• Title/Summary/Keyword: 기부 플랫폼

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Implementation of Blockchain-based Play-To-Donate Platform (블록체인 기반 실시간 기부 플랫폼 개발)

  • Sung, Juhyun;Lee, Minuk;Hwang, Seongtaek;Lee, Juyeol;Lee, Jihoon
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.3
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    • pp.98-100
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    • 2022
  • This paper presents a new blockchain based donation platform combined with a type of gaming application. The proposed donation platform is similar to existing play-to-earn (P2E), but it has different characteristics such as non-liquidated token and direct transfer to a celebrity donation organization. Moreover, it has advantages like a robustness for counterfeiting and falsification as well as enhanced donating experience.

A Study on the ESG Fund Investment Service Business Model Architecture for a virtuous cycle (선순환을 위한 ESG 펀드 투자 서비스 비즈니스 모델 아키텍쳐에 관한 연구)

  • Jeong, Yae-Jin;Woo, Na-Young;Park, Joeun;Kim, Jae-Hyun
    • Annual Conference of KIPS
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    • 2021.11a
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    • pp.1253-1256
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    • 2021
  • 떠오르는 ESG 펀드(ETF·ELF)에 투자하는 서비스로 행동하는 소비자가 적극적인 ESG 펀드 기업의 사회적 변화를 주도록 변화를 만들어갈 수 있도록 핀테크와 ESG 플랫폼 통합서비스를 제시한다. 행동하는 소비자들은 증권사가 투자/운용하는 ESG 펀드(ETF·ELF)에 투자하고, 증권사는 발생하는 이익 일부를 사회 취약계층에 기부하여 사회적 책임을 다하는 기업으로 이미지 제고와 증권사 고객 증가, 펀드 자금 증가, 투자받는 기업들은 ESG 경영을 위한 자금 확보를 통해, 소비자와 증권사 그리고 ESG 경영 기업으로 이루어진 선한 영향력의 사이클을 선순환하는 비즈니스 모델과 아키텍쳐를 제시한다.

Education Platform for Real Estate Industry on the Fourth Industrial Revolution : Proposing the Smart Space EduPlatform (4차 산업혁명시대 부동산 산업을 위한 교육플랫폼 연구: Smart Space EduPlatform 제안)

  • Lee, Jin-Kyung
    • Informatization Policy
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    • v.26 no.1
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    • pp.46-61
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    • 2019
  • The Fourth Industrial Revolution has been revolutionizing industry and education. This paper proposes an education platform, Smart Space EduPlatform (SSEP), for the real estate industry, aimed at educating the basic real estate technology (RETech) for workers in the real estate industry so they can achieve the highest and best use of the real estate in the smart environment. The habitat of SSEP is driven by the donation system ensuring sustainability, various technical functions such as tools for content production and learning participation, and learning behavior frameworks each in form of a learner, a teacher, and a helper. Services of SSEP consist of 17 important RETech lectures under 6 categories-planning and design, decision-making, management, economics, construction, and equipment-and project-based learning (PBL) curriculums. The lectures are provided along with video contents, additional learning materials and learning management service, while teachers' workshops, learner invitation and registration management, curriculum operation services are offered for the PBL curriculums.

Success Factors of Donation-based Crowdfunding : DonorsChoose Case (기부형 크라우드펀딩의 성공 요인 : 도너스츄즈 플랫폼을 중심으로)

  • Park, Hyun-Jung;Shin, Kyung-Shik
    • Journal of Information Technology Services
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    • v.15 no.2
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    • pp.1-19
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    • 2016
  • With various success stories of crowdfunding, government's establishment of crowdfunding act, and expected rapid growth of crowdfunding market, the potential ripple effect of crowdfunding on our society is anticipated to be enormous. This study investigates the influential factors and their impacts on the likelihood of project success in donation-based crowdfunding through the DonorsChoose case. The authors analyze the characteristics of project creator, characteristics of project, and behaviors of project participants in relation to the success or failure of the corresponding project. Consequently, the authors found that participants of donation-based crowdfunding exhibit altruistic behaviors and obtained the following specific results: First, donation participation and social capital of the project creator, and marginal help utility of receivers positively affect the success of project. Second, experience of past project creation of the project creator negatively affects the success of project. Third, past donations of the project creator to others' projects, when not appropriately signaled like on the DonorsChoose platform, may not exert a positive influence on the success of project and the reciprocity principle may not work.

An Empirical Study on Ssuccessful Crowdfunding (크라우드펀딩 성공을 위한 실증분석)

  • Choi, Sukwoong;Lee, Doo Yeon;Kim, Wonjoon;Kang, Jae Won
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.12 no.2
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    • pp.55-63
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    • 2017
  • Crowdfunding recently receives a great deal of attentions as an alternative finance for small and medium-sized enterprises or business ventures that suffer from financial constraints. Crowdfunding is a new form of platform that enables a large number of people to invest a small amount of money for promising new business items directly. We analyzed the effect of type, period, method of projects on crowdfunding outcomes. We measure the outcome in terms of the ratio of the collected to the target amount. We collected data from three Korean crowdfunding platform companies, and the data consisted of 239 projects from 2012 to 2014. We use both logit and ordinary least square method for evaluation. Generally, the amount of target itself has no effect on the outcome. Equity crowdfunding shows higher success rate and better outcome than rewards crowdfunding. All or Nothing method leads to the higher ratio of the collected to the target amount than Keep It All. There is an inverted U-shape between the number of investors and the ratio of the collected to the target amount. Finally, the ratio of the collected to the target amount is decreasing in a crowdfunding period.

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The Relationship between the Information Posted on the Web and the Success of Funding in Crowdfunding Site (크라우드펀딩 사이트의 게시글 정보가 펀딩 성공에 미치는 영향)

  • Lee, Jeongeun;Shin, Hyung-Deok
    • The Journal of the Korea Contents Association
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    • v.14 no.6
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    • pp.54-62
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    • 2014
  • Crowdfunding, a way of raising small size investments or donations from numerous individuals, mostly through internet to fund a project, has attracted global interests. The growth of the social network platform has made crowdfunding easier especially for those in the arts and culture sector. Despite the growth of such vehicle, there has been not much empirical research on the subject. We investigated the relationships between the information in the web sites and its contribution to the success in fundraising. We have sampled 161 projects that were uploaded on Tumblbug.com and studied the type of information that lead to a successful fund raise. As a result, we fould that the contents characteristics including motion-pictures, images, and lengthy texts have positive impacts on the success of fundraising. Fundraising rewards did not show any impacts.

Extended TAM Analysis of a Residential DR Pilot Program (확장된 기술수용모델을 이용한 가정용 에너지 수요반응 프로그램 실증분석)

  • Jung, Euna;Lee, Kyungeun;Kim, Hwayoung;Jeong, Sora;Lee, Hyoseop;Suh, Bongwon;Rhee, Wonjong
    • Journal of the HCI Society of Korea
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    • v.12 no.4
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    • pp.65-73
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    • 2017
  • While electricity demand is generally increasing, stably controlling supply is becoming a serious challenge because renewable energies are becoming popular and often their productions are dependent on the weather. The 'demand response' programs can be used to complement the problems of renewable energies, and therefore their role is becoming increasingly important. This study provides an analysis of a demand response pilot that was conducted in Korea. The study first focused on questionnaire surveys and in-depth interviews, and the data was used to perform a Technology Acceptance Model (TAM) analysis. The goal of the pilot was to have the residential users reduce their power consumptions when an energy reduction mission is issued during peak load hours. The experimental subjects consisted of two groups with different characteristics. Subjects in group A obtained smart meters as an optional function of IoT platform service provided by a mobile service company, and received a charge deduction as their compensation. Subjects in group B either voluntarily purchased smart meters as individuals or received them by participating in an energy self-sufficient village program that was run by a local government, and were entitled to a donation as their compensation. With the analysis, group A was found to fit the extended technology acceptance model that includes perceived playfulness in addition to perceived ease of use and perceived usefulness. On the contrary, group B failed to fit the model well, but perceived usefulness was found to be relatively more important compared to group A. The results indicate that the residential energy groups' behavior changes are dependent on each group's characteristics, and group-specific DR design should be considered to improve the effectiveness of DR.