• Title/Summary/Keyword: 네트워크 관리 서비스

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A Dynamic Synchronization Method for Multimedia Delivery and Presentation based on QoS (QoS를 이용한 동적 멀티미디어 전송 및 프리젠테이션 동기화 기법)

  • 나인호;양해권;고남영
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.1 no.2
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    • pp.145-158
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    • 1997
  • Method for synchronizing multimedia data is needed to support continuous transmission of multimedia data through a network in a bounded time and it also required for supporting continuous presentation of multimedia data with the required norminal playout rate in distributed network environments. This paper describes a new synchronization method for supporting delay-sensitive multimedia Presentation without degration of Quality of services of multimedia application. It mainly aims to support both intermedia and intermedia synchronization by absorbing network variations which may cause skew or jitter. In order to remove asynchonization problems, we make use of logical time system, dynamic buffer control method, and adjusting synchronization intervals based on the quality of services of a multimedia. It might be more suitable for working on distribute[1 multimedia systems where the network delay variation is changed from time to time and no global clock is supported. And it also can effectively reduce the amount of buffer requirements needed for transfering multimedia data between source and destination system by adjusting synchronization intervals with acceptable packet delay limits and packet loss rates.

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Design and Implementation HDTV Relay Transmission System for Overlay Multicast (오버레이 멀티캐스트를 위한 HDTV 중계전송 시스템 설계 및 구현)

  • Son, Seung-Chul;Kwag, Yong-Wan;Heo, Kwon;Lee, Hyung-Ok;Nam, Ji-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.1A
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    • pp.57-65
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    • 2007
  • The overlay multicast that has been recently presented as IP alternative for the IP multicast has been getting much persuasion by the computing power of the hardware and the advancement of the network techniques to enforce Routing in application-level. In an overlay multicast, the system resource and the network bandwidth must be utilized efficiently to service real-time HDTV images. Specifically, the system must consider the delay and the jitter that can be incurred at the application-level. In this paper, we implement a server and a client to broadcast HDTV, in the session composed by the existing overlay multicast protocol. The broadcasting server performs the service using a TV tuner, An HDTV camcorder, and files, clients constituting a multicast group relay the received data to other clients. At this time, the information that the clients report periodically, including their delay and the network state, to the server is used as an important information to maintain an overlay session. The implementation is based on the DirectX and its performance is evaluated by the LAN test bed that has been set.

Autoscaling Mechanism based on Execution-times for VNFM in NFV Platforms (NFV 플랫폼에서 VNFM의 실행 시간에 기반한 자동 자원 조정 메커니즘)

  • Mehmood, Asif;Diaz Rivera, Javier;Khan, Talha Ahmed;Song, Wang-Cheol
    • KNOM Review
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    • v.22 no.1
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    • pp.1-10
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    • 2019
  • The process to determine the required number of resources depends on the factors being considered. Autoscaling is one such mechanism that uses a wide range of factors to decide and is a critical process in NFV. As the networks are being shifted onto the cloud after the invention of SDN, we require better resource managers in the future. To solve this problem, we propose a solution that allows the VNFMs to autoscale the system resources depending on the factors such as overhead of hyperthreading, number of requests, execution-times for the virtual network functions. It is a known fact that the hyperthreaded virtual-cores are not fully capable of performing like the physical cores. Also, as there are different types of core having different frequencies so the process to calculate the number of cores needs to be measured accurately and precisely. The platform independency is achieved by proposing another solution in the form of a monitoring microservice, which communicates through APIs. Hence, by the use of our autoscaling application and a monitoring microservice, we enhance the resource provisioning process to meet the criteria of future networks.

Reliable Mobility Management Using CoAP in Internet of Things Environments (사물 인터넷 환경에서 CoAP 기반의 신뢰성 있는 이동성 관리 방법)

  • Chun, Seung Man;Kim, Hyun Su;Ham, Chang Gyun;Chung, Yun Seok;Park, Jong Tae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.8
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    • pp.13-18
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    • 2016
  • In Internet of Things (IoT) environment, a variety of smart devices are connected to Internet through various network technologies such as 4G/5G, WiBro, Bluetooth, etc. in order to provide the remote monitoring service such as smart healthcare service, etc. Most standard mobility management protocols based on IETF Mobile IP may not be suitable for Internet of Things (IoT) environments due to constrained power, constrained CPU processing and memory capacity, and large signalling overhead which are inherently accompanied by various devices in IoT environments. In this article, we propose a new mobility management protocol CoMP (CoAP-based Mobility Managemenbt Protocol) for reliable mobility management in IoT environments. The architecture and algorithm to achieve both reliability and simplicity for IoT mobility management are proposed. Finally, performance has been evaluated by both mathematical analysis and simulation.

Software Engineering Principles for the Development of Power-Efficient Mobile IoT Devices (파워 효율이 높은 모바일 IoT 단말 개발을 위한 소프트웨어 공학 원칙)

  • Lee, Hyesun;Lee, Kang Bok;Bang, Hyo-Chan
    • KIISE Transactions on Computing Practices
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    • v.21 no.12
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    • pp.762-767
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    • 2015
  • An Internet of Things (IoT) is a system where various "things" are connected to each other via a wired/wireless network, and where information is gathered, processed, and interchanged/shared. One of the important actors in IoT is a mobile IoT device (such as a smartphone or tablet). These devices tend to consume a large amount of power in order to provide various high performance application services; however, as the devices cannot be supplied with power all the time, efficient power management is necessary. Power management of mobile IoT devices involves complex relationships between various entities such as application processors (APs), HW modules inside/outside AP, operating systems, mobile IoT platforms, and applications. In order to develop power-efficient mobile IoT devices, a method is needed to systematically analyze these relationships and manage power based on a clear understanding of them. To address this problem, software engineering principles for the development of power-efficient mobile IoT devices are presented in this paper. The feasibility of the proposed principles have been validated in the domain of smartphone camera power management.

CoRapport: Proactive Display Application Supporting Presentation of Various Social Web Contents in Physical Spaces (CoRapport: 실세계에서 다양한 소셜 웹 콘텐츠 표현을 지원하는 능동형 디스플레이 애플리케이션)

  • Lee, Tae-Ho;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.127-139
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    • 2010
  • The concept of Web 2.0, which means that internet users are producers and also consumers is evolved according to the development of web service technology. In the Web 2.0 space, the enormous amount of web contents are produced using many social web services. Proactive display system supports various types of users's web contents. Unfortunately, private web contents sharing facility is imperfect to date. In this paper, we develop a proactive display application which identifies people, displaying their social contents such as blogs and open cafes through wide display devices or multi-media players in physical spaces. For this, we develop a social contents presentation server where users can register their profiles and information on the social contents to be shared through the developed application. Also, we develop a social contents presentation client that proactively identifies the user in close proximity and displays the user's social contents through an intuitive user interface in physical spaces. In addition, we develop an on-the-spot feedback service which supports posting various types of replies and an on-the-spot scrap service which specifies direct sharing of the contents through the intuitive user interface.

A Cross-country Study on Diffusions of Communication Technologies : The Internet, Mobile Phone, and Telephone (정보통신 서비스 확산의 대체, 보완현상에 관한 국제 비교 연구 : 인터넷, 휴대전화, 유선전화를 중심으로)

  • Lee, Jong-Su;Lee, Min-Kyu
    • Journal of Information Management
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    • v.37 no.1
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    • pp.1-16
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    • 2006
  • Due to the dramatic development of the Internet, the ICT market has changed from a voice based services to data based services. Substitution and complementary dynamism has emerged from communication technology services such as the Internet, mobile phone, and telephone. This paper analyses diffusion patterns of communication technologies such as the Internet, cellular phones, and telephones in different country groups. We estimate modified logistic growth model using time series data for the years 1975-2002. As a result, it is possible to categorize country groups according to the patterns of diffusions. This research creates essential information to forecast demand for new services based on incumbent services as well as provide information on strategies for entering the network industry.

Utilizing Spatial-data to Provide for U-Service Based on U-GIS

  • Lee, Seok-Ho;Lee, Ji-Yeong;Kim, Hyong-Bok
    • Spatial Information Research
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    • v.17 no.4
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    • pp.405-416
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    • 2009
  • According to the changes of the city's paradigm, the demand on u-City increases rapidly. u-City has been built at 54 areas in Korea (as of May 2009). One of the important determinants of success or failure in the increasing of u-City is how to provide u-Services. Most current u-Services are Sensor Network-based monitoring services to manage urban infrastructure. u-GIS is one of fundamental requirements to implement 'any time and any where' u-Service which covers the essential meaningful term "ubiquitous". Hence, in this paper, we 1) describe the definition of the spatial awareness, 2) discuss how to converge (Spatial Embedding) among different spatial data : topographic spatial data, sensor spatial data, and more, 3) bring forth an advanced form of u-Service, 4) analyze the state-of-the-art u-GIS techniques.

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A Novel D2D Communication Scheme for Location-Based OTT Service in Cellular Networks (셀룰러 통신망에서 위치기반 OTT 서비스 지원을 위한 D2D 통신 방안)

  • Han, Kyeong-Il;Min, Sang-Won
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.16 no.6
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    • pp.195-207
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    • 2017
  • Since the smart phone was first introduced, the amount of mobile traffic has increased explosively. The OTT service with personal broadcasting and TV contents and the number of users have been increased in wired network, and there are needs to expand the OTT service to mobile network. In the case of the OTT service in mobile network, the relative small and finite resource may cause the overload of the network due to the massive and high transfer rate. In this paper, we consider a future situation of the OTT user services in the cellular network and propose a novel D2D communication scheme for location-based OTT service, which can reduce and distribute the amount of video traffics. To effectively handle the traffic of OTT services, we propose D2DS and LCS functional blocks in EPC network, which can provide location-based service and D2D management. And, we suggest additional procedures for the location-based service of both content provider and contents receiver UEs with the operation of the proposed D2DS and LCS function block.

A Study on the Image/Video Data Processing Methods for Edge Computing-Based Object Detection Service (에지 컴퓨팅 기반 객체탐지 서비스를 위한 이미지/동영상 데이터 처리 기법에 관한 연구)

  • Jang Shin Won;Yong-Geun Hong
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.11
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    • pp.319-328
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    • 2023
  • Unlike cloud computing, edge computing technology analyzes and judges data close to devices and users, providing advantages such as real-time service, sensitive data protection, and reduced network traffic. EdgeX Foundry, a representative open source of edge computing platforms, is an open source-based edge middleware platform that provides services between various devices and IT systems in the real world. EdgeX Foundry provides a service for handling camera devices, along with a service for handling existing sensed data, which only supports simple streaming and camera device management and does not store or process image data obtained from the device inside EdgeX. This paper presents a technique that can store and process image data inside EdgeX by applying some of the services provided by EdgeX Foundry. Based on the proposed technique, a service pipeline for object detection services used core in the field of autonomous driving was created for experiments and performance evaluation, and then compared and analyzed with existing methods.