• Title/Summary/Keyword: 네트워크 지연

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Dynamic Timeout Scheduling for Energy-Efficient Data Aggregation in Wireless Sensor Networks based on IEEE 802.15.4 (IEEE 802.15.4기반 무선센서네트워크에서 에너지 효율적인 데이터 병합을 위한 동적 타임아웃 스케줄링)

  • Baek, Jang-Woon;Nam, Young-Jin;Seo, Dae-Wha
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.12
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    • pp.933-937
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    • 2009
  • This paper proposes a dynamic timeout scheduling for energy efficient and accurate aggregation by analyzing the single hop delay in wireless sensor networks based on IEEE 802.15.4. The proposed scheme dynamically configures the timeout value depending on both the number of nodes sharing a channel and the type of wireless media, with considering the results of delay analysis of the single hop delay. The timeout of proposed scheme is much smaller than the maximum single hop delay which is used as the timeout of traditional data aggregation schemes. Therefore the proposed scheme considerably reduces the energy consumption of idle monitoring for waiting messages. Also, the proposed scheme maintains the data accuracy by guaranteeing the reception ratio required by the sensor network applications. Extensive simulation has revealed that proposed scheme enhances energy consumption by 30% with maintaining data accuracy, as compared with the TAG data aggregation.

A Traffic Aware Demand-Wakeup MAC(TADW-MAC) Protocol for Wireless Sensor Networks (무선 센서 네트워크에서 트래픽에 적응적인 Demand-Wakeup MAC 프로토콜)

  • Kim, Hye-Yun;Kim, Seong-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.1
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    • pp.180-186
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    • 2017
  • In this paper we propose a traffic aware Demand Wakeup MAC(TADW-MAC) protocol, in which low data delay and high throughput can be achieved, for wireless sensor networks. With the TADW-MAC protocol, the problem of the DW-MAC protocol, which schedules only one packet to deliver during the Sleep period in a multi-hop transmission is resolved. DW-MAC is not adequate for the applications such as object tracking and fire detection, in which busty data should be transmitted in a limited time when an event occurs [6-8]. When an event occurs, duty cycle can be adjusted in the TADW-MAC protocol to get less energy consumption and low latency. The duty cycle mechanism has been widely used to save energy consumption of sensor node due to idle listening in wireless sensor networks. But additional delay in packet transmission may be increased in the mechanism. Our simulation results show that TADW-MAC outperforms RMAC and DW-MAC in terms of energy efficiency while achieving low latency.

Design of Network-adaptive Transmission Architecture for Guaranteeing the Quality of Virtualization Service (가상화 서비스의 QoS 보장을 위한 네트워크 적응적인 전송 구조 설계)

  • Kim, Sujeong;Ju, Kwangsung;Chung, Kwangsue
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.7
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    • pp.1618-1626
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    • 2013
  • Virtualization service processes all operation including the data creation, storing, and disposal in a server and transmits processed data as the streaming media form. Therefore, client can use the same environment as the traditional desktop environment without considering the type of device. Virtualization service should consider not only the video quality but also the delay bounds and continuity of video playback for improving the user perceived Quality of Service(QoS) of streaming service. In this paper, we propose a network-adaptive transmission architecture that focuses on guaranteeing QoS requirements for virtualization service. In order to provide those, the proposed architecture have the transmission rate adaptation function based on available bandwidth and the content bit-rate control function based on sender buffer state. Through each function, proposed architecture guarantee the delay bounds and continuity of virtualization contents playback. The simulation results show that proposed network-adaptive transmission architecture provides a improve performance of throughput and transmission delay.

A Micro Mobility Management Scheme in Wireless LAN Environments (무선 LAN환경에서 마이크로 이동성 지원 방안)

  • 고광신;차우석;김형준;조기환
    • Journal of KIISE:Information Networking
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    • v.31 no.2
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    • pp.158-170
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    • 2004
  • Mobile IP is a base protocol to support host mobility in IP-based wireless network. It is well known that the protocol contains two main delay factors on a handoff process; one is to detect a host movement, and the other is to register the host's current location to its home network. This paper examines Layer 2(L2) handoff procedure in the IEEE 802.11 Wireless LAN, and identifies these L2 triggers that can be usefully applied to Layer 3(L3) handoff. Then, the MCAA(Multiple-Casting using Anchor Agent) mechanism is proposed. It makes use of the L2 trigger and the network topology to construct an anchor agent dynamically, and the multiple-casting scheme to prevent an ongoing packet to be lost. Using a network simulator, the proposed mechanism has been evaluated the handoff delay and the packet lost point of view, in comparison with the regional registration protocol which is the most well known micro mobility support mechanism.

Relay of Remote Control Signal for Spacecraft in Deep Space via FHLH (FHLH를 매개로 한 심우주 우주선 원격 제어 신호 중계)

  • Koo, Cheol Hea;Kim, Hyungshin
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.48 no.4
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    • pp.295-301
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    • 2020
  • When a spacecraft in deep space falls into an abnormal state, an emergency communication channel between ground and the spacecraft is essential in order to perform analysis to the cause of the anomaly, and to remedy the spacecraft from the distressed state. Because the recovery actions generally comprises of long and complicated sequences of commands, the transmission of the recovery commands may require a reliable and a delay tolerant networking technology based on bundle routing. While the delay tolerant networking protocol becomes a prominent method interfacing ground and space into a internet-like Solar system network because it can address the issues of the severe communication problems in deep space, the communication system on the spacecraft which based on space packet protocol cannot use the delay tolerant networking technology directly. So a community of the consultative committee for space data systems starts a discussion of the first-hop last-hop mechanism to establish a feasible concept and standardization. This paper presents an enhanced concept of the first-hop last-hop by applying it a virtual cislunar communication environment, and we believe this contributes to make a way applicable to an interoperable relay concept of the first hop last hop between the delay tolerant networking and space packet protocol standard.

An Improved Coverage Efficient Clustering Method based on Time Delay for Wireless Sensor Networks (무선 센서 네트워크에서 시간지연 기반 향상된 커버리지 효율적인 클러스터링 방안)

  • Gong, Ji;Kim, Kwang-Ho;Go, Kwang-Sub;Cho, Gi-Hwan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.2
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    • pp.1-10
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    • 2009
  • Energy efficient operations are essential to increase the life time of wireless sensor network. A cluster-based protocol is the most common approach to preserve energy during a data aggregation. This paper deals with an energy awareness and autonomous clustering method based on time delay. This method consists of three stages. In the first phase, Candidate Cluster Headers(CCHs) are selected based on a time delay which reflects the remaining energy of a node, with considering coverage efficiency of a cluster. Then, time delay is again applied to declare Cluster Headers(CHs) out of the CCHs. In the last phase, the issue on an orphan node which is not included into a cluster is resolved. The simulation results show that the proposed method increases the life time of the network around triple times longer than LEACH(Low Energy Adaptive Cluster Hierarchy). Moreover, the cluster header frequency is less diverse, and the energy on cluster heads is less spent.

Non-Work Conserving Round Robin Schedulers (비 작업보존형 라운드로빈 스케줄러)

  • Joung, Ji-Noo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.8
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    • pp.1663-1668
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    • 2005
  • There have been numerous researches regarding the QoS guarantee in packet switching networks. IntServs, based on a signaling mechanism and scheduling algorithms, suggesting promising solutions, yet has the crucial complexity problem so that not enough real implementations has been witnessed. Flow aggregation is suggested recently to overcome this issue. In order to aggregated flows fairly so that the latency of the aggregated flows is bound, however, a non-work conserving scheduler is necessary, which is not very popular because of its another inherent complexity. We suggest a non-work conserving scheduler, the Round Robin with Virtual Flow (RRVF), which is a variation of the popular Deficit Round Robin (DRR). We study the latency of the RRVF, and observe that the non-work conserving nature of the RRVF yields a slight disadvantage in terms of the latency, but after the aggregation the latency is greatly reduced, so that e combined latency is reduced. We conclude that the flow aggregation through RRVF can actually reduce the complexity of the bandwidth allocation as well as the overall latency within a network.

A Dynamic Synchronization Method for Multimedia Delivery and Presentation based on QoS (QoS를 이용한 동적 멀티미디어 전송 및 프리젠테이션 동기화 기법)

  • 나인호;양해권;고남영
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.1 no.2
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    • pp.145-158
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    • 1997
  • Method for synchronizing multimedia data is needed to support continuous transmission of multimedia data through a network in a bounded time and it also required for supporting continuous presentation of multimedia data with the required norminal playout rate in distributed network environments. This paper describes a new synchronization method for supporting delay-sensitive multimedia Presentation without degration of Quality of services of multimedia application. It mainly aims to support both intermedia and intermedia synchronization by absorbing network variations which may cause skew or jitter. In order to remove asynchonization problems, we make use of logical time system, dynamic buffer control method, and adjusting synchronization intervals based on the quality of services of a multimedia. It might be more suitable for working on distribute[1 multimedia systems where the network delay variation is changed from time to time and no global clock is supported. And it also can effectively reduce the amount of buffer requirements needed for transfering multimedia data between source and destination system by adjusting synchronization intervals with acceptable packet delay limits and packet loss rates.

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Migration Agent for Seamless Virtual Environment System in Cloud Computing Network (클라우드 컴퓨팅 네트워크에서 Seamless 가상 환경 시스템 구축을 위한 마이그레이션 에이전트)

  • Won, Dong Hyun;An, Dong Un
    • Smart Media Journal
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    • v.8 no.3
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    • pp.41-46
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    • 2019
  • In a MMORPG, a typical application of virtual environment systems, it is a common desire to play in a more realistic environment. However, it is very difficult to provide a latency-free virtual environment to a large user base, mainly due to the fact that the real environment must be configured on multiple servers rather than on single server and that data must be shared on the real server when users move from one region to another. Experiencing response delays continuously in the process of information synchronization between servers greatly deteriorates the degree of immersion. In order to solve this problem, it is necessary to minimize the response delay occurring in the information synchronization process between the servers. In this paper, we propose Migration Agent for efficient information synchronization between field servers providing information of virtual environment and minimizing response delay between Field Server and PC(Player Character) and implement it in cloud computing network. In the proposed system, CPU utilization of field server increased by 6 ~ 13%, and response time decreased by 5 ~ 10 seconds over the existing system in 70,000 ~ 90,000 PCs

A Tabu Search Algorithm for Controller Placement Problem in Software Defined Networks (소프트웨어 정의 네트워크에서 제어기 배치 문제를 위한 타부 서치 알고리즘)

  • Jang, Kil-woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.3
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    • pp.491-498
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    • 2016
  • The software defined networks implement a software network control plane, which is physically separated from the data plane. For wide area software defined network deployments, multiple controllers are required, and the placement of these controllers influences importantly the performance of the software defined networks. This paper proposes a Tabu search algorithm, which is one of the meta heuristic algorithms, for an efficient controller placement in software defined networks. In order to efficiently obtain better results, we propose new neighborhood generating operations, which are called the neighbor position move and the neighbor number move, of the Tabu search algorithm. We evaluate the performances of the proposed algorithm through some experiments in terms of the minimum latency and the execution time of the proposed algorithm. The comparison results show that the proposed algorithm outperforms the existing genetic algorithm and random method under various conditions.