• Title/Summary/Keyword: 깊이 맵

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Development of a 3D Object Recognition Component for OPRoS (OPRoS를 위한 3차원 물체 인식 컴포넌트 개발)

  • Han, Chang-Ho;Oh, Choon-Suk
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.83-91
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    • 2011
  • Recently, many researchers in the world are concentrated to develop the robot platform which is to reduce the developing cost by reusing existing softwares. In this paper, we describe that the 3 dimension recognition object components for OPRoS (Open Platform for Robotic Services) which is developed in Korea. We present that the structure of the component, disparity map and depth map algorithm for recognizing 3 dimension space. We used stereo matching and block matching method to produce the disparity map. We test the component on the computer with OPRoS platform and show the results of accuracy and performance time.

A New Focus Measure Method Based on Mathematical Morphology for 3D Shape Recovery (3차원 형상 복원을 위한 수학적 모폴로지 기반의 초점 측도 기법)

  • Mahmood, Muhammad Tariq;Choi, Young Kyu
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.1
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    • pp.23-28
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    • 2017
  • Shape from focus (SFF) is a technique used to reconstruct 3D shape of objects from a sequence of images obtained at different focus settings of the lens. In this paper, a new shape from focus method for 3D reconstruction of microscopic objects is described, which is based on gradient operator in Mathematical Morphology. Conventionally, in SFF methods, a single focus measure is used for measuring the focus quality. Due to the complex shape and texture of microscopic objects, single measure based operators are not sufficient, so we propose morphological operators with multi-structuring elements for computing the focus values. Finally, an optimal focus measure is obtained by combining the response of all focus measures. The experimental results showed that the proposed algorithm has provided more accurate depth maps than the existing methods in terms of three-dimensional shape recovery.

Panoramic Navigation using Orthogonal Cross Cylinder Mapping and Image-Segmentation Based Environment Modeling (직각 교차 실린더 매핑과 영상 분할 기반 환경 모델링을 이용한 파노라마 네비게이션)

  • 류승택;조청운;윤경현
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.3_4
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    • pp.138-148
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    • 2003
  • Orthogonal Cross Cylinder mapping and segmentation based modeling methods have been implemented for constructing the image-based navigation system in this paper. The Orthogonal Cross Cylinder (OCC) is the object expressed by the intersection area that occurs when a cylinder is orthogonal with another. OCC mapping method eliminates the singularity effect caused in the environment maps and shows an almost even amount of area for the environment occupied by a single texel. A full-view image from a fixed point-of-view can be obtained with OCC mapping although it becomes difficult to express another image when the point-of-view has been changed. The OCC map is segmented according to the objects that form the environment and the depth value is set by the characteristics of the classified objects for the segmentation based modeling. This method can easily be implemented on an environment map and makes the environment modeling easier through extracting the depth value by the image segmentation. An environment navigation system with a full-view can be developed with these methods.

3D Stereoscopic Image Generation of a 2D Medical Image (2D 의료영상의 3차원 입체영상 생성)

  • Kim, Man-Bae;Jang, Seong-Eun;Lee, Woo-Keun;Choi, Chang-Yeol
    • Journal of Broadcast Engineering
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    • v.15 no.6
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    • pp.723-730
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    • 2010
  • Recently, diverse 3D image processing technologies have been applied in industries. Among them, stereoscopic conversion is a technology to generate a stereoscopic image from a conventional 2D image. The technology can be applied to movie and broadcasting contents and the viewer can watch 3D stereoscopic contents. Further the stereoscopic conversion is required to be applied to other fields. Following such trend, the aim of this paper is to apply the stereoscopic conversion to medical fields. The medical images can deliver more detailed 3D information with a stereoscopic image compared with a 2D plane image. This paper presents a novel methodology for converting a 2D medical image into a 3D stereoscopic image. For this, mean shift segmentation, edge detection, intensity analysis, etc are utilized to generate a final depth map. From an image and the depth map, left and right images are constructed. In the experiment, the proposed method is performed on a medical image such as CT (Computed Tomograpy). The stereoscopic image displayed on a 3D monitor shows a satisfactory performance.

Intra Block Copy Analysis to Improve Coding Efficiency for Immersive Video (몰입형 비디오 압축을 위한 화면 내 블록 카피 성능 분석)

  • Lee, Soonbin;Jeong, Jong-Beom;Ryu, Il-Woong;Kim, Sungbin;Kim, Inae;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.1-5
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    • 2020
  • 최근 MPEG-I 그룹에서는 표준화가 진행중인 몰입형 미디어(Immersive Media)에 대한 압축 성능 탐색이 이루어지고 있다. 몰입형 비디오는 다수의 시점 영상과 깊이 맵을 통한 깊이 맵 기반 이미지 렌더링(DIBR)을 바탕으로 제한적 6DoF 을 제공하고자 하는 기술이다. 현재 MIV(Model for Immersive Video) 기술에서는 바탕 시점(Basic View)과 각 시점의 고유한 영상 정보를 패치 단위로 모아둔 추가 시점(Additional View)으로 처리하는 모델을 채택하고 있다. 그 중에서 추가 시점은 일반적인 영상과는 달리 시간적/공간적 상관성이 떨어지는 분절적인 형태로 이루어져 있어 비디오 인코더에 대해 최적화가 되어 있지 않으며, 처리 방법의 특성에 따라 자기 유사적인 형태를 지니게 된다. 따라서 MIV 에서 스크린 콘텐츠 코딩 성능과 함께 화면 내 블록 카피(IBC: intra block copy) 기술에 대한 성능을 분석 결과를 제시한다. IBC 미적용 대비 최대 7.56%의 Y-PSNR BD-rate 감소가 가능함을 확인하였으며, 영상의 특성에 따라 IBC 의 선택 비율을 확인하여 추가 시점의 효율적인 압축 형태를 고찰한다.

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Face Detection Using Adaboost and Template Matching of Depth Map based Block Rank Patterns (Adaboost와 깊이 맵 기반의 블록 순위 패턴의 템플릿 매칭을 이용한 얼굴검출)

  • Kim, Young-Gon;Park, Rae-Hong;Mun, Seong-Su
    • Journal of Broadcast Engineering
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    • v.17 no.3
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    • pp.437-446
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    • 2012
  • A face detection algorithms using two-dimensional (2-D) intensity or color images have been studied for decades. Recently, with the development of low-cost range sensor, three-dimensional (3-D) information (i.e., depth image that represents the distance between a camera and objects) can be easily used to reliably extract facial features. Most people have a similar pattern of 3-D facial structure. This paper proposes a face detection method using intensity and depth images. At first, adaboost algorithm using intensity image classifies face and nonface candidate regions. Each candidate region is divided into $5{\times}5$ blocks and depth values are averaged in each block. Then, $5{\times}5$ block rank pattern is constructed by sorting block averages of depth values. Finally, candidate regions are classified as face and nonface regions by matching the constructed depth map based block rank patterns and a template pattern that is generated from training data set. For template matching, the $5{\times}5$ template block rank pattern is prior constructed by averaging block ranks using training data set. The proposed algorithm is tested on real images obtained by Kinect range sensor. Experimental results show that the proposed algorithm effectively eliminates most false positives with true positives well preserved.

Transformation of Stereoscopic Images for 3D Perception Improvement (입체영상의 3D 증강을 위한 입체영상 변환)

  • Gil, Jong In;Choi, Hwang Kyu;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.911-923
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    • 2012
  • Recently, 3DTV and 3D displays have been released in the market. Accordingly, the production of stereoscopic images has gained much interest. Stereoscopic image being composed of left and right images are currently delivered to viewers without any modifications. The researches on the enhancement of depth perception using high-frequency components and the re-production of natural color by color compensation have been carried out for 2D images. The application of such 2D technologies to 3D stereoscopic images is an aim of this paper. This paper proposes the enhancement of 3D perception by color transformation. For this, we propose a stereo matching method for obtaining a depth map and two color transformation methods such as contrast transformation and background darkening. The effectiveness of the proposed method was verified through experiments.

Hardware Implementation of Fog Feature Based on Coefficient of Variation Using Normalization (정규화를 이용한 변동계수 기반 안개 특징의 하드웨어 구현)

  • Kang, Ui-Jin;Kang, Bong-Soon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.6
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    • pp.819-824
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    • 2021
  • As technologies related to image processing such as autonomous driving and CCTV develop, fog removal algorithms using a single image are being studied to improve the problem of image distortion. As a method of predicting fog density, there is a method of estimating the depth of an image by generating a depth map, and various fog features may be used as training data of the depth map. In addition, it is essential to implement a hardware capable of processing high-definition images in real time in order to apply the fog removal algorithm to actual technologies. In this paper, we implement NLCV (Normalize Local Coefficient of Variation), a feature of fog based on coefficient of variation, in hardware. The proposed hardware is an FPGA implementation of Xilinx's xczu7ev-2ffvc1156 as a target device. As a result of synthesis through the Vivado program, it has a maximum operating frequency of 479.616MHz and shows that real-time processing is possible in 4K UHD environment.

3D SVG Presentation Using Export of 3ds max 3D (3ds max의 익스포트를 이용한 3차원 SVG 표현)

  • 김승완;박덕규;정혜진
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.640-642
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    • 2004
  • SVG(Scalable Vector Graphic)는 웹 개발자 디자이너 및 사용자가 간단한 선언 방식의 프로그래밍 모델을 통해 HTML의 한계를 뛰어 넘어 견고한 비주얼 컨텐츠와 대화형 기능을 작성할 수 있는 W3C의 표준 XML 기반의 이미징 모델이다. 웹에서의 SVG는 확장형 벡터 그래픽으로서 2차원 이미지를 이미지의 손상 없이 표현하게 된다. 이 논문에서는 2차원에 국한되어 있는 SVG를 확장하여 3차원 이미지를 표현하고자 한다. 2차원 이미지의 표현은 x축과 y축의 평면 축만 있는데 비해 3차원 이미지의 표현은 깊이 정보인 z축을 가지고 있어야 3차원 이미지를 표현하게 된다. 비트맵 그래픽과 달리 벡터 그래픽인 SVG를 이용하여 웹 브라우저에서 3차원 오브젝트를 표현하는 방법에 대친 고찰하고자 한다.

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Units' Path-finding Method Proposal for A* Algorithm in the Tilemap (타일맵에서 A* 알고리즘을 이용한 유닛들의 길찾기 방법 제안)

  • Lee Se-Il
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.3
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    • pp.71-77
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    • 2004
  • While doing games, units have to find goal And according to algorism, there is great difference in time and distance. In this paper the researcher compared and described characteristics of each of the improved algorism and A* algorism by giving depth-first search, breadth-first search and distance value and then argued algorism. In addition. by actually calculating the presumed value in A* a1gorism, the researcher finds the most improved value. Finally, by means of comparison between A* algorism and other one, the researcher verified its excellence and did simple path-finding using A* algorism.

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