapidly growing digital media has been applied to various fields and made people experience multiple media. The development of digital media also influenced education. As a result, the environment of computer-based education was produced based on CD-ROM titles, video, and the web. Active communication with students is impossible using traditional educational methods. However, the students' motive for learning can be enhanced through the digital media. In this paper, we apply concrete poetry which is simple, brief, and focused on visualization to the web environment. It has made people easily and interactively access the web to learn better through participation. We also applied concrete poetry to the web based educational games for self-motivated learning.

  • PDF