• Title/Summary/Keyword: 논리볼륨

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Effect Analysis of Program Volume on Complexity (프로그램 볼륨이 복잡도에 미치는 영향 분석)

  • 김재웅;유철중;장옥배
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10a
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    • pp.528-530
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    • 2000
  • 최근 객체지향 소프트웨어 개발이 일반화되면서 품질 좋은 객체지향 소프트웨어의 개발을 돕기 위한 목적으로 객체지향 소프트웨어 복잡도 척도에 관한 연구들이 다양하게 행해져 왔다. 대부분의 연구가 구조적 복잡도 측정에 중점을 두어 프로그램 크기와 관련된 요인들을 측정하는 척도들이 제시되었다. 한편 소프트웨어 개발이나 복잡도 측정에 대하여 인지 심리 이론을 적용하여, 인간의 단기 기억의 한계 7$\pm$2와 제어 논리 처리에 3$\pm$1을 고려한 연구들이 많이 행해졌다. 본 논문에서는 프로그램 볼륨과 복잡도의 관계를 조사하기 위해 13개 척도의 값을 추출한 후 통계적 분석을 수행하고, 인지 심리 이론과의 관계를 파악해 보았다.

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A Voxelization for Geometrically Defined Objects Using Cutting Surfaces of Cubes (큐브의 단면을 이용한 기하학적인 물체의 복셀화)

  • Gwun, Ou-Bong
    • The KIPS Transactions:PartA
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    • v.10A no.2
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    • pp.157-164
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    • 2003
  • Volume graphics have received a lot of attention as a medical image analysis tool nowadays. In the visualization based on volume graphics, there is a process called voxelization which transforms the geometrically defined objects into the volumetric objects. It enables us to volume render the geometrically defined data with sampling data. This paper suggests a voxeliration method using the cutting surfaces of cubes, implements the method on a PC, and evaluates it with simple geometric modeling data to explore propriety of the method. This method features the ability of calculating the exact normal vector from a voxel, having no hole among voxels, having multi-resolution representation.

Radiation dose plan system based on particle simulation and volume rendering (입자 시뮬레이터와 볼륨 렌더링 기반의 방사선조사계획 시스템)

  • Kim, A-Mi;Kim, Seung-Wan;Song, Ju-Whan;Gwun, Ou-Bong;Kim, Chong-Yeal;Hong, Seung-Woo
    • Journal of the Korea Computer Graphics Society
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    • v.12 no.3
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    • pp.21-26
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    • 2006
  • 악성 종양은 현대인을 괴롭히는 대표적인 질병의 하나로 이를 치료하는데 흔히 이용되는 것이 방사선치료이다. 방사선 치료에서는 종양세포만을 찾아 방사선을 조사하는 것이 무엇보다 중요하다. 본 논문에서는 입자 시뮬레이터 Geant4와 볼륨렌더링을 이용하여 이러한 것을 가능하게 하는 방사선조사계획시스템을 제안하고 시스템의 논리적 구조와 구현 시 고려할 사항에 대하여 알아본다. 본 시스템은 Geant4에 있는 다양한 물리(physics)이론을 적용하여 방사선의 물성을 다양하고 정확하게 시뮬레이션 하고, 시뮬레이션으로 구한 방사선량 분포를 볼륨렌더링으로 생성한 영상과 함께 표시하여 사용자가 방사선 치료 계획을 용이하게 세울 수 있도록 한다.

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Design and Implementation of a Volume Structure for Tertiary Storage Devices in MIDAS-II (MIDAS-II에서 3차 저장 장치를 위한 볼륨 구조의 설계 및 구현)

  • Kim, Yeong-Seong;Gang, Hyeon-Cheol;Kim, Myeong-Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.6
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    • pp.674-685
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    • 1999
  • MIDAS-II는 한국전자통신연구원에서 개발한 바다 DBMS의 저장 시스템이다. MIDAS-II 볼륨은 데이터의 논리적 저장 단위인 파일을 저장하는 영역을 가리킨다. 본 논문에서는, MIDAS-II가 대용량 멀티미디어 데이터 서버의 저장 시스템으로 기능하도록 광 디스크 쥬크박스 또는 테이프 라이브러리와 같이 복수 개의 저장 매체 (platter , 예를 들어 디스크 또는 카트리지 테이프)로 구성된 Tera 바이트 급의 3창 저장 장치를 장착할 경우 이를 위한 볼륨 구조의 설계 및 구현에 대해 기술한다. 본 논문에서 제안하는 볼륨 구조는 3차 저장 장치 접근 시 성능 제고를 위하여 디스크 캐쉬 영역을 두고 있으며, 3차 저장 장치의 저장 매체별 관리 기능을 제공한다. Abstract MIDAS-II is the storage systemfor BADA DBMS developed at ETRI. A volume of MIDAS-II is the area where the files, the logical unit for storing data, are stored. This paaper describes the design and implementation of a new MIDAS-II volume structure for the tertiary storage device such as an optical disk juke box or a tape library equipped with multiple platters(disks or cartridge tapes, for example ). Incorporating thetertirary storage device of the order of tera bytes into MIDAS-II enables it to function as a storage system for a massive amount fo multimedia eata server. The volume structure for the tertiary storage device proposed in this paper features disk caching for performing improvement and direct control of theindividual platter.

Interlaced Scanning Volume Raycasting (비월주사식 볼륨 광선 투사법)

  • Choi, Ei-Kyu;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.9 no.4
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    • pp.89-96
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    • 2009
  • In general, the size of volume data is large since it has logical 3D structure so it takes long time to manipulate. Much work has been done to improve processing speed of volume data. In this paper, we propose a interlaced scanning volume rendering that reduce computation time by using temporal coherence with minimum loss of image quality. It renders a current frame by reusing information of previous frame. Conventional volume raycasting renders each frame by casting rays on every pixels. On the other hand, our methods divided an image into n-pixel blocks, then it casts a ray on a pixel of a block per each frames. Consequently, it generates an image by accumulating pixel values of previous n frames. The quality of rendered image of our method is better than that of simple screen space subsampling method since it uses afterimage effect of human cognitive system, and it is n-times faster that the previous one.

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Measurement of program volume complexity using fuzzy self-organizing control (퍼지 적응 제어를 이용한 프로그램 볼륨 복잡도 측정)

  • 김재웅
    • Journal of the Korea Computer Industry Society
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    • v.2 no.3
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    • pp.377-388
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    • 2001
  • Software metrics provide effective methods for characterizing software. Metrics have traditionally been composed through the definition of an equation, but this approach restricted within a full understanding of every interrelationships among the parameters. This paper use fuzzy logic system that is capable of uniformly approximating any nonlinear function and applying cognitive psychology theory. First of all, we extract multiple regression equation from the factors of 12 software complexity metrics collected from Java programs. We apply cognitive psychology theory in program volume factor, and then measure program volume complexity to execute fuzzy learning. This approach is sound, thus serving as the groundwork for further exploration into the analysis and design of software metrics.

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A 3D Memory System Allowing Multi-Access (다중접근을 허용하는 3차원 메모리 시스템)

  • 이형
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.9
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    • pp.457-464
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    • 2005
  • In this paper a 3D memory system that allows 17 access types at an arbitrary position is introduced. The proposed memory system is based on two main functions: memory module assignment function and address assignment function. Based on them, the memory system supports 17 access types: 13 Lines, 3 Rectangles, and 1 Hexahedron. That is, the memory system allows simultaneous access to multiple data in any access types at an arbitrary position with a constant interval. In order to allow 17 access types the memory system consists of memory module selection circuitry, data routing circuitry for READ/WRITE, and address calculation/routing circuitry In the point of view of a developer and a programmer, the memory system proposed in this paper supports easy hardware extension according to the applications and both of them to deal with it as a logical three-dimensional away In addition, multiple data in various across types can be simultaneously accessed with a constant interval. Therefore, the memory system is suitable for building systems related to ,3D applications (e.g. volume rendering and volume clipping) and a frame buffer for multi-resolution.

Reliable and Flexible Storage System for NAS Environments (NAS를 위한 신뢰성과 확장성이 있는 저장 장치 시스템)

  • Lee, Tae-Keun;Kang, Yong-Hyeog;Eom, Young-Ik
    • The KIPS Transactions:PartD
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    • v.10D no.7
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    • pp.1085-1092
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    • 2003
  • The rapid growth of high speed multimedia services demands the large capacity of the server's storage that maintains the multimedia contents. Among the server's devices, the low I/O speed and physical or logical failure of storage device decrease the total performance of system. The continuous increase of multimedia contents require the flexibility of storage capacity. In order to solve the these problems, we propose the uses of software RAID and LVM techniques that provide the performance improvement and reliability of storage device and the flexibility of storage device respectively. In the LINUX 2.4 kernel, we implemented the reliable and flexible storage device and evaluated the performance of it.

Priority-Based Hybrid File Storage Management System Using Logical Volume Manager (논리 볼륨 매니저를 이용한 파일 우선순위 기반의 하이브리드 저장장치 관리 시스템)

  • Choi, Hoonha;Kim, Hyeunjee;No, Jaechun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.12
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    • pp.94-102
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    • 2016
  • Recently, the I/O performance of a single node is rapidly improving due to the advent of high-performance SSD. As a result, the next-generation storage platform based on SSD has received a great deal of attention and such storage platforms are increasingly adopted to commodity servers or data centers that look for the high-bandwidth computation and I/O. However, building all SSD-based storage platform may not be cost-effective because the price per storage capacity is very high as compared to that of HDD. In this paper. we propose a hybrid file management solution, called HyPLVM(Hybrid Priority Logical Volume Manager), which combines the strength of SSD with the desirable aspects of low-price, high-storage capacity HDD. HyPLVM prioritizes the files and directories to be accessed by users, in order to determine the target storage device (SSD/HDD) in which files are allocated, while mitigating the cost of building storage platforms.