• Title/Summary/Keyword: 그리스.로마신화

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Interpretation of Images and Symbols from Greek and Roman Mythology in Contemporary Fashion - Focused on Durand's Classification of the Imaginary - (현대패션에 나타난 그리스.로마 신화의 이미지와 상징 해석 - 뒤랑(G. Durand)의 '상상계 이미지들의 동위적 분류도'를 중심으로 -)

  • Rhew, Soo-Hyeon;Kim, Min-Ja
    • Journal of the Korean Society of Costume
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    • v.61 no.2
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    • pp.131-151
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    • 2011
  • The study alms to identify how the symbols and images of Greek Roman myths in contemporary fashion have been reflected in respects of meaning and forms, and to find out the organic course from meaning to forms by using Durand's classification. The results define the significance of Greek Roman myths in contemporary fashion, and systematically suggest a direction of imagination for more creative design. In the diurne regime, the symbolism of purity, heroism and fear appeared. In the nocturne regime, the symbolism of maternity and sensuality appeared. In the dramatic regime, the symbolism of androgyny appeared. The characteristics of designs contained in each symbolism are common. In this regard, it is possible to trace organic relationships in the creation of images through the verbal scheme. In addition, the verbal scheme creates archetypal images that lead to images and symbols in the socio-cultural context, so it is possible to analyze the relationships between archetypal images and the format of garments. The study examined how the archetypal images that appeared in the mythical images were expressed in garments through the verbal system.

지-스쿼드

  • Sin, Seon-Ja
    • Digital Contents
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    • no.8 s.159
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    • pp.80-83
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    • 2006
  • 세 명의 주인공이 팀을 이뤄 마법을 풀어나가는 판타지 어드벤처 TV용 애니메이션 시리즈가 조만간 안방극장에 선보인다. 에네메스가 2002년부터 기획, 개발에 착수해 지난해에는 해외에도 출품된 바 있는 <지-스쿼드(ZSQUAD)>가 그 주인공이다. 그리스로마신화에서 모티브를 따서 완구, 게임 등의 원소스멀티유즈를 염두에 두고 기획된< 지-스쿼드>를 미리 만나본다.

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저 우주를 향하여

  • Gu, Sang-Hoe
    • Defense and Technology
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    • no.9 s.295
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    • pp.18-27
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    • 2003
  • 신비로 가득 찬 저 무병광대의 우주는 태초부터 인간에게 두려움의 대상이면서도 한편으로는 미지의 세계에 대한 동경과 호기심의 대상이기도 하였다. 인간의 우주에 대한 호기심과 그 신비를 풀기 위한 노력은 동서양이라고 해서 크게 다를 바가 없었다. 별을 살피고 사람과 나라의 길흉을 점쳤던 동양의 천문술이나, 서양의 로마 그리스신화에 날개를 달고 우주를 날다 태양에 날개가 타버려 지상으로 추락한 이카루스의 얘기와, 별자리를 보고 점을 치는 점성술 등을 보면 모두가 우주의 신비와 미지에 대한 호기심의 발로라고 생각된다.

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Analysis on the Sexual Expression in related to Children's Social Development (<만화로 보는 그리스 로마 신화> 속 아동의 사회학습과 연관된 만화의 윤리적 표현 분석)

  • Park, Keong-Cheol;Jung, Sun-Jin;Jeong, Sun-Mee
    • Cartoon and Animation Studies
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    • s.30
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    • pp.113-137
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    • 2013
  • The accessibility and effect of cartoon on children are very significant. Since cartoon is a medium of conveying information through text and pictures, it has a characteristic of being easily approached by children than any other medium. Its accessibility to children is inevitably more exceptional than any other medium in the sense that it is a method of not only telling or reading stories but also showing stories. The main audience of is children. It has a characteristic of being easily accepted by children since it's mythology seen in cartoon than read in text. However, gods conducts are full of unethical expressions. Sexual expressions of intermarriages between mother and son, between brother and sister and between uncle and niece, as well as extramarital intercourse are very unethical that could have negative effects on children. This study analyzed the unethical expressions of gods that could have negative effects on children at current point in time. Zeus was often unfaithful to his wife with many stories about the children of Zeus that were created from extramarital intercourse. Standard of value on rational decision has been established for adult readers, but children can readily accept things since they lack their own rational decision on what's right and wrong. As an alternative to children's uncritical observatory study, there is a need for author's intervention to help children form desirable values. The purpose of this study is to analyze the sexual expressions of Zeus and gods in that could affect children's social study.

잘된 콘텐츠에는 고전이 보인다②

  • Bae, Ju-Yeong
    • Digital Contents
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    • no.11 s.138
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    • pp.90-98
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    • 2004
  • 사랑만큼 인간을 변함없이 사로잡은 테마가 있을까? 아담이 혼자 있는 것이 보기 좋지 않아, 이브를 탄생시켜 에덴동산에서 같이 살게 만들었 다는 <성서>, 질투와 짝사랑, 그리고 이뤄질 수 없는 자기애 등 사랑에서 생기는 많은 모티프의 원형으로 가득한 <그리스,로마 신화>, 그리고 바보 온달 왕자를 사랑의 힘으로 훌륭하게 만들었다는 낙랑공주의 이야기 등이 담긴 <삼국유사>. 역사의 고전에는 어디에나 사랑의 이야기가 넘쳐날 정도로 풍부하다. 그러나 이렇게 많은 사랑의 이야기에도 불구하고 우리는 새로운 사랑 이야기를 찾는다. 그리고 언제나 다시 사랑의 이야기에 주목하게 된다. 디지털 시대라고 해서 다를까? 그렇지 않다. SF영화, 미래를 다루는 영화에서도 사랑은 빠지지 않고 등장하는 중요한모티프이다. <매트릭스>만 봐도 그렇다. 궁극적으로 모든 갈등과 위기를 구원하는 것은‘사랑’이지 않은가. 이처럼‘사랑’은 인류 최대의 난제이자 영원한 테마인 것이다.

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A Study on Korean Monster Characters for Korea Myth (한국신화를 이용한 한국형 몬스터 캐릭터 개발 연구)

  • Kim, Jae-Heon;Kim, Chee-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.328-331
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    • 2010
  • The ratio of roles, involving characters created by 2D or 3D Graphic Technology, has risen within games, recent animations, movies and the educational sector. However, the "monster character" appears mainly in "Shanghai Ching" and Greek and Roman mythology. To receive worldwide accolade, it is time that we should use our games, movies and animations to present the history and spirit of Korea. I researched Korean myths so as to understand the characteristics a "Korean monster" would need to portray. This also allowed me to visualise the monster and realize the necessary manufacturing processes involved.

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성공한 학습만화 사례 분석

  • Baek, Eun-Ji
    • 한국만화애니메이션학회:학술대회논문집
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    • 2011.05a
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    • pp.4-11
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    • 2011
  • <2010 만화산업백서>에서는 2009년과 2010년 상반기 주요 이슈 중 하나로 학습만화의 강세를 꼽았다. 시리즈(예림당)는 3천만 부를 돌파했고, <만화로 보는 그리스로마신화>(가나출판사)는 2천 3백만 부를, <먼나라 이웃나라>(김영사)는 1천 5백만 부, <마법천자문>(아울북)은 1천3백만 부, <코믹 메이플 스토리>(서울문화사)는 1천 1백만 부, <서바이벌 만화 과학상식>시리즈(아이세움)는 1천 만부를 각각 돌파했다고 한다. 초판 발행 부수가 2,000부도 넘지 못하고 있는 현 만화 단행본 시장에서 이러한 학습만화의 강세는 단순한 유행이나 교육열을 넘어, 학습만화가 한국 만화 산업에 중요한 위치로 자리매김 했음을 보여주고 있다. 실제로 2009년 출판만화 시장의 현황을 보면, 어린이만화는 총 927종이 발행되어 시장 규모가 2,362억 원에 달해, 출판만화 전체 시장의 67%를 차지하고 있을 정도로, 한국 만화 산업에서 중요한 위치를 점하고 있다.1) 1970년대 '만화전집' 형태로 출판되어 영업사원들에 의해 판매되던 한국 학습만화는 1987년 고려원에서 출간된 이원복의 <먼나라 이웃나라>에 이르러 대중들에게 주목받기 시작했다. 그러던 것이 2000년 초반 <만화로 보는 그리스로마신화>와 <서바이벌 만화 과학상식>시리즈와 <마법 천자문> 등이 참신한 기획력과 적극적인 마케팅 전략으로 천만 부 시대를 열었고, 시리즈에 이르러 3천 만부를 돌파하면서, 명실상부 학습만화 시대를 열었다. 물론 2000년대 중반 인기작의 아류작들이 쏟아져 나오고, 만화 출판 경험이 없는 출판사들이 학습만화 시장에 뛰어 들면서 학습만화 시장의 거품에 대한 우려의 목소리가 아주 없었던 것은 아니다. 실제로 학습만화 시장에 뛰어 들었던 많은 출판사들이 서점 가판대에 제대로 진열조차 못해본 체 사라져 가고 있다. 그럼에도 불구하고, 학습만화 시장은 꾸준한 성장세를 보이고 있다. 그렇다면, 천만 부 이상을 판매하고 있는 학습만화의 성공요인은 무엇일까? 본고에서는 성공한 학습만화의 스토리텔링을 유형별로 분류하여 분석해 보고, 변화한 스토리텔링 방식이 마케팅과 기획력과 결합해 어떻게 시너지 효과를 내고 있는지 사례별로 분석해 보고자 한다.

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Repeated Reading Experience of Senior High School Girl: Centered on Jeonju Girls' High School Freshmen (여고생들의 반복독서 경험에 관한 연구 - 전주여고 1학년 학생들을 중심으로 -)

  • Lee, Seung-Chae
    • Journal of Korean Library and Information Science Society
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    • v.39 no.2
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    • pp.313-332
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    • 2008
  • The goal of this study is to examine what sort of books girl's high school students read repeatedly, what are the different preferences between high school and university students. how much the repeatedly-read books are related to the most memorable books and how the repeatedly-read books are connected to reading habits. A questionnaire was provided to Jeonju Girls' High School Freshmen and their repeated reading experiences were searched. The results of the statistical analysis are summarized: 1) Most girls' high school students have experienced repeated reading more than twice. 2) The number of girls' high school students who have experienced repeated reading twice is the highest and next. those who have read repeatedly 3 times. Also, the number of times of repeated reading tends to be similar between woman high school and College students. 3) The books which many students read repeatedly more than twice are : a) Little Prince b) The Myth of Greece and Rome c) Chinese nine spine stickle back d) Meu Pe de Larania Lima e) Giving Tree f) Harry Potter. 4) About half of the students have read the most memorable books many times. 5) The importance of books was evaluated on the basis of the number of repeated readers and the number of readings. The order of the important books is Little Prince, The Myth of Greece and Rome, Harry Potter, Giving Tree, Meu Pe de Larania Lima, Chinese Nine Spine Stickle Back.

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Pedophilia of Destiny in Memoirs of Hadrian of Marguerite Yourcenar (『하드리아누스의 회상록』에 나타난 운명의 파이도필리아)

  • Park, Sun Ah
    • Cross-Cultural Studies
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    • v.47
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    • pp.77-100
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    • 2017
  • Memoirs of Hadrian is a representative historical novel of Yourcenar which focuses on the personal history of the Emperor Hadrian of Rome and on his inner side. This study focuses on the love story of Hadrian and Antinous, and examines the specificity of their love in relation to the homosexual culture of ancient Greece, especially pedophilia. Through this topic, we have analyzed the causes of the tragic death of Antinous by capturing the progression of a cycle of pedophilia, a young boy (Eromenos), that grows into manhood as Erastes. This study defines the emperor's efforts to restore Antinous in his own way after a failed love, as a passion toward totality. Therefore, we see the two figures as a process of mythology in which the pie of tragic destiny is transferred to the myth of androgyny that becomes one body and one unity in pedophilia. We see this ancient myth as a concept contrasting with the sense of pedophilia of the emperor, who arbitrarily distinguished between love and pleasure, and believed that the affection calculated with calmness and indifference was a harmony of love. This study explains the intention of Yourcenar in her work to present the value of empathic love, especially sacredness and sublime, which should be a part of sensual love. It also reminds us of the importance of sagacity that a person with power must hold in the happiest and most loving moments of life.

Tracing Per Ankh as a Prototype of Ancient Egytian Libraries (고대 이집트 도서관의 원형, 페르 앙크(Per Ankh) 추적)

  • Hee-Yoon Yoon
    • Journal of the Korean Society for Library and Information Science
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    • v.57 no.4
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    • pp.5-24
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    • 2023
  • In ancient Egypt, temples were not only religious sanctuaries but also community centers. One of the core spaces created in the temple is the facility where priests and scribes copied and preserved texts on papyrus and other media. Its common designation was 'pr-mḏȝ'(House of Books) and the 'per-(nw)-seshw'(House of Scrolls). The general term used during that time was 'Per Ankh', and the modern term for it is 'temple library'. Therefore, this study first identified the character and identity of the Per Ankh attached to the temple, and then traced whether it is appropriate to designate 'healing place of the souls' depicted on the hypostyle hall(Per Ankh) in the Ramesseum(mortuary temple) built by Ramses II of the New Kingdom as a library. As a result, Per Ankh, a hieroglyph combining the Per(house) and Ankh(life), was revealed to be a multi-purpose complex facility consisting of a learning and research center, a treatment and healing center with medical facilities and sanatoriums, a religious ceremony and a center for the celebration of eternal life, a scriptorium and a library. Therefore, the traditional argument that Per Ankh refers to a library cannot be justified. In the same context, the inscription 'Ψυχῆς ἰατρεῖον' on the doorplate of the hypostyle hall of the Ramesseum, which was first introduced by Greek historian Hecataeus of Miletus in the 4th century BC, was translated into Latin as 'Psychēs Iatreion' by Diodorus Siculus in the 1st century BC and described as the motto of the sacred library. However, Psyche is the goddess of Greek and Roman mythology, and Iatreion means hospital(clinic, healing center) and pharmacy, so Per Ankh in the Ramesseum is a space to heal the soul of the pharaoh (Ka). Therefore, 'Psychēs Iatreion = library' is a distortion and a mistranslation. It is not the motto of the library, but a metaphor for the Per Ankh.