• Title/Summary/Keyword: 놀이영역 특성

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Perception of Young Children Happiness (유아 행복에 대한 인식)

  • Yi, Hyo-Sook;Cho, Jun-Soo
    • The Journal of the Korea Contents Association
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    • v.15 no.11
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    • pp.680-685
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    • 2015
  • The purpose for this study is to research the perception of happiness among the kindergarten young children. The subjects were kindergarten young children of 6, 7 years old in Kwangju. The finding of this study were as follows : 1. kindergarten young children of 6, 7 years old considered that the most important elements of happiness to have a positive mind, to be loved. And kindergarten young children of 7 years old perceived spend time with family as happiness. 2. 'the most moment when you feel happy" perceived that the most important elements of happiness were to be loved, play with children and to spend time with children. 3. 'To be happy' perceived that the most important elements of happiness were the relationship of parents and friends. Especially, seven years old children perceived to be able to do self-development. Therefore, I suggested it is necessary to study a program of young children's happiness, a program of parent's participation for young children's happiness in kindergarten, and a program of young children' career education.

A Study on the Occurrence Characteristics of Usage Pattern in Outdoor Spaces inside High-Rise Apartment Housing Estates (고층아파트 단지 외부공간의 이용행태 발생특성에 관한 연구)

  • Kwak, Youn-Chung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.4
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    • pp.1872-1879
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    • 2012
  • By analyzing the use of outdoor space in apartment complex and finding empirical proof which is concrete and systemic, this study focuses on the relationship between residents' daily lives and physical space. This study tries to find out the types and characteristics of outdoor space which causes the occurrence of residents' use in High-Rise apartment housing Estates, and analyzes the residents' usage pattern of outdoor space in eight different apartment complexes which were builted since 2004. After analyzing the usage pattern of outdoor space, the usage of playground was ranked highest and playing, talking, exercising, resting was in order. Especially it was found that the usage inside semi-public space where passing is abundant increases.

Gamification Convergence Contents Study: Formal Elements of the Game Implemented in (게이미피케이션 융합콘텐츠 연구: <잼라이브>에 나타난 게임의 형식적 요소를 중심으로)

  • Lee, Un-Jung;BYUN, Daniel H.
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.483-489
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    • 2019
  • Recently, various media such as broadcasting, movies, and mobile converge with game elements, expanding the contents and expanding the area. This study focuses on the gamification convergence contents. Among them, we examine the case of mobile application live quiz show by applying the formal elements of the game mentioned by Tracy Fullerton. The elements have all the formal elements of the game, which led to the conclusion that they lead the audience to immersion based on the play characteristics of the game. This can be attributed to the elements of the game that have penetrated into the contents, and it can be reinterpreted, and the directions of new contents can be presented, which is industrially, culturally and academically significant. This study focuses on the industrial and cultural achievements created by contents, and plans and prospects new content that balances play and usefulness.

A Delphi study on the Needs for the Development of a Customized Support Program based on Augmented Reality for Preterm infants and their Families (미숙아와 가족을 위한 증강현실(AR) 기반 맞춤형지지 프로그램 개발 요구분석을 위한 델파이 연구)

  • Sin, Jae Eun;Kim, Ah Rim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.49-51
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    • 2022
  • 본 논문에서는 신생아집중치료실에 입원한 미숙아와 가족 대상의 증강현실(Augmented Reality [AR])기반 맞춤형지지 케어 프로그램 개발에 필요한 관련 전문가 합의를 도출한 델파이 조사 연구이다. 3D 콘텐츠를 적용한 프로그램 개발에 필요한 핵심 구성요소 혹은 교육 콘텐츠를 발굴하여 개발의 방향성을 제안하기 위한 델파이 분석에, 미숙아 및 전문가 집단 14명(1차)과 113명(2차)이 본 연구에 참여하였다. 각 델파이 집단에서 수집된 반응들의 분석 결과, 4개의 하위영역(AR 프로그램의 필요성 및 가치(장점), AR 기반 프로그램 도입과 적용 시 고려할 점, AR 기반 전인적 e케어 프로그램 도입 시 요구와 전략적 방안, 입원 초기부터 퇴원 전 단계별 지지케어 위한 3D 콘텐츠 개발 우선순위)이 분류되었으며, 총 57문항이 도출되었다. 입원 초기부터 퇴원 전 단계별 지지케어 위한 3D 콘텐츠 개발 요구도와 우선순위에 있어서는, 부모 경우 신생아 케어의 반복적 체험 훈련 통한 부모 교육, 아기 본연의 독특하고 고유한 캐릭터나 습관 및 특성 관련 정보 공유, 발달을 돕는 양육 또는 놀이 교육, 가족 요구 기반 특수 간호 기술 훈련 등의 항목의 우선순위가 높았다. 한편, 전문가의 경우 건강한 부모역할로의 이행을 돕기 위한 심리사회적지지, 부모-아기 간 단절 최소화, 미숙아 발달 관련 정보 및 양육 또는 놀이 정보 공유, 부모-아기 상호작용 기회 제공 등으로 요구도의 우선순위가 높았다. 본 연구에서 개발된 델파이 평가문항의 내적일관성 신뢰도를 분석한 결과, Cronbach's α .89~.94로 높았고, 타당도와 문항 구성이 적절한 것으로 나타났다. 본 연구의 결과들을 바탕으로, 미숙아와 가족을 위한 AR 기반 맞춤형지지 케어 프로그램 개발의 적합성이 검증되었고, 프로그램의 임상적, 기술적, 사용적 가치에 있어서 고려할 사항과 교수매체로서 부모와 전문가 집단이 요구하는 3D 콘텐츠 우선순위를 바탕으로 효과적인 기획 및 설계의 근거를 확보했다는 점에서 의의가 있다.

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An Analysis of Research Behaviors in Bibliotherapy Study among 5 Fields (독서치료 연구의 전공영역별 연구행태 분석)

  • Lee, Myeong-Hee
    • Journal of the Korean Society for Library and Information Science
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    • v.48 no.1
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    • pp.215-235
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    • 2014
  • This study was conducted to analyze research behaviors of bibliotherapy studies in order to improve the level of bibliotherapy study in the LIS. 130 articles of journals were divided into five major fields, and analyzed using major areas, research subjects, research methods, affiliation of authors, and participants. The results showed that bibliotherapy studies in LIS have been conducted rather broadly by the practitioners ever since the 2010s. However, diversification of research topics, research methods, and theoretical foundations are found to be problems that need to be solved. Based on the statistics, suggestions are made: to expand the target of bibliotherapy to various ages, classes, experience groups, and situation groups; to combine reading books with further activities such as discussion, role-play, and play therapy; to take advantage of a variety of diagnostic test tools and to utilize clinical treatments; to conduct qualitative and quantitative research simultaneously in order to achieve the benefits.

A study on the Convergence Learning Guidance Method for Adolescents with Disabilities Applying the Eurhythmics Rhythm Element (유아문화예술교육의 학습원리와 교육효과를 적용한 교수학습지도방안 연구)

  • Byun Gi Dam;Nam Sang Moon
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.551-557
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    • 2024
  • Early childhood cultural and artistic education is a process of expressing oneself and understanding society, which has a great impact on the lives of young children. It utilizes the principle of individualization, which means that individual diversity should be considered because each toddler has different developmental characteristics; the principle of play-centeredness, which means that toddlers form active attitudes toward experiential activities through enjoyment through play; the principle of integration, which is the foundation for holistic development; and the principle of direct experience, which means that toddlers have the experience of touching and manipulating materials. In the introduction, children are encouraged to explore and think about materials, read and share books together, and express their thoughts creatively through artistic expressions such as art, music, physical expression, drama, movies, and photography in the first and second phases. In the final stage, a teaching and learning plan was developed that consisted of a circle time for the children to share their opinions with each other in the process of appreciating the results created by the children and presenting their thoughts. As the educational effectiveness of early childhood cultural arts education is best developed in the early childhood period, when learning is emphasized by children exploring according to their interests, this study presented a learning guidance plan that reflects various educational methods and genre convergence education that can be applied to early childhood cultural arts education.

An Analysis of STS Materials in Chemistry Parts of Middle School Science Textbooks (제 6차 교육과정에 따른 중학교 과학 교과서(화학단원)의 STS 내용 분석)

  • Kim, Yun Hi;Kwon, Hyo Jin;Moon, Seong Bae
    • Journal of the Korean Chemical Society
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    • v.43 no.3
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    • pp.321-327
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    • 1999
  • The STS materials, emphasized in the 6th curriculum, in the chemistry part of middle school science textbooks were analyzed. The average value of the STS content of textbook was 13.2%. In the study of chapter of textbook, 15.9% of STS materials was included in the chapter of ?reaction of materials?, 12% in "character and separation of materials", and 10.8% in "composition of materials". When the STS topics classified by Piel were analyzed, the results were as follows; 40.2% on sociology of science, 28.8% on environmental quality and utilization of natural source, 20.4% on effects of technological developments, and 12.9% on energy. However, the topic on human engineering was only included in a textbook, and the topics on space research and national defence were not included in any textbooks. When the STS materials were analyzed by student activities of SATIS, the number of activities was 71. Most activities were consisted of solving problems and decision, simulation and data analysis, and there was no research design and role playing.

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The study on the consumer behavior pattern in digital environment (디지털 환경에서의 소비자 유형 구분과 그 특성에 대한 탐색 -디지털 라이프스타일에 대한 코드의 발견-)

  • Whang, Sang-Min;Kim, Jee-Yeon;Ryu, Ki-Tae
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.624-628
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    • 2008
  • The purpose of this study is to investigate the "map of mind" or subjectivity regarding consumption behaviors of consumers in the digital environment. This study investigated the values and psychological and behavioral characteristics that motivate consumption for each types of consumers in digital environment. 76 Statements were selected from literature review and popular press articles that introduced consumption related phenomena. A total of 33 participants included experts on digital consumption and lay person, The results indicated that there are 6 groups representing Korean consumption patterns in digital environment: Digital Modernist, Digital Boomer, Digital Chic, Digital Ludens, Digital Conservative, and Digital Renaissance. This research is meaningful in that it provides a framework to view the diverse consumption behaviors in a more holistic rather than independent perspective, considering psychological aspects such as personal values and lifestyles.

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Analysis of time use by occupation domain according to the general characteristics and care need reasons of the Korean elderly with disablilities : Focused on the 2019 Time Use Survey (국내 장애노인의 일반적 특성과 돌봄 필요 사유에 따른 작업영역별 시간사용 분석 : 2019년 생활시간조사 중심으로)

  • Hong, Seojin;Cha, Tae-Hyun;Yu, Young-Bin
    • Journal of the Korea Convergence Society
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    • v.12 no.12
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    • pp.355-363
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    • 2021
  • In this study, after reclassifying the behavioral classification of '2019 Time Use Survey' according to occupation domain of OTPF-4. Time use of occupation domain was examined according to general characteristics and care need reasons were performed Independent t-test and one-way ANOVA. As a result, according to gender, IADL(P<.001), Leisure(P<.001), Social participation(P<.001) and according to marital status, ADL(P<.01), IADL(P<.001), Play(P<.05), Leisure(P<.001) and according to education level, ADL(P<.05), Education(P<.001), Social participation(P<.01) were differences. According to care need reasons, ADL(P<.01), IADL(P<.001), Rest and Sleep(P<.01), Leisure(P<.001), Social participation(P<.001) showed difference. This study will be used to identify time use by occupation domain and to plan interventions for a balanced and efficient lifestyle of korean disabled elderly.

The Design Improvement Plan of Seoul Forest Visitor Centers for Little Children (서울시 유아숲체험장의 공간 개선 방안)

  • Kim, Minjung;Jeong, Wookju
    • Journal of the Korean Institute of Landscape Architecture
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    • v.49 no.6
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    • pp.49-63
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    • 2021
  • The Forest Visitor Centers for Little Children who means preschoolers is an educational facility that achieves holistic growth by experiencing forests, and it should not be completed by installing specific facilities in the forest environment, but should be a space where preschoolers can play freely in the forest environment themselves. This study comprehensively evaluated the current status of Seoul Forest Visitor Centers for Little Children and suggested space improvement measures to enhance the effectiveness of forest experience. Through the theoretical review, seven spatial elements that enhance the effect of forest experience and six areas composing outdoor play areas were derived to prepare an analysis table for current status evaluation, and field survey studies were conducted on 24 centers in Seoul. Through expert interviews, the physical status was examined from the perspective of childhood education and the experiences of the users were summarized. As a result of the study, the Seoul Forest Visitor Center for Little Children is classified into six types according to the location characteristics and spatial structure, and has the characteristics of each type. The effectiveness of forest experience can be enhanced by identifying and revealing the environmental strengths of individual centers. In the case of outdoor experience learning zones, the proportion of exercise play areas was very large. By evenly organizing the forest experience space for each area, it will be possible to provide more diverse experiences to preschoolers. However, the status of uniform facility-oriented cannot be viewed as a fragmentary factor that lowers the effect of forest experience. The key to increasing the effect of forest experience by inducing creative activities is the spatial composition that considers the surrounding natural environment. Facilities should be a medium to help preschoolers' interest move into the forest. This study prepared data to understand the average physical status of the Seoul Forest Visitor Center for Little Children and suggested space improvement measures to increase the effectiveness of forest experience. This can be used as basic data for research to improve the quality level of the Seoul Forest Visitor Center for Little Children about 10 years after the project was implemented.