• Title/Summary/Keyword: 놀이

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A Study on Heidegger's Concept of Play (하이데거의 '놀이'개념)

  • Bae, Sang-sik
    • Journal of Korean Philosophical Society
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    • v.123
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    • pp.135-164
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    • 2012
  • This paper aims to clarify Heidegger's concept of 'play(Spiel)'. Through Heidegger's ideas of play, we are going to present that the concept of play, as frequently argued, not only stay with playful side associated with human mental activity but also like with further perspectives. In other words, we will show the ontological meaning of the Heidegger' concept of play. First, in Heidegger's early thinking, the play appears in 'play of life' or 'play of transcendence'. In contrast, in his later thinking, the play appears in 'play-space', 'Time-play-space', 'mirror-play', 'play of silent', etc. Thus, we have tried to clarify the Heidegger's concept of play that divided as the starting point of his turn(Kehre).

A Consideration on the General Stages of Different Kinds of Play and Adult Guidance for Preschool Children (학령전 어린이의 놀이와 지도에 관한 일고)

  • 이병림
    • Journal of the Korean Home Economics Association
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    • v.17 no.4
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    • pp.49-73
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    • 1979
  • 어린이의 생활은 놀이의 생활이라고 말할 정도로 대부분의 시간을 놀이를 하고 있다고 할 수있다. 놀이란 어린이의 생활에 정상적으로 따르는 것이며 어린이는 놀이를 통하여 모든면의 성장발달이 이루어지고 있다. 즉 놀이는 어린이의 성장발달에 매우 중요한 것이다. 어린이를 접하고 다루게 되는 어른들은 어린이의 놀이에 관한 충분한 지식을 가지고 잘 지도하여 어린이의 건전한 발달에 공헌하여야 한다. 본 논문은 학령전 어린이의 놀이를 중심으로 하여 놀이의 중요성과 성장발달에 미치는 영향을 보았고 어린이들이 주로 하고 있는 놀이의 일반적인 발달단계와 여러놀이를 위한 어른들의 지도를 다루었다. 어린이를 기르고 있는 부모들 어린이를 지도하는 교사들 또 앞으로 부모가 될 사람들에게 다소나마 도움이 되고자 한다.

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Joy Expression and Its Cognitive and Social Contexts in Children's Play (놀이의 기쁨 - 정서표현과 그 맥락적 특성 -)

  • Kim, Heeyeon
    • Korean Journal of Child Studies
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    • v.25 no.5
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    • pp.193-208
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    • 2004
  • This study purported to empirically examine joy expression and its cognitive and social contexts in children's play. The following question was asked: 1) What kind(s) of emotional expression(s) can be considered as a defining feature of play? 2) What cognitive/social play contexts are associated with joy expression. 30 children aged 3, 4, and 5 years were observed in terms of the length of each emotional expression at play/nonplay, and at cognitive/social play categories. The findings of this study showed that regardless of children's age and gender only joy expression could be considered as a defining feature of play, and that R&T play and chase games, or associative and cooperative social play were strongly related to joy expression. The findings were discussed in reference with existing assertions and perspectives, emphasizing the importance of joy expression in defining children's play despite of the predominance of interest expression in play. The findings were also discussed in reference with metacommunication functions and social construction of joy, considering cognitive/social contexts of joy. Implications for play researchers and practitioners were described in terms of developing playful learning strategies for childhood. Limitations of this study, and suggestions for further research were also provided.

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A Study on Preferences about Play, Laughing Activity, Digital Game in Elementary School Students (초등학생들의 놀이, 웃음활동, 디지털 게임의 선호도 실태 고찰)

  • Bae, Jin-Soon
    • Journal of Korea Game Society
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    • v.16 no.6
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    • pp.7-18
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    • 2016
  • This study was conducted to construct a program combining play and laughing activities with personality education. Self-recorded questionnaire was administered to investigate popularity of play(playing rules area, traditional play area, board game area), the laughing activity, digital games preference among 5th and 6th grade students. Most popular activities was board game area, followed by rule play area, traditional play area, and laughing activity in order. Group play among the rule play area, and Yutnory among traditional play, and digital games among board games were most preferred. This study suggest primitive classification and characterization of play and activities among senior elementary students. Further study for define classification of other eligible play and activities may be encouraged to establis high quality play and activity programs among elementary school students.

The Effects of Father's Play Beliefs on Play Flow and Peer Play Behavior of Young Children, with Particular Focus on the Mediating Effects of Father's Play Participation (아버지의 놀이신념이 유아의 놀이몰입, 또래놀이행동에 미치는 영향:아버지의 놀이참여의 매개효과를 중심으로)

  • Kim, jeong Ju;Park, Hyoung Shin
    • Korean Journal of Child Education & Care
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    • v.17 no.3
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    • pp.29-48
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    • 2017
  • The purpose of this study was to analyze how father's play beliefs affect play flow and peer play behavior of young children, particularly as mediated by the father's play participation. For this purpose, 4 to 5-year-old children attending child care centers or kindergartens and their fathers were selected to participate in this study. Data on father's play beliefs and play participation were collected from the fathers, and data on the young children's play flow and peer play behavior from their teachers. Based on the collected data, the significance of the mediation model using Hayes's (2013) PROCESS macro was tested. According to the results of these analyses, the significant relationships between father's play beliefs and young children's play flow, reciprocal action of play and interruption of peer play were found mediated by father's play participation. This finding implies that father's play beliefs and his play participation may affect directly and indirectly the children's play flow and peer play behavior, underscoring the importance of father's play beliefs. In addition, the study's indicate that it is desirable to positively reinforce father's play beliefs by influencing father's play participation, in light of the likely positive influence of father's play beliefs over young children's social and emotional development.

A Study on the Analysis of Mediated Effects of Father's Play Participation in the Relationship Between Father's Play Belief and Child's Playfulness (아버지의 놀이신념과 유아 놀이성 관계에서 아버지의 놀이 참여도의 매개효과 분석)

  • Choi, Tae-Sun
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.7
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    • pp.333-342
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    • 2020
  • Children grow and develop through play. Play is being used as a friend and a learning material and tool in everyday life of children. It is a research study aimed to empirically analyze the effects of father's play belief and play participation on child's playfulness. A survey was carried out for the selected 284 children aged 5 years and older attending kindergarten located in D-gu, Seoul in order to achieve the goal of this study. Frequency analysis, descriptive statistics, reliability verification, correlation analysis, and regression analysis were conducted on the data collected through the survey by using the SPSS program, and the research results were derived as below. First, it showed that father's play belief and play participation have a positive effect on child's playfulness of physical spontaneity, social spontaneity, cognitive spontaneity, expression of joy, and a sense of humor. Second, father's play participation had a significant effect as a partial parameter in the relationship between father's play belief and child's playfulness. Thus, it was drawn the conclusion that father's play belief and play participation are important variables that can predict child's playfulness. Therefore, It will be necessary to promote children's playfulness development by continuously providing parent education programs on creating an atmosphere of various interaction at home through plays in the relationship between father and child and a desirable role of father in the play activities with child at the level of preschool educational institutions.

Developing Social Play Evaluation Items for Preschool Children: A Delphi Study (학령전기 아동의 사회적 놀이 평가 문항 개발: 델파이 연구)

  • Lee, Sun-Hee;Jung, Min-Ye;Yoo, Eun-Young;Hong, Ickpyo;Kim, Jung-Ran;Park, Hae Yean
    • Therapeutic Science for Rehabilitation
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    • v.10 no.3
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    • pp.97-110
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    • 2021
  • Objective : This study aimed to develop evaluation items based on Parten's social play developmental stages to measure social play in preschool children. Methods : Through a literature review, the investigation items according to Parten's social play developmental stages were collected. Two Delphi surveys were conducted using 22 expert panels. An understanding of the contents of the preliminary items was determined via parents of preschool children. The evaluation method was established through an expert advisory meeting. Results : Through data collection and the Delphi survey, a total of 89 items were drawn, including 12 unoccupied behaviors, 7 onlooker behaviors, 14 solitary play, 16 parallel play, 17 associative play, and 23 cooperative play items. The average content validity ratio of the Delphi survey was 0.85. The stability was 0.15. The consensus was 0.78. The final preliminary evaluation items comprised a total of 40 items, including 17 for associative play and 23 for cooperative play. Conclusion : An evaluation items that can measure social play in preschool children was developed, and its content validity was verified. It is expected to be used as an evaluation tool in clinical practice.

Media Content and Children's Play: Focused on Carrie And Toys (미디어 콘텐츠와 아동의 놀이: '캐리와 장난감 친구들'을 중심으로)

  • Ko, Yu-Mi;Kim, Min-Jung
    • The Journal of the Korea Contents Association
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    • v.17 no.8
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    • pp.53-65
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    • 2017
  • These days, one of the most influential media content on children is 'Carrie and toys'. This content have caused the children to imitate play. There were several features in this play. First, children who play 'Carrie' pursue pleasure voluntarily and positively. But it took a thorough preparation to get that pleasure. Second, the motivation for play was ambiguous. It is a play that follows the person who plays. In the scene of enjoying the play, the inner motivation is obvious, but in the play which follows the play person, it showed the expectation of the external factor, the other person's attention. Third, this play has high regularity and low degree of freedom. The children proceeded to play in a typical sequence and dialogue. Parts that can be freely freed are often scaled down and finished in a formalized form. Fourth, 'Carrie play' built a solid play world. The worlds of play have been established and participants have a new name. But there is no diffusibility.

The Effects of Early Childhood Teachers' Playfulness, Teachers'Positive Play Beliefs and Teaching Efficacy on Play on Teachers' Strategies of Problem Behavior Guidance (교사의 놀이성과 놀이신념, 놀이교수효능감이 문제행동지도전략에 미치는 영향)

  • Kwon, Hye Jin
    • Korean Journal of Childcare and Education
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    • v.9 no.1
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    • pp.175-200
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    • 2013
  • This study focused on the relationships among teachers'playfulness, teachers'positive play beliefs, teaching efficacy on play and teacher's strategies of problem behavior guidance, and especially the mediating effects of teaching efficacy on children's play. Subjects were 151 early childhood teachers in Seoul and Chungcheungnam-do. The collected data were analyzed using simple regression, hierarchical multiple regression and the Sobel test. The main results of this study were as follows. First, teachers' playfulness and teachers'positive play beliefs had a positive influence on their proactive, positive reactive strategies of problem behaviors. On the other hand, teachers' positive play beliefs had a negative influence on their negative reactive strategies of problem behaviors. Second, teachers' playfulness and teachers'positive play beliefs had a positive influence on their teaching efficacy on play. Finally, the effects of teachers' playfulness on their proactive, positive reactive strategies of problem behaviors of preschoolers were totally mediated by their teaching efficacy on play.

Core Competence Evaluation Model of Play Worker Based on Delphi Technique (델파이 조사를 통한 놀이 전문가 핵심역량 분석)

  • Park, Hye-Jin;Kim, Yong-Young
    • Journal of Convergence for Information Technology
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    • v.9 no.2
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    • pp.100-107
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    • 2019
  • The purpose of this study is to develop an evaluation model to measure the core competences of actual play workers by exploring what competences are necessary for them to provide quality play. Based on literature review, we selected five core competences : knowledge of play, program development, understanding play culture, creativity, and information sharing & applying. In order to achieve the research purpose end, a two-round Delphi survey was conducted on 10 play and education experts. The findings drew scholarly consensus on the competences of play workers to have and proposed basic data by developing competences evaluation model to measure them. Each of the key competences has three sub-conpetences, each of which included two behavior elements. Furthermore, this study presented future research directions so that play can be voluntarily planned and supported in a social and cultural context.