• Title/Summary/Keyword: 기술습득

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A study on the effect prefrontal lobe neurofeedback traing on kids about master ability (전전두엽 뉴로피드백 훈련이 유아들의 습득도에 미치는 영향 연구)

  • Bak, Ki-Ja
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.6
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    • pp.2548-2553
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    • 2011
  • This study was to examine the effectiveness of prefrontal Neurofeedback training by observing the pre and post brainwave measurement results of about W kindergarten kids 52 (experimental group 26. comparative group 26) subjects who have shown brain quotient and master ability, in between the months of Mar. 2010 and Nov. 2010. As the brainwaves are adjusted by timeseries linear analysis, the result confirmed the differences of both brain quotient and master ability. The result of the study suggest Neurofeedback technique's possibility in positively affecting the subjects' brain quotient and master ability.

A Design and Implementation of Self Study System based on Software Component (컴포넌트 기반 자가 학습 시스템의 설계 및 구현)

  • Choi, In-Su;Kweon, Ki-Hyeon;Choi, Hyung-Jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10b
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    • pp.1521-1524
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    • 2000
  • 학습자가 인터넷을 이용하여 자신의 수준에 적합한 교육을 자가학습 방법에 의해 습득할 수 있는 시스템을 설계하고 구현한다. 이 시스템은 기존의 이론 습득 후 문제해결 방식이 아니라 문제 해결을 통해 기술적인 내용을 습득하는 형식을 취하였다. 이는 학습자에게 불필요한 부분을 제거하고 반드시 필요한 부분이나 문제를 통해 원하는 기술을 빠르게 습득할 수 있기 위함이다. 이 시스템은 인터넷 환경 및 분산 환경에서 동작하며 웹 서버와 서버 컴포넌트간의 결합에 의해 구현하였다.

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내가 최고라는 아집(我執)을 버리고 새로운 기술습득에 늘 관심을$\cdots$

  • 이준동
    • KOREAN POULTRY JOURNAL
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    • v.33 no.8 s.382
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    • pp.65-67
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    • 2001
  • 육계 사육은'종합 예술'이라고 생각한다. 한 악기의 연주가 맞지 않으면 좋은 하모니(Harmony)를 이룰 수 없듯이 육계 사육도 한가지라도 부족하면 최고의 성적은 불가능하기 때문이다. 이렇게 얘기하면 성적이 최고냐고 반문하는 사람도 있겠지만 농가에서는 가장 중요한 것이 시세도 아니고 사육 시기도 아닌 잘 사육하는 것이 최우선 과제다. 그러기 위해서는 부단한 연구$\cdot$노력으로 신기술(新技術)을 습득하고 병아리를 선별할 수 있고, 사료를 선택할 수 있는 선구안(先具眼)을 가지고, 질병을 잘 방어할 수 있는 능력도 길러야 최고의 성적을 기대할 수 있을 것이다.

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Influence of Motivational, Social, and Environmental Factors on the Learning of Hackers (동기적, 사회적, 그리고 환경적 요인이 해커의 기술 습득에 미치는 영향)

  • Jang, Jaeyoung;Kim, Beomsoo
    • Information Systems Review
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    • v.18 no.1
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    • pp.57-78
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    • 2016
  • Hacking has raised many critical issues in the modern world, particularly because the size and cost of the damages caused by this disruptive activity have steadily increased. Accordingly, many significant studies have been conducted by behavioral scientists to understand hackers and their practices. Nonetheless, only qualitative methods, such as interviews, meta-studies, and media studies, have been employed in such studies because of hacker sampling limitations. Existing studies have determined that intrinsic motivation was the dominant factor influencing hackers, and that their techniques were mainly acquired from online hacking communities. However, such results have yet to be causally proven. This study attempted to identify the causal factors influencing the motivational and environmental factors encouraging hackers to learn hacking skills. To this end, hacker community members using the theory of planned behavior were observed to identify the causal factors of their learning of hacking skills. We selected a group of students who were developing their hacking skills. The survey was conducted over a two-week period in May 2015 with a total of 227 students as respondents. After list-wise deletion, 215 of the responses were deemed usable (94.7 percent). In summary, the hackers were aware that hacking skills are considered socially unethical, and their attitudes toward the learning of hacking skills were affected by both intrinsic and extrinsic motivations. In addition, the characteristics of the online hacking community affected their perceived behavioral control. This study introduced new concepts in the process of conducting a causal relationship analysis on a hacker sample. Moreover, this research expanded the discussion on the causal direction of subjective norms in unethical research, and empirically confirmed that both intrinsic and extrinsic motivations affect the learning of hacking skills. This study also made a practical contribution by raising the educational and policy response issues for ethical hackers and demonstrating the necessity to intensify the punishment for hacking.

The Effect of Augmented Reality Journalism on Immersion and Information Acquisition in Chinese Disaster and Sports News (AR 뉴스의 특성이 수용자의 몰입도 및 정보습득에 미치는 영향 - 중국의 재해, 스포츠 보도를 중심으로)

  • Liu, Jia Ni;Lee, Yoon;Lee, Hye Eun
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.474-488
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    • 2021
  • The application of Augmented Reality(AR) technology is visible in medical procedures, education, marketing, and journalism. By experimenting, this study examines how the evaluation of the three elements of augmented reality news contents(visual image, storytelling, interactivity) affects immersion and information acquisition. Specifically, a 2 (video technology: AR vs. general) × 2 (news type: disaster vs. sports) between-subject design was examined. Results showed that the evaluation of all three elements was higher when viewing AR news than when viewing general news. The level of immersion was higher when viewing AR news, and the evaluation of storytelling and interactivity had positive effect on the level of immersion regardless of the news types. However, the evaluation of visual images did not affect the level of immersion. Information acquisition was higher after viewing AR news, yet the effect of the evaluation of the three elements on information acquisition had not been found. Implication and discussion of the study were added in the end.

시뮬레이션 시나리오 난이도별 초급항해사의 운항기술 능력 분석

  • Lee, Myeong-Gi;Park, Yeong-Su;Park, Sang-Won
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2018.11a
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    • pp.189-190
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    • 2018
  • 국내 해기 교육기관에서는 초급항해사들이 운항 경험과 기술을 습득할 수 있도록 선박조종시뮬레이션 교육을 필수로 이수하도록 한다. 그러나 이러한 시뮬레이션 교육은 교육 기간 및 내용에 대해서만 국내외 지침에 명시되어 각 교육기관에서는 자체 커리큘럼에 의하여 시뮬레이션 시나리오를 구성하고 있다. 하지만 실제 어떠한 환경의 해역에서 시뮬레이션 실습을 수행하였는지는 초급항해사가 경험과 기술을 습득하는데 중요한 역할을 한다. 따라서 본 연구에서는 PARK Model을 이용하여 시뮬레이션 시나리오의 난이도를 추정하고, 난이도에 따라 초급항해사의 운항기술을 타선박과의 이격거리, DCPA, PARK Model 위험도 값, 항로탈거리의 요소로 그 변화를 분석하였다. 이는 추후에 난이도 별로 시나리오를 구성하여 균일한 교육 커리큘럼을 수립하는데 기초 자료로 사용될 수 있을 것이다.

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Trend Complex Analysis of Exercise Content on the Rings Final in the Korea Cup 2014 (2014 코리아컵 국제체조대회 링 경기 복합연기내용 분석)

  • Song, Joo-Ho;Park, Jong-Hoon;Min, A-Young
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.377-385
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    • 2015
  • The purpose of the study was to perform trend analysis of the exercise content i.e. element difficulty distribution scores, element group distribution scores obtained by the athletes during 2014 Korea Cup International Gymnastic finals. The conclusion drawn from the analysis are as follows: Firstly in terms of tournament technical difficulty value, Korean athletes showed characteristics of reliance on swing element rather than strength hold element which could actually secure higher difficulty scores. Secondly, skill acquisition of higher difficulty value is demanded by taking advantage of familiar characteristics from the swing element i.e. Jonasson and Roll bwd. Slowly with str. arms and body to swallow (2s.). Thirdly, development of sensory training and strengthening exercise program are essential to enhance strength hold technique.

Design and Implementation of Web-based Tutoring System of Multimedia Web Page Implementation (웹 기반 멀티미디어 웹페이지 구축 학습 시스템 설계 및 구현)

  • 권정식;김현주;엄희선;임한규
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.407-411
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    • 2001
  • 웹 기반 멀티미디어 웹페이지 구축 학습 시스템은 인터넷을 통하여 웹페이지 개발기술을 체계적으로 습득하는 멀티미디어적 교육 시스템으로, 일방적으로 보여주는 것을 탈피하여 상호 작용성을 강조한 학습방식이다. 사용자가 직접 조작할 수 있는 학습 시스템으로 내용의 이해를 쉽도록 설계하였고 기존의 텍스트와 정적 이미지 세시방식에서 더 나아가 실제 학습통영 상을 제작하여 사용자의 습득 능률을 높이도록 하였다.

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An Investigation on the Relationships of Psychological Characteristics with Technology Affinity and Adoption Intention (소비자들의 보편적 기술에 대한 태도 및 심리적 특성이 기술 수용성에 미치는 영향에 관한 실증적 연구)

  • Kim, Young-Kyun
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.2
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    • pp.56-68
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    • 2008
  • Technology adoption has been an important issue for researchers and practitioners. In this paper, we identified the relationships between intention of technology adoption and technological affinity and other psychometric characteristics. We believe that technology affinity may be one of the general psychometric traits of individuals, and thus people have a different affinity levels which may influence the technology adoption intention. As a result it was found that need for cognition and self efficacy had positive influence on technology affinity, and the affinity also positively affected adoption intention. In addition, it was also found that technology affinity displayed a mediating role for the consumers adoption intention with need for cognition and self efficacy.

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